Dream Cancel Forum

The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread

Started by krazykone123, July 28, 2010, 06:07:16 AM

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desmond_kof

"Do not place so much importance on winning. The fight itself has value."


desmond_kof

"Do not place so much importance on winning. The fight itself has value."

desmond_kof

Hey guys, this is a update from the following post: http://dreamcancel.com/forum/index.php?topic=62.msg65665#msg65665

Over the past few months, a lot of pages have been edited with information added, especially now since 2002UM on steam is out. We have also added quick movelists at the top of each page. Further information are in the move descriptions (like Super Cancel properties, etc).

Here is a list of pages that need some attention:

Vice (needs quick movelist)
Athena (needs normals, and movelist descriptions
Sie Kensou (needs combos)
Ramon (needs combos)
Shermie (currently empty)
Whip (currently empty)
Foxy (needs combos)
Leona (needs more details on normals)
Ryuji Yamazaki (empty)
Blue Mary (empty)
Heidern (empty)
Takuma (more info on normals, throws, and combos)
Chin (empty)
Mai (needs normals, more info on specials, DMs, etc)
EX Kensou (needs combos)
EX Takuma (needs more info on normals, throws, and needs combos)

Beyond that, things are looking good. We have been working on this since late 2010 and progress has been steady but good. Good-ups to everyone that has contributed!

EDIT: March 12
"Do not place so much importance on winning. The fight itself has value."

desmond_kof


Hey guys, I got permission from steam player Ken from Canada (http://steamcommunity.com/profiles/76561198159315768) to use these guides (Chinese I think) that have nice animated gif's of combos and setups to add them to our wiki!

Here is an example of a page using the gif's:
http://dreamcancel.com/wiki/index.php?title=Kula_Diamond_(2k2UM)

Just two on a page is fine. Just easiest, and most simple combos to get people started, then if you want to view more, they can go to the site at the bottom of the page. I will take care of uploading these.

If anyone here wants to add these images to character threads here with the notation we use here, feel free.

http://tieba.baidu.com/p/3614044859 EX Yashiro
http://tieba.baidu.com/p/3585527928 Athena
http://tieba.baidu.com/p/3612658942 Goenitz
http://tieba.baidu.com/p/3588603727 Maxima
http://tieba.baidu.com/p/3588019541 EX Takuma
http://tieba.baidu.com/p/3597828582 Ralf
http://tieba.baidu.com/p/3592940025 Kula
http://tieba.baidu.com/p/3597068812 Bao
http://tieba.baidu.com/p/3591747487 Shingo
http://tieba.baidu.com/p/3584492788 Heidern
http://tieba.baidu.com/p/3590954621 Whip
http://tieba.baidu.com/p/3583294249 Robert
http://tieba.baidu.com/p/3619248103 Chris
http://tieba.baidu.com/p/3618746664 King
http://tieba.baidu.com/p/3615400817 Kusanagi
http://tieba.baidu.com/p/3621017704 EX Shermie
http://tieba.baidu.com/p/3614529088 Shermie
http://tieba.baidu.com/p/3529683199 EX  Kensou
http://tieba.baidu.com/p/3547716449 Chin
http://tieba.baidu.com/p/3622994939 combo video
"Do not place so much importance on winning. The fight itself has value."

EXWildWolf

So I found this dumb glitch mixup with Iori and Angel involves their 2 primary crossups, b+B for Iori and d+D for Iori and Angel respectively. Also Kyo too with his J. d C.

If you guard them and they do those moves while super jumping or regular jump in the corner, they will corner crossup. Kyo is the exception in where he can hop/hyperhop and do it. I don't know if it's an actual real crossup if you have to reverse the direction you're already blocking because I haven't recorded the dummy and tried to block it myself, but it seems strong, especially with dps since in most cases with everybody, dps tend to move away from the corner, making them whiff.

Micky Kusanagi

I dared my aging PS2 running a bit after remembering Saisyu is in KOF Neowave, and man I love the unusual art direction in this game. Playing a KOF with artworks by the same artist from Power Instinct feels positively weird, and the soundtrack is one of the finest examples of "while playing unfitting music" I've ever heard, so cleverly out of place.
Having only played practice till now, I can't say almost anything about gameplay, but I find "special into special" canceling in Super Cancel mode so fun, just like in any other KOF allowing it. It really makes you feel like discovering all the possibilities. I wonder if I'll find the other modes as fun as Super Cancel :D (Max2 mode almost sounds cheap to me, although it removes almost any defensive system).
Last but not least, did I mention Saisyu? One of my favorite KOF characters ever LOL
Ore no...kachi da!!