I understand the principle of this, I've used it in 2D fighting games before, but I'm having a real problem doing incredibly simple chains like
,
,
. I don't know what it is, but I can do much more complicated and impressive-looking combos, but any time it asks me to do that, I'm screwed. Inserting it into the movements of a buffered move seems even harder. Just by way of comparison, I can do combos with King that are like:
j.
,
(2-hits),
,
,
,
,
,
And with a lot more consistency than the humble chain mentioned at the start of the post. The main problem I have with that longer combo, and ones like it, is actually no comboing the jump-in to the standing D. Again, the simpler, more fundamental things seem harder to me.