Guess I will start off posting in this.
This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.
I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball
snip
Hey thanks for the detailed response, one thing I've learned is throw fireballs then bait with a st. a because this usually causes them to jump which leads to a EX DM for a good chunk of damage. I guess another thing I hsould start doing with Athena is to stop being so afraid to rush in. To me (excluding her
) she doesn't really have any good air to air options so I usually just use
I've also learned that Mai isn't really about big combos (they are nice if you happen to have them in the corner and the HD meter however). She is about capitalizing on mistakes and baiting to punish with Neomax.
I still think my Yuri needs a lot of work, I really do need to start mixing it up with cross up dive kicks, fireballs, anti air saifa, etc... A lot of people say she is definitely the strongest on my team, but I think with some hard work and training I can make my other two characters just as big of a threat.
Guess I will start off posting in this.
This match is between me and a friend who is relatively new to the game. From watching it I can see two major flaws. I need to work on my spacing for when its safe to throw fireballs, and also I need to stop backing myself into the corner.
I also remembered last night that Athena has a relatively safe block string where she can do s. c x psycho ball
Heyo, check out this link:
I start playing at 35 minutes, Athena/Yuri/Takuma. You might be able to pick some stuff up. Also, I would like any critique you guys have of my play.
Your Athena was very solid and I definitely learned a lot from this vid. Watching some of your matches, if you want more dmg maybe instead of reflector you could do st. h, f+
,
, DC EX psycho ball,
version psycho ball,
version psycho ball, shoryu, DC teleport, jump up,
+
,
,
Does 575 dmg which is nice