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Kim Kaphwan (Arcade Version)

Started by nilcam, July 27, 2010, 03:53:44 AM

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Aenthin

Pretty much. It can catch people in the air and you could use Houou Kyaku or Hangetsu Zan after. Not using it makes Houou Kyaku suffer less from damage scaling though.

MUSOLINI

Quote from: Aenthin on March 19, 2011, 07:11:41 PM
It still works. Effectiveness wise, I dunno, but it still works. It's just that you could add another ;fd ;fd ;a in between. xD

wouldnt that mean youd have to dc cancel  that move into dm? i think it does.

also from the vids it seemed like kim can combo into that  ;fd ;fd ;a move after a ex  ;dn  ;db ;bk ;b ;d, meaning you could potentially do ex  ;dn ;db ;bk ;b ;d;fd ;fd ;a;dn ;db ;bk ;b ;d, neomax or dm or ex dm. doing the combo this way you can avoid using your dc gauge and combo into nm if you wanted to. also nm after hitting them with just the ex  ;dn ;db ;bk ;b ;d should do some mean damage as well. also who knows whats possible in the corner, im really liking this version of kim.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Rex Dart

Quote from: MUSOLINI on April 23, 2011, 07:05:56 AM
wouldnt that mean youd have to dc cancel  that move into dm? i think it does.

;fd ;fd ;a is a command normal, so it never costs anything to cancel it.

MUSOLINI

wow wtf, your right i just watched it. but it is an air normal that can only be done from the ground (right?). so this means you cant cancel it into the nm, or exdm, not even to his  ;dn ;df ;fd x2  ;b or  ;d dm. only able to cancel it for free into  ;dn ;db ;bk or  ;dn ;df ;fd kick or ranbu dm.

also after a ex  ;dn ;db ;bk ;b ;d outta the air (after  ;fd ;fd ;a) its not possible to juggle with  ;dn ;db ;bk  ;b or  ;d from the ground (talking bout corner). shame really.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Aenthin

It's a ground normal that would make Kim go airborne, yes, so only aerial moves allowed.

If you're at the corner, Kim jumps back if he hits the wall. Also, after hitting f,f+A, you're considered being in a normal backwards jump, which means you can use air normals afterwards or delay your specials.

Amedø310

Idk if anyone mention the following but:

1. Kim's qcb+B can link into d~u+B/D in corner without drive cancel.
2. cr. A links into cl. D

Sharnt

#51
Quote from: MUSOLINI on April 23, 2011, 05:40:15 PM
wow wtf, your right i just watched it. but it is an air normal that can only be done from the ground (right?). so this means you cant cancel it into the nm, or exdm, not even to his  ;dn ;df ;fd x2  ;b or  ;d dm. only able to cancel it for free into  ;dn ;db ;bk or  ;dn ;df ;fd kick or ranbu dm.

also after a ex  ;dn ;db ;bk ;b ;d outta the air (after  ;fd ;fd ;a) its not possible to juggle with  ;dn ;db ;bk  ;b or  ;d from the ground (talking bout corner). shame really.

- (Corner) cr. B, cr. B, s. B, qcb BD, 66A, qcb D (313 dmg) and seems the better option for one bar against a crouch opponent on a cr. B.

Very fun fact : After a 66A in corner on a crouching opponent kim does a jump back ward, but you're in air so you can qcf/qcb + B/D :3
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Sharnt

I tried to do :
cr.B,cr.B,d~u.B,(DC)qcf.B,ff.A,qcb.BD,ff.A,qcb.D (348 Dmg)

It works near corner, but mid screen it whiff, anyone sucess to connect the ff.A after the qcf.B mid screen? The landing seems to long after the qcf.B whiffed.
But d~u.B,(DC)qcf.B,ff.A works mid screen, the cr.B make it whiff and i don't know if it's me or if it's really impossible.

If it doesn't
cr.B,cr.B,d~u.B,(DC)qcb.BD,ff.A,qcb.D (323Dmg) is the better option, because it travels the opponent the whole screen, works else on crouching and standing opponent, does good damages.
The cr.B,cr.B,d~u.B,(DC)qcb.BD,ff.A,qcb.D

Else if i think :
cr.B,cr.B,d~u.B,(DC)qcf.BD,d~u.D,d.D (353Dmg)
It is the best option near corner for one drive and one ex Bar. Anyone found a better one? Because it seems pretty low for all of that gauge in corner.

- (Corner) s.C,qcb.B,d~u.D,(DC)qcb.BD,d~u.D,d.D (382 Dmg)
The Ex qcb.BD launch very high but i don't found anything better than d~u.D,d.D (qcb.B has a too long start up)

Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Sharnt

Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

t3h mAsTarOth...!

nice video... i'm liking kim more and more by the day... i'm thinking in the corner it'll reach 500+ if you add a j.C, far s.D, *link* s.C, qcb.B, d~u.B, *DC* qcf.B, ff.A, qcb.BD, d~u.D, d.D...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

MUSOLINI

most of the combos ive been trying on the crappy version are barhoggers.

hes got some nice variations in the corner through his upkick super, ex hangetsuzan and  ;fd ;fd ;a move.

jumps  ;d;d;dn ;df ;fd x2  ;d;fd ;fd ;a;dn ;db ;bk ;b ;d;dn ;up ;b, (dc)  ;dn ;db ;bk ;d;dn ;up ;d, (dc)  ;dn ;db ;bk ;b ;d;dn ;db ;bk ;db ;dn ;df ;fd ;b ;d.

problem with most of his combos is they eat a lot of bar for  the damage they do. in hd he can kill you with this amount of hd and dm bars. but this looks flashier imo and he can get real flashy without hd imo. getting his far  ;c (or was it  ;d) in a match after a succesful jump in might be hard though.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Sharnt

Quote from: MUSOLINI on July 24, 2011, 08:06:43 AM
most of the combos ive been trying on the crappy version are barhoggers.
problem with most of his combos is they eat a lot of bar for  the damage they do.

What's why i'm working on optimized combos. But if it's quite easy with just one bar/drive to found the better one, with two ex one drive it becomes crazy and so on ...
This character as too many tools for combo i must work hard on him to found it.

And i'm saying optimized combo, i'm still not 100% sure they are.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Sharnt

Quote from: Sharnt on July 24, 2011, 11:42:13 AM
And i'm saying optimized combo, i'm still not 100% sure they are.
And the proofs are here :
- (Corner) s.C,qcf*2.B,qcb.D,d~u.D,d.D (361Dmg)
(I'm finally sucessful at doing it with a 3hits qcb.D i thought it wont pass)


Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

t3h mAsTarOth...!

i'm glad that Kim doesn't have his rekkas anymore... while his old style is still awesome and kim in 2K2 is amazing... XIII Kim and his new way of gameplay is very interesting... my personal favorite combo with Kim right now is...

j.D, s.D, qcb.D, DC, qcfx2.B, ff.A, qcb.BD, ff.A, qcb.D...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Amedø310

Quote from: t3h mAsTarOth...! on July 25, 2011, 05:30:41 AM
i'm glad that Kim doesn't have his rekkas anymore... while his old style is still awesome and kim in 2K2 is amazing... XIII Kim and his new way of gameplay is very interesting... my personal favorite combo with Kim right now is...

j.D, s.D, qcb.D, DC, qcfx2.B, ff.A, qcb.BD, ff.A, qcb.D...

j.D, s.D, qcb.D, DC, qcfx2.B, qcb+B, ff.A, qcb.BD, ff.A, qcb.D.