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The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread

Started by krazykone123, July 28, 2010, 06:07:16 AM

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Phoenixazure

played against sibarezz. Ran great, very noticeable input lag tho, lag clocked in avg 250 ms. played 2 online matches around 110ms , less lag but still noticable. I'll say its good enough for casual play, just don't take it too seriously. I also need to adjust for lag so i don't drop combos like a fiend.

jinxhand

One things for sure, its no NGBC in terms of netcode... But who knows, maybe if people said something to ignition somebody or a liason that works for/with SNK, they might fix it... They're actively listening now, too...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Rex Dart


Ash2k4

Played a few cats today l have wireless internet not too much lag l only played people 100 and down not 200 and up its alot better than kof 98um. GG to SA CAB
SNK WE ARE THE FUTURE !!!!!!!!!!!!!

Xxenace

Quote from: nilcam on November 04, 2010, 01:52:48 AM
I played Xxenace. Ping was about 100 and I found it laggy. I saw a few instances of rollback. I'm on a wired connection.

GGs, Xxenace! I've got to finalize my team and work on improving my game.
i didn't have any lag at all bro but anyway good matches and i found out today that i cant use robert when i play online so i need a new third member for my team

Eripio69

Damn this is disappointing. Was so anxious about this port and again the netcode is medium quality. I didn't get my gold membership card yet and I think I won't since I am living at south Europe and I am sure I'll suffer from lag.

SilverPhoenix

I ended up getting 6 Games in, myself. Here were my findings.

Matches 1 -3 1 - 3: 82 - 103ms with flawless games from where I sat.

Matches 4: ~95ms this game was where I think I experienced rollback on my end (twice), that was quickly dealt with. The match was still more than playable, but there was a snag in the proceedings.

Matches 5 - 6 ~85ms sharing the same "flawless" movement that I got from games 1 - 3

This isn't a perfect sample by no means, but the Netcode seems like it runs on a much better level than 98UM, but won't replace Face to Face play. (This is by no means a bad thing, due to the Community that Fighting Games have in general) The Game isn't over in this regard, but SNKP may have another "Online" winner on their hands.

Too bad it seems like the game isn't marketed as well as it should be.

sibarraz

Being host doesn't matter, I played in a hosted match from some guy here and the match runs fine

The input delay at worst could be from 5 to 7 frames from my experiences, in 98 I recall that my character moved after 4 seconds of putting the input


Waifu Material

solidshark

Ok. So far I have 15 decent matches, very little lag. I noticed the download package for 02UM was about 300mb or so less than NGBC, and all the SNK games with bad netcode average 150mb, so UM's package came just short of great netcode for everyone maybe. But glad to hear more people are having good matches. I'm playing UM much smoother than I used to with S/SF4. Great port overall I must say; even better if there's a way to increase the netcode capability.

Other players range from 50ms to 150ms. Somehow my ping is reading 0ms. I've looked this up and I'm getting mixed messages as to what that 'ms' is or how important it is. Some have said the lower the better, some boast about having 100+ms. Can anyone explain this for me?
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

jinxhand

The lower the ping, the less lag you'll experience... The higher the number, well you know that just sucks at that point... Roughly anything with a ping of 160ish (maybe slightly more) and lower is good... Some might say 100 or lower, but I've experienced good matches with a ping of 120 and it depends on the network setup sometimes - like wireless connections might show good ping, but can have a tendency to lag spike...

So you got 50-150, that's actually not bad really... I'll be online today and I can see how I fair out network-wise against your connection if you happen to be on...

Has anyone had to redownload 02UM and notice a change in the lag???
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

XTG

Eh...I won't even playing. Input delay flat out ruins the experience for me. If games could replicate how Hyper SF2 XBOX Original/HDR/KOF 2003 XBOX original played, this would be good. Sadly, not the case.

jinxhand

If not for the online support, I still would've bought it for local matches... Besides, 02UM is the closest thing to KOFXIII in terms of system, and I'm pretty sure a bunch of people aren't around a KOFXIII machine...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

XTG

My closest local competition is 45 minutes away and I do find driving in my current city of residence to be a complete pain in the ass.

solidshark

Quote from: jinxhand on November 04, 2010, 08:14:20 PM
The lower the ping, the less lag you'll experience... The higher the number, well you know that just sucks at that point... Roughly anything with a ping of 160ish (maybe slightly more) and lower is good... Some might say 100 or lower, but I've experienced good matches with a ping of 120 and it depends on the network setup sometimes - like wireless connections might show good ping, but can have a tendency to lag spike...

So you got 50-150, that's actually not bad really... I'll be online today and I can see how I fair out network-wise against your connection if you happen to be on...

Has anyone had to redownload 02UM and notice a change in the lag???

Thanks Jinx. Also, if you re-download the game, does an acutal pic of 2002UM come up, or is it still the generic Xbox box? Sick of potential players seeing KOF as underrepresented by not even having box art.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995