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Street Fighter X Tekken

Started by FreeRunner, July 21, 2011, 11:56:41 PM

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Proto Cloud

Quote from: jinxhand on March 11, 2012, 11:37:17 PM
I'm not jumping to any conclusions... TN made a bold move adding a character from a different FG franchise into their game... This is the 2nd time a franchise character showed up, with Spartan (Halo) being the first successful attempt...

Also, it's a proven fact that DOA took the game system of VF (RPS)... Hell, the old joke back in the day was that DOA1 was a hack of VF (same board and everything practically)... With the 2 games being similar, I feel like if they were to do a VF vs DOA it could be accepted by both camps as well as newcomers, without a huge beef of "my character doesn't play the same", or "the game system is too crazy"... This is something Capcom doesn't seem to have a grasp on-- or rather they did, but then lost it...

They're also doing away with the over-sexualization that has "plagued" the game, and that helps the game imo... Your statement proves that the first thing most people think of when DOA is mentioned are boobs, when surprisingly it's alot more than that...

But yeah, Sarah already has big boobs though... I'm just sayin'...................

It's built on the same system, but besides RPS, it's completely different and that's why it's never been as good as VF.

Also, Sarah's aren't all that big. It's enough to get interested over, but not enough to be the talk of the town.

Running Wild

QuotePart of my enjoyment of cross is that it's feeling like the perfect rendition of a modern KoF game (for me).
- Team-based
- Projectile game exists, but aggression is favored
- Combos involve free-flowing air juggles and grabs (grapplers get a combo aspect)
- Tekken characters involve fireball evasion moves, air mobility, complex ground strings, counters, armored attacks, various KoF staples
- Big characters beautifully drawn (XIII's art went backwards)
- Better input system, shorter combos, less strict timing (and thus grinding)

>_>

Xxenace

Quote from: Running Wild on March 12, 2012, 10:57:32 AM
QuotePart of my enjoyment of cross is that it's feeling like the perfect rendition of a modern KoF game (for me).
- Team-based
- Projectile game exists, but aggression is favored
- Combos involve free-flowing air juggles and grabs (grapplers get a combo aspect)
- Tekken characters involve fireball evasion moves, air mobility, complex ground strings, counters, armored attacks, various KoF staples
- Big characters beautifully drawn (XIII's art went backwards)
- Better input system, shorter combos, less strict timing (and thus grinding)

>_>
now who said this and why has nobody slapped his dumb ass

Running Wild

Just a dude from my local fighting community.

Xxenace

Quote from: Running Wild on March 12, 2012, 04:46:38 PM
Just a dude from my local fighting community.
i demand that you set him on fire

marchefelix

I think my retinas hate me now for making them watch the horror that is SFxT...

Xxenace

joystiq did a pretty harsh review on sfxtk

LouisCipher

Quote from: Xxenace on March 12, 2012, 04:54:05 PM
Quote from: Running Wild on March 12, 2012, 04:46:38 PM
Just a dude from my local fighting community.
i demand that you set him on fire

Eh, don't hate. We all had bad games we loved, even fighting games. One of the first fighters aside from MK and SF2 that I really loved playing was Clay Fighter Tournament Edition. I even had Clay Fighter 63 1/3rd. It wasn't until I got MK4 on the N64 that I finally started learning how to do specials and basic combos.
Team: Billy, Clark, Hwa.

Xxenace

Quote from: LouisCipher on March 13, 2012, 03:02:48 AM
Quote from: Xxenace on March 12, 2012, 04:54:05 PM
Quote from: Running Wild on March 12, 2012, 04:46:38 PM
Just a dude from my local fighting community.
i demand that you set him on fire

Eh, don't hate. We all had bad games we loved, even fighting games. One of the first fighters aside from MK and SF2 that I really loved playing was Clay Fighter Tournament Edition. I even had Clay Fighter 63 1/3rd. It wasn't until I got MK4 on the N64 that I finally started learning how to do specials and basic combos.
did you even read what that dude said? im not hating but what he said was just plain out stupid sfxtk is in no way shape or form a modern rendition of a KoF game i dont care if it's his opinion or not also the fact that he said capcom draws there characters at least he deserves a kick in the junk

LouisCipher

Are you like one of those guys that get super pissed when someone casually mentions they liked Super Mario Bros. 2 but you have to correct them about the American version not being the real sequel and talk about the Lost Levels? just curious. ;) .
Team: Billy, Clark, Hwa.

sibarraz

sxt had a kof vibe imo, but more like 96 or something like that

but the rest of the things that your friend said hadn't a really strong point imo, but well, everyone is entitled to their opinion


Waifu Material

Proto Cloud

The game feels a mix of KOF and TTT if they were made by a group of retards.

solidshark

Quote from: Xxenace on March 13, 2012, 02:06:24 AM
joystiq did a pretty harsh review on sfxtk

I noticed they were hard on XIII too, but I am surprised how much more in-depth Jordan was going about some of the gameplay and aesthetics (meaning better than the few who barely go into any detail about game systems). That last statement was the best burn on the overall game I've seen yet.

"Capcom has spent countless hours meticulously crafting the gaming equivalent of a Ferrari 458's V8 engine, only to shove it under the hood of a 1987 Chevy Caprice on cinderblocks."
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Running Wild

Zangief is the new Clark, so it must be like KOF.

Plus Jin has Zanretsuken and Paul has Power Dunk.

solidshark

Quote from: Running Wild on March 13, 2012, 12:36:14 PM
Zangief is the new Clark, so it must be like KOF.

Plus Jin has Zanretsuken and Paul has Power Dunk.

First Dan almost slips up, and now this.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995