Dream Cancel Forum

Other Fighting Games => General Fighting Game Discussion => Topic started by: Xxenace on July 30, 2011, 09:18:18 AM

Title: arcsys is releaseing chaos code
Post by: Xxenace on July 30, 2011, 09:18:18 AM
http://iplaywinner.com/news/2011/7/29/arc-system-works-new-arcade-fighter-chaos-code-release-date.html (http://iplaywinner.com/news/2011/7/29/arc-system-works-new-arcade-fighter-chaos-code-release-date.html)
date is august 4th hopefully this comes to consoles soon
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on July 30, 2011, 01:36:31 PM
So hype!  The game looks like a cool little combination of engine elements from KOF and GG, so I'm really looking forward to seeing how it turns out.

Plus, I love Lovecraft, so I gotta be all over dat Cythlla *laughs*
Title: Re: arcsys is releaseing chaos code
Post by: krazykone123 on July 30, 2011, 03:28:41 PM
Is there any dedicated forum/wiki for this game, like mizuumi? or are we left to fend for ourselves when this game drops? day one btw.
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on July 30, 2011, 04:58:16 PM
As far as I know, there's no dedicated site for it yet (at least not in english).  Mizuumi might pick it up, but they'll probably be more focused on MBAACC, Aquapazza, and Skullgirls (together with dustloop), at least in the short-term.

Btw, if people are curious about system mechanics, here's what was posted by umgogo on SRK (this is back from last july, so some of it might've changed):

[spoiler]
Miscellaneous information

The Chaos Gauge (Super meter) can hold up to three stocks at any time.

A dizzy meter is present, as in Street Fighter 3 series and King of Fighters XI.

Before each battle, you must "select your bounce", i.e. choose between the Step (dash) and Run abilities. The Step can be cancelled into (attack -> Step), thereby eliminating some recovery time, while the Run can be cancelled from (Run -> attack or High Jump), allowing a character to move in on the opponent more easily.

Next, you are given your choice of two Extra moves out of a total of four. Each character has two Extra special moves and two Extra Ultimate Chaos moves (Level 1 Super moves) to choose from.

Movement/defensive system overview

Step/Run (selectable)
f, f (hold f to run)

Backdash
b, b

High Jump
db/d/df, ub/u/uf or run, ub/u/uf

High Jump cancel
Cancellable normal moves (but not special moves) and the Run may be cancelled into a high jump.

Air dash
f, f (in the air)

Double jump
ub/u/uf (in the air)

Roll
AB/f+AB/b+AB

Ground ukemi (recovery roll)
AB (when about to touch the ground)

Aerial ukemi (air recovery)
direction + AB when launched into the air

Tactical Guard
CD (requires half a stock of Chaos Gauge; can be done in the air)
If your character absorbs an attack, he/she will automatically counterattack.

Offensive system overview

A = weak punch
B = weak kick
C = strong punch
D = strong kick

Chaos Combo
Normal moves can be chained together as per this flowchart:

A -> B -> C -> D

Throw
AC

Throw escape
C (just before being thrown)

Counter Hit
A Counter Hit will yield longer hit stun than a normal hit, allowing additional attacks to connect. For example, a sweep cannot be followed up by anything on a normal hit, but can on a Counter Hit.

Guard Break Attack
f+CD (requires one stock of Chaos Gauge)
This move will break an opponent’s guard and can be cancelled into from normal moves.

EX special move
special move motion +AC/BD (requires half a stock of Chaos Gauge)
Not every special move has an EX version, and none of the Extra special moves does.

Ultimate Chaos/Extra Ultimate Chaos (Level 1 Super move)
motion + one button (requires one stock of Chaos Gauge)

Destruction Chaos (Level 3 Super move)
qcf, hcb/qcb, hcf+AC (requires three stocks of Chaos Gauge; cannot be done during Exceed Chaos)

Chaos Cancel (Super Cancel)
special move -> Ultimate Chaos (requires one extra stock of Chaos Gauge for a total of two stocks)

Chaos Shift
AB/f+AB during Ultimate Chaos (requires one extra stock of Chaos Gauge for a total of two stocks)
An Ultimate Chaos move can be cancelled into a special form of movement as an escape tactic or to allow for follow-up attacks.

Exceed Chaos
BC (requires three stocks of Chaos Gauge; can be cancelled into from normal and special moves)

Upon the activation of Exceed Chaos, the Chaos Gauge begins to drain until it reaches zero. EC carries several benefits:

1) The dizzy meter empties instantly

2) Gradual life recovery

3) All attacks become cancellable

4) All moves which use Chaos Gauge consume a portion of the timer, the amount corresponding to their normal gauge cost (allowing for otherwise impossible combos, such as special move -> Chaos Cancel into Ultimate Chaos -> Chaos Shift into normal move -> Ultimate Chaos or EX special move…)[/spoiler]

And character info, also from umgogo on SRK (also from last july *laughs*):
[spoiler]
Bravo Peperoncine

Command attacks

Ryuushou (Dragon Palm)
f+A

Seimen Press (Noodle Press)
d+C in the air

Special moves

Kangei Dai Kaiten (EX) (Welcome Great Spin)
d, d+P/AC (can be done in the air)
Spinning Double Lariat while carrying plates of food.

Chuubou Zeseiiki (EX) (The Kitchen is (indeed) Sacred Ground)
qcb+P/AC (repeat x2) (removed?)

Senpuu Dai Kochou (EX) (Tornado Great Aromatic Intestinal Bloating)
qcb+P/AC

Jounetsu Goutentou (EX) (Hot Water with a Passionate, Thunderous Roar)
qcb+K/BD

Shoutai Dai Shokutaku (Invite Great Gluttony Dining Table)
qcf+P

Shouka Dai Shouka (Sublimating Great Frying Pan)
hcb, f+P (when close)

Extra special moves

Bakuretsu Shouronpou (Explosive Small Dragon Wrap)
d, d+K

Hishou Hougyouza (Flying Wrapped Potsticker)
dp+K

Ultimate Chaos

Dohon! Jadou Sokuryouri (Getting Angry! Evil Course Fast Food)
qcfx2+P

Honten! Shouka Dai Shouka (Suddenly! Sublimating Great Frying Pan)
hcbx2+P ((when close)?)

Karei! Shoutai Dai Shokutaku (Splendid! Invite Great Gluttony Dining Table)
qcb, hcf+K (removed?)

Extra Ultimate Chaos

Kisha! Shinsei Daisanbou (Kneel in gratitude! Three Great Sacred Treasures)
qcfx2+K

Shougeki! Hantenteki Kiki (Shock! Crisis in the Restaurant)
hcbx2+K

Destruction Chaos

Chougyouten! Saigou Kyuuteki Daika (Extreme Astonishment! First-Class Price)
qcf, hcb+AC (removed?)

Tourai! Saikoukyuu Kihin (He/she has arrived! A guest of the highest-rank)
qcf, hcb+AC

Cait & Sith Whisker

Command attacks

Spear Punch
df+C

Special moves

Miracle Super Tackle (EX)
qcf+P/AC

Rising Dragon Attack (EX)
dp+P/AC

Combination Kyoumai Crush (EX) (Combination Older Brother-Younger Sister Crush)
qcb+P/AC (repeat x2) (usable when together with Sith)

Yuruse Imouto, Decoy Attack (Forgive Me, Little Sister Decoy Attack)
d, d+P (usable when together with Sith)

Tokkoumai Set (Special Effect Attack Little Sister Set)
d, d+K (usable when together with Sith)

Tokkoumai Attack (Special Effect Attack Little Sister Attack)
qcf+K (usable when together with Sith)

Extra special moves

Great Overhead Nova
qcb+K (can be done in the air)

Oretachi no Yuugana Trick - Throw (Our Graceful Trick - Throw)
hcb, f+K (when close)

Ultimate Chaos

Oyaji no Sandan – Tsuba(ki) Slash (Daddy’s Scattershot – Saliva Slash)
qcfx2+P (removed?)

Shinjou Ougi - Kyuukouka Oyaji Balloon (Parent-Daughter Heartfelt Special Attack - Swooping Daddy Balloon)
qcfx2+P

Enryuu Ougi – Dynamic Megaton (Chuuryaku) Special Attack (My Own-style Secret Technique – Dynamic Megaton (…) Special Attack
qcf, hcb+K (press f/d/u just before the final hit to diverge the attack)

Extra Ultimate Chaos

Kyoumai Ougi - Double Spin Attack Deluxe (Older Brother-Younger Sister Special Attack - Double Spin Attack Deluxe)
qcf, hcb+P

Oyaji no Surprise Kurai (Daddy’s Surprise Drink/Meal/Treat)
hcbx2+K

Destruction Chaos

Perfect Family Renkei Bomber (Perfect Family Cooperation Bomber)
qcb, hcf+AC

Catherine

Command attacks

Ningyohime (Mermaid Princess)
f+B
Overhead (?) mermaid tail slap.

Special moves

Mahou no Harmony (EX) (Sorcery’s Harmony)
qcf+P/AC
Short-range note projectile (used for zoning/lockdown?).

Shiawase no Kane (EX) (Bell of Happiness)
qcb+P/AC
Catherine drops a pair of bells on the opponent.

Ouen shichauzo! (EX) (I’ll give you support!/I’ll support you!)
dp+K/BD

Shouakuma no Love Stamp (Little Devil’s Peccadillo Love Stamp)
qcb+P in the air
Body Splash-type move which can cross-up (?).

Jun’ai Coming Out (Pure Love Coming Out)
hcf+K ((when close)?)

Extra special moves

Houshi shichauzo! (I’ll give you service!/I’ll serve you!)
qcb+K

Bunny no Otakebi (Bunny’s War Cry/Roar)
qcb+K (in the air)

Ultimate Chaos

Shiawase no Kane – Goal In! (Bell of Happiness – Goal In!)
qcfx2+P
Catherine tosses a bell. On hit or block (miss?), a score of bells and what looks like a scene parodying The Creation of Adam falls onto the opponent.

Ai wa Bunshin Satsupou (Love is Killing by Clones)
qcbx2+K
Catherine is trailed by a green, semi-transparent "shadow clone" who mimics his movement.

Extra Ultimate Chaos

Kagami no naka no Shinjitsu (The Truth in the Mirror)
qcbx2+P
Catherine dons a witch's robes and holds out an apple. If the opponent attacks him, he summons a large mirror and slips into a queen's (?) dress. The image of a beautiful princess appears in the mirror, and Catherine throws the apple through it and at the opponent.

This move is an obvious reference to the most well-known plot points in the tale of Snow White - an old crone offers the heroine a poisoned apple, and a mirror tells the evil queen that Snow White - and not the queen - is the fairest in the land.

Nyan Nyan Miracle Dynamite (Meow Meow Miracle Dynamite)
qcf, hcb+K

Destruction Chaos

Otome no Shining Heart (A Maiden’s Shining Heart)
qcf, hcb+AC

Celia

Command attacks

Vaulting Stick
close standing C, standing C

Special moves

Mischievous Missile (EX)
qcf+P/AC (can be done in the air)

Aerial Invitation
dp+P (can be done in the air)

Blade Stroll
qcb+P (repeat x2)

Prankish Bomb (EX)
qcb+K/BD

Charming Splash
qcb+K in the air

Extra special moves

Prankish Whip
qcf+P, f+P/b+P

Welcome Boost
dp+K

Ultimate Chaos

Vanishing Gift
qcfx2+P

Bashing Rain Extreme
qcfx2+K (can be done in the air)

Extra Ultimate Chaos

Dangerous Company
qcbx2+K (press any attack button twice to launch the options)

Angelic Wing
qcb, hcf+K

Destruction Chaos

Surprise Formation
qcf, hcb+AC

Cerberus Black

Command attacks

Sunrise Hush
f+C

Special moves

Heavenly Shoot (EX)
qcf+P/AC, follow up with P

Air Smash (EX)
dp+P/AC (can be done in the air)

Dual Slicer (EX)
qcf+K/BD

Slash Beat
qcb+P

Swing War
qcb+K (can be done in the air) (removed?)

Extra special moves

Sweet Trap
qcb+K

Smashdown Arrow
qcf+K (in the air)

Ultimate Chaos

Passionate Slicer
qcfx2+P

Dancing Storm
qcbx2+K, press K rapidly

Extra Ultimate Chaos

Shall We Dance?
qcfx2+K

Easy Come, Easy Go
qcf, hcb+K

Destruction Chaos

The End
qcb, hcf+AC

Cthylla

Special moves

Kokuu no Genhou Yog-Sothoth (EX) (Yog-Sothoth, the Apparition Foaming in Empty Space)
qcf+P/AC

Kaze ni Nori Ithaqua Upper (EX) (Wind-Walking Ithaqua Upper)
dp+P/AC

Papaloi no Yubiwa (EX) (Rings of the Papaloi)
qcb+K/BD

Tindalos no Shiryouken (Hunting Puppy Dogs of Tindalos)
qcb+P

Extra special moves

Taihainaru Odoriko Tulzscha (Tulzscha, the Corrupting Dancer)
d, d+P (set)/d, d+K (activate) (both can be done in the air)

Seikan Hikou Hastur (Hastur, Flying Among the Stars)
qcf+K, then any direction + K (can be done in the air)

Ultimate Chaos

Bakuen no Seiseirei (Exploding Star Spirit)
qcfx2+P (in the air)

Anshou wo Ou Watatsumi no Kage (The Sea God’s Shadow which Covers the Unseen Reef)
qcfx2+K

Extra Ultimate Chaos

Kuroyamayou no Sabbat (Thousand Black Goats’ Sabbat)
qcfx2+P

Hai?ru Yami no Keshin (Crawling Incarnation of Darkness)
qcbx2+P

Destruction Chaos

Ouinaru Chichi no Yobikoe (Great Father’s Call)
qcb, hcf+AC

Hermes Gerardini

Command attacks

Miryou Step (Charm Step)
f+B

Special moves

Mi o Kogasu Shigeki (EX) (Body-Scorching Stimulation)
qcf+P/AC

Ten Ugatsu Shourai (EX) (Heaven-Piercing Rising Thunder)
dp+K/BD

Shibaritsukeru Chijoku (Binding Humiliation/Disgrace)
hcb, f+P (when close)

Mezameru Daichi (Awakening Earth)
d, d+K

Tadayou Yokubou (Floating Desire)
qcb+B (set)/qcb+D (activate) (both can be done in the air)

Extra special moves

Moeagaru Shitto (Flaring Jealousy)
qcb+P

Hajikeru Yokubou (Desire Splitting Open)
qcb+K

Ultimate Chaos

Yakitsukusu Gouka (Charring Hellfire)
qcfx2+P

Yurugasu Rai’i (Thunder’s Shaking Majesty)
qcfx2+K

Extra Ultimate Chaos

Fukiareru Bouhyou (Raging Ice Storm)
qcbx2+K

Kogashitsukusu Kairaku (Scorching Pleasure)
qcb, hcf+K

Destruction Chaos

Joukasuru Kagayaki (Purifying Brilliance)
qcf, hcb+AC

Hikaru Otagi

Command attacks

Senshuuraku (Revolving Drop Kick)
f+B

Totsugeki Kyaku (Charging Kick)
d+B (in the air)

Souryuu (Twin Dragons)
standing far D, D

Special moves

High-grade Knuckle (EX)
qcf+P/AC

Sou Kyuu Ha (EX) (Blue Sphere Break)
qcf+K/BD

Neppuu Sanrenkyaku (Hot Blast Triple Kick)
qcb+K

Raida Kyaku (EX) (Thunderstrike Kick)
dp+K/BD (can be done in the air)

Kofuku Jin (Tiger ???)
d, d+K (hold K) (removed?)

Extra special moves

Zan'ei Senpuuga (Afterimage Tornado Fang)
qcb, P/K (?)

Resshin Houken (Earth-shattering Fist/Violent Earthquake Crushing Fist)
dp+P

Ultimate Chaos

Tenshou Raida Kyaku (Sky-Touching Thunderstrike Kick)
qcfx2+K

Honshin Koshuu Kyaku (Transformation Tiger Assault Kick)
qcb, hcf+K

Extra Ultimate Chaos

Reppa Tenjutotsu (Splitting Wave Heavenly Incantation Thrust (?))
hcbx2+P

Kyuukouka Totsugeki Kyaku (Charging Dive Kick)
qcfx2+K (in the air)

Destruction Chaos

Choushin Rengeki (Super Divine Combination Strike)
qcf, hcb+AC

Kagari

Command attacks

Suri Geri (Grind Kick)
df+B

Kuuchuu Nage (Air Throw)
AC (in the air)
Izuna Otoshi.

Special moves

Shuriken – Senkou (EX) (Shuriken – Flash)
qcf+P/AC
Shuriken projectile.

Kasumi Nagi (EX) (Mist Cutter)
qcb+P/AC (repeat x2)
Consecutive short-range "Rekka" slashes.

Genjin (Illusory Blade)
dp+P
Basic rising uppercut.

Mugen (Haze Illusion)
qcf+K (press D to go low?)

Mugen – Utsuroi (Haze Illusion – Fade)
qcb+K

Extra special moves

Kawarimi - Oboro (Body Replacement - Hazy)
d, d+P
Counter pose, disappear and leave a cartoonish octupus doll behind.

Shuriken - Rakurai (Shuriken - Lightning Strike)
qcf+P (in the air)
Aerial projectile?

Ultimate Chaos

Ougi – Manji Senkou Ha (Secret Art – Swirling Flash Break)
qcb, hcf+P
Kagari throws... something (a multi-hit shuriken?) at the opponent. Can be followed up with a combo.

Ougi – Rasen (Secret Art – Helix)
qcfx2+K
Kagari delivers a launching kick, then leaps after the opponent and performs an Izuna Otoshi.

Extra Ultimate Chaos

Ougi - Harinezumi (Secret Art - Hedgehog)
qcfx2+P
Kagari attacks repeatedly with prehensile tentacles (?) growing from the back of her armour.

Ougi - Ryuusei Kyaku (Secret Art - Meteor Kick)
qcbx2+K (can be done in the air)
Single-hit dive kick.

Destruction Chaos

Hi Ougi – Ura Rasen (Secret Esoteric Art – Reverse Helix)
qcf, hcb+AC
Stronger and more visually pleasing version of her Ougi - Rasen?

Rui Mishima

Command attacks

Spin Knuckle
f+A

Tokushu Enkyou K (Special far strong kick)
f/b+D

Back Sting
b+B (in the air)

Special moves

Mega Swing Attack
qcf+P, repeat x2

Titanic Star Slide (EX)
qcb+P/AC

Magical Spin Shield (EX)
hcf+K/BD

Rising Orbit
qcb+K, then press A/B/C/D

Fighting Gear Kick (EX)
dp+K/BD (can be done in the air)

Extra special moves

Dodge and Bullet
BD, then press A/B/C/D

Guardless Disruption
hcf+K

Ultimate Chaos

Fighting Gear Special
qcfx2+K

Rainbow Drop Combination
qcf, hcb+K (can be done in the air)

Extra Ultimate Chaos

Counter Crush: Code C
qcbx2+P

Guardless Explosion
hcbx2+K

Destruction Chaos

Ultimate Summarization
qcf, hcb+AC

Vein

Command attacks

Shouda (Palm Strike)
f+A

Special moves

Oni wo mo Hofuru Zangeki nari (EX) (Demon-Slaughtering Cut)
qcf+P/AC

Ten wo mo Misuru Kagayaki nari (EX) (Heaven-Enchanting Shine)
dp+P/AC

Kyouki ni Sogare Otsutsubomi nari (EX) (Diminished by Lunacy, Struck by Lightning)
qcf+K/BD (can be cancelled into the non-EX qcb+K)

Katachinaki Kage no gotoku nari (EX) (As a Shapeless Shadow)
qcb+K/BD

Extra special moves

Yomi no Izanai ni Yudaneru nari (Surrender to the Guidance to the Realm of the Dead)
hcb+P (when close)

Chi wo mo Kogasu Shien nari (Earth-Scorching Purple Flame)
qcf+P (in the air)
Aerial projectile.

Ultimate Chaos

Nanji Kuruwasu Imi Tsuki nari (Moon which Strikes Thee Mad with Grief)
qcfx2+P
I think this is his vertical half-circle slash, which looks similar to MotW Freeman's Overkill or Samurai Spirit/Shodown Basara's Kagemai - Yumebiki finisher.

Saka Manji Raikou Ha (Reverse Swirling Thunder Flash Break)
qcb, hcf+P
Energy wave which appears some distance away from Vein and then moves towards him. Useful as a combo extender, like Kagari's Ougi - Manji Senkou Ha.

Extra Ultimate Chaos

Owari wo Motarasu Soujin nari (Twin Blades which Bring About the End)
qcbx2+P

Togabito Metsusuru Ankoku nari (Darkness which Destroys the Guilty)
qcfx2+K

Destruction Chaos

Tsukiyo ni Kirameku Chou no gotoku nari (As the Butterfly Gleams on a Moonlit Night)
qcf, hcb+AC[/spoiler]
Title: Re: arcsys is releaseing chaos code
Post by: krazykone123 on July 31, 2011, 06:12:55 AM
 ;up Thanks yo, watched a couple vids and man this game looks awesome. Looking forward to trying out Vein when this game drops.
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on July 31, 2011, 06:56:50 AM
I know ReXXXSoprano had a bunch of loketest videos on his site, but the latest I've seen is on FK's own youtube, where the game was a lot more refined (that was from like 3 months ago, though, so I'm not sure if there's anything newer on youtube...frankly, I've been too busy following the latest KOF news to pay much attention to anything else lately *laughs* ).  Definitely has some nice stuff in the systems.  I really like the sound of being able to tweak your moveset between matches, the differences between run and dash, and being able to spend meter on stuff like guard breaks, command counters, and post-super cancels.

Cthylla's stole my heart from the first I saw of her...not just the Lovecraft theme, but she also seems like the resident Testament, combining a strong zoning/trapping game with just enough rushdown to still be a threat in your face.  I think I'll end up taking Vein, Kagari, Rui, or Hermes for a secondary, though.

Very nice to see that Arc didn't pull out their support for FK.  There was a while when it was unclear if they were still on board with this or not, but having them backing it definitely makes it more likely to see an eventual console port.
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on August 11, 2011, 03:56:21 AM
Doublepost for arcade footage:

Chaos Code Nakano TRF 8/7 (6/?) (http://www.youtube.com/watch?v=NcROux8dt54#)

(there's a bunch move videos on that guy's youtube, this is just the first one I watched *laughs* )

Definitely liking what I saw of Cthylla there.  That Beast Cannon move (the starfish dash *laughs* ) looks pretty sweet, especially the juggle into her air super, and once players get better at using her zoning tools, she'll probably have a pretty solid keepaway game.  Curious what that floating staff super was for, but I guess the game is still new enough that people are doing random stuff with no real purpose *laughs* .  Wasn't as impressed with the Kagari or Vein play, but again, pretty new game.

Also, I think I heard that the next step planned for this game was getting it ready for a home release (probably digital distribution), so we might not have to wait long at all to get at this game outside of Japan, especially if t comes up on PSN.
Title: Re: arcsys is releaseing chaos code
Post by: DarKaoZ on August 11, 2011, 06:46:40 AM
Finally some Arcade footage, for some reason I thought the game wasn't out yet.

Anyways, I really like Vein, he looks cool, hopefully they release this on the US too.
Title: Re: arcsys is releaseing chaos code
Post by: The Fluke on August 11, 2011, 10:39:32 PM
Finally some Arcade footage, for some reason I thought the game wasn't out yet.

Anyways, I really like Vein, he looks cool, hopefully they release this on the US too.

I thought Vein must have either been poorly represented or actually be kind of stale. He seems good ofc, but the most impressive part shown was that he dashed out of a corner, through his opponent. Otherwise it was basically jump in into what i assume the be rekkas. I thought Cthylla and Kagari seemed more entertaining as they did seem to have a wider gameplan (probably down to the players) although Kagari did seem to degenerate into jumping shurikens sometimes.

Just like with MvC 3 when it came out, i guess i have to try it.
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on August 22, 2011, 01:30:42 AM
Some direct feed video (graphics look kind of overexposed, sadly, but the audio in this game is too hype for commentary):

Chaos Code Kichijoji 8/14 (1/2) (http://www.youtube.com/watch?v=MLAAIfZl_X0#)

Some play of Kagari, Celia, Cthylla, and Hermes.  The second Cthylla mirror (4th match overall) shows some nice bullshit crossups with the second hit of her starfish dash (like Wolfman's hard-to-blockables with normal beast cannon), and a pretty stylish Exceed combo around 14:50 (shame it only did around 50%).

Edit: First in another series of direct feed videos, with clear graphics this time:

Chaos Code Kichijoji 8/20 (1/4) (http://www.youtube.com/watch?v=Kx0obr47iJs#)
Title: Re: arcsys is releaseing chaos code
Post by: KBlackNoah on August 22, 2011, 03:13:29 AM
fun mechanics - hope this gets a ps3 disc release
Title: Re: arcsys is releaseing chaos code
Post by: Zabel on August 22, 2011, 03:29:00 AM
http://www.nicovideo.jp/watch/sm15371412 (http://www.nicovideo.jp/watch/sm15371412)

Really feeling Cythalla after watching a coupple vids, wish I could see a bit more Bravo and Hermes.
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on August 22, 2011, 04:01:52 AM
fun mechanics - hope this gets a ps3 disc release
Yeah, I'd prefer disc release as well, but I'm guessing PSN release is more likely, since that's cheaper for a small company to do.  Then again, it could end up with a situation with AH3, where it's on disc for Europe and Japan but PSN for North America *laughs* .  In any case, the hot word seems to be that FK wants to get a home release out relatively quickly, so hopefully we'll be hearing something about a console port before too long.

http://www.nicovideo.jp/watch/sm15371412 (http://www.nicovideo.jp/watch/sm15371412)

Really feeling Cythalla after watching a coupple vids, wish I could see a bit more Bravo and Hermes.
I think that video is actually the same as the second one in my previous post  ;) .  No harm, no foul, though.

Cthylla's definitely looking like a strong character.  Her double starfish into air super seems to be one of the more powerful combos at this stage in play, her delayed projectiles take up a good bit of space, the reef super is pretty fast for an almost fullscreen ground projectile, and the goat super looks like a decent reversal that works great for shifting out of since it does all of its damage quickly (so saves time in Exceed combos).  Just wish people would open her combos with something other than a throw.

Wish there was more good Rui footage.  I've barely seen any of her.

The rest of the Kichijoji videos from Aug. 20 have some more Bravo and Hermes, and a fancy Cerberus:

Chaos Code Kichijoji 8/20 (2/4) (http://www.youtube.com/watch?v=hAn7MsfL7lw#)
Chaos Code Kichijoji 8/20 (3/4) (http://www.youtube.com/watch?v=9C7fD7lE58A#)
Chaos Code Kichijoji 8/20 (4/4) (http://www.youtube.com/watch?v=j5ebD-YbiD8#)
Title: Re: arcsys is releaseing chaos code
Post by: Zabel on August 22, 2011, 04:13:46 AM
Unfortunately I can't see the YT links, Job Corps blocks suck  :(
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on August 22, 2011, 04:57:25 AM
Ah, didn't realize.  If you can find the 3rd part video on Nico, it has a Bravo player pulling off a nice Exceed combo against a Cthylla.  Tried searching myself, but I'm only seeing the ones from Aug. 14 for some reason.
Title: Re: arcsys is releaseing chaos code
Post by: Xxenace on August 22, 2011, 05:07:31 AM
dont really see anybody using rui any
Title: Re: arcsys is releaseing chaos code
Post by: KBlackNoah on August 22, 2011, 12:01:17 PM
Quote
In any case, the hot word seems to be that FK wants to get a home release out relatively quickly, so hopefully we'll be hearing something about a console port before too long.

That would be sweet.Only thing that seems weird with this game is the music.They should redo the soundtrack and add more distortion guitars or make some kind of jazzy/fusion/funky fast paste music  ;)
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on August 22, 2011, 01:22:57 PM
dont really see anybody using rui any
Seriously.  Seems like people who want to rushdown just use Cerberus, Kagari, or Hikari.

That would be sweet.Only thing that seems weird with this game is the music.They should redo the soundtrack and add more distortion guitars or make some kind of jazzy/fusion/funky fast paste music  ;)
I really like the music on the ghostly aquarium stage (seems to be Celia's).  Similar vibe to Orochi team's or Elizabeth team's music.  The rest of the music reminds me of CvS2's music.  It's hype, but nothing too memorable.  Still, as long as they keep the aquarium music and "Shake it out!", I won't complain.
Title: Re: arcsys is releaseing chaos code
Post by: Xxenace on August 22, 2011, 06:18:08 PM
i would think rui would be a good rush down character
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on August 22, 2011, 06:49:32 PM
There's a little bit of Rui in this video:

Chaos Code Nakano TRF Casuals (6/6) (http://www.youtube.com/watch?v=TPMkKS1DrE4#)

Didn't have a chance to watch it in detail, though (was just skipping through videos quickly trying to find anything with Rui), so I'm not sure what the quality of play is like.  Hopefully it's good *laughs*

Edit for more Rui *laughs*:
A few hi-res videos with some nice character variety (by which I mean no twins and a couple of Rui players *laughs* ).  Shows some better Vein play, and something that looks like a glitch with Cthylla (in part 3...you'll know what I mean when you see it).  Quite some Bravo action, too...and I never noticed before that his voice clip during the pan command grab sounds like "cooking gets in your pants" *laughs* .

Chaos Code Joy Cam (1/4) (http://www.youtube.com/watch?v=3BziWdIUxzg#)

Chaos Code Joy Cam (2/4) (http://www.youtube.com/watch?v=1wI5WzRRkh4#)

Chaos Code Joy Cam (3/4) (http://www.youtube.com/watch?v=n1EE9ukopJc#)

Chaos Code Joy Cam (4/4) (http://www.youtube.com/watch?v=PQg7alDeWkY#)

Rui seems pretty solid.  Her backstep kick builds a pretty good chunk per use (looked like around 10% of a bar), her supers seems to do more damage than most others (especially the ones that looks like it'd be a counter if used on its own), and her demon flip divekick either autocorrects or can be directed backwards like Seth's divekicks.
Title: Re: arcsys is releaseing chaos code
Post by: omegaryuji on October 23, 2011, 06:54:15 AM
New videos out from A-cho:

No.1 a-cho CHAOS CODE 1on1大会終了後 野試合 (http://www.youtube.com/watch?v=yXgGUKHtZu8#)

No.2 a-cho CHAOS CODE 1on1大会終了後 野試合 (http://www.youtube.com/watch?v=gM9SAFRgZMs#)

Shows some decent use (I think) of everyone aside from Hermes, Bravo, and Celia.  Players are obviously still learning, but that black Kagari and green Catherine have pretty nice abare, and Rui and Hikaru do some serious damage.  In frivolous observations, Kagari's 3 meter super is quite pretty (complete with its own win pose), Rui's stage music reminds me of one of the songs from Guilty Gear, and the 2nd video has a K' color scheme for the P1 Hikaru *laughs*.
Title: Re: arcsys is releaseing chaos code
Post by: baccano1932 on February 02, 2012, 09:30:16 PM
Finally some news on a console relaease will be on PS3 this year, no word on 360 as of yet
http://andriasang.com/comzua/chaos_code_ps3/ (http://andriasang.com/comzua/chaos_code_ps3/)

Haven't been following this all that much, and was wondering what the consensus is on the play style if it's GG'esque? or some other prior Arcsys release? or altogether different from their previous releases?
Title: Re: arcsys is releaseing chaos code
Post by: Proto Cloud on February 02, 2012, 09:43:04 PM
Finally, was wondering when they'd stop testing the game and actually release it for a change. Looks very solid.
Title: Re: arcsys is releaseing chaos code
Post by: baccano1932 on February 05, 2012, 10:13:18 PM
Some more new info on the console release 360 release not currently in the works and the possiblity of an international release highlight the article.
http://andriasang.com/comzve/chaos_code_home_version/ (http://andriasang.com/comzve/chaos_code_home_version/)
Title: Re: arcsys is releaseing chaos code
Post by: sibarraz on February 06, 2012, 02:24:06 AM
I can't get excited with this game, don't know why
Title: Re: arcsys is releaseing chaos code
Post by: Homies Over Shotos on February 06, 2012, 03:04:29 AM
I can't get excited with this game, don't know why

It's because KOF XIII has already hit and that's all you need.  No reason to get hyped by anything from Crapsys games.
Title: Re: arcsys is releaseing chaos code
Post by: Proto Cloud on February 06, 2012, 05:30:13 AM
I can't get excited with this game, don't know why

It's because KOF XIII has already hit and that's all you need.  No reason to get hyped by anything from Crapsys games.

Aksys doesn't make games.
Title: Re: arcsys is releaseing chaos code
Post by: FataCon on February 06, 2012, 06:38:20 AM
Aksys doesn't make games.

He probably means ArcSys. Still, they are merely the publisher, since FK Digital created the game.

To answer an earlier question, it doesn't really play like anything put out by ArcSys. It's more like a typical doujin fighter or air-dasher. This year, only P4U will likely play like a typical ArcSys fighter.
Title: Re: arcsys is releaseing chaos code
Post by: Homies Over Shotos on February 06, 2012, 10:06:17 AM
Aksys doesn't make games.

He probably means ArcSys. Still, they are merely the publisher, since FK Digital created the game.

To answer an earlier question, it doesn't really play like anything put out by ArcSys. It's more like a typical doujin fighter or air-dasher. This year, only P4U will likely play like a typical ArcSys fighter.

Ah crap, am I getting Melty Blood again?  Time to abandon topic.

(http://d37nnnqwv9amwr.cloudfront.net/photos/images/newsfeed/000/184/164/131443075153-Abandon_thread_Jim.gif)
Title: Re: arcsys is releaseing chaos code
Post by: FataCon on February 06, 2012, 10:23:09 AM
Ah crap, am I getting Melty Blood again?  Time to abandon topic.

^ Implying that Melty Blood isn't a legit game. You just abandoned your credibility.
Title: Re: arcsys is releaseing chaos code
Post by: Homies Over Shotos on February 06, 2012, 10:48:59 AM
Ah crap, am I getting Melty Blood again?  Time to abandon topic.

^ Implying that Melty Blood isn't a legit game. You just abandoned your credibility.

I'm not saying that Melty Blood isn't a legit game.  I'm just saying that Melty blood isn't for me.  So I gotta bail on this.  I tried to like it, but I couldn't get into it.  Same with Blazblue.  I dunno.  They just don't feel right.
Title: Re: arcsys is releaseing chaos code
Post by: Proto Cloud on February 06, 2012, 11:13:35 AM
^^ Why don't you just watch some match vids and decide for yourself, because from my perspective, it doesn't really play all that like Melty Blood.

He probably means ArcSys. Still, they are merely the publisher, since FK Digital created the game.

To answer an earlier question, it doesn't really play like anything put out by ArcSys. It's more like a typical doujin fighter or air-dasher. This year, only P4U will likely play like JOJO'S BIZZARE ADVENTURE.