Dream Cancel Forum
King of Fighters XIII => General Discussion => Topic started by: Kirah on June 20, 2012, 12:44:07 AM
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We need to see them, and I know i'm not the only one who needs and want it. Coming from an MB background where I had access to frame data and a hitbox viewer if there's any possible way this needs to be done. Especially since there isn't a KOFXIII strategy guide. This is something that's needed, in the SRK wiki (yeah I know taboo to mention) but they have Terry's hitboxes in the spacing explanations this is something we need to get our hands on.
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Despite me thinking it not so necessary, I'll admit that a hitbox guide/viewer would be a nice thing to have.
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This is something that's needed, in the SRK wiki (yeah I know taboo to mention) but they have Terry's hitboxes in the spacing explanations this is something we need to get our hands on.
Keep in mind that those examples from what I remember was more of a guess estimation of the hitboxes (which were pretty damn accurate).
If people here want to start a project using the sprite rips (they are online somewhere) and try a shot at estimating hitbox areas, I'm fine with that.
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I personally can't believe they didn't come out with a strategy guide for the game, or people didn't do one like an indie group or something of that nature.
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I personally can't believe they didn't come out with a strategy guide for the game, or people didn't do one like an indie group or something of that nature.
I do have this btw, hehe:
(http://ecx.images-amazon.com/images/I/51f5JfB9RFL._SL500_AA300_.jpg)
I'm judging that strategy guides for FGs are hard to sell, especially now since there can be tons of info online which you can just print off yourself for free...
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I'm sure when Climax gets
leaked released, someone will come up with a hitbox viewer.
It's happened with recent arcade games.
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Any updates on this subject?
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Not really. I dunno what you would need in order to get hitbox data. That sounds like a lot of programming necessary.
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Already on it actually, doing it old school style
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Already on it actually, doing it old school style
Can I be of any help?
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Already on it actually, doing it old school style
I look forward to seeing that. Keep us in the loop, please.
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Already on it actually, doing it old school style
Can I be of any help?
I would like to help as well, If possible.
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RIght recording the maximum range of every move of Duo Lon on a capture card.
From there I'll upload it to the PC and detail the screen shots of the estimate of the hit/hurt boxes. And from there it'll be a matter of smoothing out the rough edges, because there's bound to be way too many the first go around.
So if you have any ideas on a better way to go about it just let us know.