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The King of Fighters XIII General Discussion Thread

Started by krazykone123, July 28, 2010, 06:19:54 AM

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a11111357

Quote from: Shiranui_ninja on May 06, 2011, 03:19:29 PM
Quote from: nilcam on May 06, 2011, 03:06:03 PM
I just feel the need to say that I adore pixel art. It makes the world a better place.
+100

Some days ago I played KOF XII after been playing NeoGeo Station KOF'94. It was a long time not playing XII, and hey, when I looked those pixels I remember I thought "Man, this game looks gorgeous, how can people complain about its pixels? They are so sexy...!" I wish KOF XIII looks in the same way, I never supported remove zoom in/out or rescale characters. But when I see people still worried if XIII is pixelated the same as XII, I know it has been a wise decision from SNKP... :(
+1
I can't understand why many people say XII looks worse than Neo Geo games.

samirerre

^^i agree about the pixles but the backrounds of xii are AMAZING
we need them back as unlocked contect or as hidden stuff
damn that night stadium!

nilcam

I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!

solidshark

Quote from: nilcam on May 06, 2011, 05:22:02 PM
I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!

You're not alone on that one Nilcam.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Custle

What exactly is this clash system? Haven't played XII, you know.

Personally I don't like the idea of zooming camera in KOF. It works well in Samurai Shodown,  because those games have more atmosphere. It is kinda cool to watch two swordsman run towards each other and the camera zooms in and they attack. Kinda cliché when you think about it.
"Look, game over. Beat it, or I'll boot you into space!"

Want to stalk me on Twitter?

nilcam

I like dthe camera zoom because in-close fights felt more brutal.

The clash system was love...

From the wiki:
QuoteThe Clash, or Deadlock, system was one of the new systems added to XII. Basically, attacks of equal strength which connect simultaneously will clash. The resulting clash results in reduced damage (30%) taken by each character. When a clash occurs, both characters will hop away from each other but this hop can be cancelled into other moves. Pushing f on the joystick results in a forward dash. The clash can also be cancelled into an attack or a forward hyper hop. All special moves are considered Strong in the Clash system.

Clashing with projectiles nullifies any damage from the projectile and allows the advancing player to move in on zoning characters more easily.

Kane317

Quote from: nilcam on May 06, 2011, 05:22:02 PM
I dream about clashing with a dropkick!

HAHA, oh how quickly would ppl rethink twice.

THE ANSWER

I personally think that the clash system was a great addition and would've loved to see it in XIII. 
@theanswerkof
twitch.tv/theanswerkof

Custle

"Look, game over. Beat it, or I'll boot you into space!"

Want to stalk me on Twitter?

Nikolai VolKOF

I liked the Clash in 12. Secretly i also liked charging CD's

Kane317

Quote from: Nikolai VolKOF on May 07, 2011, 12:47:13 AM
I liked the Clash in 12. Secretly i also liked charging CD's

This is becoming a I liked XII thread but it's general enough and there's no real point in opening a new thread.  I liked the unblockable charge CD too. 

Honestly, I still feel that the Judgement Indicator from XI was an excellent idea and it discouraged turtling and winning with time.

Nikolai VolKOF


nilcam

I am constantly amazed at the number of ideas SNK/P has tried in their games.

<-- Looks like this is my 500th post. I've reached the final level. Is this when I drop the microphone and leave?

Giby

The judgement system in XI was cool, but Oswald would win it almost every time :/
www.snk-capcom.com
www.arcadeshock.com

sibarraz

The problem with pixels at least for me in XII is that those look very out of place in HD and in comparission with the stages

With XIII, you still can see the pixels, but the sprites feels more naturally on the game

In a CRT XII must be the must beautiful game ever btw


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