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Ralf Jones (Console)

Started by nilcam, December 06, 2011, 06:30:06 AM

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Blackout2021

Man I must be a real scrub because I find Ralf kind of hard to use. My main problem is his hit confirms. What should I be hit confirming from or in to?

Diavle

#31
He has lots of hit confirms.

The most basic is probably sC (1-hit) into df+A. You can cancel that into qcf+C, which is another hit confirm since you can link moves after it. So you can do sC (1-hit) into df+A into qcf+C into whatever you want (another normal, super, b f+P etc). In the alternative, sD into qcf+C works too.

Another hit confirm is cr.B into sC.

The 2 hit s.C can also be used for hit confirming into HD or Vulcan.

You can also hit confirm via cr.B x2.

BioBooster

^ did not know he could link cr.B into s.C, thx will hell add that to my game.

t3h mAsTarOth...!

Quote from: bigvador on December 29, 2011, 12:13:10 AM
man u sure do know ur ralf i would like 2 play you if you dont mind

any hoo what would u recommend for a combo out of the corner with 2 stocks and half a bar
j.D, s.C, qcf+C, cr.C, b~f+A, DC, qcf+AC, qcf+C, qcb~hcf+B... Does over 50%
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Diavle

#34
Quote from: BioBooster on December 30, 2011, 02:23:45 AM
^ did not know he could link cr.B into s.C, thx will hell add that to my game.

Np, can't remember where I read it but its good stuff.

Quote from: t3h mAsTarOth...! on January 01, 2012, 03:01:07 AM
j.D, s.C, qcf+C, cr.C, b~f+A, DC, qcf+AC, qcf+C, qcb~hcf+B... Does over 50%

Sounds like way too much work when sC, df+A, qcb+AC,  qcb~hcf+K does 469 damage anywhere on the screen, and saves you a drive bar.

t3h mAsTarOth...!

#35
That guy asked me what's the best option mid-screen... The combo i posted does 551 dmg... It's not even a hard combo actually... And remember, the more work you put into your combos, the more meter you build back...

Edit: If you wanna save a drive bar then you can just do j.D, s.C, d/f+A, qcf+AC, qcf+C, qcb~hcf+B for 488 dmg...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Diavle

Quote from: t3h mAsTarOth...! on January 02, 2012, 05:40:16 PM
Edit: If you wanna save a drive bar then you can just do j.D, s.C, d/f+A, qcf+AC, qcf+C, qcb~hcf+B for 488 dmg...

Cool, thanks.

TrulyAmiracle

hmmm k imma ask this coz recently i started having this problem every now and then, when i do s.C> df.A xx C Hammer sometimes the df.A input is read as the first qcf of galactica and instead of hammer i'll get the DM.. sometimes the df.A will come out as A Hammer =/
Am i the only one having this problem? any ideas on how to avoid/fix this problem?

I had it with King a while ago after her df.D xx venom strike where i'd get the DM, but with her i have time to delay the special or go back to neutral before input the rest, but with Ralf if i delay the C hammer it doesnt combo >.<
Winning is Everything. How you do it doesn't matter...

PSN/XBL/Steam: TrulyAmiracle

Angel|Mian|Meitenkun|Ralf|Geese|Ramon|Vice

Diavle

Playing on pad? Yeah, I'm having this problem too, which is why I've using sC or sD into Hammer more often now.

I do get some consistency by trying to tap the angle as accurately as possible and returning the analog stick to neutral before going into the Hammer but I don't won't to risk a phantom super in an opponents face if I'm in the midst of a block string.

t3h mAsTarOth...!

Ya... I'm playing on a pad so I get the same thing happening sometime... s.C, qcf+C solves this problem and is just better... You are always close enough to link cr.C afterwards...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

t3h mAsTarOth...!

#40
Ralf is crazy at building meter during combos in the corner...

1 Meter + 0 Drive

- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, s.C = 478 dmg

This builds 28% Drive and 83% Meter...

2 Meter + 1 Drive

- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, qcb+AC, *slight delay* b~f+A, b~f+A, DC, qcb+C, *delay* b~f+A, b~f+A, s.C = 620 dmg

This builds 29% Drive and 130% Meter...

You can take out the qcb+AC in the second combo for 564 dmg instead of 620 dmg and gain the same meter...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

RobocopTwo

Seeing as I'm new to this place I thought I'd post up a video

KoF13, Ralf, Corner, Jump in, HD mode, 3 supers.avi

Enjoy

Shaman

Wow epic. Does it still work in console version ? I doubt it wouldn't but ...

RobocopTwo

It does a touch more damage now, but only around a percent or 2 more. The thing is because they increased the amount of hit stun off the qcf+C, the link to far st.C is now 2~3 frames instead of 1~2 so I think some one that takes Ralf all the way could make this their consistent HD combo. It would be tough but definately achievable.

marchefelix

You know what's very ironic? The fact that Vulcan Punch is Ralf's signature move yet people don't use it in combos while people do use Clark's Vulcan Punch in HIS combos.

Is it not that good of a move for Ralf in this game?