Mature (XIV)

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Charaimg mature.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Death Blow - close Bk.gif / Fd.gif + C.gif

Backlash - close Bk.gif / Fd.gif + D.gif

Special Moves

Despair - Dp.gif + A.gif / C.gif (*)

┗Despair (Attack) [Despair A.gif or C.gif ] A.gif or C.gif

Deathrow - Qcb.gif + A.gif or C.gif (*)

┗Deathrow (Follow Up 1) [Deathrow] Qcb.gif + A.gif or C.gif
┗Deathrow (Follow Up 2) [Deathrow (Follow Up 1)] Qcb.gif + A.gif or C.gif

Metal Massacre - Qcb.gif + B.gif or D.gif (*)

Ebony Tears - Qcf.gif, Hcb.gif + A.gif/C.gif (*)

Super Special Moves

Heaven's Gate - Qcb.gif Hcf.gif + B.gif / D.gif (!)

Nocturnal Rites - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Climax Super Special Moves

Iron Maiden - Qcb.gif Hcf.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A: Mature pokes out a special cancel-able quick shoulder height horizontal scratch. Good to use as anti-air against hops. Whiffs on some crouching opponents.
  • st. B: Mature throws out a quick side kick. Good to use as a close ranged poke. Not cancel-able.
  • st. C: This fast, wild slash moves Mature forward quite a bit. Not cancel-able.
  • st. D: Use this inverted roundhouse kick is great to use as anti-air against hops and close ranged jumps. It's not cancel-able though.

Close

  • cl. A: This quick elbow attack is special cancel-able & chains from her other standing & crouching light normals.
  • cl. B: These two side kicks hits the opponent twice; the first hit is low, and the other hit is a mid. Easy to hit confirm into, special cancel-able & chains easily from cr. B, and cr. A.
  • cl. C: A VERY fast special cancel-able uppercut slash that can be used as a quick close ranged punish & can hit opponents attempting to jump over you. Negative frames on block but has a good amount of push-back.
  • cl. D: Mature throws out a pair of roundhouse kicks that are special cancel-able. Has more damage than cl. C, but not as fast.

Crouching

  • cr. A: This is a crouching version of her st. A. Great to use as a close ranged poke, special cancel-able & can chain easily into itself, and crouching B.
  • cr. B: This crouching light kick isn't special cancel-able but can chain easily into itself & her other standing & crouching light normals that are special cancel-able.
  • cr. C: This special cancel-able slashing uppercut has a crazy amount of range and speed which makes it a great anti-air.
  • cr. D: This sweep has a good amount of range & is special cancel-able on hit or if whiffed.

Jumping

  • j. A: This jumping jab has a downward angle that makes it great to use as a jump-in attack.
  • j. B: This jumping sidekick pokes out horizontally. Great to use as an air-to-air attack. Susceptible to low profile crouching anti-airs from the opponent if timed improperly & if used too often on grounded opponents.
  • j. C: Best used as a jump-in attack but doesn't have a very low aim in it's horizontal range.
  • j. D: This kick is similar to jump B, but has a higher angle that points diagonally upward slightly. Best used as an ground-to-air attack. Whiffs on crouching opponents.


Blowback

  • st. CD: Mature whips out a slow roundhouse kick that wall bounces on hit. Can be whiff cancelled into her special moves.
  • j. CD: This jumping kick points at a sharp downward angle. Good to use as an air-to-ground attack.

Throws

Death Blow - (b/f+C) close

  • Mature grabs the opponent by the hair, wags her finger, then slashes their face. The opponent lands 1/2 screen distance away from Mature.
  • Can be broken
  • Soft knockdown

Backlash - (b/f+D) close

  • Mature grabs the opponent by the back of their neck, then throws them face-down to the ground. The opponent lands 1/2 screen distance away from Mature.
  • Can be broken
  • Hard knockdown

Command Moves

NONE

Special Moves

Despair - (dp + A/C)

  • Mature flips slowly in the air towards the opponent.
  • Light punch version travels at a half-screen distance, with a super jump vertical height.
  • Heavy punch version travels at a 3/4ths screen distance with a hyper hop vertical height. More susceptible to anti-airs, or can be evaded by rolls by the opponent.
Despair (Attack) - (A/C)
  • Mature performs a slash during any point of the Despair animation
  • When released from dp+A or dp+C, it can be neutral on block if it hits the opponent very late
  • Soft knockdown

EX: Fast start-up, limited invincibility & safe on block depending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D).

Deathrow - (qcb+A/C)

  • This is the start of her rekka chain. She performs a 3 hit slashing uppercut that is super cancel-able on the last hit.
  • If blocked, Mature is pushed away from the opponent, which makes it VERY hard to punish.
  • No difference between the light and heavy punch version
Deathrow [Follow Up 1] - (qcb+A/C)
  • This is a 3 hit horizontal slash that is super cancel-able on the last hit
  • More negative frames on block with more push-back from the opponent.
Deathrow [Follow Up 3] - (qcb+A/C)
  • This is the final part of her rekka chain that is super cancel-able from any of the 3 hits.
  • Pushes Mature forward a bit at the end of the animation. Can be punished by the opponent by any move that can reach Mature during recovery.
  • Soft knockdown

EX: Each slash can be inputted individually, up to 5 slashes. More damaging than the normal version. Unsafe on block.

Metal Massacre - (qcb+K)

  • Mature will run towards her opponent & perform a turning slash motion towards the opponent mid-section.
  • The light kick (B) version will cause Mature to perform a extremely short dash into her slash motion. Slightly negative on block.
  • The heavy punch (D) version will cause Mature to dash a much longer distance & then perform the slash attack when she gets close to the opponent. Hits 3 times. Neutral frames on block.
  • Super cancel-able

EX: Fast start-up, not invincible, hits low, safe on block.

Ebony Tears - (qcf~hcb+A/C)

  • Mature will reel backwards little & then swipe her hands downwards to create a rather large projectile that travels forward.
  • The light punch (A) version travels slow enough for Mature to walk behind and follow
  • The heavy punch (C) version travels faster than the light punch version. Mature is able to move when the projectile travels over a 3/4ths screen distance.

EX: The projectile travels at a moderate speed, hitting the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move after the projectile is released.

Super Special Moves

Heaven's Gate - (qcb~hcf+B/D)

  • Mature will taunt the opponent before performing a quick dash forward. When Mature connects with the opponent during the dash, she will grab the opponent with one arm, take them towards the wall & violently slam them into it.
  • Has a fair amount of invincibility during the start
  • Hard knockdown

Max: Has more invincibility than the normal version, and more damaging.

Nocturnal Rites - (qcf, qcf+A/C)

  • Mature will perform five painful swipes while traveling forward. Less damaging than Heaven's Gate.
  • No invincibility
  • Hard knockdown

Max: More damaging, causes 10 hits

Climax Super Special Moves

Iron Maiden - (qcb~hcf+A+C)

  • Mature slashes quickly at a 3/4ths screen distance horizontally towards the opponent to slash the opponent repeatedly with her lipstick.
  • Has a good amount of start-up invincibility
  • VERY unsafe if blocked
  • Hard knockdown

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Frame Data

MatureKOFXIVFrameData.png

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge