Dream Cancel Forum

News:

New to the forums? Introduce yourself HERE!

KOF98UM - Yuri

Started by desmond_kof, March 19, 2011, 12:09:01 AM

Previous topic - Next topic

desmond_kof

Throws:

Oni Harite:  ;bk/ ;fd;c (close)

Silent Nage:  ;bk/ ;fd;d (close)

Tsubame Otoshi:  ;bk/ ;dn/ ;fd;c/ ;d (close in the air)

Command Moves
:

En Yoku:  ;fd + ;b

Special Moves:

Ko'oh Ken:  ;dn ;df ;fd;a/ ;c

Yuri Chou Upper:  ;fd ;dn ;df;a/ ;c

Double Yuri Chou Upper:  ;fd ;dn ;df;c (during  ;c version of Yuri Chou Upper)

Yuri Chou Knuckle :  ;dn ;db ;bk + ;a/ ;c

Rai'oh Ken:  ;dn ;df ;fd;b/ ;d (in the air)

Yuri Chou Mawashi Geri:  ;dn ;db ;bk;b/ ;d

Desperation Moves:

Haoh Shokou Ken:  ;fd, ;bk ;db ;dn ;df ;fd;a/ ;c

Hien Rekkou:  ;dn ;df ;fd, ;dn ;df ;fd;a/ ;c

Hien Hou'ou Kyaku:  ;dn ;df ;fd, ;fd ;df ;dn ;db ;bk;b/ ;d

Combos:
(coming soon)

Does anyone here play with Yuri and actually prefer this version more than her EX counterpart?

Does anyone know if any changes from her 98 version to her 98UM version?





"Do not place so much importance on winning. The fight itself has value."

sibarraz

Well, I had heard that this version of yuri is good too, but it seems that her EX version has completely overthrown her

At least her normals are good, but her supers are not as good as ex imo

still

cr.a, cr.b qcb + b/dp + A
cr.C, Hien Hou Kyaku


Waifu Material

desmond_kof

Oh yeah, her qcb + A on block you can use as a frame trap into dp + A, fyi.

Also you can cross up in the air with her qcf + B/D.
"Do not place so much importance on winning. The fight itself has value."

sibarraz

That's interesting desmond, I didn't know that frame trap, that being said, her dp+a seems a little unsafe if your opponent guess that you're trying to do the trap


Waifu Material

desmond_kof

Quote from: sibarraz on September 19, 2011, 08:58:27 PM
That's interesting desmond, I didn't know that frame trap, that being said, her dp+a seems a little unsafe if your opponent guess that you're trying to do the trap

Yeah it is unsafe, but you can choose to block after the qcb + A hits if you feel they are hip to the trap. You have enough frame advantage to do so. But I will have to test that against characters that have really fast starting supers.
"Do not place so much importance on winning. The fight itself has value."