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SSVI: Rimururu

Started by Amedø310, May 17, 2011, 03:13:17 AM

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Amedø310

Triangle Jump:
Up off wall:  ;ub/ ;uf
Down off wall: ;db/ ;df

Special Command: ;df+ ;m

Special Moves:
Lupu Quall (Nishi): ;dn ;df ;fd+ ;l/ ;m (can be used while unarmed)
Lupu Quall (Tu Tu): ;dn ;df ;fd+ ;s (can be used while unarmed)
Konril Nonril: ;fd ;dn ;df+ ;l/ ;m/ ;s (can be used while unarmed)
Rupu Toumu:  ;dn ;db ;bk+ ;l/ ;m/ ;s (can be used while unarmed)
Upun Orb: ;fd+ ;l/ ;m/ ;s(x) (can be used while unarmed)
Konru Mem: ;dn ;dn+ ;l/ ;m/ ;s (can be used while unarmed)
Kamui Shiraru: (in top of jump) ;dn+ ;l/ ;m/ ;s (can be used while unarmed)
Rupu Kamui Sampekol (Head): (unarmed, in dash) ;l ;s
Rupu Kamui Sampekol (Foot): (unarmed, in dash) ;l ;k
Rupu Kamui Sampekol Looyampeh (Head): (unarmed, in dash with spirit gauge max);l ;s
Rupu Kamui Sampekol Looyampeh (Feet): (unarmed, in dash with spirit gauge max) ;l ;k

(Groove 2 Only) Toy Transformation: ;df ;dn ;db ;bk ;dn ;db+ ;sp

Secret Art:
Rupu Kamui Emyu (Tu Tu) (can be used while unarmed)
(Groove 2, only once per round): ;fd ;df ;dn ;db ;bk(x2)+ ;m ;s
(Groove 6, only when secret art gauge is flashing):

Weapon Destroyer/ Disarm Attack:
Konru Sutou Poro: ;dn ;df ;fd+ ;l ;m (can be used while unarmed)