Author Topic: Skull Girls  (Read 38580 times)

jinxhand

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Re: Skull Girls
« Reply #45 on: February 18, 2012, 08:04:57 AM »
Yeah, people thinks because it looks the way it looks , it's an uguu kawaii desu anime game, while probably the art is closer to the western cartoon/animations.

By definition, anything cartoony is anime, regardless of the country of origin... I'll just leave it there for now...

Saitsuofleaves

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Re: Skull Girls
« Reply #46 on: February 18, 2012, 08:07:19 AM »
Well if we consider anime in its most basic form as just a shorthand for saying animation, then yes, anything cartoony would fall under anime.
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Xxenace

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Re: Skull Girls
« Reply #47 on: February 18, 2012, 08:07:31 AM »
The art never once reminded me of Western cartoons. I'm no artist but I can appreciate style and expressions and continuity of movement and blocking. And Skullgirls honestly does not look like a Western cartoon. It looks much more like Melty Blood or Under Night in Birth. And it's not just the style but gameplay-wise it just doesn't interest me.

With the exception of Peacock but otherwise I stand by my opinion.
you know the artist for scott pilgrim did all the art for this game right

edit: wait a sec im wrong alex ahad on did a guest comic
« Last Edit: February 18, 2012, 08:10:21 AM by Xxenace »

LouisCipher

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Re: Skull Girls
« Reply #48 on: February 18, 2012, 08:23:23 AM »
Well if we consider anime in its most basic form as just a shorthand for saying animation, then yes, anything cartoony would fall under anime.

Anime is more representative of a style. For examaple: Boondocks.
Team: Billy, Clark, Hwa.

Saitsuofleaves

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Re: Skull Girls
« Reply #49 on: February 18, 2012, 08:43:35 AM »
I know, hence why I put the qualifier in the first part of the sentence.

EDIT:  http://shoryuken.com/2012/02/17/friday-night-skullgirls-mike-z-double-vs-redner-valentinefilia/

FNF finally up.  One thing that got me, Mike Z in the Double Walkthrough said that the Cerebella butt slam was unsafe on block and that her Parasoul shot was easily ducked by crouchers (her horizontal one at least).  Then I watch as Mike Z proceeds to throw out the butt slam raw and then use the Horizontal Shots in blockstrings.

Also IT ALL DEPENDS ON YOUR SKILL, damn I miss the Street Fighter Alpha 3 announcer.  Love or hate that game, can't deny it was one of the best announcers ever.  TRIUMPH OR DIE!
« Last Edit: February 18, 2012, 09:24:27 AM by Saitsuofleaves »
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

jinxhand

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Re: Skull Girls
« Reply #50 on: February 18, 2012, 09:49:27 PM »
Well if we consider anime in its most basic form as just a shorthand for saying animation, then yes, anything cartoony would fall under anime.

Anime is more representative of a style. For examaple: Boondocks.

I was referring to anime in its original use as a French term which it was originally. The Japanese later on "took" it, and applied it to their art, and now we consider it a style because of that...

FNF finally up.

I was thinking Lupe Fiasco's label at first when I read this.. lol

Anyway, yeah I'm digging this game more and more... Sure, it has a Marvel feel to it, but it's not as "retarded" as Marvel is imo... I feel like this game has it's own vibe which sets itself apart from the Marvel games, aside from the art work...

I do wonder what this would look like if Jim Lee did the art work...

Saitsuofleaves

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Re: Skull Girls
« Reply #51 on: February 18, 2012, 09:57:26 PM »
Well it helps that Reverge is actually going out of their way to make sure every character's moves serve a purpose and we don't have shitty ones that do more harm than good ala MvC2 Strider Wall Cling.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

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Re: Skull Girls
« Reply #52 on: March 14, 2012, 04:12:02 AM »
apparently this game is supposed to come out on the 4th of april

Saitsuofleaves

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Re: Skull Girls
« Reply #53 on: March 14, 2012, 04:15:55 AM »
In the great words of a mediocre player for a terrible NFL franchise, CAN'T WAIT.
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Proto Cloud

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Re: Skull Girls
« Reply #54 on: March 14, 2012, 06:54:37 AM »
About time they announced the date. Need something to wash off the taste of SFxTK.

Saitsuofleaves

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Re: Skull Girls
« Reply #55 on: March 14, 2012, 06:56:02 AM »
Technically, it's still not official.  Reverge hasn't told us the date because they don't know the release date themselves.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

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Re: Skull Girls
« Reply #56 on: March 14, 2012, 06:59:03 AM »
Dammit! I need something to hold me off until Final Showdown already.

Saitsuofleaves

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Re: Skull Girls
« Reply #57 on: March 14, 2012, 07:09:05 AM »
Dammit! I need something to hold me off until Final Showdown already.

I said technically, it could very well be official, it might not.  If it's not, I doubt it's going much further away than that.

Here, to sustain you, here's Fri...I mean, Tuesday Night Fights.

http://www.gametrailers.com/video/-belated-friday-skullgirls/728035
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

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Re: Skull Girls
« Reply #58 on: March 14, 2012, 07:15:28 AM »
Nah, I'm good on videos. I got about 100 Persona 4 videos on back up. My body is aching...

Saitsuofleaves

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Re: Skull Girls
« Reply #59 on: March 14, 2012, 07:18:50 AM »
But...it's Mike Z beasting with the Deadly Double.

The Head Orbs abuse was nice...confirmed for Clockwork main.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.