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K' (Arcade Version)

Started by nilcam, October 27, 2010, 06:23:20 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
;fd / ;bk + ;c / ;d

Command Normals
;fd + ;a = One Inch Punch

Special Moves
;qcf + ;a / ;c = Eins Trigger *
;fd + ;b = Second Shoot
;fd + ;d = Second Shell
;dn \ ;bk + ;b / ;d = Blackout

;qcf + ;b / ;d = Blackout *

;qcb + ;b / ;d (ground or air) = Minute Spike *
;qcb + ;b / ;d (Narrow Spike, ground variant only)

;dp + ;a / ;c = Crow Bites *
;fd + ;d (Crow Bites Plus, from C version only)

Desperation Moves
;qcf x 2 + ;a / ;c = Heat Drive

;qcf ;hcb + ;a / ;c = Chain Drive *

Neomax
;hcb x 2 + ;a ;c = Hyper Chain Drive


K''s Wiki entry.

Console changes:
*EX Ein trigger > 2nd shoot properties have been changed. The projectile hits twice and gradually increases in speed.
-Hit box and attack frames have been altered on j.B and j.D
*Air minute spike anywhere juggles
*Recovery improved on minute spike
-Recovery lengthened on Ein trigger â€" includes 2nd shoot/2nd shell
-Recovery lengthened for narrow spike when blocked
-Weak crow bites has less invincibility. Note that it is only upper body invincible.
-Minute spike properties changed (includes air). Move initiates at a consistent speed regardless of distance to the opponent.
*EX chain drive has special hit properties.

Yamamoto:
Although there are several nerfs, it is possible to score extra damage using air minute spike and the special hit properties on chain drive which was not possible in the arcade. You’ll be able to make up for the nerfs by jumping on chances to aggressively score additional damage. Worthy of special mention â€" EX 2nd shoot has been changed. It was often used to zone, but can now be used to gain the initiative from long distance.

Aenthin

Is ;fd + ;a overhead like in 2003 or just a knockback/cancelable like it was in any other game?

Delta

Apparently it's just a knockback/cancelable, but if it's a clean attack (not canceled from previous attacks) it causes guard crush. So i guess that's better than being an overhead. Too bad the move is too slow.

That's from watching the videos,i haven't played the game yet so don't mark my words about it.

Ash

Wow did this thread get deleted?

Aenthin

Quote from: nilcam on October 27, 2010, 06:40:37 AM
I was clearing out old posts and accidentally forgot to tick the Locked Topics Only box so all of the neglected character threads were lost. I'm working on getting them back in order as I type.

Ash

#5
Nice thank you, I don't have a copy of anything I wrote here, but thankfully the Ash thread had most of it copied in the first thread.

Edit: It appears you can juggle after his f+A however f+A does not cancel, except in HD mode. This means that K' can do d.B -> d.B -> qcf+A -> f+D -> f+A -> BC -> f+A -> qcb+D to start his HD combo. I'll confirm this within a few days at latest.

Also on another note, I read that to avoid overlap for cancelling dp+A -> qcf+C you can do hcb,f+A -> qcf+C

krazykone123

Wiki page is just about complete, need more combos though

Ash

Might be mistakes, I just made this up real quick in 30 mins.

'''No Drive/No Meter'''
j.D -> d.B -> d.B -> qcf+P -> f+B
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+C
j.D -> s.C -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+C
j.D -> s.C -> f+A -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+C
j.D -> s.C -> f+A -> qcb+D(miss) -> qcb+D+D -> dp+A


'''50% Drive/No Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(2hit) -> qcf+B -> dp+C
(corner)j.D -> d.B -> d.b -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(1hit) -> qcb+D -> qcb+D (miss) -> dp+C


'''100% Drive/No Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(2hit) -> qcf+B -> dp+A(2hit) -> qcf+B -> dp+C

(corner)j.D -> d.B -> d.b -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(1hit) -> qcb+D -> qcb+D (miss) -> dp+A(1hit) -> qcb+D -> qcb+D (miss) -> dp+C


'''No Drive/1 Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcfx2+P
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A


'''50% Drive/1 Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+A (1hit) -> SC qcfx2+P
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+A (2hit) -> DC qcf+B -> dp+C
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+C
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+A (2hit) -> DC qcf+B -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> DC dp+C (1hit) -> qcf,hcb+P
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A (1hit) -> DC qcb+D -> qcb+K (miss) -> dp+C

'''No Drive/2 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
j.D -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> qcb+K (miss) -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcf,hcb+AC
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+AC


'''50% Drive/2 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+C

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+C


'''100% Drive/2 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> [dp+A (1hit) -> DC qcf+BD -> qcb+K (miss)]x2 -> dp+AC

(corner) j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+A (1hit) -> DC qcf+D -> qcb+K (miss) -> dp+C (1hit) -> DC qcf,hcb+AC


'''No Drive/3 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> hcbx2+AC


'''50% Drive/3 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A (1hit) -> qcf,hcb+AC


'''100% Drive/4 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> [dp+A (2hit) -> DC qcf+B]x2 -> hcbx2+AC

(corner) j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+A (1hit) -> DC qcf+D -> qcb+K (miss) -> dp+C (1hit) -> DC qcf,hcb+AC


'''HD Combos'''
j.D -> s.C -> BC -> s.C -> qcf+A -> f+D -> qcb+D -> [dp+A (2hit) -> HDC qcb+B]x4 -> dp+C -> qcf,hcb+AC

(corner) j.D -> s.C -> BC -> s.C -> qcf+A -> f+D -> qcb+D -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+AC
(corner) j.D -> s.C -> qcf+A -> f+D -> j.BCD -> qcb+BD -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+P
*(corner) j.D -> s.C -> qcf+A -> f+D -> f+A -> BC -> f+A -> qcb+BD -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+P

*unconfirmed

krazykone123

Quote from: Ash on November 10, 2010, 01:16:58 AM
Might be mistakes, I just made this up real quick in 30 mins.

'''No Drive/No Meter'''
j.D -> d.B -> d.B -> qcf+P -> f+B
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+C
j.D -> s.C -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+C
j.D -> s.C -> f+A -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+C
j.D -> s.C -> f+A -> qcb+D(miss) -> qcb+D+D -> dp+A


'''50% Drive/No Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(2hit) -> qcf+B -> dp+C
(corner)j.D -> d.B -> d.b -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(1hit) -> qcb+D -> qcb+D (miss) -> dp+C


'''100% Drive/No Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(2hit) -> qcf+B -> dp+A(2hit) -> qcf+B -> dp+C

(corner)j.D -> d.B -> d.b -> qcf+A -> f+D -> qcb+D -> qcb+D (miss) -> dp+A(1hit) -> qcb+D -> qcb+D (miss) -> dp+A(1hit) -> qcb+D -> qcb+D (miss) -> dp+C


'''No Drive/1 Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcfx2+P
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A


'''50% Drive/1 Meter'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+A (1hit) -> SC qcfx2+P
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+A (2hit) -> DC qcf+B -> dp+C
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+C
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> dp+A (2hit) -> DC qcf+B -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> DC dp+C (1hit) -> qcf,hcb+P
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A (1hit) -> DC qcb+D -> qcb+K (miss) -> dp+C

'''No Drive/2 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+C
j.D -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> qcb+K (miss) -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> qcf,hcb+AC
(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+AC


'''50% Drive/2 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+C

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+C


'''100% Drive/2 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> [dp+A (1hit) -> DC qcf+BD -> qcb+K (miss)]x2 -> dp+AC

(corner) j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+A (1hit) -> DC qcf+D -> qcb+K (miss) -> dp+C (1hit) -> DC qcf,hcb+AC


'''No Drive/3 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> hcbx2+AC


'''50% Drive/3 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> dp+A (1hit) -> DC qcb+BD -> qcb+K (miss) -> dp+AC

(corner) j.D -> d.B -> d.B -> qcf+A -> f+D -> j.CD -> qcb+BD -> dp+A (1hit) -> qcf,hcb+AC


'''100% Drive/4 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> [dp+A (2hit) -> DC qcf+B]x2 -> hcbx2+AC

(corner) j.D -> d.B -> qcf+A -> f+D -> qcb+BD -> qcb+K (miss) -> dp+A (1hit) -> DC qcf+D -> qcb+K (miss) -> dp+C (1hit) -> DC qcf,hcb+AC


'''HD Combos'''
j.D -> s.C -> BC -> s.C -> qcf+A -> f+D -> qcb+D -> [dp+A (2hit) -> HDC qcb+B]x4 -> dp+C -> qcf,hcb+AC

(corner) j.D -> s.C -> BC -> s.C -> qcf+A -> f+D -> qcb+D -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+AC
(corner) j.D -> s.C -> qcf+A -> f+D -> j.BCD -> qcb+BD -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+P
*(corner) j.D -> s.C -> qcf+A -> f+D -> f+A -> BC -> f+A -> qcb+BD -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+P

*unconfirmed

I'll take those thanks, anything that ends up wrong or different can just be ironed out later

Rex Dart

Quote
'''No Drive/3 Meters'''
j.D -> d.B -> qcf+A -> f+D -> qcb+D -> qcb+K (miss) -> hcbx2+AC

This one should be 100% Drive/3 Meters.

Ash

I posted this above

Quote
*(corner) j.D -> s.C -> qcf+A -> f+D -> f+A -> BC -> f+A -> qcb+BD -> [dp+A (1hit) -> HDC qcb+D -> qcb+K (miss)]x4 -> dp+C -> qcf,hcb+P

Tested this and appears after qcf+A -> f+D the f+A will only connect if you start off with a d.B at the closest range possible and perform f+A immediately, the rest of it should be correct. I assume that if you start off with 2 d.B or s.C you'll have to do qcf+AC -> f+D to launch them higher so you can dash in and do f+A

Also posted this above:

Quote
Also on another note, I read that to avoid overlap for cancelling dp+A -> qcf+C you can do hcb,f+A -> qcf+C

Confirmed that this is the shortcut that a super will never overlap with the qcf+C.

Kane317

#11
Quote from: Ash on November 10, 2010, 10:37:12 AM
Quote
Also on another note, I read that to avoid overlap for cancelling dp+A -> qcf+C you can do hcb,f+A -> qcf+C

Confirmed that this is the shortcut that a super will never overlap with the qcf+C.


That's a very odd shortcut for a dp motion.  Intuitively, it would the other way around, f~b~db~d~df+A.  I wonder if this extends to all dp motions (which assumingly it does, so my Chin can finally drink in peace without that dumb overlap with qcb P which shouldn't even happen in the first place but strangely it exists).

The second question is how come you don't just do the sticky method that The Answer posted a while back.  Wasn't it dp+A (hold A), f+C?  --> dp A, [DC] qcf C.

Ash

Quote from: Kane317 on November 10, 2010, 06:47:09 PM
Quote from: Ash on November 10, 2010, 10:37:12 AM
Quote
Also on another note, I read that to avoid overlap for cancelling dp+A -> qcf+C you can do hcb,f+A -> qcf+C

Confirmed that this is the shortcut that a super will never overlap with the qcf+C.


That's a very odd shortcut for a dp motion.  Intuitively, it would the other way around, f~b~db~d~df+A.  I wonder if this extends to all dp motions (which assumingly it does, so my Chin can finally drink in peace without that dumb overlap with qcb P which shouldn't even happen in the first place but strangely it exists).

The second question is how come you don't just do the sticky method that The Answer posted a while back.  Wasn't it dp+A (hold A), f+C?  --> dp A, [DC] qcf C.

Tried, didn't work for me no matter how many times I tried.

Kane317

Quote from: Ash on November 10, 2010, 08:28:47 PM
Tried, didn't work for me no matter how many times I tried.

Or was it dp+A (hold A), f (without going to neutral).

Ash

Doesn't combo if you do qcf+A, only qcf+C will connect after dp+P