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EX Iori (Flames)

Started by nilcam, December 06, 2011, 06:48:04 AM

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BiGGDaddyCane

Yea im maining him now, feel like ive adjusted to his 13 playstyle. He's defensibly solid in my book, cant wait to play some offline matches; since netcode is borderline OK and my Modem is BS.

BiGGDaddyCane

Main thing I have to adjust to was the recovery on his Projectile. Feels slower then in the previous KOF's to me for some reason.

Also, thinking that Command Grab straight to ST. ;c didn't work anymore; but it does work just find.

LouisCipher

Has anyone found a use for his EX Fireball? It's funny, everyone (including myself) was thinking it would be OP, but it scales so much it's practically not worth it.
Team: Billy, Clark, Hwa.

Saitsuofleaves

Quote from: LouisCipher on December 13, 2011, 12:49:22 AM
Has anyone found a use for his EX Fireball? It's funny, everyone (including myself) was thinking it would be OP, but it scales so much it's practically not worth it.

Everyone?  The ones think it would be OP were in the minority, and those who didn't think it was (myself included) pretty much told you this would be the reason.

Best thing I can think of is position influencing.  Either side switching or being able to push your opponent more to the corner, so if getting there is important to you than it is a bit helpful.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

hiltzy85

so you can in fact push them around while they are frozen?  I didn't realize.  But yeah, it seems to not be worth using in combos at all.
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

KCs NOTORIOUS

Are there any ex iori vids out there that haven't been posted yet?
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

LouisCipher

Team: Billy, Clark, Hwa.

KCs NOTORIOUS

Thanks, that actually helps a lot.
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

LedHendrix

Stupid question but.... where is this guy on the select screen?
I just bought the DLC, downloaded it fine, but I don't see him on my character select screen.
Where should he be?

Saitsuofleaves

Hit Select/Back when your cursor is on Iori.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

seekritdude

I made a quick example of some iori combos for console here just getting to posting it now shrug...

KOF XIII more console idea scraps/left overs... Iori, Kim, Kyo, K' Combo video

KCs NOTORIOUS

Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

darkTown2

Quote from: KCs NOTORIOUS on December 19, 2011, 10:02:25 AM
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.

it is made so that the only way you can really punish it is with spending a meter on blowback, or if your character has a really fast command grab. it is a generally safe move to most of the cast.
psn: darkTown2
kof 13: kyo,iori,k'

Demoninja

Quote from: darkTown2 on December 19, 2011, 10:06:51 PM
Quote from: KCs NOTORIOUS on December 19, 2011, 10:02:25 AM
Does anybody know how to punish kyo's double kick pressure he uses, for some reason i can't punish it with anything.

it is made so that the only way you can really punish it is with spending a meter on blowback, or if your character has a really fast command grab. it is a generally safe move to most of the cast.

No it was not made so the only way you can punish is with a blowback. If you have a halfway decent dp you can dp between the two kicks. If you block both kicks every character can land a normal throw.

darkTown2

#59
you're definitely right a being able to dp i didn't even think about the first kick in my post. you can actually use a lot of fast invincible moves on the first kick ( enough time to do a blowback without using a meter and still hit).

however they can tech a normal grab since you can tech grabs during recovery so that won't work.
psn: darkTown2
kof 13: kyo,iori,k'