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KOF 2002UM - Chang Koehan

Started by nilcam, December 27, 2010, 07:08:04 PM

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nilcam

Throws:
Hagan Geki - close, ;bk / ;fd + ;c
Kusari Jime - close, ;bk / ;fd + ;d

Command Moves:
Hiki Nige - ;df + ;a

Special Moves:
Tekkyuu Daikaiten - ;a / ;c repeatedly
Tekkyuu Funs Geki - charge ;bk ~ ;fd + ;a / ;c or ;qcb + ;a / ;c during Tekkyuu Daikaiten
Tekkyu Taiko Uchi - ;hcf + ;b / ;d
Dai Hakai Nage - close, ;hcb, ;fd + ;a / ;c
Haki Kyaku -  ;dn ;dn + ;b / ;d

Desperation Moves:
Tekkyuu Dai Bousou - ;qcf, ;hcb + ;a / ;c
Dai Tekkyuu Assatsu - ;qcf x 2 + ;a / ;c
Tekkyuu Dai Bokusatsu - ;qcf x 2 + ;b / ;d

Super Desperation Move:
Dai Tekkyuu Assatsu - ;qcf x 2 + ;a + ;c

HSDM:
Tekkyuu Dai Sekai -  ;b , ;a , ;c , ;a ,

Amedø310

#1
Combos:
j.D, cr.B, df+A
cr.A(x2), A/C(x)
cr.A, st.B, [df+A/ hcb,f+A/C]
cl.D/ cr.C, dd+B/D, (SC) qcf(x2)+B/D (2 stocks)
*Corner* qcf,hcb+A/C *this move must end with kick*,qcf(x2)+B/D (2 stocks)

lfrd

#2
(Corner) low jump/fast low jump B > cl.A/cr.A >  push A rapidly then ABCD during hit > while opponent on air, qcfx2+K (1 stock; must be done immediately after ABCD)

ken_garou

If you manage to trip enemy with Chang's down D , karacancel immediately into his spinning ball thingy with A and stop it with ABCD and then do his down down B stomp.  it will link and get two hits. This works anywhere in the screen even if the enemy recovery rolls from his or her fall. :)