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Vice (Console)

Started by nilcam, December 06, 2011, 06:12:30 AM

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konkrete

B decide is a decent footsie tool because vice has a lot of tools to stop far hops. Between hop b, far d, and hop CD, a lot of feel safer sticking to the ground, and b decide can keep then honest. B decided is very safe on block so it is a decent frame trap option indeed.

Winterkit

Any tips on the qcb+C -> st.A link? I can't get it down. x_x

I've been trying: cl. D, f. A, qcb + C, s. A, hcf + BD
Current XIII team:
1st. Clarke
2nd. King
3rd. Kula (looking to change)

TrulyAmiracle

Quote from: Winterkit on January 20, 2012, 01:14:31 PM
Any tips on the qcb+C -> st.A link? I can't get it down. x_x

I've been trying: cl. D, f. A, qcb + C, s. A, hcf + BD

Delay the qcb+C as much as possible, midscreen you dont need to delay it much but in the corner u have to pretty much cancel into the mayhem as late as possible or the s.A will whiff.
Winning is Everything. How you do it doesn't matter...

PSN/XBL/Steam: TrulyAmiracle

Angel|Mian|Meitenkun|Ralf|Geese|Ramon|Vice

Winterkit

Quote from: Eternal Blaze on January 22, 2012, 12:46:36 AM
Quote from: Winterkit on January 20, 2012, 01:14:31 PM
Any tips on the qcb+C -> st.A link? I can't get it down. x_x

I've been trying: cl. D, f. A, qcb + C, s. A, hcf + BD

Delay the qcb+C as much as possible, midscreen you dont need to delay it much but in the corner u have to pretty much cancel into the mayhem as late as possible or the s.A will whiff.

Thanks, I'll try that.
Current XIII team:
1st. Clarke
2nd. King
3rd. Kula (looking to change)

Dark Chaotix

Quote from: Eternal Blaze on January 22, 2012, 12:46:36 AM
Quote from: Winterkit on January 20, 2012, 01:14:31 PM
Any tips on the qcb+C -> st.A link? I can't get it down. x_x

I've been trying: cl. D, f. A, qcb + C, s. A, hcf + BD

Delay the qcb+C as much as possible, midscreen you dont need to delay it much but in the corner u have to pretty much cancel into the mayhem as late as possible or the s.A will whiff.

Thats not true...You dont need to delay it.

tmntemps

yeah, when you cancel into mayhem has no bearing on following up with s.A

the s.A link is tricky. some days I can hit it 85-90% of the time. others less than 10%. this is a sprite based game though, you just gotta watch carefully because imo the visual cues are much clearer than they are in SF4... midscreen, just wait til Vice stops moving. in the corner, watch for when she stands straight up after mayhem's recovery.

TrulyAmiracle

heh.. u dont NEED to delay it, but so far I've had much better success rate when I delay it, when i just do it becomes stupidly hard for whatever reason so /shrug.


Do you guys have any good ticks/mixups into Gorefest? im trying to use that more now that I can do the input at will but idk how to use it as a pressure/mixup tool. Thoughts?

Some Deicide tricks/mixups would be cool too. Vice is currently my weakest link and she's my anchor so any help is appreciated =/
Winning is Everything. How you do it doesn't matter...

PSN/XBL/Steam: TrulyAmiracle

Angel|Mian|Meitenkun|Ralf|Geese|Ramon|Vice

choysauce

Gorefest is the command grab right?

i have a cool way to buffer it doing, HCB, FF+Punch
it's a good way to do a quick dash and then land the command grab.

Sharnt

hcb f is enough to input a dash. Are you doing ff because yon don't do it fast enough?
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

choysauce

Ohh that's genius! i didn't think that it would do that for me. i will definitely do it that way from now on.
mixing that up with st.B would be so gdlk!

konkrete

#40
While everywhere juggle with ex decide and using that raw to confirm any aa/a2a is nice, remember that you can do so much more from a counter air cd. Here are two combos that i want to start using when i land that counter air cd for 2 stock, one drive:

Mid screen: CH j.cd, dash forward,  ;dn ;d  xx ex decide, ;c > ;fd ;a, ;c tackle, super. Little less than 500 dmg iirc
For easy confirm simply dash after landing from the cd. Most of the time you'll have enough time to dash before an ex decide if you didn't CH anyway, plus it's not a bad idea to get closer before spending the meter. You'll want to try to hit with the top of the sweep. If you are close you can go for another j.cd instead of the sweep for more damage, but the sweep variation works at farther distances.

Corner: CH j.cd, ;a tackle [DC] ex tackle, j.cd, ex decide, ;c > ;fd ;a, ;c tackle. A little more than 500.
Easier, and more damage. Just make sure the first tackle hits them low to the ground and you're all set.

Also, who knows how to beat billy with her, because i'm convinced it's impossible.

marchefelix

Is it possible to land an Overkill after an EX Gore Fest?

BioBooster

Don't think so. Even if you get overkill to start when you are actually touching the opponent when they are coming down from gorefest(or EX), doesn't hit. Too bad though yeah? That would look awesome.

BioBooster


Grenadierfr

Nice ! °_°

But there are some remarks that I don't understand :

Splash    80    0    23,32,27,35    -    Vs Iori: s.A, S.C, d.A, d.C

Variable start-up ? Does it means that it will have 23 start up frames if I cancel s.A into this ?


EX Gorefest(1)    25    0    1    -    Whiff all frames 36

Is that some king of invicibility ?


Negative Gain(1)    70    0    30(1)    -    Freeze 29

It is supposed to have 1 start up frames. What the "30" means ?



Also, how is that possible to combo Mayhem C after D Decide but not cl.D after D Decide ? Is that a cancel of Decide's recovery frames by a special move without using drive ?