Dream Cancel Forum

News:

New to the forums? Introduce yourself HERE!

The Tekken Tag 2 Thread

Started by baccano1932, July 23, 2011, 09:38:09 PM

Previous topic - Next topic

Proto Cloud

I honestly don't remember because I came into 5 late when DR came out, but I did hear that he had a corner Dempsey Roll infinite.

baccano1932

Quote from: Proto Cloud on April 23, 2012, 01:52:21 PM
I honestly don't remember because I came into 5 late when DR came out, but I did hear that he had a corner Dempsey Roll infinite.

This is correct.
"simply learning does not make one learned there are those who have knowledge and those who have understanding".

jinxhand

Quote from: Running Wild on April 23, 2012, 12:15:49 PM
I thought it was vanilla T5 Steve that was ridiculous cuz he had an infinite?

That was only one of the main things he could do, and even that had to be done on the side after his 3~1,1 connected. This infinite is also in T4, but in the form of 3~1,1, 3~1,1, and this can be done in T5...

Anyway, T5 Steve had the best low hit punisher in the game, ws+1,2, and the best wall ender for combos (I can't remember it off the bat). If he had you on the corner, he could do b+3~1+2 and push you to the wall, guaranteeing a free 1,2,1 or something worse if I remember correctly. Steve also was able to take you to the wall with nothing more than flicker hits and f+2,1~b. Oh yeah, his 2+4 throw automatically gave a guarantee hits if moved at all on wakeup... There's a bunch of other crap that I can't remember, but this should be enough to let you see why he's ridiculous... He's been really strong in every Tekken except 5.1...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Delta

Don't forget his fd+2 launcher, it didn't even need to be a counter hit to launch, and yes they fixed that in 5.1

jinxhand

Quote from: Delta on April 25, 2012, 06:18:26 AM
Don't forget his fd+2 launcher, it didn't even need to be a counter hit to launch, and yes they fixed that in 5.1

Oh yeah that friggin' thing... He had setups that revolved around that alone... Also, he could b+3~1+2 you to the wall, and if you weren't careful, df+2 was there to start the wall combo at times... His 4~2 was great too, especially after specific strings it made it the quick and easy noob killer...

Then they gave him sway~f+2 setups... So he could basically poke, and bait a high or mid to whiff, and guarantee a high launcher...

But whatever with all of that... Feng b+4'ed him all day, and had CH b+1 with followups...

So--- P.Jack in TTT2, I can't wait!!! (starts doing the P.Jack dance)
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

baccano1932

#125
Quote from: Saitsuofleaves on April 22, 2012, 09:29:52 PM
Hmm...and Harada did say he wants 50+ for TTT2, and we're at 44 now.  That would give him a quick way to boost the number of characters.  And it's not a bad line of thinking, when making a tag game or a game where players are forced to play multiple characters, it doesn't hurt to have some play similarly (though the irony now being that he's deciding to do this for TTT2 AFTER already implementing a way to let players only play one character).

I've been thinking about this and i'm guessing they'll make some changes to the "clone" characters so they're not as similar as they're previous versions in order to provide a bit more of variation and will also function as a sort of intermediary step between using a single character and a team so people can start out by using a similar character and get used to the team mechanics and possibly move on and learn another character sometime in the future.

Edit: New information from Arcadia magazine regarding character life and a new tier list

http://www.levelupyourgame.com/2012/04/29/ttt2-unlimited-tiers-and-damages-from-arcadia/
"simply learning does not make one learned there are those who have knowledge and those who have understanding".

jinxhand

As long as P.Jack still has his uppercut launcher and his normal stance, and Kunimitsu has her unblockable moves, I have no issues with any other changes...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Saitsuofleaves

New TTT2 characters announced at E3.  Start the countdown to Proto orgasming over Kunimitsu.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Delta

Just hoping they keep the clones (gameplay or design-wise) to a minimun.

baccano1932

Well no surprise that E3 will be the debut for character reveals, just hope they space out the clone announcements so that there isn't a set of announcements thats just clone type characters.
"simply learning does not make one learned there are those who have knowledge and those who have understanding".

Proto Cloud

Quote from: Saitsuofleaves on May 08, 2012, 12:04:17 AM
New TTT2 characters announced at E3.  Start the countdown to Proto orgasming over Kunimitsu.

Fuck you, you just don't...understand...

Running Wild

Not so fast Proto. So. You like Kunimitsu do ya?

[spoiler][/spoiler]

Proto Cloud

I'm not even offended seeing how terrible that drawing was.

jinxhand

I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Proto Cloud

Oh Japan...

Wait isn't that from the current Soul Calibur artist?