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Saiki

Started by nilcam, December 06, 2011, 04:52:43 AM

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Saitsuofleaves

Quote from: Shinra Shiranui on January 04, 2012, 06:52:22 PM
Saiki can follow up after his Neo Max in the corner with 236236 B/D if he still has meter so to speak.

Yeah, but the opponent has to have been juggled with the NeoMax prior to that, otherwise they won't stay in the air long enough to tag it on.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Shinra Shiranui

Quote from: Saitsuofleaves on January 04, 2012, 08:11:21 PM
Quote from: Shinra Shiranui on January 04, 2012, 06:52:22 PM
Saiki can follow up after his Neo Max in the corner with 236236 B/D if he still has meter so to speak.

Yeah, but the opponent has to have been juggled with the NeoMax prior to that, otherwise they won't stay in the air long enough to tag it on.

Whoops i forgot to mention the juggle part.
KOF XIII: EX Kyo,Mai,Saiki

Shinra Shiranui

#17
I was playing offline against my friend's King and i found out that saiki can evade her 236B/D with 2D. I knew that it lowered his hurtbox but i didnt know it can go under projectiles...and it made me think if it can work against all projectiles except ground ones like Kyo or terry's...
KOF XIII: EX Kyo,Mai,Saiki

Saitsuofleaves

Nah, not all projectiles (not even counting the ground ones).  Depends on the hitbox of said projectile.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Shinra Shiranui

#19
J.D, st.C, qcb+D~C, dp+B, DC, qcf+C, air 4B(3x)
(very brief version)
Basically saiki can chain 3 of his air 4D in a row and still continue into either a loop or a qcf+B/D.

I notice very few Saiki players use this type of combo so i thought i should post it and please excuse my lazy combo example.
KOF XIII: EX Kyo,Mai,Saiki

marchefelix

#20
Saiki combo video by Urasia:

KoF XIII : Saiki's Murder Recipe (Combo Vid)

There's a strange happening @ 3:27, where he does 1000+ damage and there's still life bar left.

EDIT: I know why that happened. It was done in Practice Mode.

BioBooster


Iyokuu

So I've recently been playing KoF and I'm very interested in Saiki. I'm most definitely thinking about picking him up. I came here to ask what should be my training regime with him. Most damaging BnB's, etc? These forums need to be a lot more active.

BioBooster

Although the Quick Combo section still needs to be added, there's quite a bit of contributed material on the Saiki wiki if you want to check that out (other than the frames):

http://dreamcancel.com/wiki/index.php?title=Saiki_(XIII)

Will leave it up to the Saiki players to talk about favored BnB's

Sharnt

#24
Amazing Saiki Pain :
http://ko.twitch.tv/iplaywinner/b/315867798
45min

I'm totally fan, of these tricky mix ups.

(He just doesn't have understood you should avoid to jump on Kim lol )
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

marchefelix

What are the advantages of using  ;fd ;dn ;df;b ;d over  ;dn ;df ;fd x2 +  ;b/ ;d?

If the EX dp is followed up, it is basically his ;dn ;df ;fd x2 +  ;b/ ;d DM with one hit less (therefore, doing less damage [I think]).

The only advantage I can think of is that with the EX dp, there are less motions involved, but is that really a big deal to players?

Saitsuofleaves

If you use it in the corner, it will keep the opponent in the corner, unlike his DM which will always force the opponent out of it.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

marchefelix

Even with the followup?

Saitsuofleaves

Quote from: marchefelix on May 01, 2012, 06:58:45 PM
Even with the followup?

If you're close enough in the corner, for some reason, Saiki doesn't side switch, thus keeping the opponent in the corner.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

marchefelix

Quote from: Saitsuofleaves on May 01, 2012, 07:11:14 PM
Quote from: marchefelix on May 01, 2012, 06:58:45 PM
Even with the followup?

If you're close enough in the corner, for some reason, Saiki doesn't side switch, thus keeping the opponent in the corner.

That is strange. I thought that the button you pressed determined Saiki's position for the follow-up attack.