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KOF XIII 7th General Thread: Evo 2012 countdown edition

Started by Kane317, March 04, 2012, 02:20:46 AM

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bmckay

I like EX moves. They change the dynamics of the moves without changing the flow or balance of the game. I don't know for sure, but I don't think there is a single EX move that completely shuts down matchups.

I can understand the sentiment that there shouldn't be EX moves at all, but I like their inclusion.
Kyo/Iori/K'

Sharnt

Quote from: bmckay on March 14, 2012, 07:49:11 PM
Quote from: marchefelix on March 14, 2012, 07:43:40 PM
I really don't see where EX moves would turn people off (unless they're retards who believe Capcom invented them).

What was the first game to use EX attacks? I always thought it was one of the old SF games, but I could be wrong.

Vampire savior as far as i know.

Quote from: Saitsuofleaves on March 14, 2012, 08:03:39 PM
Well my take on EXs is that it gives SNKP a way to give characters more move options without having to actually go as far as designing all the moves of older games.  That's why I have no problem with them.



Plus they can do crack move who are balance because of their cost.
Follow me on Twitter for a lot of stuff on KoF XIII :
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Proto Cloud

#122
Actually, it was SF: The Movie: The Game. Believe or not.

Like I said, EXes aren't bad, but they're not really KOF-ish and they're sudden inclusion out of nowhere bothers me. I'd rather had them continue to have explored the tag mechanics because it made the game feel more team based and they were incredibly fun and rewarding.

Saitsuofleaves

Yet another reason why we'd be nothing without Raul Julia.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

I just noticed that you replied within seconds of this comment. You some sort of wizard?

Saitsuofleaves

Extremely coincidental actually.  I'm good at that.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

sibarraz

EX will always be an Street Fighter Invention, sure, some other game created it, but SF made it famous, I mean, the are tons of inventions in the world which are billed to guys who don't necessarilyt created it yet they put it on the map


Waifu Material

Proto Cloud

Quote from: Xxenace on March 15, 2012, 12:13:11 AM
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

That's why they kept the old mode for newbs like you.

Honestly, it isn't as bad as Marvel, it relied more on placing your characters strategically for your combo set-ups, it doesn't get out of hand like the assist/DHC/THC systems and I liked how fun tag combos worked because it was like TTT1 meets 2D fighters with a 3 man squad.

Xxenace

Quote from: Proto Cloud on March 15, 2012, 12:56:34 AM
Quote from: Xxenace on March 15, 2012, 12:13:11 AM
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

That's why they kept the old mode for newbs like you.

Honestly, it isn't as bad as Marvel, it relied more on placing your characters strategically for your combo set-ups, it doesn't get out of hand like the assist/DHC/THC systems and I liked how fun tag combos worked because it was like TTT1 meets 2D fighters with a 3 man squad.
come on im not that much of a nub >_>

Saitsuofleaves

On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

HectorGarfria

#131
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?
"Everyone on SRK wants to look tough and 100% right, so people put everything on blast, all the time." - s-kill

360 GamerTag: Hector Garfria

solidshark

#132
Quote from: HectorGarfria on March 15, 2012, 01:51:34 AM
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?

If you mean looking for the EX Kyo Type-B theme online somewhere, it's just the
OST version of his 2000 theme.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

HectorGarfria

Quote from: solidshark on March 15, 2012, 02:26:57 AM
Quote from: HectorGarfria on March 15, 2012, 01:51:34 AM
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?

If you mean looking for the EX Kyo Type-B theme online somewhere, it's just the snip

Yes! Thanks, I must've been finding the arranged version time and again. Never stumbled upon the exact one.
"Everyone on SRK wants to look tough and 100% right, so people put everything on blast, all the time." - s-kill

360 GamerTag: Hector Garfria

LouisCipher

As a 3rd Strike player I'm a little biased when I say that I love the EX's in 13 and think they perfectly suite the game. It gives a lot of characters better options whereas if they had no EX's they would be a helluva lot worse for characters like Terry or Leona for example. Plus the fact that EX's take an entire bar whereas in 3S they take only about 30% of the bar (depends on the size of the bar) and leave you plenty of meter to do more shit.

It's kinda' pointless to complain about EX's at this point imho. I hope SNKP keeps them personally. Not to be a dick-rider but I like the idea of bringing back the mode selection from 98 and UM. Be a perfect wedding of something old, something new, and something borrowed. Haha.
Team: Billy, Clark, Hwa.