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NGBC - Athena

Started by jinxhand, October 01, 2011, 09:40:32 AM

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jinxhand

Normals

Close
* cl. ;a / ;c / ;d are cancel-able.


Standing
* st. ;b / ;d are cancel-able.
* st. ;b is whiff cancel-able.
* st. ;a / ;d are good quick pokes.

Crouching
* ;dn ;a / ;b / ;c are cancel-able.
* ;dn ;a hits mid.
* ;dn ;b can chain up to 3 hits.
* ;dn ;b can combo after cl. ;a .
* ;dn ;c hits low.
* ;dn ;d causes a techable KD.
* ;dn ;d makes Athena slide forward. If used right, this can also be a good poke.

Jumping
* ;uf ;a has a high hitbox.
* ;uf ;c has a low hitbox.
* ;uf ;c can cancel into her Hovering move (air ;b + ;d ).


Guard Cancel Tag Attack
Pressing the ;e button while blocking will allow Athena to attack with a move similar to her cl. ;d , and she will then tag out.


Throw
Silky Throw - ;bk / ;fd + ;c / ;d
* Can be broken. Regular knockdown.
* This throw doesn't take the opponent very far from her.

Command Moves
Ikaros Shoes: ;dn ;dn + ;d
* This move is a super jump that allows her to jump from one end of the stage to the other end. The arc is slightly lower than her regular jumping arc. The only real downside to this is that she can't cancel with an attack while doing this jump. She can however go into her Hover, stopping the jump and do one of her 3 attacks from Hovering.

Special Moves
Hamadryas Buster: ;qcf + ;a / ;c (air OK)
* Athena crouches a bit and shoots with her bow and arrow. This move can be charged by holding the button pressed, which the arrow then shows a fiery tip. Charging it does more damage if it connects, but only does slightly more guard damage. Button strength determines the arc of the arrow, which changes the distance as well.

Neptune Killer: ;dp + ;b / ;d
* Mermaid Shoryuken!!! This is one of her best combo finishers, and its easy to hit confirm into with ;dn ;b . ;dp + ;b does two hits on block, NH, and CH, but has a smaller hitbox than ;dp + ;d . Using ;d not only makes her travel higher and farther, it also has a wider hitbox making it easier to use. The ;d version does two hits on block only- it does one hit on CH and NH.

Morningstar Attack: ;qcb + ;a
* Athena does a flip attack that looks similar to her ;uf ;c except she uses a morningstar (mace) to attack instead of her sword. This move counts as an overhead, and does a good amount of damage.

Morningstar Crush: ;qcb + ;c
* This is the other version of ;qcb + ;a . The only difference is that the arc and jump are higher. This move does almost the same amount of damage as ;qcb + ;a (it's a sliver more, but not nothing major). 

Lion's Shield: ;hcb + ;b / ;d
* This is very similar to Athena's reflector shield in KOF, as in it still reflects projectiles or what not. The only real difference is that it's harder to actually hit with because of the hitbox. For instance,  some characters have to be airborne to get hit with this, because even just running towards an Athena doing Lion's Shield won't mean the opponent will get hit. Button strength determines how long she holds Lion's Shield up.

Hovering: (air) ;b + ;d
* While in the air, Athena gets into a hovering stance (which is shown by her wings showing and her sitting in the air). She can stay in this mode for about three seconds, after which she falls down. She can't block while doing this. To cancel Hovering, simply press ;d , and she'll drop back to the ground.

Unicorn Horn: (while in Hovering) ;a / ;c
* Athena does a downward dive with her sword pointing out. Button strength determines the angle at which she dives towards the opponent. This move causes a soft KD.

Typhon Swing: (while in Hovering) ;b
* Athena does a downward dive again, this time she does a grapple instead of a sword attack. This move cannot be blocked. The only downside to this move is that there are no combo followups after doing this. This move also causes a soft KD. If the opponent does not tech, Pegasus Fantasy can be done as a followup OTG hit causing a lot of damage.

Life Flower - Corpus: ;dn ;dn + ;a + ;c
* Athena plants a seed in the ground that restores life if the sprouting flower is touched by either Athena or her opponent.

Life Flower - Pneuma: ;dn ;dn + ;b + ;d
* Athena plants a seed in the ground that restores meter if the sprouting flower is touched by either Athena or her opponent.

Life Flower - Puroboros: ;dn ;dn + ;b + ;c
* Athena plants a seed in the ground that blows up causing damage if the sprouting flower is touched by either Athena or her opponent. This move puts the victim (whoever touched the flower) in a juggle state.


Desperation Moves
Poseidon Rage: ;qcb ;hcf + ;b / ;d
* This is Athena's ranbu super. The button strength determines the distance she travels. 

Heaven's Gate: ;fd ;hcf + ;a / ;c
* Athena summons a lion who then shoots out two giant fireballs, then disappears. The button strength determines the gap between the fireballs. ;a has the fireballs coming out with a very small gap, whereas ;c spaces them out greatly.

Flame Wand: ;qcf ;qcf + ;a
* Athena summons a fireball to float in front of her. Athena is able to run with this fireball in front of her, causing either moderate guard damage if blocked, or massive fire damage to the opponent. She is able to attack in this state, as well as cancel into specials or supers. If she does any special or super other than her ;qcf + ;a / ;c , the fireball will disappear.

Flying Fire: (during Flame Wand) ;qcf ;qcf + ;a
* Athena shoots that fireball out Mario style, except this fireball floats in a long wave pattern. If this move hits, it does a good chunk of damage. It can be easily avoided by jumping though.

Fire Storm: (during Flame Wand) ;qcf ;qcf + ;c
* Athena turns the fireball into a tornado, causing great guard damage if blocked, or fire damage. This move causes a juggle state to the opponent.

Gale Wand: ;qcf ;qcf + ;c
* Athena summons a mini tornado to float in front of her. Athena is able to run with this tornado in front of her, causing either moderate guard damage if blocked, or massive wind damage to the opponent. She is able to attack in this state, as well as cancel into specials or supers. If she does any special or super other than her ;qcf + ;a / ;c , the mini tornado will disappear.

Flying Hurricane: (during Gale Wand) ;qcf ;qcf + ;c
* This tornado is shot straight towards the opponent, doing a one hit move that does ok damage. If blocked, however, this move can and will eat all of the opponent's guard meter if you're not in the corner, while chipping away at that life meter, too. If the opponent is in the corner, it will still take a good chunk of guard meter away, but it will just pass through the opponent, and do little chip damage. Once the opponent blocks the first hit of this move, he/she is forced into blocking the rest of the move, so it's better to just simply get hit. This move does not cause a juggle state.

Storm Fire: (during Gale Wand) ;qcf ;qcf + ;a
* Athena throws that fireball in there and mixes it with the mini tornado to create that fire tornado again. It does the exact same thing that it did when Fire Storm was done from Fire Wand, juggle state and all...

Pegasus Fantasy: ;qcf ;hcb + ;b / ;d (when stock is at level 3)
* Athena summons the mother of all My Little Ponies and dashes towards the opponent, taking about 1/3 of their life away if used from a distance. When used up close though, things change. She does four hits instead of one, and she takes almost half of the opponent's life away. Nothing really changes on CH, and it does very little guard damage, plus up close she does two hits on block instead of four. The sad part is that on block, Athena is a sitting duck. This move also causes a soft KD. The only way to truly combo with this is by connecting with Hamadryas Buster, and even doing that is a gamble.


A/D Assault
Athena has no A/D Assaults, but does she need it??? I mean she has Pegasus!!!


Strats and combos (once posted) will be found here: http://dreamcancel.com/wiki/index.php?title=Athena_(NGBC)
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