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Andy wiki building thread

Started by nilcam, December 14, 2011, 12:29:03 AM

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nilcam

http://dreamcancel.com/wiki/index.php?title=Andy_Bogard_(XIII)

Submissions, questions, comments and feedback should be posted here.

DiscoShark

I think I have an addition to the "No Stock/No Drive gauge" section for Andy Bogard. It's a midscreen carry combo that, should always land your opponent fairly close to the corner every time, also does like the most damage out of all of his other midscreen options. Didn't see it up there and felt I'd contribute.

-> hcf+K~BD, hcf+D = 228/290

desmond_kof

"Do not place so much importance on winning. The fight itself has value."

Amedø310

Added The following in Tips Section:

"Frame Traps and Links

(L)= Link

1. st. A, cl. C

2. st. A, cr. B

3. cr. A, cl. C (L)

4. st. B, cl. C

5. cr. B, cl. C

6. last hit of hcf+BD, cl. C"

Amedø310

I made some changes and added more combos to Andy's HD combos section.

HD Combos
A.(st.C, f+A) or B.(cr.B, cr.A, f+A) or C.(cr.B, st.B, st.D) -> HD to activate

0 Stock:
(Mid screen to Corner) - s.D, db~f+C, (HDC) hcf+B~BD, db~f+C, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x3, (HDC) hcf+B~BD, db~f+A, dp+C:
A. (596 dmg), B. (551 dmg), C. (579 dmg)

(Full screen) - s.D, (db~f+C, (HDC) hcf+B~BD)x4, db~f+C, dp+C(1 hit), (HDC) hcf+B~BD, db~f+A, dp+C:
A. (593 dmg), B. (545 dmg), C.(573 dmg)

1 Stock:
(Mid screen to Corner) - s.D, db~f+C, (HDC) hcf+B~BD, db~f+C, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x3, (HDC) hcf+B~BD, db~f+A, qcb, hcf+B/D, dp+A:
A.(655 dmg), B. (613 dmg), C.(641 dmg)

(Full screen) - s.D, (db~f+C, (HDC) hcf+B~BD)x4, db~f+C, dp+C(1 hit), (HDC) hcf+B~BD, db~f+A, qcb, hcf+B/D, dp+A:
A.(652 dmg), B. (607 dmg), C.(635 dmg)

2 Stock:
(Mid screen to Corner) - s.D, db~f+C, (HDC) hcf+B~BD, db~f+C, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x3, dp+A(3 hits), (Neomax Cancel) air qcb, hcf+AC:
A.(784 dmg), B. (747 dmg), C.(775 dmg)

(Full screen) - s.D, (db~f+C, (HDC) hcf+B~BD)x4, db~f+C, dp+C(3 hits),(Neomax Cancel) air qcb, hcf+AC:
A.(780 dmg), B. (737 dmg), C.(764 dmg)

(Corner Only) - s.D, db~f+AC, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x4, (HDC) hcf+B~BD, db~f+A, qcb, hcf+B/D, dp+A:
A.(715 dmg), B. (671 dmg), C.(699 dmg)

3 Stock:
(Mid screen to Corner) - s.D, db~f+C, (HDC) hcf+B~BD, db~f+A, db~f+AC, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x3, qcb, hcf+AC:
A.(835 dmg), B. (788 dmg), C.(816 dmg)

(Full screen) - s.D, (db~f+C, (HDC) hcf+B~BD)x4, db~f+AC, db~f+A, dp+C(3 hits),(Neomax Cancel) air qcb, hcf+AC:
A.(828 dmg), B. (779 dmg), C.(807 dmg)

(Corner Only) - s.D, db~f+AC, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x4, dp+A(3 hits), (Neomax Cancel) air qcb, hcf+AC:
A.(849 dmg), B. (805 dmg), C.(833 dmg)

(Corner Only) - s.D, hcf+B~BD, db~f+A, db~f+AC, dp+C(1 hit), (HDC) hcf+B~BD, dp+C(1 hit), ((HDC) hcf+B~BD, db~f+C)x2, dp+C(3 hits), (Neomax Cancel) air qcb, hcf+AC:
A.(859 dmg), B. (810 dmg), C.(838 dmg)

4 Stock:
(Corner Only) - s.D, db~f or hcf+C, (HDC) db~f or hcf+AC, db~f or hcf+A, (HDC) db~f or hcf+AC, db~f+A, dp+C(1hit), ((HDC) hcf+B~BD, db~f+C)x2, dp+C(3 hits), (Neomax Cancel) air qcb, hcf+AC:
A.(955 dmg), B. (900 dmg), C.(928 dmg)

Hobojim

#5
Effort post time:

I'm just going to post the basic combos that I've been using to hopefully get them in the wiki. I'm bad at the game but spent a lot of time in training mode with Andy, so I thought maybe some other players would benefit from it. The combos have an emphasis on ease-of-use, and all start from Cl.C f.A for damage comparison purposes during my testing phase, so I'm going to post all of them even if they're in the wiki, because the damage numbers on the wiki include a jump-in and I think it's useful to have the numbers for combos without starting from j.D.

If you need the j.D numbers to post them in the wiki, let me know and I can whip them up quickly.

Numbers are as follows: (AA,BB / CC,DD / EE,FF), where A,B is damage and stun for Cl.C, f+A starter, C,D is damage and stun for adding a j.D before the Cl.C, f+A starter and E,F is damage and stun for replacing Cl.C, f+A with cr.B, cr.B, f+A as a starter.

0 Bar, 0 Drive
Midscreen:
Cl.C, f+A xx hcf+B~BD, hcf+D (237,30 / 290,37 / 228,32) -best for corner carry
Cl.C, f+A xx hcf+B~BD, dp+C (239,24 / 293,31 / 231,26) -best for damage, timing on dp+C can cause either 2 or 3 hits, damage listed is for three hits.
Corner:
Cl.C, f+A xx hcf+B~BD, db,f+A, db,f+A, dp+A (290,38 / 340,45 / 278,40)

0 Bar, 50% Drive
Midscreen: Cl.C, f+A xx hcf+B~BD, db,f+C [DC] dp+C (301,32 / 350,39 / 288,34)
Corner: Cl.C, f+A xx hcf+B~BD, db,f+A, db,f+A, dp+A [DC] hcf+B~BD, db,f+C, dp+C (400,56 / 448,63 / 386,58) -Can do two light elbows into light uppercut at the end instead of one heavy elbow heavy upper, it does less damage for more stun.

1 Bar, 0 Drive
Midscreen: Cl.C, f+A xx hcf+B~BD, qcf,hcb+P (317,14 / 374,21 / 312,16)
Corner: Cl.C, f+A xx hcf+B~BD, db,f+AC, db,f+A, dp+C (401,32 / 445,39 / 383,34)

1 Bar, 50% Drive
Midscreen: Cl.C, f+A xx hcf+B~BD, db,f+C [DC] qcf,hcb+P (382,22 / 424,29 / 362,24)
Corner: Cl.C, f+A xx hcf+B~BD, db,f+A, db,f+AC, dp+C [DC] hcf+B~BD, db,f+C, dp+C (503,50 / 536,57 / 474,52) -Airlancer pointed out on my youtube video that doing EX elbow first rather than second gives more damage, but every time I try that the last dp+C whiffs, so I don't know if the timing is really strict or if I'm just bad, but this is what I use. Still good damage.

2 Bar, 0 Drive
Midscreen: Cl.C, f+A xx hcf+BD, qcf,hcb+P (409,10 / 446,17 / 384,12)
Corner: Cl.C, f+A xx hcf+B~BD, db,f+AC, db,f+AC, dp+C (473,24 / 512,31 / 450,26)

2 Bar, 50% Drive
Midscreen: Cl.C, f+A xx hcf+B~BD, db,f+C [DC] qcb,hcf+BD (478,22 / 511,29 / 449,24)
Corner: Cl.C, f+A xx hcf+B~BD, db,f+AC, db,f+A, dp+C [DC] hcf+B~BD, db,f+AC, db,f+A, dp+A (556,48 / 587,55 / 525,50) -There may be a more optimal combo here, but this is the one I could get to work consistently without issues. dp+C at the end whiffed for me unless I did the EX elbow last instead of second last, but that did less damage, so meh.

3 Bar, 0 Drive
Midscreen: ??? (Does anybody have a combo for this? I couldn't come up with one for the life of me, and the OCD in me is annoyed that I can't have a combo for this level of bar and drive, even if it's a bad one.)
Corner: Cl.C, f+A xx hcf+B~BD, db,f+AC, qcb,hcf+BD (537,14 / 567,21 / 505,16)

3 Bar, 50% Drive
Midscreen: Cl.C, f+A xx hcf+B~BD, db,f+AC [DC] qcb,hcf+BD (525,14 / 556,21 / 483,16) -slightly less damage than the corner combo above because, I think, the first hit of the EX DM misses when cancelled into.
Corner: Cl.C, f+A xx hcf+B~BD, db,f+AC, db,f+A, dp+C [DC] hcf+B~BD, db,f+AC, db,f+AC, dp+C (635,42 / 659,49 / 597,44) -again, probably a more optimal combo, but changing around the EX elbows caused the dp+C to whiff for me.

And that's it. Hopefully this kind of post isn't frowned-upon for a new poster, but hopefully somebody will get some use out of it. I made a youtube video showing these off, too, but I don't know if that's an okay thing to post around here, so I'll leave it out.

If there needs to be changes, or if anybody has better combos, let me know. I'm pretty new to the game in general, so I'm sure there are some improvements to be made, but the wiki topic for Andy combos is pretty inadequate at the moment in my opinion.

I'll cut this behemoth post short now, but I've got statistics about meter efficiency and stuff too if anybody is curious. Thanks!

Edit: Added numbers for j.D and low starters as requested.

desmond_kof

Thank you for posting these. Some of the combos are the wiki but I will add a small amount of the notes you added for them, as well as add the ones that are not on the wiki. If you have a video to share, please post it, we will love to see it & possibly front page it. Thank you.

-desmond
"Do not place so much importance on winning. The fight itself has value."

Hobojim

Hey Desmond, thanks for directing me here from Juicebox's stream by the way.

The video illustrating these combos is here and includes some simple HD combos, but those are by no means optimized. I posted about the statistics and combo efficiency in the description of the video as well, if you're interested in that.

I'll do some effort posts for some of the other characters too, I think. Can't let my training mode time go to waste, after all!


desmond_kof

If you can, could add the numbers from the j.D starter and d.B x 1~2 -> f + A starter?
"Do not place so much importance on winning. The fight itself has value."

Hobojim

I've edited the post above with the numbers you requested. Hope that helps.

Let me know if you need anything else.

desmond_kof

"Do not place so much importance on winning. The fight itself has value."