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Ryo Sakazaki (Arcade Version)

Started by nilcam, July 27, 2010, 03:48:42 AM

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The Fluke

I think i've seen that video before but it's definately worth seeing again even if most of the combos are or atleast seem impractical.

LouisCipher

How much invincibility do his SRK's have? I'm a little concerned about the 1 frame startup and might make it too good and counter good jump ins.
Team: Billy, Clark, Hwa.

BioBooster

Quote from: LouisCipher on November 02, 2011, 07:32:23 PM
How much invincibility do his SRK's have? I'm a little concerned about the 1 frame startup and might make it too good and counter good jump ins.

His weak SRK has enough that you will not trade as long as you wait until the opponent is quite close. Hi strong one has great invincibility, but has a pretty slow startup making it tough to use against hops which don't give you time to react.

He's no sort of super shoto as because his fb has no range, so he's more of a train your opponent to stay grounded with fb zoning and footsies, then go aggresive with jump ins.

That said his SRK is one if his best tools.

Diavle

His low parry is some good stuff, I think it has some serious potential. Its so fast and so good for cancelling normals, used right it could set up one hell of a pressure game (feels almost like MOTW's feints).

CCVengeance

I've been interested in picking up Ryo but his fireball looks terrible.
His Neo Max looks cool,though. :)
KOFXIII team: Team Japan as of 2013

meiji_99

in my opinion his fireball useful to zoning and pressing the opponent at the same time, cmiiw his Heavy ver fireball after clash with other normal fireball, it still hit the opponent if they close enough.

BioBooster

Additionally, his weak fb is tough to punish. If either fb hits, can be drive cancelled into ranbu from anywhere on the screen - even strong fb.

The Fluke

Quote from: BioBooster on December 03, 2011, 01:47:01 PM
Additionally, his weak fb is tough to punish. If either fb hits, can be drive cancelled into ranbu from anywhere on the screen - even strong fb.

Though the drivecancel has to be done quickly so it isn't really hitconfirmable if you just throw the fireball out there. Still really good though. Ryos fireballs also seem to have high "durability" so they can beat multiple fireballs etc.

CCVengeance

Yeah, messed with him today and his actually pretty fun!
I actually think he has one of the better sprites in the game.
A couple of questions if you guys don't mind:
What exactly are his strenghts and weaknesses?
Does he need meter to be effective?It's because I'm looking for a 1st or 2nd
for my Vice team.
Can you combo or cancel after his parries?
Thanks in advance. ;)
KOFXIII team: Team Japan as of 2013

The Fluke

Quote from: FuuFighters98 on December 04, 2011, 01:04:13 AM
What exactly are his strenghts and weaknesses?
Does he need meter to be effective?

Zoning and corner pressure. If you play him without meter you are probably not going to do much more than fireballing for zoning and basic combos, and ofcourse throw out the odd dragon punch or normal anti air. Get your opponent to the corner and you can combo into and then off of your fireballs, do resets with quick 50/50s or just keep the pressure up with straigth forward tactics. Very basic character imo, though still fun.

Diavle


Raynex

I had no idea his counter was so versatile. Sick video!
Random: "Man, KOF XII is such an awesome game!"
Iori:

LouisCipher

Team: Billy, Clark, Hwa.

Diavle

#133
Tried him and did very well. Played him like a tank, slow and to the point. Heavy use of pokes and bloke strings (even got a message from someone complimenting my poking lol). Surprisingly effective style.

Experimented with parry, he can parry fireballs up two hits fine but not after it looks like. I was able to parry Robert's Ex  fireball but not Athena's.

I was also able to parry K's dp+C on his wakeup no prob.

His dp+A a is really fast, was able to punish Iori's qcb+B on block. It doesn't seem fast enough to punish Kyo's qcf+K on block, or punish it after 1 hit. If you do dp+A in between his kicks there is an exchange, if you do dp+C then Ryo hits Kyo clean. Haven't tried sticking a parry there instead of a dp yet.

This guy can really dish out the damage too, sC, hcb+BD, dp+C (1 hit) [DC] into HCB+D, DP+C does almost 50% damage. All for just one power bar and drive.

CCVengeance

Quote from: The Fluke on December 04, 2011, 06:18:53 AM
Quote from: FuuFighters98 on December 04, 2011, 01:04:13 AM
What exactly are his strenghts and weaknesses?
Does he need meter to be effective?

Zoning and corner pressure. If you play him without meter you are probably not going to do much more than fireballing for zoning and basic combos, and ofcourse throw out the odd dragon punch or normal anti air. Get your opponent to the corner and you can combo into and then off of your fireballs, do resets with quick 50/50s or just keep the pressure up with straigth forward tactics. Very basic character imo, though still fun.
Okay thaks.Fun and basic,just the way i like it. :)
Also Diavle That was an awesome video. ;)
KOFXIII team: Team Japan as of 2013