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Mai Shiranui (Arcade Version)

Started by nilcam, July 27, 2010, 03:51:24 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Fuusha Kuzushi: ;bk / ;fd+ ;c / ;d

Command Moves
Wall Jump - ;uf in all near wall (1P side),  ;ub on 2P side

Ukihane - Air ;dn + ;b

Yume Sakura (Air Throw) - ;fd / ;dn / ;bk + ;c / ;d (close in air)

Special Moves
Kachosen - ;qcf + ;a / ;c *

Ryuenbu - ;qcb + ;a / ;c *

Hisstatsu Shinobi Baichi - ;hcf + ;b / ;d *

Musasabi No Mai - (charge) ;dn ;up + ;a / ;c

Musasabi No Mai (air variant) - ;qcb + ;a / ;c (in air) *

Desperation Moves
Chou Hisstatsu Shinobi Baichi - ;qcb ;hcf + ;b / ;d (ground or air) *

Neomax
Shiranui Ryuu Kunoichi no Mai - ;qcf ;hcb + ;a ;c (ground or air)


Mai's Wiki entry.

Console changes:
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen

Producer Yamamoto says: We’ve balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.

Blood Feast Island Man

#1
Quote from: krazykone123 and Kane317 on July 31, 2010, 08:04:12 AM
Combos
(Starters are: d.B, d.A/s.A; s.C/s.D and are interechangeable)

Misc.
- j.D, j.d.B [128]

1 stock/No Drives
- s.C, Ex hcf K, Far D [260]
- s.C, Ex qcb P, hcd D [267]
- (Corner) s.C, Ex hcf K, qcb C, s.C [316]
- (Corner) s.C, qcb+AC, qcb+C, qcb+C, air throw [431]

2 stocks/No Drives
- s.C, Ex qcb P, qcb~hcf+K DM [315]
- (Corner) s.C, Ex qcb~hcf+K, air throw [408]

0 stocks/1 Drive
- (Corner) s.C, hcf+K (2hits), [DC] air.qcb+C, qcb+C, air throw [383]

1 stock/1 Drive
- (Corner) s.C, Ex qcb P, qcb C, qcb C [1hit], [DC] qcf+P, qcb C, qcb C, s.C [497]
- (Corner) s.C, Ex qcb P, qcb C, hcf D [2hits[, [DC] qcb C, qcb C, qcb C, air throw [514]

2 stocks/1 Drive
- (Corner) s.C, Ex hcf K, qcb C [1hit], [DC] Ex qcb P, qcb A, qcb C x2, s.C [455]
- (Corner) s.C, Ex qcb P, qcb C, qcb C [1hit], [DC] Ex qcb P, qcb A, qcb C, air throw [543]
- (Corner) s.C, Ex qcb P, qcb C, qcb C [1hit], [DC] Ex qcb P, qcb A, qcb C x2, s.C [554]

3 stocks/ 1 Drive
- (Corner) d.B, s.A, Ex qcb P, qcb P, hcf D [2hits], [DC] qcb C x2, Ex qcb~hcf+K  [580]

HD Combos
No stocks
- (Corner) j.C, s.C, [HD] s.D, hcf D, [HDC] air.qcb C, hcf D [2hits], [HDC] qcb C, hcf D [1hit], [HDC] qcb A, hcf D [2hits], [HDC] qcb C, qcb C, air throw [640]
- (Corner) j.C, s.C, [HD] s.D, hcf D, [HDC] air.qcb C, hcf D [2hits], [HDC] qcb C, hcf B [1hit], [HDC] qcb C, (hcf D [2hits], [HDC] qcb C) x2, qcb C, air throw [659]

2 stocks
- (Corner) j.C, s.C, [HD] s.C, qcb C [1hit], [HDC] Ex qcb P, (qcb C, qcb C [1hit], [HDC] qcf A) x2, qcb C [1hit], [HDC] Ex qcb P, qcb A, qcb C, qcb C, s.C [655]
- (Corner) j.C, s.C, [HD] s.C, hcf D [2hits], [HDC] air.qcb P, hcd D [2hits], [HDC] qcb C, qcb C, qcb C [1hit], [HDC] Ex qcb P, qcb A, qcb C, qcb C [1hit], [HDC] Ex qcb P, qcb A, qcb C x2, air throw [711]
- (Corner) j.C, s.C, [HD] s.D, hcf D [2hits], [HDC] air.qcb C, hcf D [2hits], [HDC] qcb C, hcf B [1hit], [HDC] qcb A, (hcf D [2hits], [HDC] qcb C) x2, qcb C, Ex qcb~hcf+ K  [769]

(Corner to corner combo 2 stocks HD)
- j.C, s.C, HD, dash D, (hcf D [1hit], [HDC] qcb C [1hit], [HDC] Ex qcb P) x2, hcf D [1hit], [HDC] qcb A, hcf D [2hits], [HDC] qcb C, qcb C, air throw [619]

3 stocks
- (Corner) s.C, [HD] s.C, hcf B [2hits], [HDC] air.qcb P, hcf D [2hits], [HDC] qcb C, hcf D [2hits], [HDC] qcb C, qcb C, qcb C [1hit], [HDC] qcf A, [MC] qcf~hcb +AC NM [776]
- (Corner) j.C, s.C, [HD] s.D, hcf D, [HDC] air.qcb C, hcf D [2hits], [HDC] qcb C, hcf D [2hits], [HDC] qcb C, hcf D [2hits], [HDC] qcf A, [MC] NM [799]

4 stocks
- (Corner) j.C, s.C, [HD] s.D, hcf D [2hits], [HDC] air.qcb P, hcf D [2hits], [HDC] qcb C, qcb C, qcb C [1hit], [HDC] Ex qcb P, qcb A, qcb C, qcb C [1hit], [HDC] Ex qcb P, qcb A, qcb C, Ex qcb~hcf +K DM [808]

5 stocks
- (Corner) j.C, s.C, [HD] s.D, hcf D [2hits], [HDC] air.qcb P, hcf D [2hits], [HDC] qcb C, hcf B [1hit], [HDC] qcb C, qcb C, Ex qcb~hcf +K DM, [MC] qcf~hcb +AC NM [908]


---

I've been watching videos and I like what I see. She seems annoying as ever.

krazykone123

Throws
Fuusha Kuzushi: ;bk/ ;fd+ ;c/ ;d

Command Moves
Wall Jump - ;uf in all near wall (1P side),  ;ub on 2P side

Special Attacks
Musasabi No Mai - (charge) does not have an EX, but the air variant does

4leaf

Mai's A ver of ryuenbu can't connect with dB, dA but the C ver does.

Also her C+D looks like a flame-less ryuenbu.

Kane317

d.B, d.A, hcf+B works too.  I need to mess around with her more.

t3h mAsTarOth...!

IMO she needed her d/f.B slide & mid-air d.A... can Mai do cr.B, s.B xx qcb.C? also qcb.C is still cancelable on first hit right? would help for DM cancel and her HD combos...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Kane317

Quote from: t3h mAsTarOth...! on August 06, 2010, 10:13:10 PM
IMO she needed her d/f.B slide & mid-air d.A... can Mai do cr.B, s.B xx qcb.C? also qcb.C is still cancelable on first hit right? would help for DM cancel and her HD combos...

s.B doesn't cancel but s.A does.

SAB-CA

With the roll cancel into HD mode brough up in the General section, this got me to thinking; couldn't Mai make good use of this technique? Could she throw a Kachosen, dash roll cancel into HD Hissatsu Shinobi Bachi (hitting around same time as projectile), HD cancel into mid air Musasabi no Mai, aerial/ground Hissatsu Shinobi Bachi, possibly then into Neomax?

I figure that the tactic may work well for her, due to having a great distanced flying elbow, and the fact that tossing the projectile would cancel out the chance for move overlap between Shinobi Bachi and Kachosen.

Also, is it correct that she's the only character in the game who has an aerial and ground version of a DM, with both being able to be EX'd?

Shiranui_ninja

#8
This could work. I saw her in a vid performing a HSB, cancelling it into a Musasabi no Mai and then her DM in the air, so I guess she can has some nice MAXCancel combo working in this way. Since she has aerials executions for her DM, EXDM and NeoMAX I guess Mai must be a good aerial combo fighter.

Just like to highlight that her complete NeoMAX name is Shiranui Ryuu Kunoichi no Mai, her aerial grab is called Yume Sakura and her Deadly ninja bees is called Hisstatsu Shinobi Baichi in japanese (separatly, not together) :)

EDIT: Fixed -Kane317

Ash

She has a pretty strong no power gauge corner combo 1 drive cancel combo.

(corner) j.D, d.B, s.A, hcf+B, DC, qcb+A, qcb+C, s.C - 35%

I've done this a couple times and seems to work as a shortcut, d.B, qcb+A (does a s.A since d.B doesn't cancel), hcf+B (super will come out)

Also I'm told by 4leaf that her cross up is j.C, I was trying to use j.B the whole time since that's what her old one was. Also seems like her j.D is pretty damn good.

Shiranui_ninja

Quote from: Ash on August 20, 2010, 10:50:41 AM
She has a pretty strong no power gauge corner combo 1 drive cancel combo.

(corner) j.D, d.B, s.A, hcf+B, DC, qcb+A, qcb+C, s.C - 35%

I've done this a couple times and seems to work as a shortcut, d.B, qcb+A (does a s.A since d.B doesn't cancel), hcf+B (super will come out)

Also I'm told by 4leaf that her cross up is j.C, I was trying to use j.B the whole time since that's what her old one was. Also seems like her j.D is pretty damn good.

I really envy you :D

Some Mai vids:

HD Combo:
http://www.youtube.com/watch?v=bnVGniej59Y

Techincal Reference:
http://www.youtube.com/watch?v=OI1dRG_okQs

Some gameplay (but bad viewing of the screen):
http://www.youtube.com/watch?v=BNflgVBJsSQ

HD combo (649 damage) by kelvindj2008:
http://www.youtube.com/watch?v=JusDCqs2Ihc
(I guess this combo could be finished with NeoMAX)

t3h mAsTarOth...!

does her fly stance have forward fly movement like XI? and can she control her distance or do different moves besides musabi no mai?
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Shiranui_ninja

Quote from: t3h mAsTarOth...! on August 31, 2010, 09:39:43 PM
does her fly stance have forward fly movement like XI? and can she control her distance or do different moves besides musabi no mai?
Not sure about fly stance foward (I don't think so). About doing something different besides musasabi no mai when charge, no, she can't.

Any reason why they have changed so much Musasabi no Mai angle? Now is more vertical, so as long range attack is useless... Maybe they do it to use as corner combo attack... But I'm not really sure about its efectiveness, besides she can cancel it into DM or NeoMax... But with old angle I guess she could do it too..
So, I don't see the point, i think it was a bad decision....

t3h mAsTarOth...!

her fly stance needs to return to XI glory... from ass drop to command grab and everything in between... also another DM wouldn't hurt...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Kane317

a la 4leaf: (corner) s.C, hcf+D, [DC] air.qcb+P, qcb+C, air throw