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Joe Combo Thread

Started by steamwolf, February 07, 2012, 12:26:34 PM

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steamwolf

Post combos. Discuss which ones are most useful or not etc etc. Please post the most useful combos in red, and the rest in black.

No Stock, No Drive Gauge

- s.A, f.B, hcf+B/(semi close) hcf+D/(close) dp+B = 145/163/169 damage

- j.D, s.C, f.B, dp+B = 272 damage

- c.B, s.A, f.B, hcf+B/(close) dp+B = 145/189 damage

- (Corner) j.D, [A] (1~3 hits) - qcb+P, dp+B, [A] (1~3 hits) - qcb+P, j.D = 311~325 damage

No Stock, 1+ Drive Gauge

- (Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage

1 Stock, No Drive Gauge

- j.D, s.C, f.B, qcf,hcb+P = 364 damage

- (Corner) j.D, s.C, f.B, qcfx2+P = 411 damage

- (Corner) j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465 damage


0 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (DC) dp+B = 326 damage

- c.B, s.A, f.B, hcf+B (DC) dp+B = 243 damage

-(Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage


1 Stock, 1+ Drive Gauge

-(Corner) j.D, s.C, f.B, qcf+C (DC), qcfx2+P = 462 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (DC), qcb+D, dp+B, [A] 1~2 - qcb+P, j.D = 515 damage


2 Stock, No Drive Gauge

- j.D, s.C, f.B, qcfx2+AC = 479 damage


2 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (SC), qcfx2+AC = 521 damage

-(Corner) j.D, [A] 1~3 - qcb+P, dp+B (SC), qcfx2+AC = 442 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (SC) qcfx2+P = 524 damage


Hyper Drive

Corner

(1) j.D, s.C, f.B, hcf+BC (HDB), (HDC) (dp+B, qcb+D)x5, dp+B, [A] 1~2 - qcb+P, j.D = 608 damage (0 Stock)

(2) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x4, dp+B (HDC), qcfx2+P = 644 damage (1 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B <HDC> qcb+D)x4, dp+B (HDC) qcfx2+BD = 767 damage (2 Stock)

(4) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+P (all hits) (MC), qcfx2+BD = 840 damage (3 Stock)

(5) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+AC (MC), qcfx2+BD = 872 damage (4 Stock)

Midscreen

(1) (Midscreen only) j.D, s.C, f.B, hcf+BC (HDC)(HD), hcf+BD (HDC) (dp+B (HDC) qcb+D)x4, dp+B, [A] 1~2 - qcb+P, j.D = 647 damage (1 Stock)

(2) j.D, s.C, f.B (HD) s.C, f.B, hcf+B (MC), qcfx2+BD = 655 damage (2 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC) qcfx2+P = 670 damage (2 Stock)

Amedø310

#1
Midscreen

HD Loop Combos:

cl. C, f+B, BC(HDA), cl. C, df+B, [hcf+D(HDC),dp+B(HDC)]x4,(NMC) qcfx2+BD (2 Stocks) 760 damage.

cl. C, f+B, BC(HDA), cl. C, df+B, [hcf+D(HDC),dp+B(HDC)]x3, qcfx2+AC(NMC), qcfx2+BD (4 Stocks) 930 damage.

From Corner to Midscreen to the same Corner

cl. C, f+B, BC(HDA), cl. C, df+B, hcf+D(HDC),dp+B(HDC),qcb+D, [hcf+B(HDC), dp+B(HDC)]x2, qcfx2+A/C(NMC), qcfx2+BD (3 Stocks) 853 damage.

keechl

near corner meterless cr. ;b,cr. ;b, st. ;a, f+ ;b, hcf+ ;b, mash  ;a x4 qcb+a, mash ;a (three bounce and on third cancel in finisher) 297 dmg 43 stun

keechl

#3
My HD FULLSCREEN j.C, cl.C, f+B (BC) st.C,f+B, hcf+b, (mash x 4 A, finisher, qcb+d,) x 3, st.D or j.D for reset or dp+b for followup or  qcf qcf+AC for ender or j.C, cl.C, F+B (BC) st.C,f+B, hcb+b, (mash x 4 A, finisher, qcb+d,) x 2 and  qcf qcf+AC, qcf qcf +BD for 815 dmg.

raisedbyfinches

Quote from: keechl on April 14, 2012, 09:37:09 AM
near corner meterless cr. ;b,cr. ;b, st. ;a, f+ ;b, hcf+ ;b, mash  ;a x4 qcb+a, mash ;a (three bounce and on third cancel in finisher) 297 dmg 43 stun

You can tack on a j.D if you do two bounces and that takes you up to 330 (I think its a little less if you cancel late instead of just as the second bounce happens).

HD combo, full screen carry:

j.C s.C f.B hd s.C [(AAA qcb.A) dc qcb.D]x2, hcf.B dc hcf.A dc qcfqcf.A dc qcfqcf.BD

3 bar, 860 damage (or thereabouts).

You have to wait whilst the qcfqcf.A does most of its 13 hits to max cancel otherwise it seems that it does less damage.