Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: jedpossum on December 29, 2010, 12:31:28 AM

Title: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on December 29, 2010, 12:31:28 AM
Here to start my next little project and help the kof scene a little.

To view these inside the emulator the debug dipswitch for most kof games is

debug 1: 01000000 = 0x40

About a color Legend
A lot of the colors are shared and situational so making a legend will take time.

Note
If any my pics are down it most likely is that I am rearranging or Photobucket is down.

Iori

Standing Normals

 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/A.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-30-043646.png)

;c  (;fd ;a has the same hit box)
(http://i820.photobucket.com/albums/zz127/jedpossum/C.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-28-221407.png)

 ;c+ ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-28-221618.png)

 Forward ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-28-221728.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-28-221729.png)

Jumping
;a
(http://i820.photobucket.com/albums/zz127/jedpossum/JumpingA.png)

;b
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-30-043541.png)

;c
(http://i820.photobucket.com/albums/zz127/jedpossum/jumpingc.png)

;d
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-30-043552.png)

;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/JumpCD.png)


Crouching Normals
;a
(http://i820.photobucket.com/albums/zz127/jedpossum/crA.png)

;b
(http://i820.photobucket.com/albums/zz127/jedpossum/crb.png)

;c
(http://i820.photobucket.com/albums/zz127/jedpossum/crC.png)

;d
(http://i820.photobucket.com/albums/zz127/jedpossum/crD.png)

Specials
When it comes to Iori's specials and desperation moves the hit boxes don't change if you use C instead A just the damage output,distance traveled, and speed is changed.

Fireball
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-12-28-221632.png)

DP
(http://i820.photobucket.com/albums/zz127/jedpossum/dp.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/dp2.png)

Rekkas
(http://i820.photobucket.com/albums/zz127/jedpossum/rekka1-1.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/Rekka2.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/rekka3.png)

(http://i820.photobucket.com/albums/zz127/jedpossum/forgotthename.png)

DMs
(http://i820.photobucket.com/albums/zz127/jedpossum/fireballdm.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/fireballdm2-1.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/Dm2-1.png)
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: desmond_kof on December 29, 2010, 06:24:22 PM
Very cool! Keep it coming!!!
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on December 29, 2010, 10:07:36 PM
Only a few more to go.
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: Dark Chaotix on December 30, 2010, 08:40:42 AM
Great working indeed.

Are you willing to do it for all characters and all their moves?

Also, can you put a legend on what the colours mean
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on December 30, 2010, 08:23:38 PM
Kyo
Standing Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/AKyo.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/BKyo.png)
 
 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/CKyo.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/DKyo.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BlowBackKyo.png)

Close  ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoCloseB.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoCloseB2.png)

Close  ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoCloseC.png)

Crouching
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/crAkyo.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/crbkyo.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/crCkyo.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/crDKyo.png)

 ;df ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoDownfowardC1.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoDownfowardC2.png)

Jumping
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/KyojumpingA.png)

Jump in/Jump away ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoJumpingB.png)

Neutral Jump  ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-04-185437.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/KyoJumpingC.png)

 ;dn ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-04-185342.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/JumpingD.png)

 ;c +  ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/JumpingCDkyo.png)



Specials
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165307.png)

(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165341.png)(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165344.png)

Rekkas  ;dn ;df ;fd ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165443.png)(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165709.png)(http://i820.photobucket.com/albums/zz127/jedpossum/KyoRekkaA3-1.png)

(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165846.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Special1qc.png)


Rekka C  ;dn ;df ;fd ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/rekkaCkyo-1.png)

(http://i820.photobucket.com/albums/zz127/jedpossum/ComandKyo.png)

Desperation Moves
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165941.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165944.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-02-165957.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/DM6.png)

I couldn't get a good picture of Close A and Close D. Besides those which ones did I miss?
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on December 31, 2010, 07:39:51 AM
Great working indeed.

Are you willing to do it for all characters and all their moves?

Also, can you put a legend on what the colours mean

I plan on doing all/most of the characters

I should note why Iori has no other specials displayed (aka the hitboxes are the same).

Also some of the hitboxes may be harder to see due to sprites/effects covering them up.

As for the legend I might do it but read the first post on why(since I edited it so many times)
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: desmond_kof on December 31, 2010, 06:02:18 PM
Question, is there a way to video record the characters with the hitboxes in action? I like the pictures, no question, but I wouldn't mind seeing the animations too.
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on December 31, 2010, 08:38:56 PM
Mature Hit boxes kof 98
Mature (http://www.youtube.com/watch?v=JAx_qiRAH-I)

From Xenozip old videos this one uses Kawaks
http://www.youtube.com/watch?v=ILufJqNAo3Q&feature=related
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: desmond_kof on January 01, 2011, 06:36:52 AM
Nice thanks for that Jed!
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on January 04, 2011, 07:27:24 AM
Ok I got an idea. Should i keep doing it one character at a time or should I do all the normals first for every character then look at a move list for more of the specials and DMs?
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: mp3play3r on January 04, 2011, 10:45:55 AM
Great job!

One at a time, Vice next plx!
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: Dark Chaotix on January 04, 2011, 03:57:47 PM
Ok I got an idea. Should i keep doing it one character at a time or should I do all the normals first for every character then look at a move list for more of the specials and DMs?

Complete 1 character at one time.

Also, make sure that you check all move available EG: Kyo has air d+C

Other characters vertical attacks are different from the arcing attacks (both while jumping)

Would still be good to get an idea of what the colours or boxes mean...Especially on the body to indicate which parts are invincible and what isnt etc.
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on January 04, 2011, 11:57:37 PM
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-04-185342.png)
I'll explain why its so hard you see that there is to of the same color on both characters on is a body box whil the other is an attack but they're are a few that are definite.

White = A regular normal

Lime Green = the head in idle animation

Purple is either a throw box, fire box, or it can be an air body box there can be more uses for this color since i only looked at a few characters so far.

Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on January 06, 2011, 10:44:07 PM
Benimaru

Standing Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaryA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruBlowback.png)

Crouching Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruCrouchingA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruCrouchingB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruCrouchingC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruCrouchingD.png)

Jumping Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruJumpingA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruJumpingB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-07-190526.png)(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-07-190528.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruJumpingD.png)

 ;dn ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruDrill.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruJumpingBlowback.png)

Specials

 ;dn ;df ;fd ;a or ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Benimaruqcfp.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruAirQcf.png)(http://i820.photobucket.com/albums/zz127/jedpossum/kof98-01-12-201812.png)


 ;dn ;db ;bk  ;a or  ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Benimaruqcbp1.png)
(http://i820.photobucket.com/albums/zz127/jedpossum/benimaruqcbac2.png)

 ;fd ;dn ;df  ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruDp1.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Benimarudp2.png)

 ;dn ;df ;fd ;b or ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Benimaruqcf.png)

Desperation Moves
(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM2.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM3.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM4.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM5.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM6.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM7.png)(http://i820.photobucket.com/albums/zz127/jedpossum/BenimaruSDM8.png)

Couldn't get the grabs it wasn't showing the hit boxes for them.
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on January 12, 2011, 11:39:15 PM
Daimon
Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonBlowback.png)

 ;fd ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonFwdA1.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonFwdA2.png)

Crouching
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCrouchingA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCrouchingB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCrouchingC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCrouchingD.png)

Jumping
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonJumpingA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonJumpingB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonJumpingC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonJumpingD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonJumpingCD2.png)

Specials
 ;bk ;db ;dn ;df ;fd + ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCommandGrabc.png)

 ;bk ;db ;dn ;df ;fd + ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCommandGrabA2.png)

 ;dn ;df ;fd + ;b or ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Daimon%20Hitboxes/DaimonCounter.png)


Sorry these are the only ones that came out clearly. Up next is the rest of Iori's Team.
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: THE ANSWER on January 12, 2011, 11:46:41 PM
awesome!!!
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on January 14, 2011, 08:47:04 PM
Mature
Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureB1.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureB2.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureC.png)

 ;d (Surprised this doesn't trade more often)
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureCD.png)

Crouching
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureCrA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureCrB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureCrC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureCrD.png)

Jumping
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureJumpingA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureJumpingB1.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureJumpingB2.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureJumpingC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureJumpingD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureJumpingCD.png)

Specials
 ;dn ;df ;fd + ;a or ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/Matureqcfa.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/Matureqcfa2.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/Matureqcfa3.png)

 ;fd ;dn ;df + ;a or ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDP.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDP2.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDP3.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDP4.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDP5.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDP6.png)

 ;dn ;db ;bk + ;a or ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureRekka.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureRekka2.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureRekka3.png)

 ;dn ;df ;fd ;df ;dn ;db ;bk + ;a or ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureFireball.png)

 ;bk ;db ;dn ;df ;fd + ;b or ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/Maturehcfc.png)

 ;fd ;df ;dn ;db ;bk + ;b or ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/kof98-01-17-171653.png)

Desperation Moves
 ;dn ;df ;fd ;dn ;df ;fd + ;a or  ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDMQcfqcf2.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDMQcfqcf3.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDMQcfqcf4.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/MatureDMQcfqcf.png)

 ;dn ;db ;bk ;db ;dn ;df ;fd + ;b or ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Mature%20Hitboxes/kof98-01-17-172140.png)
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on January 14, 2011, 10:09:08 PM
Vice
Normals
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/Vicecd.png)

Crouching
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/VicecrA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceCrB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceCrC.png)(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceCrC2.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceCrD.png)

Jumping
 ;a
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceJumpingA.png)

 ;b
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceJumpingB.png)

 ;c
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceJumpingC.png)

 ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceJumpingD.png)

 ;c + ;d
(http://i820.photobucket.com/albums/zz127/jedpossum/Kof%2098%20Hitboxes/Vice%20Hitboxes/ViceJumpingCD.png)

Specials
Desperation Moves
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: jedpossum on February 24, 2011, 05:41:20 AM
I'm gonna take a break from this till dammit has done his script for neo geo games. Cause
 ;a . With the script the hitboxes will be easier to read
 ;b . I'm gonna continue working on the palette editing tutorial
 ;c . This takes time
 ;d . I'm sick of the Temple stage more specifically this song http://www.youtube.com/watch?v=cUup73QPANk (http://www.youtube.com/watch?v=cUup73QPANk) to the point I can hear the song while I'm on that stage with the game muted.
 ;e . I'm lazy
Title: Re: Kof 98 Collision Boxes (aka Hitboxes)
Post by: Remzi on July 21, 2011, 04:20:44 PM
Aqua / Black = Sprites
Red / Grayish-Red = Counterhit Hurtbox
Yellow / Green / Purple  = Regular Hurtbox
White / Grayish-Purple / Orange = Attack hitbox

IN MOAR DETAIL.
Aqua = Normal anyday sprites
Black = Grabbed state sprites

Red = Standing normals counterhit hitbox
Grayish-red = Counterhit extension hurtbox

Green = Extension hurtbox
Yellow = Hurtbox

White = Normals
Grayish Purple = Special Moves
Orange = Projectiles

Blah, there's more but that's all you really need to know. Most purplish shades of the normal variety are the same, just during a jumping / special move.