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Billy Kane

Started by solidshark, August 02, 2016, 07:51:59 AM

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solidshark

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Jigoku Otoshi - (Close) ;bk / ;fd;c

Ippon Tsuri Nage - (Close) ;bk / ;fd + ;d

Command Normals
Gai Kaiten-Geri - ;fd + ;a

Boutakatobi - ;fd + ;b

Chokka Uchi - (Air) ;dn + ;c

Special Moves
Senpuu Kou - (Press Rapidly) ;a / ;c (*)

Sansetsu Kon Chuudan Uchi - ;hcf + ;a / ;c  (*)
  ∟ Kaen Sansetsu Kon Chuudan Uchi - [;hcf + ;c (*)] + ;qcf + ;a / ;c

Kyoushuu Hishou Kon - ;dp + ;b / ;d (*)

Suzume Otoshi - ;qcb + ;a / ;c (*)

Super Special Moves
Chou Kaen Senpuu Kon - ;qcf ;hcb + ;a / ;c (!)

Guren Sakkon - ;qcf ;qcf  + ;b / ;d (!)

Climax Desperation Move
Sakkon Dai Shounetsu - ;qcf ;qcf + ;a ;c
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

buckweet

#1
Nice low hit confirm 2 bar combo from El Rosa @ WNF

https://www.twitch.tv/leveluplive/v/85557840?t=2h00m14s

desmond_kof

"Do not place so much importance on winning. The fight itself has value."

Ginorm

#3
Quote from: buckweet on August 26, 2016, 11:32:10 AM
Nice low hit confirm 2 bar combo from El Rosa @ WNF

https://www.twitch.tv/leveluplive/v/85557840?t=2h00m14s

I clipped the combo to make it a little easier to watch over and over: https://clips.twitch.tv/leveluplive/BraveCormorantBrokeBack

cr.B, cr.B xx MAX, cr.C, f.B xx qcb+AC, hcf+A xx qcfx2+BD
Notes:

  • You can go from the hcf into 1 qcf to get the super since the first qcf should already be buffered.
  • Corner only, you don't have to be right up against it but close enough that the EX Suzume (qcb+AC) doesn't fling your opponent so far the forward motion of the Super doesn't catch them on the first hit. If you go into training mode your foot needs to be around 2.5 squares from the corner in order for the first hit of the super to connect.

Ginorm

Quote from: desmond_kof on August 29, 2016, 08:54:48 AM
2 Bar 61% percent combo

https://twitter.com/TheN4Us/status/770119319510478853

Since I did it for the other one:

cl.D xx MAX, cl.D, DP+BD, qcb+AC, hcf+C, qcf+C, qcfx2+BD

  • In the twitter responses there was talk that was st.C after the qcb+AC (at least I'm pretty sure that is what you were referring to). You can see the flames prior to the super cancel and no blue flash on the move indicating it was Heavy Sansetsu with the followup (hcf+C, qcf+C)
  • Corner only, pretty much for the same reasons as the other combo above
  • Also can go right from the qcf+C from the Sansetsu followup right into the qcf+BD to get the super
  • This has to be done in the anchor position if you want to do this for only 2 Bars, but can still be done with 3 bars in other positions. There is enough time to get the EX.Suzume before the timer runs out even in the point position, just make sure to hit both BD for the super (which you don't have to do in the anchor position).

x25a

#5
Quote from: Ginorm on September 03, 2016, 12:50:38 AM
Quote from: desmond_kof on August 29, 2016, 08:54:48 AM
2 Bar 61% percent combo

https://twitter.com/TheN4Us/status/770119319510478853

Since I did it for the other one:

cl.D xx MAX, cl.D, DP+BD, qcb+AC, hcf+C, qcf+C, qcfx2+BD

  • In the twitter responses there was talk that was st.C after the qcb+AC (at least I'm pretty sure that is what you were referring to). You can see the flames prior to the super cancel and no blue flash on the move indicating it was Heavy Sansetsu with the followup (hcf+C, qcf+C)
  • Corner only, pretty much for the same reasons as the other combo above
  • Also can go right from the qcf+C from the Sansetsu followup right into the qcf+BD to get the super
  • This has to be done in the anchor position if you want to do this for only 2 Bars, but can still be done with 3 bars in other positions. There is enough time to get the EX.Suzume before the timer runs out even in the point position, just make sure to hit both BD for the super (which you don't have to do in the anchor position).

You can swap the dp+BD to a dp+D and it will still work for just 2 bar in 2nd position. It also does not need to be started in the corner but you need to be close enough to it for the final part so the hcf+C has enough distance to connect.  The only time this requires to be wall only is if you go for the qcf,hcb DM(better DM if you plan to climax cancel).  The inital D can also be replaced with either a low confirm or far C(works at almost max distance).


desmond_kof

Some 60% 2 meter Billy combos

https://www.youtube.com/watch?v=daJF7vIMXFk

1st. combo: j. D, cl. D, [BC] cl. D, qcb+AC, dp+B, qcfx2+K = 600 damage, corner only, any amount of max mode meter. 506 if you use cr. Bx2, cl. B [BC] etc. I noticed that the qcb+AC whiffs on crouching opponents, so after you max mode activate, just use cr. C to stand them up, but the damage is 10 points lower.

2nd. combo: j. D, cl. D, [BC] cl. D, qcb+AC, dp+BD, qcfx2+K = 621 damage, corner only, 1500 max mode meter. Similar to the above combo, switch cl. D with cr. D because qcb+AC whiffs on crouching opponents. 534 damage if you use cr. Bx2, cl. B [BC] etc. Delay the dp+BD a bit after the qcb+AC hits for the super to connect as soon as you hit the ground from the dp+BD.
"Do not place so much importance on winning. The fight itself has value."

Amedø310

#8
Billy Kane Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdeEQ5aDEyblo5WjA

Edit: Corrections were made to supers and climaxes.

KrsJin

Does Billy have any invincible reversals? I'll test later but don't know the best way to ensure my test is accurate (bad at labbing). Thanks!

Krusan

We did a combo vid for Billy in the 1.02 ver, but after the changes in later patches, we decided to do an update video.
According to the 2.0 patch notes, all combos should work in the new version too
https://www.youtube.com/watch?v=6gz6Kx0wtlU


desmond_kof

8-20-2017

Massive update to Billy's #KOFXIV wiki, descriptions & combos added: http://bit.ly/2xh4CHg
Written by Kurdijef: http://bit.ly/2v4Duu5
"Do not place so much importance on winning. The fight itself has value."