Dream Cancel and Power Up are teaming up for The King of Fighters XIII at Power Up 2012! In addition to providing prizes for top 5, we’re going to have an exhibition series with Team Cancel, lead by Desmond Delaghetto, vs Team Power Up!
A 5v5 where each team member is locked to only one character from the KOFXIII roster. No duplicates allowed on a team.
The goal is to win five FT3 matches, but the catch is that each game within the FT3 is a fresh 1v1. This is similar to regular 3v3 KOFXIII, but instead of one player controlling the entire team, the entire team is controlled by three individual team members.
Each 1v1 game is Best 2/3 rounds.
Each player sets his character to Handicap +1. This helps anchor-type characters remain viable by providing some initial meter.
Teams blind pick a player order from their 5 members. The first 3 team members in each order play the initial FT3. After the initial FT3, any player who lost a match is shuffled out to let the next ordered team member join the FT3, starting from the anchor position and moving upward.
After each 1v1, next upcoming players are to restart the previous game and do button checks and controller swap if necessary. Then begin the next game by returning to character select
Team PowerUp uses PowerUp custom colors. Team Dream Cancel uses Dream Cancel custom colors.
Today, we will discuss the way counterhits work in the King of Fighters series. Just so that we’re all on the same page, counterhits in fighting games generally occur when you interrupt an opponent’s attack during its startup or active period.
In KOF the definition is a bit more complex, and I will attempt to explain the many aspects of counterhits in this article.
Conditions of counterhits
The way KOF registers counterhits is a bit different from other games.
Counterhit works similar to other games in the sense that, you have to hit the opponent during the startup or active period of their moves, but, only a certain number of attacks can be counterhit.
Attacks that can be counterhit are: Command normals, Specials, Supers and (Hyper)hop attacks. If any other move is hit, during startup or active frames, you don’t get a counterhit. If two counterhittable moves trade with each other, it counts as a mutual counterhit. Read more
UltraDavid and James Chen of UltraChen TV covered “less popular” games and discussed how to help improve or create a local scene for games that seem to struggle in the U.S. This topic seems to be very important for our community as KOFXIII seems to be growing rapidly at a national level but still struggling at local meet ups.
The Dream Cancel wiki is more than an invaluable resource of KOF knowledge. Thanks to the hard work of BioBooster and Solidshark, it’s now an incredibly powerful tool to help players find KOFXIII online competition. The Ultimate Online Lookup allows users to find opponents by system, region and state. It’s an extremely powerful feature and is available on the Netplay page or you can access it directly at http://dreamcancel.com/wiki/index.php?title=Category:Games_Netplay.
There’s only 1 place for KOF fans to get drama, rage, salt and excitement on a Sunday: Southtown Arcade Ranbats! Today marks the season finale of the STA 3rd Ranbat series. Check it out at roughly 1pm Pacific on the iPLAYWINNER Titch.tv channel: http://www.twitch.tv/iplaywinner.
Solidshark is putting together an online tournament for the community! Details below.
What: An online matchmaking casual tournament event to garner interest back into playing KoF XIII Online. It will be FT10 (4 points), FT7 (3 points), or FT5 (2 points) matchings (optional FT3 [1 point] are optional in case the connection isn’t stable enough from the beginning). All players will agree at the beginning of the match on # of matches. In case connections become totally unplayable, matches will be reduced to when both players agree to stop (example: a FT10 can turn into a FT5 or FT3 if it becomes unplayable). All players wins will be tallied, ranked and posted at the end.
When: March 17th (Saturday) starting at 3:00 PM to 6:00 PM CST, or 4:00 PM to 7:00PM EST for US, Canada, and Mexico. Will try to set time aside for other territories the next time around.
Why: Because the netcode patch has really made a different with the online experience for KoF XIII, and it’s worth doing this to get everyone playing more.
Who: Anybody! Doesn’t even have to be DC members. Play anyone you like. Invite them to DC or chat with them wherever. Doesn’t matter who is playing so long as people PLAY!
Where: Games will be played on PSN/XBL (obviously) but players are encouraged to meet up in the Main KOF 13 Online Chat Lobby and or wibiya DC chat as a back-up. If you cannot make it there (or really prefer other means) then use PSN chats or XBL parties. Skype is an option, however I do recommend doing as LITTLE on your internet connection as humanly possible in order to have a more solid, stable, online experience. Remember to WIRE in as well: wireless NOT recommneded!
Final Round had some amazing matches. Jump ahead to 1 hour 40 minutes for KOFXIII. Of the top 16, Shinblade vs The Answer was my favorite match. Check it out at 2 hours 24 minutes. Honestly, we need Juicebox to commentate more KOFXIII!