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Vice (Arcade Version)

Started by nilcam, July 27, 2010, 03:46:41 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Death Blow -  ;bk / ;fd+ ;c / ;d

Command Moves
Dokken - ;fd + ;a

Special Moves
Splash - ;dp + ;a / ;c *

Mayhem - ;qcb + ;a / ;c
   ∟;qcf + ;a / ;c (Splash - EX only) *

Deicide - ;hcf + ;b / ;d *

GoreFest - ;hcb ;fd + ;a / ;c *

Desperation Moves
Negative Gain - ;hcb x2 + ;b / ;d *

Overkill - ;db ;dn ;df  ;fd ;uf ;up ;dn + ;a / ;c (in air)

Neomax
Awakening Blood - ;qcb ;hcf + ;a ;c



Vice's Wiki entry.

Console changes:
- (shown in video) Strong version of Mayhem has le
ss lag. If you hit with the edge of it you can do a strong attack as a followup.
- (shown in video) Added a new chain combo D -> D. Only cancellable in HD mode.
- jump CD is faster.
- (shown in video) EX Mayhem has faster startup.
- (shown in video) Strong version of Decide can be comboed into the Strong version of Mayhem.
- EX Decide has less lag and is easier to followup with normal attacks.
- (shown in video) Splash (including the followup version) can be super cancelled into Overkill AFTER it hits.
- (shown in video) Overkill can be MAX Cancelled.
- Overkill’s command has been made easier. If the last input is in any downward direction it will register.
- Damage adjustments:
* Her f+A (when cancelled) does 45 damage (down from 70)
* Her Overkill does 200 damage (down from 220)
* Her EX Mayhem does 120 damage (down from 160)

Yamamoto â€" She’s received a number of damage nerfs, but in exchange she has a lot more combo opportunities making the nerfs not so noticeable. Her air game has especially improved with her jump CD, EX Decide can be used afterwards to follow up.

fiol



KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

SkatanMilla

Has anyone gotten playtime down with Vice yet?
If so, thoughts about her?
- Beasting or just regular beastiality? -

davidkong07

#3
i've spent some time with vice (around like 7 or 8 hours), and she's really hard to use. i'm still not used to the feeling of the grappling system in this game yet, so i haven't really landed too many of her command grabs. with that said, splash has caught a lot of people off guard, and she has some really solid normals both in the air and on the ground. she can combo decide into her other command grab, as well as her grab DM, and can combo into decide from certain normals, so as soon as execution isn't an issue anymore, she'll be able to do some serious damage. i'm very optimistic about vice
In it to win it!

Kane317

Quote from: davidkong07 on August 03, 2010, 07:39:43 PM
i've spent some time with vice (around like 7 or 8 hours), and she's really hard to use. i'm still not used to the feeling of the grappling system in this game yet, so i haven't really landed too many of her command grabs. with that said, splash gas caught a lot of people off guard, and she has some really solid normals both in the air and on the ground. she can combo decide into her other command grab, as well as her grab DM, and can combo into decide from certain normals, so as soon as execution isn't an issue anymore, she'll be able to do some serious damage. i'm very optimistic about vice

David, I stand corrected about the options after Decide (hcf+K), the BBS said you can't follow up anything other than command grabs but Arcadia is saying you can do s.C/D --> f+A --> into whatever.  Doesn't make sense to me coz that would an infinite but we just have to test it out.

t3h mAsTarOth...!

IIRC... it said that the EX version of decide let u link a "s.C" afterwards... while the regular version just lets u land a command grab...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

krazykone123

#6
Oh yeah Mayhem has an EX, but the Splash afterwards doesn't

Training Mode videos
http://www.youtube.com/watch?v=HRUkND-u59k
http://www.youtube.com/watch?v=TxoqqRXbk_U

Technical Reference
http://www.youtube.com/watch?v=vCabeLhO2_o#t=7m37s

Quote from: davidkong07 on August 03, 2010, 07:39:43 PM
i've spent some time with vice (around like 7 or 8 hours), and she's really hard to use. i'm still not used to the feeling of the grappling system in this game yet, so i haven't really landed too many of her command grabs. with that said, splash has caught a lot of people off guard, and she has some really solid normals both in the air and on the ground. she can combo decide into her other command grab, as well as her grab DM, and can combo into decide from certain normals, so as soon as execution isn't an issue anymore, she'll be able to do some serious damage. i'm very optimistic about vice

Sounds good, I'm very interested in Vice (XIII)

think you could post some more info when you can?

krazykone123

#7
Combos

0 Drive, 0 stocks
- s.D, f.A, qcb C.qcf P 302dmg
- d.B x3, qcb A.qcf A 216dmg

1 Drive, 0 stocks
- d.B x3, qcb A, [DC] hcf D, qcb A.qcf P 251dmg

0 Drive, 1 stock
- s.D, f.A, qcb AC, qcb A.qcf P 411dmg

1 Drive, 1 stock
- s.D, f.A, qcb C.qcf P, [SC] hcf~uf~u~d+P DM 404dmg
- qcb A.qcf+P, [SC] DM 269dmg
- d.B x3, qcb A.qcf+P, [SC] DM 311dmg
- d.B x3, qcb A, [DC] hcf BD, s.D, f.A, qcb C.qcf P 355dmg

1 Drive, 2 stocks
- s.D, f.A, qcb AC, qcb A.qcf P, [SC] DM 507dmg

0 Drive, 2 stocks
- s.D, f.A, qcb AC, s.D, hcf BD, s.D, f.A, qcb C.qcf P 558dmg

0 Drive, 3 stocks
- qcb AC, hcf B, hcbx2+BD = 476 DMG

1 Drive, 4 stocks
- qcb AC, hcf BD, s.D, f.A qcb AC, qcb A, [SC] DM = 525 DMG  

HD Combos
- JD, st. D, f+A, qcb+AC, st. D, hcf+BD, st. D, f+A, [HD] st. D, f+A, qcb+C, (DC) hcf+D, [qcb+A, hcf+D]x4, qcb hcf+AC = 900+ DMG
- j.D, s.D, f.A, [HD], s.D, f.A, Ex DM, [MC] NM 933dmg
- JD, st. D, f+A, [HD] st. D, f+A, qcb+C, (DC) hcf+D, [qcb+A, hcf+D]x3, hcbx2+BD, (MC) qcb hcf+AC = 900+ DMG

SAB-CA

I figured that this was a good time to discuss Vice, since she had a pretty good showing in the video thread today.

The main reason no one is playing Vice, is because Splash, when used alone, can cause an unescapeable freeze for the opponent, if it collides with and attack, right? But used as a derived follow-up to her shoulder charge, it never faces this situation, and is fine to use there.

All a shame, as I thought back during the tech refs, her damage looks pretty nice in a real match, especially when suplimented by an ex move or 2. Seems like an antiair counter queen, almost as much as Elisabeth. 1 EX Use = pulled in to a rather damaging combo.

As much as I like Vice, I never liked her jump-ins. (Jump B had crappy hitstun, no solid crossups, most jumps hit high...), all good reasons why I like the anywhere juggle EX pull-in.

Any players here have any solid time with her, now? Any updated impressions, thoughts, etc?

t3h mAsTarOth...!

#9
after watching that footage... i'm having debates in my head of switching clark out with her... :( she looks awesome... elizabeth like anywhere juggles... good AA... solid grappler... solid combos...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Gorehound

I tried out Vice today, she is one deadly character and her jump CD is GOD!

Comboing into her Overkill can be tough.

Yeah, she is pretty much the best grapple character in the game.

Gravelneed

#11
I'm glad Vice is still pretty good. Has always been my favorite grappler in KOF.


Diavle

Yeah until watching her in action I thought grapplers were done for in this game, with Clark and Goro getting mauled and all most of the time.

Kane317

Quote from: Gorehound on October 01, 2010, 07:35:09 AM
I tried out Vice today, she is one deadly character and her jump CD is GOD!

Comboing into her Overkill can be tough.

Yeah, she is pretty much the best grapple character in the game.

I like her too but I wouldn't say she's the best.  Goro and Clark are pretty damn good.  At best, she's as good as Clark (but that's a tad optimistic), would probably edge out since he has better normals overall and two command throws with different uses.

In other news, when I finally get around going through 3.5hrs of filming, we'll upload Reynald's new Vice which is pure delight to watch.

Diavle

#14
Quote from: Kane317 on October 01, 2010, 08:54:58 PM
Quote from: Gorehound on October 01, 2010, 07:35:09 AM
I tried out Vice today, she is one deadly character and her jump CD is GOD!

Comboing into her Overkill can be tough.

Yeah, she is pretty much the best grapple character in the game.

I like her too but I wouldn't say she's the best.  Goro and Clark are pretty damn good.  At best, she's as good as Clark (but that's a tad optimistic), would probably edge out since he has better normals overall and two command throws with different uses.

In other news, when I finally get around going through 3.5hrs of filming, we'll upload Reynald's new Vice which is pure delight to watch.

At this point she looks way better than Goro or Clark, better combos and options. Hopefully you can prove me otherwise with your vids or the coming tourney.