Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: Sanger Zonvolt on November 25, 2011, 06:05:22 PM

Title: Trial Mode Combos
Post by: Sanger Zonvolt on November 25, 2011, 06:05:22 PM
I just wanted to ask how valid they are and if they are actually worth learning/using versus community BnBs.

Right now I'm playing K', Ash, Iori, and Leona.
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 25, 2011, 06:10:33 PM
Well from what I can tell, usually they're viable for actual play until Trial 9 in which case they throw everything and the kitchen sink at you.
Title: Re: Trial Mode Combos
Post by: darkTown2 on November 25, 2011, 07:59:07 PM
yeah most of them seem pretty viable

if not you could always look in the wiki.
Title: Re: Trial Mode Combos
Post by: steamwolf on November 25, 2011, 10:36:58 PM
Just from messing with a few, they're pretty viable. Some things are a bit harder to do (Like Rising Tackle > Power Geyser) but that gets more into advanced motion storing. For such things, I'd recommended checking our Tutorials section.
Title: Re: Trial Mode Combos
Post by: Reiki.Kito on November 25, 2011, 10:51:58 PM
Yea, that Rising Tackle into Power Geyser cancel is a bit harder, but in an HD combo, it gives you an option of doing a combo outside of the corner because the pushback is less than with Burn Knuckle.
Title: Re: Trial Mode Combos
Post by: Sanger Zonvolt on November 27, 2011, 05:32:00 AM
While on the subject, any of Iori's, K's, or Ash's combos from arcade no longer work?
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 27, 2011, 05:55:16 AM
While on the subject, any of Iori's, K's, or Ash's combos from arcade no longer work?

Iori's, dunno.  K's, some of his BnBs.  Ash's, I believe he's intact.
Title: Re: Trial Mode Combos
Post by: MUSOLINI on November 27, 2011, 07:29:24 PM
wow im ashamed to admit it, maxima is the only character i completed the trials with (and billy yesterday on friends 360, possibly saiki to iirc). every character has like 2 or 3 retarded hard ones too much for my brain to remember or too hard for my pad.

on that note, i need a new controller. playing this game on analog is a bitch. also was the right qnalog always this much in the way of my punch buttons? the combos ive fucked up because of this, fuck.
Title: Re: Trial Mode Combos
Post by: Sharnt on November 27, 2011, 08:00:01 PM
From what i have seen on videos something like 90% of these combos are useless. You have often better, easier or cheaper combos than Trials ones, they are here for the challenge to have done them.
Title: Re: Trial Mode Combos
Post by: darkTown2 on November 27, 2011, 08:06:20 PM
From what i have seen on videos something like 90% of these combos are useless. You have often better, easier or cheaper combos than Trials ones, they are here for the challenge to have done them.

while you do have better options this doesn't mean that they are useless if they get you decent damage for whatever amount of meter you're using they are practical. while they may not be the best option if they get the point across that makes them viable. ( not saying there aren't any that are bad)
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 27, 2011, 08:27:43 PM
wow im ashamed to admit it, maxima is the only character i completed the trials with (and billy yesterday on friends 360, possibly saiki to iirc). every character has like 2 or 3 retarded hard ones too much for my brain to remember or too hard for my pad.

on that note, i need a new controller. playing this game on analog is a bitch. also was the right qnalog always this much in the way of my punch buttons? the combos ive fucked up because of this, fuck.

Hey, at least you completed a character's trials.
Title: Re: Trial Mode Combos
Post by: MUSOLINI on November 27, 2011, 08:41:28 PM
problemis that ive finished all sf4 trials, all mvc3 trialsand i dont even like or play that game. looking at the ps2 games, ive completed all the trials for games like 98um, 02um and xi. problem is hd mode is so unnnatural to me with the amount of moves you need to do that im actually haviing problems just remembering the combos,let alone performing them on my crappy controller. i actually planned on doing all the trails, with mentioned games this too9k me between the 2 or 3 days. i honestly dont think ill have these trias done in even a month, maybe ifi  casn fetch myself a neocd usb pad for ps3.

on that note, anybody wanna sell me theirs? im willing to pay 30 bucks for it.
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 27, 2011, 08:46:21 PM
Muso, Capcom game trials are easy mode compared to this.  I didn't know 98/02/XI had them though.

But yeah, just remembering what you have to do is a pain in the ass.
Title: Re: Trial Mode Combos
Post by: MUSOLINI on November 28, 2011, 04:50:35 PM
98 um had combos consisting of 5 to not even 10 moves max. XI had long as combos, but they where easier thanx to the normal feel of them (no HD mode) and super easy execution. it got a lil harder with those tag combos but not hd mode hard imo. at least i finished a couple more trials, i def need a new controller though, analog gives me trouble with charge moves and cancelling charge moves, d-pad is a bitch for old school tiger knee motions etc. lol, im juggling between d-pad and analog during certain combos just to be able to do the trial. shit looks retarded. at least ima try to finish all trials, and never touch them again till i got a worthwhile controller.

nilcam, if you happen to have 2 neo usb pads, please sell me 1 homey.
Title: Re: Trial Mode Combos
Post by: gazette on November 28, 2011, 07:41:17 PM
A question on Vice Lv 8 trial, how does one super cancel the last part? I tried various way but failed, please shed some light combo experts.
Title: Re: Trial Mode Combos
Post by: sociald on November 28, 2011, 10:05:11 PM
honestly i liek the trials that hard. mvc and sf4 was kinda boring and most of them were just a waste since u they were not so good in the game.

here u can have both a challenge and a combo to use in the match.
till now i finished vice which seems easy to me.
missing one trial of leona ... 7 ? the one who carry the opponent from side to side
and started king and mature ... till now i feel mature is pretty hard.

trial 8 of vice is not too hard just remember u have LOTS of times to cancel overkill after splash
honestly with the shortcut i cant make it come out i feel better doing the full move after splash and i dont know if this could help i noticed i feel confortable to do a 360 then up down but maybe it is just me and u can use correctly the shortcut !
Title: Re: Trial Mode Combos
Post by: Gimnbo on November 29, 2011, 04:55:27 PM
A question on Vice Lv 8 trial, how does one super cancel the last part? I tried various way but failed, please shed some light combo experts.

Same way you did it in Lv 4. The demo play should make it pretty clear what to do.
Title: Re: Trial Mode Combos
Post by: MUSOLINI on November 29, 2011, 06:20:42 PM
i really needed to cheat my way with some of the easier combos. takuma for instance had this seemingly easy of 3x crouching ;b crouching ;a into ranbu, easy, right? guess not. had to make the combo 50+ hits, use all my dc bars and some dm bars to make it work cause they kept on getting out of range with the final crouching ;a before the the ranbu. i needed to do this method with other seemingly easy combos that where actually hard. duo long 3x crouching ;a into rekka? check. vice's 2 crouching lights into her grab dm, check.

oh yeah, on that point. a lt of the old buffer methods and shortcuts don't seem to work or are a lot harder this time around, ive completed some more characters trials but am still having difficulty with some things, for instance:

is there an easy way to cancel 2 crouching lights into ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk grab dm's. im stuck with actually cancelling that last light into the dm very fast but can't do it consistently, the old ;df ;bk ;df ;bk shortcut doesn't seem to work  anymore, any help? also any execution help with cancelling into vice's air dm after the shoulder follow-up?  shit seems harder than it should be. in the end we can cheat our ways through the trials, but not being able to do these combos means that in a lot of cases you'll have to spend extra bars or sacrifice damage to make it work. in some cases you can cut on the amount of crouching lights to make it work without using extra bars. butin other cases like the grapplers we need to learn how to do those crouching lights into grab dm etc.

 if people wanna share some tips, go ahead. i got 1 for raidens ;db ;fd ;a into ;db ;fd ;a ;c, just do ;db ;fd ;db ;a, keep charging and after the hit do ;fd ;a ;c. this way you wont have to use an extra dc meter for the combo to work.
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 29, 2011, 06:38:55 PM
Whoa, I don't remember Duo's being that annoying.

As for the Low, Low, Half Circles...depends on the character.  For most, best you can do is try to sneak in the Lows while buffering the Half Circles.
Title: Re: Trial Mode Combos
Post by: MUSOLINI on November 29, 2011, 06:54:48 PM
easier said than done, especially in a match. and yeah was just making a point with duo, cause his is actually easy compared to takumas retarded one. is there anybody that can actually do thqt one consecutive without cheating, using more bars than needed?
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 29, 2011, 06:56:20 PM
easier said than done, especially in a match. and yeah was just making a point with duo, cause his is actually easy compared to takumas retarded one. is there anybody that can actually do thqt one consecutive without cheating, using more bars than needed?

I'll try it when I get home later after my college class, but idk, I probably won't be able to do it either.

And I know the Low, Low, CG is easier said than done, but the option that I gave seems to be the best...even if its still difficult as hell.
Title: Re: Trial Mode Combos
Post by: Gimnbo on November 29, 2011, 07:23:31 PM
I highly doubt that people are going to be so greedy in an actual match that they have to do 3xB as opposed to 2xB with the Takuma hit confirm.
Title: Re: Trial Mode Combos
Post by: GuamoKun on November 29, 2011, 09:41:00 PM
The only part of the trials that I think are ridiculous are stuff like doing  ( ;dn ;b )X3 into HD cancel or following up a projectile with a normal.

Other than that, I look at the HD cancels they give us and work from there.

For example, a lot of Saiki's HD combos have him use the  ;bk ;b follow up from his DP, but I just cancel his dp into his  ;dn ;df ;fd ;c then a  ;dn ;df ;fd ;a instead, it is easier to pull of and does give a large amount of damage if repeated into  an eventual maxcancel.
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 29, 2011, 10:48:12 PM
What's your Saiki HD combo?  I need one.
Title: Re: Trial Mode Combos
Post by: GuamoKun on November 29, 2011, 10:53:09 PM
 ;c,  ;b ;c,  ;c,  ;dn ;db ;bk ;b- ;dn ;df ;fd ;c, ;dn ;df ;fd ;a,  ;fd ;dn ;df ;b- ;dn ;df ;fd ;c, ;dn ;df ;fd ;a, ;dn ;fd ;df ;b- ;dn ;df ;fd ;c, ;dn ;df ;fd ;a, ;fd ;dn ;df ;d- ;dn ;df ;fd X2  ;d- ;dn ;db ;bk ;db ;dn ;df ;fd ;a ;c

moves with a hyphen are canceled into each other. you kinda have to do a TINY delay between the  ;dn ;df ;fd ;c into the  ;dn ;df ;fd ;a so that it doesn't whiff
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 29, 2011, 11:24:44 PM
No, I'm used to doing the QCF+C into QCF+A already for that trial corner combo which I've been using as a placeholder for a decent HD combo.

Now how good are you at confirming into st.C in order to hit that combo and is that combo possible midscreen?
Title: Re: Trial Mode Combos
Post by: GuamoKun on November 29, 2011, 11:48:22 PM
No, I'm used to doing the QCF+C into QCF+A already for that trial corner combo which I've been using as a placeholder for a decent HD combo.

Now how good are you at confirming into st.C in order to hit that combo and is that combo possible midscreen?

Ah it's not so hard off the st.C well I have no problem with it.

Its corner only sadly but I'll try more combos with him. I just picked him up last night lol
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 30, 2011, 07:31:03 AM
Well I went into training mode quick to do HD combos with Saiki...and honestly, instead of making the first loop C xx QCB+B xx QCF+C, you can make it a lot easier on yourself to just start with a DP+B on that as well.  Easier to remember, perform (since you only need to hold in C to perform the HD cancel), and it does more damage.  I'll post it on the Saiki forum now.
Title: Re: Trial Mode Combos
Post by: Mookie on November 30, 2011, 11:13:02 AM
ash 9 is useful because it teaches you the dizzy combo setup and 10 is obviously useful since it teaches you how to transition from hd to sans-culottes and also how to combo germinal. they aren't optimal combos on their own but they give you the building blocks
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on November 30, 2011, 05:42:41 PM
And that's probably the best part of the Trials, not so much the combos themselves, but within them you can see what the character can do and how to work off of that into your own combos.
Title: Re: Trial Mode Combos
Post by: sociald on November 30, 2011, 06:05:08 PM
And that's probably the best part of the Trials, not so much the combos themselves, but within them you can see what the character can do and how to work off of that into your own combos.

agree with saitsuofleaves
Title: Re: Trial Mode Combos
Post by: sibarraz on December 02, 2011, 06:22:03 AM
Well one more trial and I will get the 200 trials achievement, so far I had pulled at least 5 trials with every character except ash, but well, I was expecting to get stuck more time
Title: Re: Trial Mode Combos
Post by: MUSOLINI on December 04, 2011, 11:48:32 AM
anybody already do all the trials?

edit; guess that's a nono, lol.
Title: Re: Trial Mode Combos
Post by: sociald on December 10, 2011, 10:30:11 PM
i complited around 6 characters and have done most of others ... but i still have to start  a couple of team who i dont like. i was trying raiden today but i cant get the time of charge db f lp into charge db f lp hp
any advice ?
Title: Re: Trial Mode Combos
Post by: sibarraz on December 11, 2011, 01:02:12 AM
db, f, db + lp, then f + lp + hp
Title: Re: Trial Mode Combos
Post by: Saitsuofleaves on December 11, 2011, 01:43:45 AM
I beat Maxima's randomly within 20 minutes.  Funny considering a week ago I couldn't even Super Cancel with him.

Shen's I would have done if not for that stupid Trial 7 going from s.B HD cl.C.  That link annoys me.
Title: Re: Trial Mode Combos
Post by: Mazinkaiser on December 11, 2011, 01:38:40 PM
going from s.B HD cl.C.  That link annoys me.

random tip, double tap C as soon as you press BC, it breaks the run animation of HD activation and give out C, pratice it and you can do in a solid way after a while.
Title: Re: Trial Mode Combos
Post by: Snuftastic on December 11, 2011, 09:28:37 PM
How the hell do you do the andy kuhadan zaneiken juggle?It drops after 1st zaneiken :I i think its trial 4 or 5 its killing me i so wanna learn it :S