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KOF98UMFE - Orochi Chris

Started by desmond_kof, January 15, 2015, 05:52:38 PM

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desmond_kof




Throws:
Chi no Batu:   ;bk/ ;fd + C (close)
Ten no Tsumi:  ;bk/ ;fd + D (close)

Command Moves:
Muyoo no Ono:  ;fd;a
Jyukei no Oni:  ;fd;b
Setsudan no Koto:  ;df;b

Special Moves:
Tsuki o Tumu Honoo:  ;fd ;dn ;df;a/ ;c
Taiyou o Iru Honoo:  ;dn ;df ;fd;a/ ;c
Kagami o Hofuru Honoo:  ;dn ;db ;bk;a/ ;c
Shishi o Kamu Honoo:   ;bk ;db ;dn ;df ;fd;b/ ;d (close)

Desperation Moves:
Ankoku Orochinagi:  ;dn ;db ;bk;bk ;db ;dn ;df ;fd;a/ ;c (push down to hold)
Daichi o Harau Gouka:  ;dn ;df ;fd;dn ;df ;fd;a/ ;c
"Do not place so much importance on winning. The fight itself has value."

EXWildWolf

I think you can cross up his QCFX2 + P super, or maybe there's some crossup protection. He jumps right over the opponent at the tail end of the move. I'm not too sure what other shenanigans he has. His QCF+A Oki pressure is still there and present. I'm also sure his QCF+A move goes right over ground projectiles.