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Kof 98 Collision Boxes (aka Hitboxes)

Started by jedpossum, December 29, 2010, 12:31:28 AM

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THE ANSWER

@theanswerkof
twitch.tv/theanswerkof

jedpossum

#16
Mature
Normals
;a


;b


;c


;d (Surprised this doesn't trade more often)


;c + ;d


Crouching
;a


;b


;c


;d


Jumping
;a


;b


;c


;d


;c + ;d


Specials
;dn ;df ;fd + ;a or ;c


;fd ;dn ;df + ;a or ;c


;dn ;db ;bk + ;a or ;c


;dn ;df ;fd ;df ;dn ;db ;bk + ;a or ;c


;bk ;db ;dn ;df ;fd + ;b or ;d


;fd ;df ;dn ;db ;bk + ;b or ;d


Desperation Moves
;dn ;df ;fd ;dn ;df ;fd + ;a or  ;c


;dn ;db ;bk ;db ;dn ;df ;fd + ;b or ;c

jedpossum

#17
Vice
Normals
;a


;b


;c


;d


;c + ;d


Crouching
;a


;b


;c


;d


Jumping
;a


;b


;c


;d


;c + ;d


Specials
Desperation Moves

jedpossum

I'm gonna take a break from this till dammit has done his script for neo geo games. Cause
;a . With the script the hitboxes will be easier to read
;b . I'm gonna continue working on the palette editing tutorial
;c . This takes time
;d . I'm sick of the Temple stage more specifically this song http://www.youtube.com/watch?v=cUup73QPANk to the point I can hear the song while I'm on that stage with the game muted.
;e . I'm lazy

Remzi

Aqua / Black = Sprites
Red / Grayish-Red = Counterhit Hurtbox
Yellow / Green / Purple  = Regular Hurtbox
White / Grayish-Purple / Orange = Attack hitbox

IN MOAR DETAIL.
Aqua = Normal anyday sprites
Black = Grabbed state sprites

Red = Standing normals counterhit hitbox
Grayish-red = Counterhit extension hurtbox

Green = Extension hurtbox
Yellow = Hurtbox

White = Normals
Grayish Purple = Special Moves
Orange = Projectiles

Blah, there's more but that's all you really need to know. Most purplish shades of the normal variety are the same, just during a jumping / special move.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon