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Options against roll-heavy players

Started by Ryyudo, January 08, 2012, 07:06:40 PM

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bbq sauce

Semi-necro bumping this with a question

Is a wake up roll immediately throwable?

My main training partner mashes wake up roll.. a lot.. I typically try to do back/forward C as he does wake up roll, assuming he'd be thrown immediately, and if he just blocked, then I'd a cl.C do to wake up throw invul.

Yet, he seems to just roll through my cl.C every time. Does the wake up throw invul maintain itself through the roll? or do rolls just not become throwable until a certain point? Or am I scrub and my timing is just terrible.

edit: for clarity sake, I'm not talking about the ground tech roll on soft knockdowns, but, wake up roll, as in the first frame he gets from knockdown, he rolls forward, especially out of the corner.

Mazinkaiser

Quote from: bbq sauce on June 20, 2012, 04:52:59 PM
Is a wake up roll immediately throwable?


No it isn't, fully invincible until the roll animation finish.

Sharnt

#17
But you can grab him at the first wake up frame (ie at the end of the roll, if he doesn't wake up faster with a roll you can't throw for a few frames).

Some advanced stuff to punish heavy rollers :
[KOFXIII] Anti Roll Option Select
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

The Fluke

I'm not sure, i don't think rolls have any throw invincibility at all, but if you're option selecting you might just be doing it too soon you know. I'd recommend useing feints instead and throw on reaction. Example; throw out one or two c.B's before your opponent gets up so he might end up thinking you're going for that and then just block to see if he rolls or throws something out.