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The King of Fighters XIII Video Thread

Started by krazykone123, July 26, 2010, 09:33:12 PM

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marchefelix

Has anyone posted this video yet?

It's by SNKP and it seems to be about input shortcuts.

KOF XIII:知ってると得する(かもしれない)Part.2

BioBooster

^Was on the homepage feb 9.

Good stuff tho.

General Skirmish


marchefelix

Silly overkill combo with Hwa:

KOF XIII [Hwa Combo DMG 1238]

He's already KO'ed his opponent by the half minute mark but decides to continue the combo.

I really don't know why people bother making combos like these... aside for fun.

Saitsuofleaves

There isn't any.  Fun is enough of a reason for a lot of combo makers.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace


BioBooster

^nice Xxenace

Anyone know if there's a translation out there? If not I guess I will get started as this is some interesting shit.
(have work tonight, so my notes will be brief)

BioBooster

Quote from: Xxenace on February 23, 2012, 12:16:33 PM
KOF XIII:知ってると得する(かもしれない)Part.3

Cmd techniques:
Ever have the opponent slip away from your meaty in the corner?
Theres a button hierarchy for when buttons are pushed simultaneously.

HK > HP > LK > LP

ex. You get LP when pressing LP+HP

Use this to get either a weak attack or throw. Use the hit stop on weak attacks and us LPHK or LKHK with a little delay. If the weak attack hits, you'll get chain cancle timing on weaks. If it misses you'll get a throw (fwd as you press the buttons on the second attack). If you master this, you'll reduce the number of times your opponent escapes from the corner.

Note that cmd normals take precedence over other normals. If your chr has a cmd normal be creative with the buttons you use to avoid them from coming out.

On Scaling:
In general KoF scales damage based on the number of consecutive hits. Ex. 1st hit 100%, 2nd hit 95% and so on. There are moves that receive scaling and ones that don't scale any further when they hit.   Some of Karate's specials and supers are the latter.

Regarding the latter, scaling happens if you follow up after these moves, but if you follow up as fast as possible with the same type of move, you can maintain the same scaling amount as the previous move. <Kim example with scaling shown on last hit after normal move, and same after non-scaling move when another non-scaling is used at the fastest possible timing - both 150 dmg to indicate no scaling on the string>

<same comparison with Beni - 3 hit scaled damage and the same with fastest timing>

Here are some other examples: <Terry> <Ash>

Note that certain aerial juggle combos where the chr lands on the ground (landing motion) during the string get scaled. <Liz>

On Freeze:

Ever fail a roll during a freeze on the opponent's super? KoF doesn't accept inputs during the freeze animation so countering these is extremely difficult, however; if you hold buttons down during the freeze, they will become active at the fastest possible speed after the freeze. Holding down LPLK during freeze will guarantee a roll. Holding back and LPLK will result in a backwards roll - use this skillfully for a counter.

Most all of the supers in the game can be avoided this way. Long freeze animations make no difference, use this technique with confidence in these cases too <Ryo NM whiff>. Of course, keep in mind that other 'one cmd' moves can be used to come out as soon as possible to counter supers. <Duo's one cmd f.BD>

Keeping this in mind you can counter in style <Maxima taking advantage of one cmd s.C block pt>


=========

And I continue to marvel at how deep the game is. And continue to enjoy how forthcoming snkp is with this info.



The Fluke

It is pretty amazing.. They gave us an option select :p The rest of the info is both good and interesting aswell imo. I recently screwed up and got hit by haoh sho kohokens multiple times because i tried to roll them but hit the buttons during the freeze so now i know how i should be able to deal with it on reaction.

sugarboy

an i dea i got from Cafe Id matches for benimaru I think the guy's name was Vash

KOF XIII Benimaru HD FullScreen Combo

gazette

Stealing this combo! Some new combo for him at last, guess I'll modify it a bit since I mostly use him on point where 3 bar is the max.

a11111357

#2832
A match from Taiwan.KOF XIII starts at 19:00
阿仁@電玩快打 20120225


BioBooster

2月18日(土) 第7回KOF13店舗大会 レシオマッチ@香川の田舎 2/3

Haven't viewed it yet, but arcade ratio match of what I presume is vanilla XIII.

Been a while since we've seen one of these for obvious reasons - could be hype in anticipation of climax.