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EX Iori (Flames)

Started by nilcam, December 06, 2011, 06:48:04 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Sakahagi -  ;bk / ;fd +  ;c / ;d

Command Normals
Yumebiki =  ;fd +  ;a

Yuri Ori = j.  ;bk + ;b

Gofu In "Shinigami" =  ;fd + ;b

Special Moves
Oniyaki -  ;fd ;dn ;df + ;a/ ;c *

Kuzukaze - ;hcb ;fd + ;a/ ;c *

Aoihana - ;qcb + ;a/ ;c (Up to 3 times) *

Yami Barai - ;qcf + ;a/ ;c *

Koto Tsuki - ;hcb + ;b/ ;d *

Desperation Moves
Ya Otome - ;qcf ;hcb + ;a/ ;c *
 ∟ Saika - ;qcf x4 +  ;a ;c

Yamisogi - ;qcf ;qcf + ;a/ ;c

Neomax
En'ou - ;qcb ;hcf + ;a ;c

EX Iori's wiki entry.

nilcam


nilcam


KCs NOTORIOUS

#3
KOFUNION KOFXIII CS 98'IORI COMBO VIDEO(100%DAMAGE)
some new juice. I'm finding it hard to do the second combo in the corner though. not sure if he dps or somehow can cancel from the super.

Edit: Figured it out, you gotta do  ;a dp into  ;a yamisogi
Steam Id: KCsNOTOR1OUS
Midwest KoF rep

"No Justice, Just Us"

CharREX

Is it me or his hop seems to be A LOT faster than the claw one?
Undefeated online KOF player.

BiGGDaddyCane

Quote from: CharREX on December 07, 2011, 02:11:15 AM
Is it me or his hop seems to be A LOT faster than the claw one?

Hmmm, hard to tell for me. Feels the same IMO, i play alot of Flameless Iori too.

fiol

two combos, i like the second one 's damage: 666 (lol the number of the devil ahah)
nothing special, i was just messing around with him

Ex Iori KOF 13 combos


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Light

When I try doing his  ;fd ;dn ;df+ ;c into  ;dn ;df ;fd+ ;a ;c he super cancels.

Same for his  ;fd ;dn ;df ;c into  ;dn ;db ;bk+ ;a

Any reason on why this happens? Or how to get the correct move that I want to come out?
Ash Crimson - Rock Howard - Yun-Seong - Amy Sorel - Helena Douglas - Kokoro - Jin Kazama - Alisa Boskonovich - Lili - Yun - Sakura - Karin

Saitsuofleaves

The second one is just annoying, but for the first one, the best thing to do (since for some reason holding forward and pressing AC isn't working) is just be picture perfect with your DP motion.  Do NOT do what everyone does when doing DPs in doing F, QCF.  You HAVE to do a perfect DP motion, no more, no less (obviously no less otherwise the DP won't come out).  If you do a perfect DP motion and then do QCF+AC, it won't register 2 QCFs.  It's a hard practice especially if you do F, QCF like most.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Light

Yeah just finished experimenting with it. Strictly DP motion, I got it to work a few times but, like you said it's tough.
Ash Crimson - Rock Howard - Yun-Seong - Amy Sorel - Helena Douglas - Kokoro - Jin Kazama - Alisa Boskonovich - Lili - Yun - Sakura - Karin

Saitsuofleaves

Yeah so in an actual match, probably best to save those Drive Cancels into EX FB from either Rekkas or EX DP.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

His EX SRK goes right through projectiles...

Just saying. And yeah, he's going to be my 2nd. I absolutely hate runaway, fireball spam, and any character that has the ability to bypass that shit is a character I like :) .

It seems like he can get hit out of his command grab though. I've yet to test his EX Grab.
Team: Billy, Clark, Hwa.

The HuBBs

trial 3  for him was deceptive.  after the command grab you actually have to dash in with C for the command to connect properly.

Saitsuofleaves

Quote from: The HuBBs on December 07, 2011, 07:09:22 AM
trial 3  for him was deceptive.  after the command grab you actually have to dash in with C for the command to connect properly.

Well, the Demo Video shows you that to begin with.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

The HuBBs

i didn't notice it at first. i thought it managed to do a really quick C right after the grab.