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Clark Still (Console)

Started by nilcam, December 06, 2011, 06:32:13 AM

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LouisCipher

#75
A general 'X beats Y' post but I haven't seen one yet and maybe this would help some people out?

What beats Iori(s) crossup B? Standing D. It will either beat it clean or trade. Sometimes cr.C will trade but it's too slow to do, so don't use it.

What beats Benimaru's Drill Kicks? If he is directly on top of you and does a normal jump then normal jump D will either beat it or trade with it. If Beni does a short hope Drill Kick or does a long jump and Drill Kick a little ways from you then st. A will beat it or trade. It sucks that it trades but at least you stop their aggression.

What beats Beni's st. D? There's no way to punish it unfortunately but Clark's best option is st.D. If you have Yomi Magic it will beat Beni's D, if not and you block his poke you can answer back with your poke. st.D is Clark's best poke and it will beat a lot of jump ins and don't forget that he can HD cancel off of that for some devastating damage if you have the bar.
Team: Billy, Clark, Hwa.

Kane317

#76
Bala shows us how to do that cancel:
KOF XIII Clark HD BALA

LouisCipher

Team: Billy, Clark, Hwa.

Saitsuofleaves

DEE DEE GET OUT OF MY...wait...wrong place.  My bad.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

lindseyboi

Quote from: Kane317 on February 28, 2012, 09:45:19 PM
Bala shows us how to do that cancel:
KOF XIII Clark HD BALA

What are the notations for this combo? i feel that the timing on C gatling is much longer than an A or EX gatling.

Kane317

Transferring a somewhat newer Clark combo from the video thread:
クラーク 気絶 DG2

LouisCipher

Quote from: Kane317 on March 16, 2012, 10:23:43 AM
Transferring a somewhat newer Clark combo from the video thread:
クラーク 気絶 DG2

... Holy shit...
Team: Billy, Clark, Hwa.

Saitsuofleaves

Clark with stun combos...I'm just going to start bending over when Clark hits the screen.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

I approve of Clark big boy combos.

LouisCipher

Team: Billy, Clark, Hwa.

desmond_kof

#85
After watching the tick throw video a few times, there are many times where a player can just jump out of the way before he grabs them out of reaction from seeing the starting animation of the grab...Plus even if they do alternate guard and you decide to hit them low, there is a big chance they can block that low attack too. Someone can just decide to alt-guard right when they see his grab animation, and you'll get punished. It will be too late for you to throw out a low B or sweep.

So, I feel that tick setup has too many options against it.
"Do not place so much importance on winning. The fight itself has value."

LouisCipher

Well, yeah you can jump out of any tick throw setup in any fighter. It's kind of a given. I'm showing options with B SAB I'm not suggesting that everyone goes out there and plays Clark like a Capcom grappler because that's not utilizing him to the best of his abilities.
Team: Billy, Clark, Hwa.

desmond_kof

Try to find more options with it (or any other of Clark's moves) that are more dirty and harder to escape from.
"Do not place so much importance on winning. The fight itself has value."

giga_d



so how do you deal with Clarks ambiguous roll after SAB? Is it a true guess, I don't see any indications on distance after he runs.

LouisCipher

Backdash out or use an EX wakeup.
Team: Billy, Clark, Hwa.