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The Dream Cancel Wiki and YOU! - Dream Team steady mobbin'

Started by krazykone123, October 29, 2010, 11:36:45 PM

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jinxhand

Added extra primer info for Mr. Karate, and Yuki. Also added a chart showing all of the characters' ultimate juggle moves, with an explanation as to what that actually is... Lemme know if it needs some sprucing up or if I'm missing something (i.e. - a move)...

Quick question about the 2k2um wiki... I know its obviously too much to put every matchup for each character, plus this isn't SF, but does anybody have any info regarding the "best" and "worst" matchup for a particular character??? Just wondering...

I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

krazykone123

#121
Added more combos to the Kyo (XIII), Maxima (2002UM) should be done by tomorrow, and added some examples to the OTG (2002UM) section as well.

How about a section dedicated to air specific moves for the 2002UM Offense section? information about cross-ups/jump-ins/meaty attacks/Air-to-Air attacks/comboing into stand/crouch normals, Air DM's, etc.

Empty Jumps could go in the Defense section, info about button strengths, CD's, Reverse knockdowns, Hard knockdowns would be cool too, btw I can help with the Max Mode section whenever you get it going Desmond.

Quote from: jinxhand on December 06, 2010, 06:25:33 AMQuick question about the 2k2um wiki... I know its obviously too much to put every matchup for each character, plus this isn't SF, but does anybody have any info regarding the "best" and "worst" matchup for a particular character??? Just wondering...

Hmm, how about team specific match-up pages? I mean it'll take A LOT of work but I think would be cool to compile information for stuff like

"This character has trouble against this character because"
"This character has the advantage over this character because"
"This move beats that move"
"This move trades with that move"
"This move loses to this move"
"If they use this, counter with this"
"Watch out for this"
and so on, just basic but thorough stuff.

jinxhand

Speaking of that, do you think it's possible for a "tier list" to be made based on who has the most priorities for normals???
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

jinxhand

Ai(NGBC) is about 98% done... A/D Assaults are being put in the ones that have been worked on. Yuki is complete... I think Iori is done for now, only thing left would be extra info...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

krazykone123

Quote from: jinxhand on December 06, 2010, 07:15:40 PMSpeaking of that, do you think it's possible for a "tier list" to be made based on who has the most priorities for normals???

I'm sure there's a list somewhere, I'll go check the usual places

Quote from: jinxhand on December 07, 2010, 09:14:55 AM
Ai(NGBC) is about 98% done... A/D Assaults are being put in the ones that have been worked on. Yuki is complete... I think Iori is done for now, only thing left would be extra info...

I'm still looking for NGBC frame data but I'm having a hard time, gonna comprise a list of changes/differences between K9999 and Nameless

krazykone123

Benimaru (XIII) and Daimon (XIII) templates are finished up, I'll do some more later.

Rex Dart

General Wiki questions:

1) Why is it that the game's main page always lists the characters at the bottom? It seems to me that that's what most people will want to go to from that page, so it seems odd to keep it at the very bottom of the page. Just my opinion.

2) The main page says that the reason why 2K2UM Wiki is included is because it's closest to XIII's system. That's true, but it really doesn't explain why Wikis for 98UM, NGBC or FF Special are included. I guess my point is: we don't really need to offer a justification for games anymore, do we? These games got Wikis because our community is interested in learning more about them. Isn't that enough?

nilcam

#127
Good questions, Rex. As the system information sections have grown exponentially, we need to address the first. I'll look into that today. Feel free to make suggestions.

I'll also rewrite the intro. I added the reasoning behind adding 2002 as a means to maintain transparency and explain what some may see as an arbitrary decision.

Edit: After looking over the wikis, the placement of the character list seems fine on all of them except for 2K2UM. That game system is filled in so thoroughly that it takes forever to get to the character list. I think we should either make a detailed information on the game engine page so that the main wiki page only has the introduction, basic notations and character list or move the character list to under the introduction.

jinxhand

Should just make a quick link to the teams, and links for the individual characters within the teams...

It would be kinda cool if you used the team pictures for the wiki as an actual links for the individual characters, and once on the actual page of that particular character, use the jpeg that has that character highlighted...

It would be kinda flashy but accessible (in theory)...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

krazykone123

#129
Here ya go people

KOF XIII wiki(s) that need work
- Robert
- Ryo

KOF XIII wiki(s) that are almost complete
- Clark
- Kensou
- Duo Lon
- Benimaru
- Maxima
- Yuri
- Benimaru
- Ralf
- Mai
- Andy
- Daimon
- Kula
- Joe
- Kim
- Hwa Jai
- Ash
- King
- Mature
- Shen
- Takuma
- Iori
- Vice
- Athena
- Terry

KOF XIII wiki(s) that are complete
- K'
- Kyo
- Elisabeth
- Raiden
- Chin

krazykone123

All the KOF XIII wiki templates are now complete, good work gents

KOF XIII Wiki "To Do" list
[X] 1. Basic info for the wiki pages complete
[X] 2. Mook Pics, Sprites, etc.
[ ] 3. Descriptions, Combos, in-depth info
[ ] 4. Frame Data/Specifics, Strats, Videos, Match-up Data
[ ] 5. Revision 2.0
[ ] 6. ???

Now we can really get some work done, I'd really like to see you AI fellas chip in for this part btw.

krazykone123


desmond_kof

Hey peoples, I started a section on Max Mode (BC mode) for the 2002UM.

http://dreamcancel.com/wiki/index.php?title=King_of_Fighters_2K2UM#Max_Mode_.28BC_Mode.29

I plan to add about max mode canceling which is about canceling normals and special moves into max mode activation. Tell me what you guys think so far and if there is anything wrong or inaccurate.

"Do not place so much importance on winning. The fight itself has value."

Kane317

Quote from: krazykone123 on December 11, 2010, 07:21:42 AM
All the KOF XIII wiki templates are now complete, good work gents

KOF XIII Wiki "To Do" list
[X] 1. Basic info for the wiki pages complete
[X] 2. Mook Pics, Sprites, etc.
[ ] 3. Descriptions, Combos, in-depth info
[ ] 4. Frame Data/Specifics, Strats, Videos, Match-up Data
[ ] 5. Revision 2.0
[ ] 6. ???

Now we can really get some work done, I'd really like to see you AI fellas chip in for this part btw.

If AI is still around lol...word has it's closing within a couple of weeks, we'll find out soon.

krazykone123

#134
Quote from: Kane317 on December 12, 2010, 08:51:46 AMIf AI is still around lol...word has it's closing within a couple of weeks, we'll find out soon.

You guys should jump on this regardless, the groundwork is done.

And it would be in your best interest to assist me.