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Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: sibarraz on December 22, 2010, 07:39:28 PM

Title: Which changes will you want to see on Final Edition?
Post by: sibarraz on December 22, 2010, 07:39:28 PM
So yeah, why we don't discuss the changes and re balancing the in your opinion the game should receive?

There's a lots of characters that need to be nerfed or buffed, honestly, I want to see chin buffed, and Lucky just for lolz

Well, I will remove the unlockable projectile bug to all characters except athena, Krauser Ranbu should had less priority, hell, almost all krauser moves needs less priority, and also give blitzball a longer recovery.

Title: Re: Which changes will you want to see on Final Edition?
Post by: Dark Chaotix on December 22, 2010, 11:54:43 PM
Well, I will remove the unlockable projectile bug

And why would you want to do that?
Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on December 23, 2010, 02:09:39 AM
If wasn't enough with all the cheapness of Iori and Krauser, they also need to had an unlockable projectile
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on January 11, 2011, 10:25:46 PM
Tone down some characters... First and foremost, Krauser... I'm not too hip on the tier listing for certain regions, but I do know that he was really top tier...
Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on January 11, 2011, 11:26:58 PM
Krauser has a really Stupid DM, I was almost crossing to the other side, he did his ranbu DM, and still connected
Title: Re: Which changes will you want to see on Final Edition?
Post by: BiGGDaddyCane on January 11, 2011, 11:54:11 PM
Tone down some characters... First and foremost, Krauser... I'm not too hip on the tier listing for certain regions, but I do know that he was really top tier...

Almost all regions of KOF98UM tournaments I watched personally like in Japan, Taiwan , Mexico, China and etc. they do pick Wolfgang alot, He has excellent Tools, Damage, and Priority. My experience in playing against wolfgang players with the team I use is always a rough match up. I like challenge, but its obvious that yes, some of his shit needs to be toned down a bit.
Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on January 12, 2011, 12:44:44 AM
Main problem with krauser is the range and priority of all his attacks, unlockable blitzball could be a pain in the ass too, same his counter or command grabs
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on January 20, 2011, 11:35:39 PM
Yeah from what I see, and when I used him once, it seems he has tools for every situation... I'm really not sure if there's a character that can truly lock him down-- maybe O.Chris???

I know from a Billy user's standpoint, he can't zone Krauser for anything... ;fd + ;a or ;fd + ;b should be used sparringly because if it whiffs or is blocked, free command grab, or possibly a crazy combo will ensue... Krauser has alot of high priority normals too from what I remember, so characters like Heidern can't either zone, or attempt meaty attacks at times...

...and that drop kick...
Title: Re: Which changes will you want to see on Final Edition?
Post by: AzureTAG on February 17, 2011, 04:58:35 AM
I wish they gave Mature her 96 St.C like in 2002UM or made her current St.C useful (cancel-able or a bit faster)
Title: Re: Which changes will you want to see on Final Edition?
Post by: necronomiCRON on May 06, 2011, 06:19:57 AM
I'd like to see Mary get her old air command grab back. In 97 you could time the second hit of her dp+k move to juggle them out of the air after her Backdrop reel.
Title: Re: Which changes will you want to see on Final Edition?
Post by: Custle on May 06, 2011, 07:34:53 AM
I want Brian to be better. I kinda like him and I see the potential in him.
Title: Re: Which changes will you want to see on Final Edition?
Post by: LouisCipher on May 06, 2011, 11:34:47 AM
I thought Krauser was beatable? Anywho all I want is a good version of Heavy D and a release on PSN (including a release onXBL) with good netcode.
Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on May 11, 2011, 08:33:57 AM
Krauser is beatable on 98um, but still, one error and he can just whip your ass, is very hard to beat him, you really need to learn the matchups of the characters that you use
Title: Re: Which changes will you want to see on Final Edition?
Post by: Custle on May 11, 2011, 08:37:58 AM
Don't talk about Krauser. I played 98UM with my friend, who plays fighting games very casually. He used Krauser and mashed buttons so hard that I lost so many times.
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on May 11, 2011, 06:53:38 PM
I want Brian to be better. I kinda like him and I see the potential in him.

From what I hear he's A tier now... But I was also told he was low as well, but after some discoveries with his combo and setup capabilities, he's considered stronger, but its very deceiving...
Title: Re: Which changes will you want to see on Final Edition?
Post by: Custle on May 11, 2011, 07:14:01 PM
I want Brian to be better. I kinda like him and I see the potential in him.

From what I hear he's A tier now... But I was also told he was low as well, but after some discoveries with his combo and setup capabilities, he's considered stronger, but its very deceiving...

WTF?! People are actually using him?! He is kinda hard character to use, but hey, at least he has infinite http://www.youtube.com/watch?v=jT7ypv43fwU
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on May 11, 2011, 07:57:02 PM
I want Brian to be better. I kinda like him and I see the potential in him.

From what I hear he's A tier now... But I was also told he was low as well, but after some discoveries with his combo and setup capabilities, he's considered stronger, but its very deceiving...

WTF?! People are actually using him?! He is kinda hard character to use, but hey, at least he has infinite http://www.youtube.com/watch?v=jT7ypv43fwU

Yeah, he's slow but in the right hands, he can be all over the place... He has a good poke also... From my experience, the only issue with him is characters that can trade in their favor... The whole USA team is a pretty solid team imo...

http://youtu.be/pIENbt1U7UI

Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on May 11, 2011, 09:34:22 PM
Brian and Heavy D are very good characters on UM

Lucky is crap, but it seems than now in FE he is a better character
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on May 11, 2011, 11:38:37 PM
I don't see how Lucky is garbage... He has a bunch of mixups, and if he needs to create a gap, it can be done by jumping back and throwing an air basketball... Plus that serves as another setup if the opponent tries to tech roll and get aggressive... Even Capcom had to bite off of his kicks when they made Juri (j/k)...
Title: Re: Which changes will you want to see on Final Edition?
Post by: Dark Geese on May 12, 2011, 12:48:51 AM
I want Brian to be better. I kinda like him and I see the potential in him.

From what I hear he's A tier now... But I was also told he was low as well, but after some discoveries with his combo and setup capabilities, he's considered stronger, but its very deceiving...

WTF?! People are actually using him?! He is kinda hard character to use, but hey, at least he has infinite http://www.youtube.com/watch?v=jT7ypv43fwU

Osmani mains Brian in 98UM...also that infinite only works on Goenitz trust me been tried that on others...
Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on May 12, 2011, 06:05:25 AM
I don't see how Lucky is garbage... He has a bunch of mixups, and if he needs to create a gap, it can be done by jumping back and throwing an air basketball... Plus that serves as another setup if the opponent tries to tech roll and get aggressive... Even Capcom had to bite off of his kicks when they made Juri (j/k)...

The problem is, that is still very hard to create this gap on 98UM, and he still has a very hard time with lots of characters in the game

But now in FE, it seems that he received enough buffs to make him a very capable character, where you really had to think about his potential mix ups
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on May 12, 2011, 06:17:01 PM
I want Brian to be better. I kinda like him and I see the potential in him.

From what I hear he's A tier now... But I was also told he was low as well, but after some discoveries with his combo and setup capabilities, he's considered stronger, but its very deceiving...

WTF?! People are actually using him?! He is kinda hard character to use, but hey, at least he has infinite http://www.youtube.com/watch?v=jT7ypv43fwU

Osmani mains Brian in 98UM...also that infinite only works on Goenitz trust me been tried that on others...

Someone said tall characters like Rugal and Krauser can be victims of the infinite also... Is it the hitboxes of certain tall characters that makes this possible??? I know for Goenitz he got caught on a backturned infinite, so I don't really see that as practical, unless Brian had a throw that made him get up backturned...
Title: Re: Which changes will you want to see on Final Edition?
Post by: Dark Geese on May 12, 2011, 07:26:20 PM
I want Brian to be better. I kinda like him and I see the potential in him.

From what I hear he's A tier now... But I was also told he was low as well, but after some discoveries with his combo and setup capabilities, he's considered stronger, but its very deceiving...

WTF?! People are actually using him?! He is kinda hard character to use, but hey, at least he has infinite http://www.youtube.com/watch?v=jT7ypv43fwU

Osmani mains Brian in 98UM...also that infinite only works on Goenitz trust me been tried that on others...

Someone said tall characters like Rugal and Krauser can be victims of the infinite also... Is it the hitboxes of certain tall characters that makes this possible??? I know for Goenitz he got caught on a backturned infinite, so I don't really see that as practical, unless Brian had a throw that made him get up backturned...

Rugal and Krauser can depending but it's a lot harder than people think to do that...
Title: Re: Which changes will you want to see on Final Edition?
Post by: desmond_kof on May 12, 2011, 08:34:06 PM
I'd like to see the change from arcade to console for this game.
Title: Re: Which changes will you want to see on Final Edition?
Post by: necronomiCRON on May 13, 2011, 06:14:03 PM
Someone said tall characters like Rugal and Krauser can be victims of the infinite also... Is it the hitboxes of certain tall characters that makes this possible??? I know for Goenitz he got caught on a backturned infinite, so I don't really see that as practical, unless Brian had a throw that made him get up backturned...

Both of his throws leave the opponent back turned, if I'm not mistaken. In 98 he threw them in the same direction, 98UM however, he throws them in the opposite direction depending on the throw.
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on May 13, 2011, 06:37:22 PM
I don't see how Lucky is garbage... He has a bunch of mixups, and if he needs to create a gap, it can be done by jumping back and throwing an air basketball... Plus that serves as another setup if the opponent tries to tech roll and get aggressive... Even Capcom had to bite off of his kicks when they made Juri (j/k)...

The problem is, that is still very hard to create this gap on 98UM, and he still has a very hard time with lots of characters in the game

But now in FE, it seems that he received enough buffs to make him a very capable character, where you really had to think about his potential mix ups

Aside from the usual Krauser, Rugal, Geese, and maybe Heidern, who normally gives him a hard time??? I'm definitely liking his mixups and how he can break one's guard, although its not very quick... I feel like he can setup for throws easily, and he doesn't technically feel like a true "zoning" character-- more like a hybrid with alot of hit and run tactics...
Title: Re: Which changes will you want to see on Final Edition?
Post by: Kane317 on May 13, 2011, 11:20:04 PM
I'd like to see the change from arcade to console for this game.

I was thinking the same thing, with a good netcode, I'll dab into 98FE.   Something about 2k2 just doesn't feel right to me...I know I'm in the minority.
Title: Re: Which changes will you want to see on Final Edition?
Post by: DarKaoZ on May 14, 2011, 12:27:42 AM
I'd like to see the change from arcade to console for this game.

I was thinking the same thing, with a good netcode, I'll dab into 98FE.   Something about 2k2 just doesn't feel right to me...I know I'm in the minority.

Hmm... I recently got to play KOF2002UM and I have a similar feeling. But to there are some cases in which an attack won't link even if it looks that it should. Maybe it's because I'm used to KOFXI juggle system, but I love KOF2002UM presentation, I hope they bring KOF98FE and KOF02UMTougeki for PS3/360 as DLC games or both in a Disc form for like 30 bux or so. I would buy that.
Title: Re: Which changes will you want to see on Final Edition?
Post by: Cibernetico on May 14, 2011, 04:15:47 AM
The KOF2k2UM on XBL is the Tougeki version of the game.
Title: Re: Which changes will you want to see on Final Edition?
Post by: DarKaoZ on May 14, 2011, 04:39:28 AM
The KOF2k2UM on XBL is the Tougeki version of the game.

Oh yeah, I forgot it was Tougeki version. But I wish it had the 3D backgrounds, they look great in the PS2 version. Maybe a KOF02UMFE should be nice to see.
Title: Re: Which changes will you want to see on Final Edition?
Post by: jinxhand on May 14, 2011, 04:44:59 AM
Just patch up the netcode so cats won't have an excuse not to play and get crushed anymore...
Title: Re: Which changes will you want to see on Final Edition?
Post by: Custle on May 14, 2011, 07:54:29 AM
Something about 2k2 just doesn't feel right to me...I know I'm in the minority.

More I play 2003 and XI, less I like 2002. There is just something wrong with that game. Or are we even talking about same version?
Title: Re: Which changes will you want to see on Final Edition?
Post by: sibarraz on May 14, 2011, 08:25:38 PM
I don't see how Lucky is garbage... He has a bunch of mixups, and if he needs to create a gap, it can be done by jumping back and throwing an air basketball... Plus that serves as another setup if the opponent tries to tech roll and get aggressive... Even Capcom had to bite off of his kicks when they made Juri (j/k)...

The problem is, that is still very hard to create this gap on 98UM, and he still has a very hard time with lots of characters in the game

But now in FE, it seems that he received enough buffs to make him a very capable character, where you really had to think about his potential mix ups

Aside from the usual Krauser, Rugal, Geese, and maybe Heidern, who normally gives him a hard time??? I'm definitely liking his mixups and how he can break one's guard, although its not very quick... I feel like he can setup for throws easily, and he doesn't technically feel like a true "zoning" character-- more like a hybrid with alot of hit and run tactics...

I don't know, I can't see lots of characters who will made things hard to lucky, ex yuri, eiji, and others

Like you said, he is not a zoning character per se, he felts more like a character with lot of hit and run, mix ups, etc, the problem is that everything from him feels, I don't know if crap, but just ''meh'', the normals, some specials, hell, even his command grab DM if you could call it like that doesn't feel that good, since at times doesn't even connect, add to the fact that he is not a easy character to use and you will see why he is not that good for lots of guys, even though agains, this is 98, where almost every character had a chance

Still, in FE it seems that he is truly a beast, from what I had reading his crouching C is now canceable (Krauser anyone?) he now has a very good anti air, seems to deal more damage, and overall he seems like a character that can screw with you easily

I will love to see SNKP pronounce about FE, I don't know, sell the game again, add some option so people don't bitch that is just balancing the game (Better netcode, color edit, and I don't know, SF IV like trials, arranged music and the game finally on english at least) and I think that nobody should complain about it

Title: Re: Which changes will you want to see on Final Edition?
Post by: thwak on August 15, 2011, 09:00:39 AM
I'm looking at these youtube vids of FE and... I don't know man.

I don't know if I can stand a game where O. Shermie is actually useful. Seeems pretty crazy.