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10+ year game?

Started by zeech, July 10, 2012, 09:19:27 PM

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Saitsuofleaves

If you're afraid to do a sequel just because it might be inferior then you have no business in the VG industry.  Real Talk.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

The Fluke

Quote from: zeech on July 11, 2012, 05:36:03 PM
(1)Why not spend those resources improving these core games themselves, rather than experimental sequels that noone ended up liking?  As people say, there's already a glut of FGs being released. 

(2)Would the KOF franchise be better off if SNK continually improved the features of KOF13, ported to more systems, etc, generally keeping it on people's radar?  After all, SNK (and japan in general) are pretty far behind in terms of technology.  I would like to see much more effort made on netcode, lobbies, replays, multiplayer features, offline tournaments, etc.

(3)(You can tell I don't trust SNK to consistently make great games - they seem to happen by accident mostly.)

1. You have to experiment to come up with new stuff, would you prefer if fighting games grew to fame and lost it all during sf2? Not even ssf2t?

2. Japan behind on technology? The problem with the netcode as it seems, stems from japan being ahead on that front.

3. Who does consistently make great games?

the7k

Quote from: zeech on July 11, 2012, 05:36:03 PM
Well, I guess one thing we havent talked about is SNK - we're mostly talking about how players will react.

If we look at KOF98 > KOF02 > KOF13 as games that have lasting potential, effectively SNK is wasting resources on around 2-3 games each time before getting things right.  (and each of these games are fairly true to the basic KOF style, unlike those that have strikers or tagging or whatever.)

Why not spend those resources improving these core games themselves, rather than experimental sequels that noone ended up liking?  As people say, there's already a glut of FGs being released. 

Would the KOF franchise be better off if SNK continually improved the features of KOF13, ported to more systems, etc, generally keeping it on people's radar?  After all, SNK (and japan in general) are pretty far behind in terms of technology.  I would like to see much more effort made on netcode, lobbies, replays, multiplayer features, offline tournaments, etc.

Or can KOF only grow and grab people's attention with more (possibly inferior) sequels?

(You can tell I don't trust SNK to consistently make great games - they seem to happen by accident mostly.)
While 98, 02 and XIII are currently considered the best entries, that's not to say that the next entry will be worse - and that's not to say that all the other entries were failures. The only ones I'd consider failures are 2001 and XII. I still have a lot of fun playing 96, 97, 2000 and especially XI (I honestly prefer XI over Vanilla 02 by a country mile).

What if XIII ends up being to 97 what XIV is to 98? When 97 came out, that was easily the best at the time - thank God they didn't decide to just end it right there and not come out with 98, eh?

Also, I don't know about the whole Japan being behind on netcode thing. Doesn't Mortal Kombat 9 have pretty awful netcode? Doesn't Soul Calibur V have some of the best netcode and net functions?

It's enviable that you are going to see some subpar games before you get the one that truly shines. Without 2001, we wouldn't have 2002. Without XII, we wouldn't have XIII. There never would have been a Third Strike without New Generations. Mahvel 2 needed MSHvSF to get to where it got. Sometimes you gotta make a shitty game as a stepping stone for a great one. It's just the way the industry works.

davidkong07

If they kept the exact same system, and added like 12 characters to make KoFXIII UM, assuming it's balanced, I could see that being the game that lasts for 10 years.
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