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Heidern

Started by desmond_kof, April 06, 2018, 07:16:42 AM

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desmond_kof

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Lead Belcher- (close) ;bk/ ;fd + ;c
Backstabbing - (close) ;bk/ ;fd + ;d

Command Normals
Shooter Narnagel  - ;fd;b

Special Moves
Cross Cutter -  charge briefly  ; ;bk then  ; ;fd;a;c  (*)
Moon Slasher -  charge briefly  ;dn then  ;up;a;c  (*)
Storm Bringer - ;hcb;a;c (*)
Stinger - ;dp;a;c (*)
Assault Saber - ;qcb;b;d  (*)


Super Special Moves
Heidern End - ;qcb ;hcf + ;b/ ;d (!)
Heidern Slash - ;qcb ;qcb + ;a/ ;c (!) (MAX back or neutral or towards)

Climax Super Special Move
Gae Bolg - ;qcf ;qcf + ;a ;c

Google doc wiki draft:
https://docs.google.com/document/d/1ml2qy1KJtlIPmHkpX8Wi7LEwEJaOuDCiLWUg3vPmmVI/edit

Wiki page:
http://www.dreamcancel.com/wiki/index.php?title=Heidern_(XIV)
"Do not place so much importance on winning. The fight itself has value."

desmond_kof

Heidern has a 4 hit max mode confirm:

cr. B, cr. Ax2, st. B [BC] cr. C, f+B (1) into whatever
"Do not place so much importance on winning. The fight itself has value."