The reason why I brought up that Video wasn't because of the companies it was talking about.
I was thinking more on how SNKP can make the game more accessible yet have depth. Maybe I have the idea fresh because of yesterdays ON Podcast in which Giby and Gunsmith were jokingly saying KOF is for MEN, because SF4 and Marvel per say are accessible and easy. Well that wasn't exactly their words and I don't want to put words on their mouth, but it was what made me realize something. What if SNKP decided for the first time to do a proper tutorial of KOF mechanics? I mean, ones you pop up the game, the game ask you "Is this your first time playing KOF games?" if you click yes then it will ask you "Do you want to learn the mechanics of the game?" and then throw you to a tutorial like game.
BlazBlue CS did something great, but it was "optional" and most people didn't even know it was there until someone pointed it out. But the problem of BBCS tutorial is that isn't completely fun. I mean, you get to hear Rachel saying you are a low life and you are useless, which brings some giggles here and there, but only to the people who knows the character. Dunno what kind of reaction people, who is their first time playing the game, will have.
Something else, BBCS doesn't have any "rewards" ones you finish the tutorial IIRC. Something that SF4 did right, by giving you new quotes for your ID etc. I know... they are useless, but they're incentives to make you want to try or at least make you feel you won something, even though ones you know what you won you will be disappointed.
Having a tutorial which is fun and rewarding will be a huge step helping step to make people new to KOF be less afraid of playing the game. A simple mode is not the right solutions I think, it's a great solution for people will play the game ones or twice. But it's not a solution for possible new fans/tournament adversaries.
I bring this to KOF13 topic, because KOF13 is a KOF game, it has all what you will expect on a KOF game and more. So making a tutorial that teaches the mechanics and heck, even the story, could really make it easier for people to get interested in KOF in the US and make the community bigger.
But then again this is just something I thought while I was watching that video, which is amazing. So sorry for my poor written thoughts.
Good link DarKaoZ. I think XIII hits a lot of the points that what the article says "makes a good, accessible game." Easy, probably not so much, but it's not always SNK boss hard. A few things the video mentioned about tutorial is probably where the game might fall short. But it's points like this where I think the community can fill in the blank. Similar to Dandy J's SF-to-KOF tutorial vids, and even the Technical References for XIII, there's a lot that can be done from the fan end of things to show (or showcase) the game and all the possibilities.
There's also an article here about SF4 that's worth a look (not bashing because of the game, but a little because of the community).
http://ps3.ign.com/articles/116/1167033p1.html
First of all, that article is a good read, which brings me to the point I quoted your text for.
I know the community is a big part of it and it's done to fill the gaps, but really, if SNKP wants to get new people, these people will not go to the communities to search and learn all what it wasn't told in the game. To start this kind of tutorials NEEDS to be in the game, that way the newcomers can just put the game, try the tutorial, learn the game and earn something in the game as a bonus. Giving incentive to try harder and making them engaged in the fighting system. Sure this isn't just SNKP problem, all fighters have this problem. But who needs more help to make their community bigger several countries is SNKP atm. And this will also make KOF13 the KOF to get first.