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The SoVA Thread

Started by Joe, August 23, 2011, 07:52:57 PM

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Joe

With KOFXIII coming out in a month or two, the time is now for a regional thread for our area.

So far a small handful of people are interested in the game.

I'll update the first post with info as it comes.

Links/Other Fighters Local Threads

Interested in SoVA Street Fighter/Marvel? Post here.

Interested in SoVA BlazBlue? Post here.

Interested in SoVA Melty Blood? Post here.

Interested in SoVA Arcana Heart? Post here.

Casuals and Events


Drem


Blackula


Joe

Good to have some people posting at least, but that only leaves one problem, the fact that I am leaving Virginia in a month or so.

Drem

So how are you guys enjoying the game? It feels so nice to be playing KOF again.

Nero

I want to use this thread because Facebook is dumb.

This is Jinks, by the way.

kitsuneking

crazy how many hoops I had to jump through to make this account. :<

Mayaya

|ω・)ノシ Hello~

saw link on facebook about this and decided to sign up >w<)/

K1


WINBACK

#9
Quote from: MetalThrashingMadman on December 06, 2011, 07:44:07 PM
Don't tell me that's the same winback that trolls on the srk forums? I thought he made it clear that he hates kof. I can't stand that guy and it especially pisses me off that he did so well.
;up
;m ;a ;d



Good rundown on the cast:

Quote from: BioBooster on December 12, 2011, 10:19:48 AM
I translated Dune's impression of all console characters from his elive cast 2 days ago. Thought it would fit in well with the tier list discussion>

Dune provides a caveat stating that these are merely his impressions at current and also
that he may be missing some detail in his analysis.

Ash:
Weak combos, that tend to increase opponent meter.
Good at being annoying.
For being a difficult chr to play not much return.

Billy:
Weak in breaking down guard, has strong zoning and normals instead.
Probably only real Billy users can make him strong.
Fun to use.

Saiki:
In general has no powerful combos outside of the corner.
It's not impossible to carry opponents to the corner but range on this is limited and carrying difficult.
(probably a lot of room for study mid-screen)
Upper-mid tier or Mid-upper tier.

Elizabeth:
Combos have less damage output.
Still good with a lot of meter.
Can still compete as EX counter can be comboed with specials.
People who chose her bc she was strong may move onto other stronger chrs.

Duo-Lon:
Has been affected by system changes.
His crossups are easier to defend taking value away from his rekka setups.*
Requires more precision.
I rate him low.
*(Not that sure I have this translated right)

Shen:
Nerfed slightly, balance-wise seems just right.
Can be put in any order.
I reccomend him.

Kyo:
Currently top tier, but takes skill to play.
Requires close combat for big damage, but this creates opportunity for opponents to punish him.
Can lack some stability due to the above, so requires a lot of practice despite move properties being good.

Benimaru:
Has everything, but has no jump attacks that are effective when used early.
j.CD is angled up and not that useful, if hitbox was downward, would lead to more of an advantage.
Has great tools like s.D, cmd throw, follow up on normal throw - close, but no cigar though.

Goro:
Buffed alot, but, is very matchup based.
Combos using hcf.A hcf.C dp.K are fun and good damage can be done when NM is included.
However, very few tools versus strong zoning.
Weak against air attacking, end up using dp.K to change the tide - comes down to what a player does in these
situations.
Not a bad pick though.

Claw Iori:
No good reversal moves (only EX DP - and better to use this preemptively).
Otherwise, good at breaking down guard and able to destroy once that's done making him easy to use.
Kinda like having a nameless without a good dp and a cmd throw instead.

Mature:
Despite move properties, easy to win with.
Strong Despair (and EX for anti-air), very good, esp in net-play.
Use throw and low start mixups for damage.
A bit lower tier, but can win.

Vice:
Less damage than arcade, but moves are better. Makes for longer matches.
Can pressure opponent with lots of meter, but no longer able to convert to death off of one combo.
Players should make sure to be well-practiced w her.
Still one of the better chrs.

Terry:
Currently I think he's the lowest.
Despite this, his combos are easy, strong rising tackle invincibility is good and crackshoot is good.
We'll see what Terry players are able to do with him going forward.

Andy:
Not hugely different from the arcade, but people used to the arcade may get frustrated when not
everything works the same.
i.e. Slower sweep, no invincibility on EX kuu-hadan.
Hishoken, kuu-hadan, NM are great for netplay, but less effective offline.

Joe:
Combos were great in the arcade - get's a lot of meter and can stun.
On console, getting a stun means the opponent ends up building 3 meters....making things difficult.
Can try to play him differently, but he loses flavor in doing so...

Kim:
A great Kim player, '3-seven' says Kim is very strong on console. I'd like to see him play in order to see.
Can't fight without meter. Without meter, far s.D to keep the opponent grounded while charging meter may
be the only way to go.

Hwa:
Has become very good on console.
Not a main for me, but will use him in sub teams.
Just using far s.D is strong.
Using heel for frame advantage is strong.
Has a 1 frame throw.
Def top tier.

Raiden:
Much weaker, requires skill now.
Still plenty of tools to do well. Raiden players in the arcade should have no trouble.
Can't recommend him to players just getting started on console.

Athena:
Looks like she was buffed, her playstyle is not best suited for this game.
fb~dp play doesn't do much damage.
Low damage output in general - perhaps someone will find something effective with her.
Her jump being low and ground attacks being weak really hurt her.
Looks strong, but think she's lower tier.

Kensou:
A lot of tiny buffs, such as being able to follow up off of normal throw.
However, like Athena is not best suited for the game.
Normals looks strong, but aren't really.
Maybe upper-mid tier.
Looking forward to the uncovering of more potential though.

Chin:
My least favorite to fight against in this team.
More buffs than nerfs, but EX counter has a smaller window making it a bit iffy, but
still has the potential for getting huge damage. If opponents stay away fearing his
combos, he just drinks making matters worse.
Can def win.

Ryo:
Looks very improved, but when it comes down to it, the only mid-range tool he has is
kooh-ken. On a whiff, he can be killed often. Not to say he can't compete, but players may struggle.
Although f.A became faster, it's reach is very limited. What's more is it's easy to drop his HD
combos online. Fun to use but...

Robert:
No incredible combos at the moment.
Mid range he has fb, s.CD, and dp. All interesting elements for him.
Great for people who like footsies characters.
Think he's mid-tier, but may all come down to the use of his NM which is very useful.

Takuma:
All comes down to getting that one opportunity.
Many of his combos can finish the opponent once started.
A double-edged sword though as he gives a lot of meter to the opponent.

Ralf:
Much easier to use.
Lower tier though.
Has few options for breaking down guard.
Fun combos.

Clark:
Not very strong property-wise, but very easy to win with him.
I recommend him to new players.
Difficult to reverse momentum with him though.

Leona:
Playstyle doesn't vary much from the arcade.
Some buffing, but nothing that really affects play.
Good with meter, but not the best with damage output.
Good anchor, but not geared towards reverse ocvs.
(maybe better geared towards 2nd position)

Mai:
Normal and big j.D can be cancelled with d.B makes it much easier to do mid-low mixups.
If jump d.B is guarded, usually at 0 or -1 making it difficult to punish her.
It comes down to footsies and use of jumping for her.
Also a chr with low properties, but easy to win with.

Yuri:
Extremely buffed and close combat much easier.
Has dp+K, a 1 frame throw which can be DC'd or SC'd.
A bit lacking in getting in on the opponent.
Although attack frames of j.CD have been increased, it doesn't have the range to be that effective.
If her jump-ins were better, she would be incredible. I use her as a sub, definitely worth studying further.

King:
In JPN everyone thought her console changes looked really weak.
She is extremely strong. Works well with the game engine.
Good close and from afar. Locking down the opponent with sliding/venom strikes is very strong.

K':
People coming from the arcade shouldn't have difficulty, but those starting on console may struggle.
Corner combos and combos using meter are still effective.
Not quite top tier.

Kula:
I think she's a bit difficult to use losing invincibility on EX ray spin, as the invincibility on her
crow bytes is not that reliable. More range on s.B doesn't really change anything.
People will likely have a tough time as her damage output is not great.

Maxima:
EX press does less damage as well as some other minor damage nerfs.
Still very versatile and strong with meter.
On the other hand, he's slow and will be put into situations where he has to endure pressure.
Probably will only end up getting used by true Maxima users.

That covers all the characters I think.
My team will likely be Kyo/Goro/Claw Iori...
Because Goro's effectiveness is based on matchups, I may switch him with King or Vice.

I didn't discuss Flame Iori, but think he's top tier.
Very good tools, very stable. If you're not sure who to choose as a third character, he's very
easy to use and strong.
On the other hand, it could be said that he doesn't have a whole lot of potential to grow and that
other characters may become stronger. But at any rate, he's very stable currently.

Haven't discussed NESTS Kyo or Mr. Karate as they're not available yet, but I can't imagine any of
the DLC chrs being weak so please pick them up and give them a try.
lawl @ Kyo "takes skill to play."


Quote from: BioBooster on December 09, 2011, 04:46:57 AM
We shouldn't be looking at the JPN chr rankings as being anything more that what we are doing right here. For example I was reading one of the popular anonymous BB type ranking threads:
http://jbbs.livedoor.jp/bbs/read.cgi/game/53747/1322852887/l50

Just a buncha guys doing what we're doing. (unless someone knows of some source with extremely high consensus numbers)

Here's a recent comment from yesterday:
Strong:
Kyo,Beni,Andy,Betty,Shen,Kim,Kensou,ClawIori,Yuri
Mid:
Everyone else
Weak:
Ryo,Mai,Raiden,Mature,Ralf

And an earlier one 3 days after release:
11/12/04
A…Kyo Leona ClawIori Hwa Chin Betty Shen King Vice

B…Athena Billy Beni FlameIori Andy Kula Joe Ash

C…K' Takuma Kim Yuri Mature Duo Maxima

D…Robert Ryo Terry Saiki Mai Clark Kensou Ralf Goro Raiden


One thing that strikes me as interesting is that of the ones I've seen, no one puts Billy at the top. Kyo/Shen definitely belong up there imo. Sadly I'm going to have to agree with Ryo being not being top/mid tier (for now, I'm trying to figure out how to destroy with him - I think there's pleny of potential, I can get about 483 dmg in the corner with only one drive), but have to disagree with Saiki/Clark/Kensou/Goro being in D just above.

Still early so will be interesting to see what people think as this evolves. Although I didn't think so on day one/two I agree that FlameIori is up there. It's not just a matter of pure goodness in this chr's case, but he can be played so similarly to earlier renditions that everyone's who used to use him can be pretty strong.

Anyways, I totally agree that this stuff is fun to discuss ;)

(if you guys are interested in what's being said on the JPN boards I can throw that in here from time to time as folks are writing in plenty of reasons as to why they rank the way they do)
I mostly just see people rockin' Kyo, K', Kula, Elisabeth, Athena and Yuri so information will probably come slow. When I saw Saiki's qcf+P fireball recovery and corner loop I swore that bum was broke.
Yeah, in a basement.
You know, fightin' in a basement offers a lot of difficulties. Number one bein'...YOU'RE FIGHTIN' IN A BASEMENT.

Drem

As stated in the quote it might be a little early to be making tiers (though previous experience with the arcade version might speed things up a little) and I'm not sure how much stock I'm going to put into ones without a source, but it's interesting for character discussion as long as it's accompanied by reasonings, like with Dune's. Unfortunately I can't contribute much since I haven't gotten much time with the game yet.

I've had barely any time to play or read about KOF13 due to finals, but I'd like to try playing with you guys in the $1 tourney at Relays to get some practical experience. How is everyone doing at the game?

Nero

Quote from: WINBACK on December 13, 2011, 04:03:27 PM
I mostly just see people rockin' Kyo, K', Kula, Elisabeth, Athena and Yuri so information will probably come slow. When I saw Saiki's qcf+P fireball recovery and corner loop I swore that bum was broke.

I agree with Dune about Elisabeth. I think most people are comfortable with her from the arcade version right now. I can see her getting less play in the near future.

Almost everyone at the Cafe iD tournament had EX Iori on their team if I recall correctly. He seems really, really good, and all his normals are great.

I want to see more people use Ralf. One of those guys was just abusing the hell out of running CD.

I haven't seen a good King yet; I'll have to hunt down some videos to see what all the fuss is about.

Drem

If Ralf is anything like his previous incarnations, you can fully rely on C and CD to win the day. They have great reach and priority with decent speed. He can out-poke out the best of 'em, though I don't know how effective this is in KOF13's combo heavy system. That's pretty much why I always played him in the previous games. The hilarity of the unblockable Galactica Buster was appealing too; punching through Ryo's Haoh Shou Kou Ken is always great.

K1

#13
I was all about some flame Iori...but claw Iori fits my style more. I think he is more rush down friendly than flame Iori.

Ralf is sick, i haven't messed with him yet tho. I think I will be learning claw Iori and HWA.

Kyo is easily top I think, early tiers or not. He won't drop much if he does. Not brain dead but he has some nasty offense even beginners can use, and some pretty sick resets and mix up at higher levels. Also decent zoner. Plays solid in any slot also.


kitsuneking