Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: BioBooster on January 12, 2012, 03:33:21 PM

Title: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 12, 2012, 03:33:21 PM
With the amazing volume of contributions from our DC madmen, we have run out of runway on this thread!

(http://i1125.photobucket.com/albums/l589/BioBoosterUnit/we-have-moved.jpg)
to
The NEW 50% Character Thread (http://dreamcancel.com/forum/index.php?topic=2019.0)

Do your damnedest to try to fill the next one ;)
Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 12, 2012, 08:40:01 PM
Vice :

1 Stock, No Drive Gauge
j.C, s.D, f.A, qcb+C, s.A, hcf.BD, s.D, f.A, qcb.C, qcf.C = 450 Damage
Charges about 40% Drive gauge, can be looped as long as you have stocks for qcb+C, s.A, hcf.BD

By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?

I'll try to get some more, seems interesting.

Title: Re: Not half empy or full, but 50% Characters
Post by: sibarraz on January 12, 2012, 08:44:46 PM
With those conditions, yuri can even pull a 520 aprox combo


Jumping, ex saiha, dp + d, j.c, dp + p.

Then, you can

Anywhere: DC into DP + D, j.C, St. K, dp + k, j.AC
Corner: DC into C saiha, then A saiha,  St. K, dp + k, j.AC

You will still need one of each meter, but is good damage, without drive gauge you can make 460 which is still good
Title: Re: Not half empy or full, but 50% Characters
Post by: Reiki.Kito on January 12, 2012, 09:20:03 PM
K'
0 stock bar, 1 drive gauge
j.C, st.C, f+A, (qcb+D)x2, dp+A, [DC] qcf+C, f+D, qcb+D, qcb+D (whiff), dp+C = 477 dmg[/color]

This combo can be edited after the qcf+C, f+D string a lot easier if you cornered your opponent, but this can be done just about anywhere.

In any case, closer to the opposing wall where you're cornered, you might have to use EX Minute Spike/Narrow Spike to get the extra length. You can also insert that in for extra damage. You can replace the qcb+D portion with jump CD, air qcb+BD, dp+C to  get extra damage. Could be around as much as 100 extra damage added to the combo.

Title: Re: Not half empy or full, but 50% Characters
Post by: BioBooster on January 13, 2012, 03:42:21 AM

By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?

I'll try to get some more, seems interesting.


Yep, that's exactly what's meant, thx for asking. There are times when we'll want these chrs to tap into a bit more juice so will be both instructive and interesting to have higher levels of stock along with it.

These are great examples guys, I see that we already have several chrs producing in the 400s~500s who are barely using any meter - INSANE. After putting a little thought behind it, I'll create/maintain a condensed table at the top so we can have a running list of chrs that are better at 50%. This stuff can go a long way towards honing mighty meter mngmnt skills.
Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 14, 2012, 01:36:00 PM
Iori seems to be a good challenger for this. As seen in this vidéo, 3:57 :

KOF XIII Iori Combo (http://www.youtube.com/watch?v=p1iwR7PM1gE#ws)

The combo is :

0 Stock bar, 1 Drive gauge
j.B(cross up), st. B, f. A, hcf.P, dp.C, qcb + B, qcb + A, dp + A [DC] qcb + B, (qcb + A) x 2, qcf hcb + P = 571 dmg
Builds 1 stock that will be used for the super at the end. You must be in the corner after the cross up jump. Can be done without jumping in if you are in the corner.

I can't get that combo down on my own, the second qcb + A before the Super always whiffs... =(
Title: Re: Not half empy or full, but 50% Characters
Post by: Ky0 on January 14, 2012, 02:34:41 PM
Good thread BioBooster!

Little contribute with Mr.Karate:

0 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, fbf.A, dp.A = 430 dmg

EDIT:
After hcf.B, you can also substitute the rest by dp.A, dp.A = 444 dmg

Same thing, but adding DM at the end (qcf hcb.A version only):
So, 1 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, dp.A, qcf hcb.A = 586 dmg
(note: at the end only one DP)
Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 14, 2012, 02:50:47 PM
Shen
1 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + A, (qcf) x 2 + A = 489 dmg
Works everywhere on the screen. Builds a bit more than 1/2 stock. 559 DMG with EX Super. Damage are ridiculous when you are under Bakushin effect (635, 726 with EX Super)

2 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + A, CABC = 553 dmg
Works everywhere on the screen. A bit less damaging that the previous one, but you have the advantage of Bakushin.

2 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + D, qcf + B, CABC = 576 dmg
Works only in the corner.

There should be some more optimized combos so if someone know something better with Shen...  ;)
Title: Re: Not half empy or full, but 50% Characters
Post by: Tanner on January 14, 2012, 10:16:08 PM
If you're looking for damage then I'm surprised no one mentioned Takuma

0 Stock 0 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C = 417

0 Stock 1 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, fbf+C = 530

1 Stock 1 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651
Title: Re: Not half empy or full, but 50% Characters
Post by: DarKaoZ on January 14, 2012, 10:48:27 PM
King:
1 Stock Bar, 0 Drive Gauge Corner
j.HK > s.HK > df.HK > EX qcf+K > qcf+LK > hcb+HK = 481 dmg

1 Stock Bar, 0 Drive Gauge Anywhere
j.HK > s.HK > df.HK > EX qcf+K > hcb+HK = 400ish dmg IIRC

Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC





Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 15, 2012, 03:23:06 AM
Shen

2 Stock 0 Drive
j. C, st C, f. B, qcf + BD, qcf + D, qcf + D, (qcf) x 2 + P = 530 dmg
Works anywhere on the screen

1 Stock 1 Drive
j. C, st C, f. B, hcb f + P [DC] qcf + D, (qcf) x 2 + P = 519 dmg
Only works in the corner. Same thing with EX Super = 594 dmg
Title: Re: Not half empy or full, but 50% Characters
Post by: shiningnegro on January 15, 2012, 08:40:15 PM
Hwa - 1 Stock 1 Drive Combos

j.D, (air)dp+B, dp+B [DC] qcb+D, *delay*dp+D, (qcf)x2 + K = 537 dmg

j.d, (air)qcb+B, st.C, dp+B [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg

j.D, st.C, DP>D, [DC] QCB>B, QCFx2 + K = 483 dmg

j.D, st.C, (d/f).B, DP>D [DC] QCB>B, QCFx2 + K = 506 dmg
Title: Re: Not half empy or full, but 50% Characters
Post by: Diavle on January 15, 2012, 08:55:04 PM
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC

394 dmg :/
Title: Re: Not half empy or full, but 50% Characters
Post by: DarKaoZ on January 16, 2012, 12:20:16 AM
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC

394 dmg :/

I don't remember the damage, the problem is that I can't test it since my PS3 died on me this past Wednesday. =/

But I remember it doing way more damage than 394, maybe because I missed the j.HK
Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 16, 2012, 12:26:11 AM
Vice

2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + AC, hop CD, hcf + BD, st. D, f. A, qcb + C, qcf + P = 520 dmg
Works anywhere on the screen

This one is way harder to execute because of those qcb + C, s. A link but still worth mentioning :

2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P = 523 dmg
Works everywhere on the screen


2 Stock Bar 1 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P [DC] 1236982 + P = 550 dmg
Works everywhere on the screen. Btw the last move is overkill, didn't know how to write it down
Title: Re: Not half empy or full, but 50% Characters
Post by: BioBooster on January 16, 2012, 02:25:25 AM
Thanks all, for these freakin punishing contributions! -UTTER DESTRUCTION :)

I've added the table on page 1. Please feel free to edit your posts if anything needs to be qualified. Or, let me know if anything on the table needs changing.

I'll have to get busy in the lab myself - got an additional chr or two that ought to be good at 50%
Title: Re: Not half empy or full, but 50% Characters
Post by: FataCon on January 16, 2012, 03:17:11 AM
King:
1 Stock Bar, 0 Drive Gauge Corner
j.HK > s.HK > df.HK > EX qcf+K > qcf+LK > hcb+HK = 481 dmg

1 Stock Bar, 0 Drive Gauge Anywhere
j.HK > s.HK > df.HK > EX qcf+K > hcb+HK = 400ish dmg IIRC

Don't know how you're getting those dmg numbers, but the 1st combo only does 410 and the 2nd combo only does 371.

King - 1 stock/1 drive *corner only*

j.C > s.D > df+D > qcf+BD > qcf+B > dp+B/D > (DC) hcb+B > hcb+D = 460

Kula - 1 stock/1 drive *corner only*

j.C > s.C > f+A > qcf+A > qcb+B, f+B > *delay* dp+C > (DC) qcb+BD, f+B, dp+C = 466
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 16, 2012, 04:33:30 AM
Nice Fatacon, and thanks for the check. Updated all of this on page 1.
(I'll also be running validations when I have a chance)

Looks like our buddy's ps3 is dead! D-:

@DarkaoZ, feel free to update your post re: damage for king/kim, thanks.
Title: Re: Not half empy or full, but 50% Characters
Post by: FataCon on January 16, 2012, 05:21:49 AM
Hwa

1 Stock 1 Drive
j.D, (air)dp+C, dp+C [DC] qcb+d, *delay*dp+D, (qcf)x2 + K = 537 dmg
Only Works in the corner
EX Super = 603 dmg


1 Stock 1 Drive
j.d, (air)qcb+C, st.B, dp+A [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
Only Works in the corner
EX Super = 632 dmg


In the 1st combo, it should be dp+B and in the 2nd combo it should be qcb+B.


Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Elisabeth - 1 stock/1 drive *corner only*

j.C > s.C > f+B > dp+C > *delay* qcf+C > dp+A > (DC) qcf+AC > qcf+C > qcf+C > dp+A > j.C = 561

This combo is difficult to land consistently due to the number of places in the combo where timing is important.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: meiji_99 on January 16, 2012, 07:20:20 AM
Terry 1 drive & 1 stock
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, Dwn Up A+C (436/443 for corner)
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, QCFx2 K (441)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: desmond_kof on January 16, 2012, 08:16:41 AM
Yuri

1 Stock, 1+ Drive Gauge

d. Bx2, s.A, qcf+BD, d. Bx2, s.B, dp+C (DC) dp+D~C, s.C, dp+D~AC = 385 damage


Testing back on this in training mode on 1-hit guard setting, this doesn't actually combo at all, but you can use the d.Bx2, s.A/s.B, qcf+BD as a little midscreen crossup gimmick as they are blocking, but someone can jab you out of the qcf+BD.


1 Stock, 0+ Drive Gauge

j. C, s.C, qcf+BD, d. B, d. A, qcb+A = 213 damage (ends in a hard knockdown)


2 Stock, 1+ Drive Gauge

j. C, s.C, qcf+BD, qcb+B (SC) qcf~hcb+K = 375 damage
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: FataCon on January 16, 2012, 08:49:21 AM
Yuri - 1 stock/1 drive

j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > dp+A = 513
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: desmond_kof on January 16, 2012, 09:21:28 AM
Yuri - 1 stock/1 drive

j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > dp+A = 513

Yo if you substitute the dp+A at the end with a s.C, into dp+D~AC, you can get 567:

j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > s.C > dp+D~AC = 567 damage
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Grenadierfr on January 16, 2012, 09:47:32 AM
Nice work for the first post's table ! Really useful ;)

Just noticed one mistake : the last Vice combo (550) requires 1 drive :)

I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 16, 2012, 03:33:35 PM
Fierce men, good stuff - have captured everything up until this point. Will begin a round of validations to further qualify input where needed. Feel free to adjust your posts if indicated on the table (otherwise we can ref confirmation posts but still give you credit).

@Grenadierfr def a good thought to do videos - can think about some sort of compilation once we're satisfied with what we have.

All, if you want to post videos of your material as you add examples that's most welcome too ;)
^and will make this a kickass reference!
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Reiki.Kito on January 16, 2012, 03:52:40 PM
Maxima
All of these work anywhere.

1 stock bar, 0 drive gauge
j.C, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg

1 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + P = 446 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + P = 506 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] dp+B = 433 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] qcb+AC, df+C, dp+B = 553 dmg

2 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + AC = 578 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + AC = 638 dmg
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 16, 2012, 05:39:20 PM
^Added these bud.

Started confirming some of these starting with the low hanging fruit. Chr names underlined for confirmed combos. Please note that anyone can confirm these - just takes one other person.

King - 1 stock/1 drive *corner only*

j.C > s.D > df+D > qcf+BD > qcf+B > dp+B/D > (DC) hcb+B > hcb+D = 460

Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.

I like the Liz combo btw - after delaying qcf+C, was pretty consistent doing everything else as fast as possible.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Grenadierfr on January 16, 2012, 09:40:42 PM
Andy

2 Stock bar 0 Drive
j. C, st. D, f. A, hcf + B, BD, db>f + AC, db>f + AC, dp + C = 530 dmg
Works only in the corner.

Meh, those EX Zan-ei ken hits so hard.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: FataCon on January 16, 2012, 11:39:50 PM
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.

I assumed that the s.D was getting cancelled on the 2nd hit. Took me a while to realize you were going straight into slide after the 1st hit lol

Kula - 1 stock/1 drive *corner only*

j.C > s.C > f+A > qcf+A > qcb+B, f+B > *delay* dp+C > (DC) qcb+BD, f+B, dp+C = 466

If the 2nd f+B in the combo hits twice, the damage for the combo should actually come out to 479.

@desmond The only reason I don't like ending the Yuri combo with the throw, although it does more damage, is because it takes the opponent out of the corner.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: jurjur on January 17, 2012, 12:13:23 AM
Ryo

0 Stock bar 1 Drive
j.C, cr.C, qcf+A, dp+C(DC on 1st hit), hcb+D, dp+C = 439 dmg, 55 stun
Corner Only.

1 Stock bar 1 Drive
j.C, cr.B, cr.C, hcb+BD, dp+C(DC on 1st hit), hcb+D, dp+C = 513 dmg, 51 stun
Corner Only.  Also, omitting the cr.B will net you 1 more measley damage and 45 stun instead.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: desmond_kof on January 17, 2012, 12:39:37 AM
.

@desmond The only reason I don't like ending the Yuri combo with the throw, although it does more damage, is because it takes the opponent out of the corner.

Yeah thats true...instead of that throw, you can keep that s.C for a little reset setup too...I'll try to experiment with it...
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 17, 2012, 12:49:20 AM
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.

I assumed that the s.D was getting cancelled on the 2nd hit. Took me a while to realize you were going straight into slide after the 1st hit lol

Actually I had thought of that, but 2nd hit of s.D kept putting me too far away to land trap shot...
Haha where is my sorriness coming from? Do you have to time it so that you hit the legs as the opponent falls down, or chr specific maybe?
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: davidkong07 on January 17, 2012, 01:17:13 AM
yo i have an original king combo to contribute! i think it's her max damage 1 meter 1 drive corner combo, does 470 dmg.

Jump C or D, close stand D, slide, D tornado kick, on the second hit Drive cancel EX venom strike , D venom strike, D tornado kick  470 damage!!!

it's easy as balls and you can even follow with EX surprise rose at the end if you want.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 17, 2012, 01:40:30 AM
yo i have an original king combo to contribute! i think it's her max damage 1 meter 1 drive corner combo, does 470 dmg.

Jump C or D, close stand D, slide, D tornado kick, on the second hit Drive cancel EX venom strike , D venom strike, D tornado kick  470 damage!!!

it's easy as balls and you can even follow with EX surprise rose at the end if you want.

^Nice scalable combo bro.

Always a plus/realistic to have easier execution with good max damage ;)

Rewriting in wiki format that's:
j.D, s.D, df.D, hcb+D, [DC] qcf+BD, qcf+D, hcb+D = 470
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 17, 2012, 01:57:34 AM
Ryo

0 Stock bar 1 Drive
j.C, cr.C, qcf+A, dp+C(DC on 1st hit), hcb+D, dp+C = 439 dmg, 55 stun
Corner Only.

1 Stock bar 1 Drive
j.C, cr.B, cr.C, hcb+BD, dp+C(DC on 1st hit), hcb+D, dp+C = 513 dmg, 51 stun
Corner Only.  Also, omitting the cr.B will net you 1 more measley damage and 45 stun instead.

Damn was meaning to get around to ryo, but you beat me to it! He can be a solid 50% chr and I try to play him as such. I usually set aside stock for hcb+BD.

Everything up until this point is updated including confirmations by others.
Title: Re: Not half empy or full, but 50% Characters
Post by: shiningnegro on January 17, 2012, 02:35:10 AM
Hwa

1 Stock 1 Drive
j.D, (air)dp+C, dp+C [DC] qcb+d, *delay*dp+D, (qcf)x2 + K = 537 dmg
Only Works in the corner
EX Super = 603 dmg


1 Stock 1 Drive
j.d, (air)qcb+C, st.B, dp+A [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
Only Works in the corner
EX Super = 632 dmg


In the 1st combo, it should be dp+B and in the 2nd combo it should be qcb+B.


my bad i keep forgetting which way the ABCDs work, combo still works tho :)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 17, 2012, 03:11:47 AM
^Cheers, have locked this one in.

Have reduced this to 1 line including both dmg values as I've done with others to save space and reffed to your guys' post.

We're nearing the half way mark on max chrs per post on post #1 lol
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Ky0 on January 17, 2012, 03:51:08 AM
Hey Bio, about this:

Takuma00417Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma01530Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma11651Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)

I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)


Quote
I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.
@Grenadierfr def a good thought to do videos - can think about some sort of compilation once we're satisfied with what we have.
Hell yeah, imagine... a DreamCancel's combo movie compil synthesizing all of our stuff! (http://smileys.sur-la-toile.com/repository/Content/lunettes-cool-20060614.gif)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: hdnguyen on January 17, 2012, 03:57:35 AM
Kula:

1 Stock, 0 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C (475 Damage, Corner Required)

1 Stock, 1 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B > 623C > [DC] 214D > 214B~6B > 623C (529 Damage, Corner Required)

1 Stock, 1 HD

2B > 2B > 2B > 5B > 214BD > 214B > 623C > [DC] 214D > 214B~6B > 623C (380 Damage, Corner Required)


1 Stock, 1 HD

j.C > 5C (1) > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214B~6B > 623C (455 Damage, Anywhere)

EDIT:

2 Stock, 1 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C > [DC] 214BD~6D > 214B~6B > 623C (561 Damage, Corner Required)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Diavle on January 17, 2012, 05:14:45 AM
Ryo (somewhat close to the corner), 1 stock, 1 drive:

jD, sD, HCB+BD, dp+C [DC] HCB+D, dp+C           (512 dmg)

Shen (corner), 1 drive, 0 stock:

jC, sC, f+B, command throw [DC] qcf+D, qcf+A, cr.C      (451 dmg)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 17, 2012, 08:49:27 AM
Hey Bio, about this:

Takuma00417Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma01530Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma11651Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)

I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)

Sweet, have locked these 3 down -thanks for the confirm.

@hdnguyen, @Diavle - nice add guys. d(^w^)b

Table up to date.
Title: Re: Not half empy or full, but 50% Characters
Post by: davidkong07 on January 17, 2012, 10:28:42 AM
Vice :

1 Stock, No Drive Gauge
j.C, s.D, f.A, qcb+C, s.A, hcf.BD, s.D, f.A, qcb.C, qcf.C = 450 Damage
Charges about 40% Drive gauge, can be looped as long as you have stocks for qcb+C, s.A, hcf.BD

By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?

I'll try to get some more, seems interesting.




hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Ky0 on January 17, 2012, 10:30:44 AM
Hey Bio, about this:

Takuma00417Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma01530Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma11651Corner?Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)

I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)

Sweet, have locked these 3 down -thanks for the confirm.

@hdnguyen, @Diavle - nice add guys. d(^w^)b

Table up to date.
Sorry @Bio, I forgot something...
Little Big, rectification:
For the combo n°3, this one:

1 Stock 1 Drive

j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651

It's not 1 Stock 1 Drive, but 0 Stock 1 Drive

Causes you gain 1 stock!!! :)

So, basically we have for Takuma:
Combo 1 -> 0 stock, 0 drive = 417 dmg
Combo 3 -> 0 stock, 1 drive = 651 dmg

(in that case combo n° 2 is irrelevant) ^^
Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 17, 2012, 10:50:28 AM
hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!

You have to do the st. A right before the opponent reach the ground. The timing is tricky. Here's a video from the Vice thread (credit goes to Dark Chaotix)


I made this vid showcasing the max amount of sA, hcf+BD loops you can do. It also shows it being done out of corner.

vice.avi (http://www.youtube.com/watch?v=-1zPvFHDHZI#ws)

Hope this helps.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 17, 2012, 05:48:25 PM
@Ky0, excellent point. Tried that combo as well, it easily builds enough stock for the ranbu at the end.

I've linked the table to your post above for that combo.

Do you mind fixing a typo in your post above?: qcb+B to hcb+B

---

Confirmed Ryo, Maxima.

Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on January 17, 2012, 07:55:32 PM
Mai:
1 stock bar, 0 drive gauge
j.D, cr.B,A, qcb+AC, qcb+C, qcb+C, air throw = 382 dmg
Corner only

Can anyone check the exact damage? I just saw this in a video. Thanks shiningnegro.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: davidkong07 on January 17, 2012, 09:38:43 PM
thanks!
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 18, 2012, 02:28:06 AM
Mai:
1 stock bar, 0 drive gauge
j.D, cr.B,A, qcb+AC, qcb+C, qcb+C, air throw
Corner only

Can anyone check the exact damage? I just saw this in a video.

Happy to check on that when I get home, unless the other combo freaks on this thread hit it first ;)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: shiningnegro on January 18, 2012, 03:05:30 AM
Mai:
1 stock bar, 0 drive gauge
j.D, cr.B,A, qcb+AC, qcb+C, qcb+C, air throw
Corner only

Can anyone check the exact damage? I just saw this in a video.

Just tried it out it does 382dmg
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Ky0 on January 18, 2012, 03:09:58 AM
Do you mind fixing a typo in your post above?: qcb+B to hcb+B
What do you mean???
Are you talking about notation?
This??:
...but adding DM at the end (qcf hcb.A version only[/b]):
...
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, dp.A, qcf hcb.A = 586 dmg
srry, not understood!
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 18, 2012, 03:45:49 AM
Do you mind fixing a typo in your post above?: qcb+B to hcb+B
What do you mean???
Are you talking about notation?
This??:
...but adding DM at the end (qcf hcb.A version only[/b]):
...
j.C, s.C, f.B, dp.C~A+B, dp.B, dp.B, [DC], hcf.B, dp.B, qcf hcb.A = 586 dmg
srry, not understood!

Hey Ky0, no worries.

Was referring to this>
http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824 (http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824)
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651

Do you mind going back to this post and editing qcb+B to become hcb+B So that when people hit the link off of the table they'll get the right command?

(I would edit that myself, but I don't have edit access to you post.)

Thanks man :)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on January 18, 2012, 03:48:59 AM
Just tried it out it does 382dmg

Thanks. Post edited.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Ky0 on January 18, 2012, 04:54:13 AM
Hey Ky0, no worries.

Was referring to this>
http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824 (http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824)
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651

Do you mind going back to this post and editing qcb+B to become hcb+B So that when people hit the link off of the table they'll get the right command?

(I would edit that myself, but I don't have edit access to you post.)

Thanks man :)
Ho, my bad!!! Yes its HCB+B... dind't hit... srry
Yes, of course, I'll fix that! ;)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 18, 2012, 07:32:33 AM
^Thanks bro

@shining,aenthin, added and locked in - thx
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on January 19, 2012, 03:12:23 AM
Some other ones I found for Mai

KOF XIII: Mai BnBs & Practical Combos (http://www.youtube.com/watch?v=GiW1JDIx6UE#ws)

Starting at 0:24, she did:
0 meter, 1 drive
cr.B, cr.B, cr.A xx hcf+B [DC] (air) qcb+C, qcb+C, Air Throw = 351 dmg
Corner only

1 meter, 0 drive
cr.B, cr.B, cr.A xx qcb+AC, qcb+C, qcb+C, qcb+C, Air Throw = 436 dmg
Corner only

1 meter, 1 drive
cr.B, cr.B, cr.A xx qcb+AC,qcb+C, qcb+C, qcb+C [DC] qcf+A, qcb+C, Air Throw = 465 dmg
Corner only

1 meter, 0 drive
cr.B, cr.B, cr.A xx hcf+BD, st.D = 246 dmg
Anywhere, except corner

The second combo was a variation of the one I posted earlier.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Ky0 on January 19, 2012, 03:21:49 AM
Kula:

1 Stock, 0 HD

j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C (475 Damage, Corner Required)
Cinfirmed! ;)



Btw, loving this one! 436, not so bad to 1 stock 0 drive for Mai!! :D
1 meter, 0 drive
cr.B, cr.B, cr.A xx qcb+AC, qcb+C, qcb+C, qcb+C, Air Throw = 436 dmg
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 19, 2012, 09:45:21 AM
coolz locked in the kula combo.

@Aenthin, nice of you to share the video - locked in.
I'm with Ky0 in thinking 436 is good for 1meter no drive.

Here are the leaders for this (1 stock):
Maxima   487
Kula   475
Joe   465
Duo Lon   452
Shen   451


Not too shabby, and lookie here - Maxima can anywhere it
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Grenadierfr on January 19, 2012, 09:52:39 AM
Vice

2 Stock bar 1 Drive gauge
j. C, st. D, f. A, qcb + C [DC] qcb + AC, hop CD, hcf + BD, st. D, f. A, qcb + C, qcf + P = 571 dmg
Works anywhere on the screen. Charges 85~90% stock bar

I will probably upload videos for the combo I posted so far. Considering the recording + uploading time, should be finished tomorrow.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on January 19, 2012, 05:49:45 PM
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?

Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere

Athena:

0 Stock, 1 Drive
j.D, cl.C, f+B xx qcb+D [DC] qcf+B, (run) dp+P
Anywhere except corner; switches sides with opponent, possible variations

1 Stock, 1 Drive
j.D, cl.C, f+B xx qcb+D [DC] qcb+AC, f+B xx qcb+D
Near corner

j.D, cl.C xx hcf+P, qcb+C, qcb+C, dp+P [SC] hcb,hcb+P
Corner

Kim:
2 Stocks, 0 Drive
j.C, cl.C xx qcfx2+D, f,f+A xx qcb,hcf+K
Anywhere

j.C, cl.C xx qcfx2+D, f,f+A xx qcb+BC, charge d,u+D, d+D
Anywhere(?)

Ash:

1 Stock, 0 Drive
j.D, cl.C xx charge b,f+BD, charge d,f+D
Anywhere

cr.B, cr.B, cr.B xx qcf,uf+D [SC] qcf+K
Anywhere
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 19, 2012, 10:24:55 PM
Hwa Jai:

1 meter (drink), 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 792 damage, 31 hits, corner only and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired.

1 meter (drink), 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC j.qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 726 damage, 28 hits, works anywhere and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired.

1 meter, 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D DC qcb+B, qcfx2+B/D - 541 damage, 22 hits, works anywhere and while sober. Can swap qcfx2+B/D at the end for EXDM if desired.

2 meter (drink), 0 drive: j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 629 damage, 30 hits, works anywhere, Hwa builds over 1 meter back during combo. Can swap qcfx2+B/D at the end for EXDM if desired.

2 meter, 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC qcb+B, dp+D, link qcfx2+BD - 669 damage, 28 hits, works anywhere and while sober.

Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: sibarraz on January 20, 2012, 05:26:45 AM
Andy

1 stock/1 gauge

j. D, st.C, f. A, hcf + B, BD,  db>f + A, db>f + A, DC, hcf + B, BD, db>f + AC, db>f + A, dp + C = 509 dmg


A variation from an Andy combo previously posted, this only works in the corner and does 21 less of damage, but use only one stock, at the price of 1 drive gauge
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Grenadierfr on January 20, 2012, 10:02:12 AM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: shiningnegro on January 20, 2012, 01:37:49 PM
Yo BioBooster i fixed the notation for the Hwa combos on page1 link there, and if i got more Hwa combos should i edit there or make new post?
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: sibarraz on January 20, 2012, 01:56:12 PM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...

Actually I will try
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 20, 2012, 04:46:05 PM
Yo BioBooster i fixed the notation for the Hwa combos on page1 link there, and if i got more Hwa combos should i edit there or make new post?

Hey shining, feel free to post anew. You can edit previous posts if your using the same amount of meters as other combos and I can consolidated.

Thanks for asking man
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 20, 2012, 05:25:17 PM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 20, 2012, 05:55:20 PM
Aiite fiends, table up to date!
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 20, 2012, 06:02:46 PM
After testing the Andy corner combos with EX Zan-ei Ken,

j.D, c.C(2), f+A, hcf+B, BD, d/b,f+AC, d/b,f+A, dp+C deals 453 damage
j.D, c.C(2), f+A, hcf+B, BD, d/b,f+A, d/b,f+AC, dp+C deals 449 damage

so 4 damage better with the EX done first.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: seyu on January 20, 2012, 06:26:18 PM
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?

Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere


Of the list you posted i only know my way around leona so:
I dont think you have to waste the drive meter here.
Example:
 j.C, c.C, f.B xx V-slasher goes for 370 and 472 with ex-V-slasher

for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, v-slasher 488 or around 570 with ex-V-slasher

p.s. hello im new here:)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: t3h mAsTarOth...! on January 20, 2012, 06:55:44 PM
I got some that I can add...

Billy - 1 meter + 1 drive (near corner)

- j.D, cr.C, dp+B, hcf+C, qcf+C, DC, qcb+C, *slight delay* dp+B, DM = 503 dmg

Andy - 0 meter + 1 drive (1 meter gained during the combo) (near corner)

- j.D, s.C, f+A, hcf+B~BD, d/b~f+A, d/b~f+A, dp+A, DC, hcf+B~BD, *slight delay* d/b~f+A, d/b~f+AC, dp+C = 512 dmg

Shen - 2 meter + 1 drive (anywhere)

- j.D, s.C, f+B, hcb~f+AC, qcb+A~qcf+A, DC, qcf+D, qcf+A, DM = 606 dmg

Yuri - 1 meter + 1 drive (corner)

- j.C, cr.C, qcb+AC, qcb+C, qcf+C, dp+C, DC, qcb+C, qcf+C, cr.C, dp+D~AC = 580-6 dmg *don't remember*

Saiki - 1 meter + 1 drive (corner)

- j.D, s.D, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, qcf+A, qcfx2+B = 590 dmg

Goro - 1/2 meter + 1 drive (anywhere)

- j.D, s.C, d/f+C, qcb+B, dp+B, DC, DM = 503 dmg
- j.D, s.C, d/f+C, qcb+B, dp+B, DC, EX DM = 607 dmg

Kyo - 1 meter + 1 drive (corner) (builds 1.3 meter)

- j.C, s.C, d/f+D, qcf+DD, rdp+B, qcf+B, rdp+B, dp+A *2 hits*, SC, qcb~hcf+A, hcb+D = 494 dmg

Ralf - 1/2 meter + 1 drive (corner)

- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, DC, qcb+C, *delay* b~f+A, b~f+A, s.C = 564 dmg

- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, DC, qcb+C, Bareback Vulcan = 650 dmg

Kensou - 1 meter + 1 drive (corner)

- j.C, s.B, s.C, cr.B, rdp+BD *7 hits*, DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 482 dmg

Mai Shiranui - 1 meter + 1 drive (corner)

- counter hit s.C+D, qcb+A, *slight delay* qcb+C, qcb+C, qcb+C, DC, qcb+AC, *slight delay* qcb+A, qcb+C, Air Throw = 567 dmg

- j.C, cr.B, cr.B, s.A, qcb+AC, qcb+C, qcb+C *1 hit*, DC, qcf+A, qcb+C, qcb+C, Air Throw = 497 dmg
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on January 20, 2012, 07:37:20 PM
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?

Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere


Of the list you posted i only know my way around leona so:
I dont think you have to waste the drive meter here.
Example:
 j.C, c.C, f.B xx V-slasher goes for 370 and 472 with ex-V-slasher

for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, v-slasher 488 or around 570 with ex-V-slasher

p.s. hello im new here:)

Welcome to DC. As Kane always says, do introduce yourself in the Greetings section.

Yeah, true you don't have to use a super cancel for this combo, but then, so do some other few combos. We're just comparing whether or not it's actually worth it. Also, some of the combos I posted are actually quite common in videos even back in the arcade version.

The corner combo you posted is nice though. Actually, it's another combo I missed posting.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Grenadierfr on January 20, 2012, 07:47:42 PM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

You're right, you can't juggle dp + C if you use the EX first :/

Found this one while trying some things :

Andy

1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 21, 2012, 01:52:25 AM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

You're right, you can't juggle dp + C if you use the EX first :/

Found this one while trying some things :

Andy

1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar

Well actually you can do the EX first, but it is a little harder to land the dp+C at the end without getting a drive cancel. The damage difference is negligible.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: shiningnegro on January 21, 2012, 08:41:42 PM
More Hwa 1 Drive 1 Meter Combos

j.D, st.C, DP>D, [DC] QCB>B, QCFx2 + K = 483 dmg
*st.C can be cancelled in (down forward)+B in this combo im just having trouble doing DP after without getting the QCFx2 special ill post that damage when i get it down

BioBooster - editing my page 1 post  :)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 21, 2012, 10:08:07 PM
Yeah about cancelling from Hwa's d/f+B to dp+D, I had that issue as well at first, but you'll have an easier time if you do st.C, d/f+B, hcb,f+D. You'll get the shoryu but not the DM using this shortcut.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 22, 2012, 01:15:16 AM
Up to date.

Matt- went with that 453 one for Andy
t3h mAsTarOth...! - dahaaaamn! All in
Grenadierfr - done
Shining - thanks for consolidating!
Aenthin - will try to get in some confs on the list you sent the other day

Heh, barely able to keep up w/u guys. Will try to conf some today, if anyone wants to join in much appreciated.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 22, 2012, 01:42:48 AM
Confirmed:
Andy   1   0   453   Near corner.   Matt Alder
Andy   2   0   530   Corner.   Grenadierfr
Andy   0   1   512   Near corner.   t3h mAsTarOth...! <<I got 514, but my jump in must've been a high jump for the extra 2 dmg. Awesome meter gaining before use combo

And now I have to take a little break to do some matches with DC peeps.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 22, 2012, 02:37:53 AM
These are mainly just his B&Bs but I noticed they're not up there yet, and he really doesn't have THAT much room for creativity

EX Kyo:

from low:

1 drive, 0 meter, anywhere: cr.B, cr.B, s.B, qcf+A [DC] qcf+D,D, hcb+D - 276 damage
0 drive, 1 meter, anywhere: cr.B, cr.B, s.B, qcf+BD, hcb+D - 270 damage

jump-in:

1 drive, 0 meter, corner: j.C, c.C, f+B, qcf+C, hcb+C [DC] qcf+D,D, qcf+C (wait) qcf+A, hcb+A, A - 406 damage
1 drive, 1 meter, anywhere: j.C, c.C, f+B, qcf+AC, hcb+A, f+A [DC] qcf+D,D, hcb+D - 421 damage
1 drive, 1 meter, corner: j.C, c.C, f+B, qcf+AC, hcb+A, f+A [DC] qcf+D,D, qcf+C (wait), qcf+A, hcb+A, A - 443 damage

every single combo gives a hard knockdown.
Title: Re: Not half empy or full, but 50% Characters
Post by: BioBooster on January 22, 2012, 12:41:14 PM
Good thread BioBooster!

Little contribute with Mr.Karate:

0 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.B, dp.B, [DC], hcf.B, fbf.A, dp.B = 430 dmg

EDIT:
After hcf.B, you can also substitute the rest by dp.B, dp.B = 444 dmg

Same thing, but adding DM at the end (qcf hcb.A version only):
So, 1 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.B, dp.B, [DC], hcf.B, dp.B, qcf hcb.A = 586 dmg
(note: at the end only one DP)
^Hey Ky0 Could you change dp.B to dp.A ? The damage all checks out otherwise. Thanks

Confed
King   1   1   470   Corner.   davidkong07
Mr. Karate   0   1   444   Corner. See post for extra damage.   Ky0
Mr. Karate   1   1   586   Corner.   Ky0

Table updated.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Ky0 on January 22, 2012, 02:13:18 PM
Damn it!! >: lol

Ok, all posts fixed... sorry!
Btw, thanks for your confirm. ;)


For forgiveness, here is another one to Billy:

0 stock, 0 drive (corner):
j.C, s.C(3 hits), qcb.C, dp.B, [A] = 370 dmg
(NOTE: To get this 370 dmg, take care, to temporize a little bit his dp.B, after his qcb.C, and mashing [A] to the end)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 22, 2012, 03:50:02 PM
Hahaha. Gift accepted!

And locked in. That timing at the end is tricky, but good dmg for 0 stk 0 drv.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 22, 2012, 05:02:37 PM
Confed
Yuri   1   1   583   Corner.   t3h mAsTarOth...!
NESTS Kyo   0   1   276,406   Low~Anywhere,Corner.   Matt Alder
NESTS Kyo   1   1   421,443   Anywhere,Corner.   Matt Alder
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: shiningnegro on January 22, 2012, 06:15:51 PM
Hwa - 1 Meter No Drive Combos

Backbreaker so good  ;)

j.D, st.C, (d/f).B, QCF-HCB+A = 384 dmg
j.D, (air) QCB+B, st.C, (d/f).B, QCF-HCB+A = 428 dmg

Thank you Matt Alder the HCB shortcut (or is that a long cut?) works like a charm just gotta ingrain that into my head to do HCB when i know the move is DP.

The 1 meter 1 drive anywhere combo i was trying to do does 506 dmg with the slide and i put it on my original post

BioBooster - link to the combos i posted is to the wrong one  :(
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 24, 2012, 07:33:47 AM
Nice catch shining -thx.

Have upped the table ;)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Mienaikage on January 26, 2012, 10:42:27 AM
The King of Fighters XIII: Andy's Meter Gain = Pain (http://www.youtube.com/watch?v=Kgv3V_lFPQk#ws)

0 stock 1 drive (starting with 28%) near corner combo for Andy, 516 damage (I hopped in the video so it shows 514 there)

j. ;c, ;c (1 hit), ;fd ;c xx ;bk ;db ;dn ;df ;fd ;b xx ;b + ;d, ;db ;fd ;a, ;db ;fd ;a, ;fd ;dn ;df ;a DC ;bk ;db ;dn ;df ;fd ;b xx ;b + ;d, ;db ;fd ;a, ;db ;fd ;a + ;c, ;fd ;dn ;df ;c
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 26, 2012, 05:22:35 PM
Mighty kind of you to include the vid man!

I will update the table when I get to work :)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Matt Alder on January 26, 2012, 06:17:14 PM
Oh if we're going to count combos where you start without meter or drive but then build it up, then I've got a game-breaker for you. I really need some proper capture gear to make some Hwa vids.

Hwa Jai:

1 drive, 1 meter (just to drink):
 
get drunk: j.C, j.qcb+B, c.C, d/f+B, dp+D [DC] j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B [DC] j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun),  qcbx2+A/C, j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD.

1030 damage. Corner only.

The End.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Frofighter on January 27, 2012, 05:06:10 PM
I've got a couple of Kim contributions after seeing that he's got only one so far. Both of these are in the corner, and are basically the same combo.

1 meter, 0 drive:(425 dmg)
J. ;d,cl. ;c , ;dn ;df ;fd*2 ;b, ;dn ;db ;bk ;d, ;dn~ ;up ;d, ;dn ;d

2 meter, 1 drive: (517 dmg)
J. ;d,cl. ;c, ;dn ;df ;fd*2 ;b, ;dn ;db ;bk ;d, ;dn~ ;up ;d,[DC] ;dn ;db ;bk ;b ;d, ;dn~ ;up ;d, ;dn ;d

The second combo can be modified using  ;b versions of Hangetsuzan and Hienzan to get higher damage off of the EX air Hangetsuzan, getting 528 dmg, but the timing is very specific for that.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: SummyG on January 27, 2012, 06:36:36 PM
Elisabeth 1 drive 1 meter midscreen combo.

j.D > C > f+B > dp+C *delay* dp+A [DC] qcf+AC > qcf+K > qcf+C *delay* dp+A > dp+A > j.D = 512 damage

you have to cancel the command dash into qcf+C very quickly. super can be added in the end but not worth the damage unless it will kill. you can also do j.A instead of j.D at the end for less damage and better oki.

 edit: grammar
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 28, 2012, 02:47:40 AM
Nice contributions guys. Table updated.

Matt, that Hwa combo is the shizz. Deliver a little death for the low, low price of 1stk 1drv.
Don't know of another chr that can do that other than Joe.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Kane317 on January 28, 2012, 02:59:30 AM
I suppose I should chime in for Chin:

1 stock, 1 drive
Midscreen: j.C, s.C, Far C, hcf BD, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.B~B, s.C - 603

In order to get the s.C into Far C to connect: s.C, d x2+BD, press C again.  

Scanning the list, Takuma seems to be the only one who does more damage for the same requirements, and although Takuma's listed as only 0 stock 1 drive, it's really a 1 stock 1 drive that builds a meter halfway.  Chin's one can also start midscreen so that helps a lot too.  Either way, 651 is super impressive.  
Title: Re: Not half empy or full, but 50% Characters
Post by: Grenadierfr on January 28, 2012, 02:06:39 PM
Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Tried this one and you can hit with the first qcf + A after the second s.C > f+A (meh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.
Title: Re: Not half empy or full, but 50% Characters
Post by: BioBooster on January 28, 2012, 05:56:40 PM
Kane, good deal. That's a nice add.

Grenadier, thanks for the conf on Fatacon's combo. Updated the dmg and linked to ur post.
 
In turn, checked out your Vice combos today. They all work out, but damn I have issues delaying qcb+C before A - was pretty tight, but guess the muscle memorey helps.

Hey could you change the qcb+D to qcb+C in ur original post? Everything looks good.

Vice
2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + D, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P = 523 dmgWorks everywhere on the screen
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Terrastorm on January 30, 2012, 12:35:28 PM
Mature

1 Stock, 1 Drive

j.c, cl.c, qcb+BD, cl.c, rekkas, [DC] qcb+d, qcb+b, cl.c  - 504 damage.

qcb+BD to cl.c is a link.

Rekkas to qcb+d is a rather late DC, done as the last hit causes a KD.

I haven't really tested if the two qcb+b needs the corner to work, most of the time you are at the corner by the time to get to that point anyways.


EDIT: Removed an extra qcb+B that shouldn't have been there and confirmed dmg ~Bio
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: JennyCage on January 31, 2012, 12:09:37 AM
Kula, 1 meter 1 drive, 517 damage, corner only:

Jump C, stand C, forward+A, qcf+A+C, qcf+C, qcb+B, forward+B, dp+A (DC) qcb+D, qcb+B, forward+B, dp+C.

The first ray spin followup has to hit them at a very specific height for the light dp/hard ray spin drivecancel to hit as a juggle for the rest.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: desmond_kof on January 31, 2012, 12:35:59 AM
fdf+C.


is fdf+C = dp+C?
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: JennyCage on January 31, 2012, 12:47:53 AM
fdf+C.


is fdf+C = dp+C?

Yes.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Reiki.Kito on January 31, 2012, 08:17:45 AM
Maxima
Corner only
2 stock bar, 0 drive gauge
hop.C, qcf+AC, st.D, df+C, qcb+AC, df+C (the other way), dp+K= 553 dmg

3 stock bar, 1 drive gauge
hop C, qcb+AC (in air), st.D, df+C, qcb+A, [SC] qcf+ACx2 = 714 dmg
This combo is pretty nice because it sets you up to go for a cross up j.C, you can do a meaty sweep, or you can do a C version vapor cannon on their wake-up. Either one connecting does about 100+ damage.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Kane317 on January 31, 2012, 11:39:06 AM
Duo Lon - 1 stock/0 drive *corner only*

j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452

Tried this one and you can hit with the first qcf + A after the second s.C > f+A (m
eh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.

You can actually get 462 midsreen as well.  Harder to time but if you use all s.Ds it feels easier to me.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on January 31, 2012, 02:30:08 PM
Some pretty nice examples, muchas gracias.

Table upped.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on January 31, 2012, 06:31:21 PM
I found another video showcasing some good combos. Thing is though, it's the arcade version so I'll omit the damage portion until someone can confirm them. Also omitting some of the inputs since they cost more drive/meter than intended for this thread.

KOF XIII - King, Vice, Mature Combo Tutorial : Girl Boss (http://www.youtube.com/watch?v=7VBt8HOxIqM#ws)

King
(0:10) 1 Stock, 0 Drive

j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling

(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled

(0:26) 2 Stocks, 0 Drive
j.C, cl.D, df+D xx qcf+BD, qcf2x+K, hcb+D
Near Corner; can be followed up with Surprise Rose

(0:39) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [SC] qcf2x+K, qcf2x+K, hcb+D
Near Corner; can be followed up with Surprise Rose
Can omit the first Double Strike but I'm not sure how much damage it deals


Vice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner

Mature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] qcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere

(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Reiki.Kito on January 31, 2012, 07:37:10 PM
I edited my Maxima combo to include a 3 meter, 1 drive combo.

Here's a few for K'.

K'
Corner Only

1 stock, 0 drive
j.C, st.C(1), f+A, qcf+A, f+D, hop CD, (in air) qcb+AC, dp+C, f+D= 426 dmg

2 stock, 0 drive
j.C, st.C(1), f+A, qcf+C, f+D, hop CD, qcf, hcb+AC = 526 dmg

Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on February 01, 2012, 02:17:58 PM
Reiki, Maxima, K' upped.

Aenthin, nice vid once again. Will add as soon as we're able to get dmg on those.
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Grenadierfr on February 01, 2012, 09:11:53 PM
Good video Aenthin !

Quote from: Aenthin
King
(0:10) 1 Stock, 0 Drive
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling
376 dmg

Quote from: Aenthin
(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled
455 dmg

Can't get the 2 others King's combo, those hcb + D at the end always whiff, I must be failing something.

Quote from: Aenthin
Vice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner
This one does 440 dmg and works everywhere

Quote from: Aenthin
Mature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere
Does 429 dmg, doesn't work everywhere. It's qcb + D, not hcb + D.

Quote from: Aenthin
(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything

This does 496 without follow up. 540 if you add rekkas at the end. 664 if you mix it with the previous combo.

King

1 Stocks bar, 0 drive gauge
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K = 376 dmg
Near Corner, Can be followed up with a Neomax without canceling

2 Stocks bar, 1 drive gauge
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K = 455 dmg
Anywhere; Near Corner, can be juggled, delay the dp+B or it won't hit

Vice

2 Stocks bar, 0 drive gauge
j.C, cl.D, f+A xx qcb+AC, hop, Overkill = 440 dmg
Works everywhere on the Screen

Mature

1 Stocks bar, 1 drive gauge
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K = 429 dmg
Works only in the corner

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C = 496 dmg
Works everywhere on the Screen

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 = 540 dmg
Works everywhere on the Screen

3 Stocks bar, 1 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 [DC] qcb + D, qcb,hcf + K = 664 dmg
Must be in the corner at the end for the DM to connect
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: Aenthin on February 02, 2012, 03:18:45 AM
Thanks. For King's last two combos, maybe it's a hcb+B? I really don't know cause I don't have anything to practice on (someone should buy me this game. rofl)
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on February 02, 2012, 04:15:28 AM
Grenadierfr, very nice :) Will add these when I get the chance.

@Aenthin, Solidshark was saying it's like $10 cheaper at the moment, maybe a golden opp?
Title: Re: Not half empy or full, but 50% Characters (Table on page 1)
Post by: BioBooster on February 02, 2012, 08:04:06 AM
With the amazing volume of contributions from our DC madmen, we have run out of runway on this thread!

(http://i1125.photobucket.com/albums/l589/BioBoosterUnit/we-have-moved.jpg)
to
The NEW 50% Character Thread (http://dreamcancel.com/forum/index.php?topic=2019.0)

Do your damnedest to try to fill the next one ;)


~~everything up until this point will show up in our new playground~~