So, how is KoF XIII doing in USA? Is any hardcore street fighter players give a try for this game?
I was thinking of buying a copy of one of those. play-asia.com has the arcadia magazine but what about the master guide (mook?). I think it would be cool to have one of those and take it to AI when we go play, for new players.
Very very quick notes on that latest issue of Arcadia magazine--
1. Arcadia's top tier picks are K', Mature, and Iori. The three characters weren't listed in any order of ranking because that's the teamup that the magazine expects to see a lot at the Tougeki tournament (preliminaries starts from Aug.1). The magazine also picked Kyo, Elisabeth, and Maxima as their secondary choice of characters.
2.Raiden and I *think* it was Takuma, was also mentioned because they have some powerful combos. In fact, Takuma apparently has a knockout/100% combo that can be done as long as he has about 70% of his drive meter full.
IMO, Raiden is powerful but hard to use. He has some weird attributes, like his closeup fierce kick is an overhead. He's in my choice of teamup.
Toxico: Hopefully there'd be some sort of update, at least for the home console version. There's some balance issues too, with K' and Iori making the game feel like XI all over again.
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?
...In what ways?
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?
It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?
It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...
We know the owner pretty well, he treats most of like family instead of customers. He is, one of a kind, and we're just lucky. All the recording are done by fans, not staff.
I just noticed something from the last AI video that I never noticed before. Anyone else find it weird that the opponents build meter when blocking attacks?
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?
It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...
We know the owner pretty well, he treats most of like family instead of customers. He is, one of a kind, and we're just lucky. All the recording are done by fans, not staff.
So, did the staff themselves also doing some recording as well sometimes, right? Just wondering...
Kaiten Ou got gimmick team going on there, Daimon EX's without meter and the Mature infinite good lord hahaLol, dude needs to get slapped :p Though, not sure how good it'll be for this game if someone like him advances to the finals at Tougeki...seems, we, can't, stop, the, inevitable. =[
I'm not worried, I find it exciting for some odd reason.Heh, so do I...but you know there are many people out there who hop onto any opportunity to criticise a game.
This month's Arcadia will feature KOFXIII, articles include hyperdrive combos, continuation of the team stories, and some thing about all characters (can't read that much Japanese ).Wow, that's some really nice artwork. I'd get it on a poster if I could. :P
Will do a write up on my blog as usual when i get that, and post that here as well.
(http://i711.photobucket.com/albums/ww111/Kuso4649Gaki/124arcadia_cover_01.jpg)
http://arcadiamagazine.com/
@ CredoThat's really relieving to read, thank you! :-D
From what I hear, Neogeo Battle Colliseum has great online capability, so hopefully they can provide that same capability for KOFXIII
I CAME, I SAW, AND I CONQUERED!!!!!! JUST GOT BACK FROM A DAY AT ARCADE INFINITY AND THE GAME IS BETTER THAN I EVEN HOPED FOR (AND MY EXPECTATIONS WERE THROUGH THE OZONE LAYER)!!!!!!
Best fighting game I have ever played.
I'll be there all week, see everyone there!! (Especially FRIDAY!!!!!!)
BTW, was really nice meeting everyone (Don't remember everyone's name but it was very nice to meet you, Kane317!!!!)
Can you cancel normals with a roll?
Evil Ash profile is up http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html
Damn, I was hoping it was still in but it would cost a stock to do it. It was stupid when you could do it for free.
Let us know when you're heading over there.
New video ( from the Tougeki too i suppose ) :
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm11624445
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM
Leaning more towards XI easy.
I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?
P.S. Do we have a page where all the game mechanics are explained?
Indeed we need a Game Mechanics/System's thread.
anybody know when the new arcadia and game mook will be out?
good stuff guys! Yo KANE seriously you need to teach me that CHIN!!!!!
A match with Ogosho versus a random guy :
http://www.youtube.com/watch?v=UeJm0x0PaQM
Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.
A match with Ogosho versus a random guy :
http://www.youtube.com/watch?v=UeJm0x0PaQM
Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.
Since you guys from AI have had the game longer, who would you say are the most used characters so far and the least used?
Guide is out.
Teamups with a special illustration after the credits
Already discovered:
Ash Kyo K'
Athena Yuri Kula
Elisabeth Mai King
Ash Duolong Shen
Not yet on Net:
Benimaru Robert Andy (Sub hero team)
Hwa Chin King (Booze team)
Goro Raiden Maxima (Giant men team)
Alternate stage music
In the beginning of the match, hold on the start button until the fight begins. The music will change to the opponent team's theme from KOFXI. Exceptions are Kim's team (KOF96 theme (http://www.youtube.com/watch?v=v0BdQyIkcxA)) and Female team (KOF2003 theme (http://www.youtube.com/watch?v=EAX4nR79VqI)) since there weren't teams for them in XI.
Last boss path
Achieve over 2.5 million points to get to Saiki, otherwise it's the bad ending.
Background characters
Appearances are random per character, 50%
France Stage
Shermie, Vanessa, Seth, Ramon
India Stage
Cheng Chinzan, Chang
Japan Stage
Todo Ryuhaku, Nakoruru, Shingo, Hinako
USA Stage
Duck King, Duck King's chick, Mr.Big (blimp print), Galford
UK Stage
B.Jenet, Chris, Yamazaki (poster)
China Stage
Xiangfei, Rin, Tung Fu Rue
Jungle Stage
ChamCham, Griffon Mask, Marco Rodriguez
Ritual Stage
Marco Rossi, Mars people, Fio Germi
Least common: Mai
Tell me about it =/Least common: Mai
I knew this would happen despite everyone demanding her in KOF 12...
has anyone outside asia managed to order the mook? so far i've had no luck.
Least common: Mai
I knew this would happen despite everyone demanding her in KOF 12...
I don't know about everyone. More people seem to totally hate the character than enjoy.
Speaking for myself I can't wait to runaway and annoy the piss out of people with boob ninja.
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.
dude, if everything's broken, then everything's balanced.
EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.
EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.
The problem I see is that some of these overpowered combo's are either:
A) Too long
B) Too easy
C) Both
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.
EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.
Well, yeah..I am talking about the fireball..It seems that qcf+A/C is extremely unpopular for Kyo to use..what gives?
A thought that keeps coming to me: we were all very impressed with EXcommand throw range when looking at the tech refs, but this seems to be one of the most under-exploited properties of EX moves in the game. As a matter of fact, throws in general seem to be overlooked almost 100% of the time.
I can understand the lack of Vice play, due to the Splash bug, but you rarely even seen Clarks or Maximas land throws, and even Raiden seems to have shown up for the purpose of other gimmicks, rather than grappling. Comically, I've seen Elisabeth and Benimaru make better use of throws than any of the grapplers. Even Goro seems to depend more on pokes and zoning, than actual Throw usage.
I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.
The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead
The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead
I'm also a bit worried that everybody will have combos like Liz that doesn't require much meter and are easy to setup.
I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.
I have yet to play, but honestly i think you're getting the wrong impression. We have yet to see any actual high-level clark play, and in both the Raiden footage and Goro footage, they are throwing fools left and right.
KOF XIII tier listing, there are a few names I couldn't translate so if someone can fill in the spots that would be awesome.
link: http://bbs.kofunion.net/read.php?tid=162284
S
K',Iori,Mature,Kyo
A+
Elizabeth,Kula,Maxima,Andy
A
Shen,Robert,Yuri,Takuma, 紅丸,Raiden,Ash
B
大門 King 雅典娜 Ryo Vice 拳崇 Kim Chin Hwa 克拉克 Leona 舞 泰瑞 墮龍
C
Ralf,Joe
Thx.
Benimaru is the last guy in A tier. I can't read the other ones except for Daimon but luckily it doesn't matter.
S
K', Iori, Mature, Kyo
A+
Elizabeth, Kula, Maxima, Andy
A
Shen, Robert, Yuri, Takuma, Benimaru, Raiden, Ash
B
Daimon, King, Duo Lon, Ryo, Vice, Clark, Kim, Chin, Hwa, Mai, Leona, Kensou, Athena, Terry
C
Ralf, Joe
According to a french dude living in Japan, he said that XIII Clark is his best iteration in a KOF game....
HD combos are not practical, there I said it
HD combos are not practical, there I said it
You can activite HD in the midst of a combo or after an overhead and take over half a life bar without using any power stocks. Sounds practical to me.
But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.
I would love to hear your opinion on why do you think that is?
I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?
But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?
HD combos are not practical, there I said it
But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.
I would love to hear your opinion on why do you think that is?
I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?
But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?
It shouldn't take a genius to figure out that it is a great damage and comeback option and can be triggerred off of a hit confirm (combo or overhead). All you need is the bar.
The next thing you will be saying is that Neo Maxes are usless because they were used only like once in all those vids combined. Lets forget the fact that Neomaxes like Roberts do good damage and have like 1 or 0 frame startup.
You can stick with the Japanese if you want but I will definitely try to have a no power stock HD combo or two down for each of my characters. Puts added fear into your opponent.
say for my main team. i would line them up like Ralf, Takuma, Maxima. look at it strategy wise.
first if i'm using Ralf then on the first round i would just turtle, poke, play safe and build meter. and his new style lets him do that far better than older versions. if i get him to later rounds i would mostly do 1/2 stock combos with no more than 1 DC. he doesn't really need HD mode.
1. Good point, there.
this way most likely i'll have a full HD bar for Takuma and at least 1 stock. and anytime i connect with a command grab or jump-in, i can do a 70% HD combo. i would also try not to waste too many stocks, and keep my combos to a maximum of 2 stocks. Takuma has the best use for HD mode in my team.
2. Here is very situational, in order for you to START with 90%-100 HD meter on your second character I'm guessing and probably very sure that you WON the first round without using a single HD combo and did OK in your second again without using a SINGLE HD combo not even ONE. Now that you mentioned Takuma his actually got a really good use for DC, specially canceling into the command grab so I dont think you would want to save your meter. d.B,d.B, EX flying kick is probably what you wanna base your strategy around. If you are going to base your game around HOPING to land a solid standing C or a jumping hit, I dont think you are not going get many if any wins a against good players.
now most likely Maxima will have a few stocks to work with. a minimum of 1 stock grants me big combos (ex qcb.P) or invincibility (ex dp.K). and the more meter i have the more devastating he becomes. Maxima has the best use for meter in my team.
3. Also Maxima has a MONSTROUS combo out of one stock and one drive which IMO should be used anytime you have the opportunity.
IMO any character with hit confirmable & damaging meterless HD combos should go for it...
Fighting Game Knowledge Quiz Time!!!!!I Think this is obvious but we were talking about an opportunity to use an HD mode,we werent talking about "DC vs HD mode"
Since I notice there are so many of you with so much knowledge about fighting games I would like your opinion on a general fighting game scenario about any fighting game and your are playing against I don't know J. Wong, Daigo, Ogosho, Daku, RF, Valle you pick.
Q: If you had the opportunity to inflict 20%-30% more damage on your opponent by using one of your "resources", would you do it?
Or if you knew that if you save this "resource" and NOT punish your opponent for MAX damage when you have the opportunity and let him go HOPING that in the "future" you MIGHT land a combo that will do even more damage. What would you do?
again remember who your opponent is and discuss...
While watching some matches from smoai channel, I saw Elizabeth building meter by whiffing her qcf+P.
IIRC in the blog they say that you can't build meter by whiffing moves, ex: If you throw a fireball and your opponent roll or jump over it, the character who threw the projectile will not gain meter, unless the projectile hits or gets blocked.
So would this be considerate a glitch for Elizabeth?
As for the HD deal. Take the 2nd match of AI's first vid (shen vs terry). All I was thinking most of that round was how to land an HD combo and nearly lost the match. I've even seen Mr.KOF almost lose a few games just so he can do an HD combo. It's all good for show but it wouldn't be the first thing in my mind during tourney play.
@Diavle: You have finally understood my young grasshopper
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.
And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC
@Diavle: You have finally understood my young grasshopper
That nilcam made someone who can't read a mod? Yeah.
You know, heh, since you are so against HD and everything, you should have no trouble swearing it off, right? Like, right here and right now, swear that you will never use it in a match since, afterall, according to you, its such a huge waste. Do it.
I mean clearly, an extra 20% of damage is way more important than being able to destroy your opponent. And, of course, there is no chance of your HD bar being full before you are able to land that 20%.
Hmm... whom would I hold back against more and think twice before doing something, someone who can spank me or kill me?
Would you fear Daigo more if he could drive cancel or hyper drive?
Would you fear Daigo more if he could dp or FADC dp into Ultra?
When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.
When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.
My good friend RJ since you are a Shen player and his got one hell of an HD COMBO (as 3rd character with FULL DRIVE and 5 meters ofcourse) and I know you base your match around landing that combo with Shen, why don't you share with us what is a match for you like? also do you only think of doing this combo once you are in your 3rd character or do you have to plan ahead? meaning do you hold back in some combos with your 2nd character to save DRIVE and METER for Shen? have you ever lost a match with a FULL DRIVE and 5 meters trying to land this 99% combo?
There isn't any right answer to this debate...
I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D . I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu). At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W. At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.
There isn't any right answer to this debate...
I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D . I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu). At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W. At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.
I don't mean to burst your bubble but he was messing around trying get enough meter to try stuff. I think I must've saw him do like 5 uppercut whiffs on purpose to build his gauge.
AI getting props all over!
http://bbs.kofunion.net/read.php?tid=162370
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.
And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC
"Against HD"?, "swearing it off"? I don't recall saying those words? o_0
What I can tell you is that at the moment I use a full HD combo in about 75% of my games
at that point. Someone should figure out a way to have some sort of info/vid collaboration between China and US if they're liking the stuff out of Arcade Infinity with u guys (here's to hoping a scene pops up at Arcade UFO as well) and slowly build up from there.
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.
And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC
Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm. It's going to be a variation of ABC or BCD.
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.
And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC
Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm. It's going to be a variation of ABC or BCD.
2 things, i wanna see ALL the unused bg's in the console version.
second, i thought you couldnt get into hd mode unless you cancelled a normal or command normal. not with specials or dm's? am i getting this right? if so wtf.
does this mean terry could do sC 2 hits, powerwave, bc, combo on?
WOW even Mr.KOF him self was a victim of focusing in landing and an HD combo, well I guess that sets the record straigh. So now that we all understand the point about HD combos we can move on.
In regards to HD Mode bypass, Kensou has a neat one. He can d.B,s.B,s.BC and you will get a standing C in HD mode. IMO a great way to start an HD combo since it's a lot easier to land a d.B than a s.D.
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.Yes it's in & if you're losing to J. CD spam you got shit you need to work on.
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
Isn't it just as spammable as any other jumping attack?
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
I can now confirm that with Kensou is possible to do d.B,d.B,qcf+BC and you will get his first rekka in HD MODE. I think this is great since landing a d.B is a lot easier than a s.C or s.D plus it's a lot easier to hit confirm.
Is there any good direct feed on boss battle video?
@diable: sounds very similar but not sure if it's exactly the same, I didn't use kensou in 2k2. I would strongly recommend this method to start an HD combo.
Don't know if this is the right place to ask, but does anyone have a list of characters who make a cameo in each background? This is one of the small things I always loved about recent SNK games and would like to know which characters show up in the backgrounds.http://www.neogaf.com/forum/showpost.php?p=22704742&postcount=3850
From Perfect Stranger from ON:That explains the time when I did Shen's fully charged qcf+C and didn't gc Ralf.
Guard crush:
- Most characters have a guard crush bar limit of 100 points. Ralf and Clark have 120, Maxima and Daimon have 150, making them harder to guard crush
- Opponent being guard crushed is vulnerable for 3 counts of the timer
- Guard crush bar recovers at rate of 9 points per second.
Thanks for the info.
Is the air Hyper Drive info completely new? I don't think I've heard anyone mention it or use it. Wonder if ppl will even bother using it since you have to make the very first hit count, no easy hit confirms.
I stand corrected. Oh well.
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.
That's silly if you can. I dont' wanna see another SFIV where you can mash DP and stay safe. That's the thing that is silly and make me stop playing SFIV.
BTW, Japanese Wiki stated that you can only DC on Hit and a french living in Japan told the same.
Also, don't confound Drive Cancel and Super Cancel. Super Cancel can be done on hit or on Block. There's an exception to it though : fireballs, you don't have to wait for your fireball to connect to SC.
Yes FADC require half of full Super meter so you can't do it sa much as you want. But if you are ignorant about SFIV, i can told you that this is annoying. Especially when with some characters you can reversal -> FADC on reaction regarding if your reversal hit or is blocked.
i.e, Daigo likes to play SFIV but always say that the game is too defensive for his taste. And FADC is a part of it.
Any news on Adel?
Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahahaKOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
no I said it comes pretty close, it can be punished by a lot but for the most part its pretty hard to get a max punish that does a lot of damage and be careful on the timing of your punish because the old repeat srk trick is actually practical with him works on badly timed punish attempts
Who told you nothing is safe? I don't recall anyone saying crB/A is like -40 on block. There are things that are safe if blocked and some that aren't. Some things on whiff can get punished nasty. There are some things you can punish if you guard cancel roll between hits.Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahahaKOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
I do like the Risk/Reward balance in KoFXIII, from what I've seen, much more than SFIV.
It appears much more "traditional" than IV's odd systems of FANTASTIC reversal options on some characters, and horrific, barely useable ones on others. The lack of auto correct also is great; one habit I've always loved in other 2D games was to jump in such a way that the opponents wakeup SRK went in the opposite direction from where I jumped. SFIV totally invalidates this.
Is there anyone that lacks a decent reversal in XIII? I can't think of any mentions of characters feeling like they're needlessly missing tools , especially since there are so many useful EX moves. Chin lacks Range, and Takuma lacks a traditional DP, but they obviously make up for it in other areas, and at least have meter-dependent skills (or non-meter dependent combo abilities) that make up for the lacking parts.
In all, I just prefer KoF's approach and defense methods. Even if XIII had auto correct and SRK -> FADC -> Ultra, I'd still feel like the opponent "deserves" the damage he landed on me more, than they do in SF, since I have so many more options on wakeup.
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.
We need to separated the general discussion and the technical discussion IMO.
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.
We need to separated the general discussion and the technical discussion IMO.
May be a dumb question but I thought I'd just throw it out there. Can meaties interrupt moves on wakeup? I'd assume it's like 3rd Strike in that meaties interrupt things like SRK on wakeup, but they can't interrupt EX moves.
Why so angry dude? Of course I can defend, but if the player is very predictable, I like to be able to interrupt their wakeup attacks. I don't see what's wrong with that philosophy. Meaties could interrupt moves on wakeup in 2K2, I don't know about 98 though. So I think my question was pretty legit.
So you want risk free oki?
Also, if the player is very predictable...then that's all the more reason to block, since you know the DP is coming right?
How is it risk free dude? He could block my meaty and punish me, so what is the point you're trying to make?
It always amuses me how pissy fighting game players get over minor things like this.
If he blocks your meaty is that like a cock block?
What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.
If he blocks your meaty is that like a cock block?
What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.
And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.
sup kaede? didnt know you where into kof. good to see you here as well.
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.
If he blocks your meaty is that like a cock block?
What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.
And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.
Seriously don't bother with Ash his a noob, he has no idea of what his talking about. He is always asking me how to cancel K's DP+A into qcf+A. I guess I'll tell him in the technical thread.
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.
Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.
Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.
Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.
Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.
What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.
Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.
Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.
What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.
If they abuse the ex bug then they won't have super often either.
Any details from the tournament. Any spectators, anything of interest?
If you're a site owner and interested in joining the SRK Network, stay tuned for our next round of submissions in just a couple of months.
A large article, interviewing Mr.Kukino and Yamamoto, with very huge images of the game. But in japanese:
http://www.4gamer.net/games/111/G011100/20100820077/
How many pixels (in length) are the Super Meter and Drive Meter?
Easy. Usually, you gain one pixel per hit received. Some cases are different i.e. KOF 98 UM Extra Mode meter = 3 pixels her hit received or blocked times 16 occurrences = 48 pixels.
Easy. Usually, you gain one pixel per hit received. Some cases are different i.e. KOF 98 UM Extra Mode meter = 3 pixels her hit received or blocked times 16 occurrences = 48 pixels.
Fine. Im not making much sense. That's that, i suppose.
haha I thought the same thing but then I realized I blow alot of meter on ex moves so I'm always at 0 or one lol
Any details from the tournament. Any spectators, anything of interest?
Suddenly, in an over use of Authority and almost in a violent tone the producer Kukino came out and said "How would this character look drawn in KoF XIII dotting style graphics", that's a daring plan.
- 5 months have passed since the start of this blog, there have been just so many difficulties but there is this deep feeling that something great was achieved.
Kukino:
With this summer intense heat has been really on season, specially with all of those heated battles of the Tougeki qualifers, Have you not fought on those? Even with that passionate feeling don't go there and forget to consume the right amount of water~.
Now, I wonder if it was just selfish from my part in the beginning and an extortion as an art director, "Everyone should see this character, why not draw them up a bit until they are completely cleaned up!" And even with that abuse of power, I also have been enjoying the results from this batch, and so this blog update took shape.
Now, let's check this exclusive footage.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_CHANG.jpg)
Already in the Malasian stage Chang Koehan has a cameo appearance in dot graphics, due to Raiden and Hwa he could not make it into this game, however if we would have selected him we would have been aimed to such Volume that the whole screen would have been filled with Chang. Wouldn't have that been tasty?.
<reference: Cameo appearance from Chang>
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_kameochang.jpg)
Well, let's continue with Momoko and Malin
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MALIN.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MOMOKO.jpg)
Malin and Momoko fans everywhere, are you happy right now?
The gorgeous Mai, the cool Leona ~ Elisabeth ~ King, the sadistic beauty of Mature & Vice, the Cuteness of Athena ~ Yuri ~ Kula is what we got, but what with these two? (Malin & Momoko). Doesn't Momoko give a weightlessness feeling with that appearance, and does not Malin give that impressive agile expression with just looking at her?
And now with Oswald.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_OSWALD.jpg)
It's a cool Irish Stout Bill, with this design these draws almost become my life time career hobby. Doesn't it look like there is no thing in heaven and earth more stylish that those fingertips? How manly~
As we drawn these, we couldn't help but to wonder what would have happened if these characters would have made the cut into the game. Would you have liked to used them? Oh, well, that would end up as homework for some other time...
- We thank mister Kukino for his over use of power, even though it meant that he had to go at it on a full nighter and now suffers from severe pains in his whole body.
Well, that was a great threat, but there is still juice out for this article, as we can still review something of the demo movie, let's pass some request to mr Nishimura.
Nishimura:
Ladies and Gentlemen, it's Nishimura here.
From now on let's take a look into the characters introduced in the demo movie.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_harukeshi.jpg)
They became an important factor in the plot development of the story, [those who come from his distant land] (* Here are some of them) (Let's keep it as Harekushi for shorts); here are in casual clothes. We had that in the demo movie most of these guys where on robes, but we have that the director also had ideas on how would they look in casual clothes and how would that would speak to some extent of their personality. Some of these guy appeared previously in our past work (KoF XI) in some endings, but even those fellows got a new costume design just for today.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_botanface.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_botanfull.jpg)
This one was among the core characters from the Harukeshi "Botan" and her set of illustrations, her design was to keep into account the ideas of [well endowed] , [meat on her bones] and [asian beauty] (it's actually 「むっちり」 「ぽっちゃり」 「アジアンビューティー」, for those who can tell the difference). Within the movements of the lip on the movie we wanted to keep that ぽってり feeling, specially in the movement of her lower lips. We aimed to make her waist a representation of her and her to be bathed in positive comments due to that body part.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose1.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose2.jpg)
In this previous set we have illustrations for Rose.
We wanted to give a big time organizer feeling as this is one of those characters that can put up a large tournament. This beauty has fallen into the control of the Harukeshi gang, just like the tournament itself was put together as a mean to achieve their own purposes. (we advise you to take heed on the game movie for those events). At the time of the creation of these sketches we had in mind to make her volume of her figure something terribly dreadful (they use 「縦ロール」 to describer her.... "important features")
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose3.jpg)
The main morfit for her outfit is of course that of a rose themed get up. While her initial design was more or less inspired by red roses, with this new tournament sponsor design we wanted to capture more of a feeling of blue roses, and is exactly that roses the ones that can also be seen in the location meant for the final match and is where the base of operations of the Harukeshi is implied to be located. We think that these outfits are both, elegant and beautiful.
When it comes to these usually minor characters we always want to make a really big difference in appearance from the playable cast, and those introduced in this episode proved a wonderful opportunity which we hope that everyone enjoyed.
- To express our thanks to Mr Kukino and Mr Nishimura as this exclusive double feature proved to be filled with treasure!!
For the next time it's finally the time for our illustrator Ogura to step up into the plate, and find out all of those amazing stories of strong inspirations and sources that produced all of those "beam of getting ideas" to which all the rest of the staff could do nothing but be left in awe each time he did something.
Do not miss the next episode.
The second half of the blog shows off documents for the Kanochi team, such as how they look like without their robes, and details on how Botan should look like. The small notes on Botan reads "puffy eyelids", "thick lips", "plump but not fat", "asian look", "leather costume", "ass showing out".
Did they revert it back to 2k2 style and have 1 frame grabs?
In saying that, is kula dp+C still unsafe to a recovery roll grab?
And teasing people with Oswald. That's just cruel.
Did they revert it back to 2k2 style and have 1 frame grabs?
Command grabs are back to the old sexiness.In saying that, is kula dp+C still unsafe to a recovery roll grab?
I'm assuming so, the dp+C looks the same.
---
personally i cant stand chang or choi. especially chang who is boring and too easy to play as. but we do need some giants back in the game.
Malin and momoko would be a great addition, Chang and Oswald not sure. I will not be surprised at all if we see some DLC or added characters to the console version, actually I'm expecting some extra characters in the game. Now let hope that new PS3 Modchip doesn't ruin game sales here in America.
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?
Hey guys. New poster on a nice KOF forum here :D Tnx for the awesome videos. Keep them coming :D
I think XIII has nothing to be jealous form SF/BB. It is a solid game with a decent roster, moves, story.
I want to know why SNKp didn't add John Crawley to KOF yet:( His moves are so unique and SNK will bring back some nostalgia by adding him. A team of John Crawley, Mickey Rogers and Lee pai long would rock, although they wasted lee in NGBC :(
Anyway awesome page and sorry for my bad english :P
Vanessa, Yamazaki, Chris (both versions), Yashiro (both versions), Whip, Maylee would make this the best KOF ever for me.
I'm still waiting for that brand new characterIf there is another arc get hype for another main character that uses fire.
you are not alone... I don't play KOF seriously since Orochi saga time.... XD
the new main characters seem to get less cool with each story arc.
K rules. Ash ruffles western feathers but he's cool too. or do you mean they tend to cramp Kyo's style?
So I guess Adelheid isn't in the arcade version? It's been about two months and still no unlocks.
I was a little intimidated by this game at first by some of the Touch of Death stuff I've seen (such as Shen's BC combo) because I've never been a fan of that. Then I realized you don't really have to learn BC combos and all that. You could just as well use EX and EX Supers and do comparable damage.
Bottom line, I'm rock hard and dripping for this game.
If there is another arc get hype for another main character that uses fire.
You're absolutely correct, you don't need BC combos to win at all, Ex combos/NeoMaxes are suffice. I use Chin and I never go into hyperdrive and most of the time, I hold my own. That being said, this year's BC combos are much easier than 2k2 so you might as well learn it when it's easy.
BC combos? I'm lost now... Drive Cancels use BC button canceling system? I thought you only have to execute the command in a certain timing... so, you have to cancel first pressing BC?
^^ BC Combo = Hyper Drive Combo (Because you press B and C to activate it)
well I'm not talking about a main character,after the atrocity that was Ash I could careless who's coming
Did they revert it back to 2k2 style and have 1 frame grabs?
Command grabs are back to the old sexiness.In saying that, is kula dp+C still unsafe to a recovery roll grab?
I'm assuming so, the dp+C looks the same.
---
In saying that, is kula dp+C still unsafe to a recovery roll grab?
---
Was anyone able to confirm this Kane?
KOF has so many fan favourite characters that never made it to XIII that it makes absolutely no sense to pile more new characters into the series. This just pushes classics into obscurity and disappoints a lot of people. I'd love for SNK's new policy to be something on the lines of working towards as complete a reunion of established characters as possible with XII/XIII style sprites being added for the Outlaw team, Spy team etc with every installment, along side refinement of gameplay mechanics.
Thanks but no thanks.
A lot of my fave characters are new and original characters to the series (Ramon, Shen, Vanessa, Oswald, Angel, Yashiro, Shermie, K', Maxima, Duo Lon etc.) so I'm more eager to see what new goodness SNK can come up with.
Totally forgot to check. Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying? (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).
Thats what I meant, established characters like the Spy Team and New Faces team. New characters will mean they are less likely to return.
Totally forgot to check. Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying? (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).
No, when the opponent gets hit by dp+C from kula, they were able to recover roll and do a 1 frame grab (clark for example in 2k2) to throw her as she hits the ground. I assume that there isnt any 1 frame grabs no more but from vids ive seen, looks like you can throw her, just want to be sure.
In Arcadia's October issue they discussed strategic stuff only [in black & white pages].
so it's basically a must c for those who are playing the game and nothing much to c or nothing to c for those who aren't, they discussed stuff like good for counter attacking moves frames and counter attack-able moves frames, some how to beat or crush tactics against [K', Kula, Mature and Iori] and some extra offensive tactics for Kyo and K'.
http://www.mediafire.com/?m54d2i7qtx5aw1j (http://www.mediafire.com/?m54d2i7qtx5aw1j)
IMG 4's top right table shows what kind of action you should take to crush Mature's EX despair when she uses it after standing up from the ground, and the small one to it's left is the moves you should punish her with if you guarded it.
actually IMG 2 (page 102) shows the counterable/punishable moves to the right for each character, for example if it says [crouch+D (-4)] the player who guarded crouch+D can move 4 frames before the other, and the table to the left of course is the good for punishing fast moves with the frame count for it.
hope it can be any help for u and ready for any other questions, just let me know.
feel free to post it in your cool forum, and i think it's better to correct my English mistakes in it before u do so.
How come noone answered my question about Kula? :(Because it's a stupid question no one cares about.
You know, I have to ask something. I never really played KOF2000 so I never experienced Kula as a sub boss. Ever since that game, it just seems that Kula is among the top characters in every game.
My question is, was she ever toned downed as a playable character from her boss AI? Or did SNK decide to completely give control of her 2000 boss form to the players?
Is there anyway for someone to translate all the SBO qualifiers name and teams for KOF XIII.
I know there are a lot of missing teams there but DAMN how can there be ZERO Terry Bogards!?!?!? I know people got good with 2002UM K' and whatnot but haven't people been perfecting the Terry craft since '91??
Personal preference (e.g. picking better more versatile characters) of course that shouldn't stop you from picking him, anyway the Kyo XIII wiki is almost done, anyone know how to upload a pic without overriding one with the same name?
for anyone else working on the XIII wiki PM me.
I think K' can be defeated by many characters. In fact I'm sure there are a lot of good characters in this game. But arcade players are not givin a chance to them, and feel safety picking up K'...
Last vids related to Joe are proof of that.
some merchandising
http://item.rakuten.co.jp/amiami/fig-col-2553/
XD
yes, I know they are top tier. And I could expect that some beginner use them. But what I expect from a "pro" player, is see how he masters some not God tier character and he wins. Mr. KOF Andy, for example, or Kane his Chin. This is what I really would like to see in vids... But in general we only see K', Kyos, Liz, Raidens, Kulas and Ioris playing in the same way again and again (smoai vids, singapoure tournament vids, tougeki vids, etc)
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.
Time to put Chin on the roster full time. I'll take my losses as experience. Besides, I think Chin can be the next "Whip" tier, ain't that right Kane? haha
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.
As for losing to the character, rather than the player, I seem to be having the most trouble playing against Robert and Kula than anyone else. Perhaps I should try to play to characters more to learn their weaknesses?
I also notice that since I started playing more and more people use K', but not quite so much Iori , Kyo or Mature at AI. Also notice that on that list of characters used in the tournament there's only 2-3 who use Iori and Mature even though they are 'supposedly' S tier.
Haven't played the game yet, but I really want to run my 98 team of Leona, Mai, and Ryo. Based on what you've said, it sounds like it will be tough, but I'm up for the challenge haha.
Rant on:
It's not even the tier list really, it's really the internal BS radar that goes off in me. Some characters just have too many options that serve them well. Liz, could lose her counter or her command throw (as they both lead into damaging combos) and I think she's ok after that, to have both is just nasty. Goro has both a counter and command throws but he needs a NM for his counter, and he doesn't have Liz's mobility/ damage options. Chin has a damn good Ex counter (like Liz), but he's more vulnerable if it whiffs, smaller hitbox, and he doesn't have the command throw mixup game. Maxima on the other hand, is high up in the so called tier list, but I can't imagine him shutting down a good Kula, K' or Kyo with ease. Maybe it's just matchups.
For some reason Iori still doesn't feel as high as they say he is, I find he's kinda like Takuma where he's massively strong in some departments yet his shortcomings make him balance still. Maybe I'm missing something completely, or maybe our Iories haven't been fully explored--it just seems like it takes slightly more work to win with Iori compared to K'/Kula/Kyo (and even Kyo's not that bad imo). This of course is my opinion, who knows.
Kula is still giving me a hard time as well (poor Chin, can't get in at all), I'm trying to figure out when to GCAB roll between her attack strings but I fail miserably and eat a combo (or a throw). I think the level of skill is slowly rising especially if you compare us to the tourney, that's probably another factor why I'm/we're struggling.
/rant off
i want to play this game and rape all them lizzy's soo fucking bad.
These days, it’s been pretty quiet in terms of gaming news from SNK Playmore Corp with some random news here and there for Xbox Live/PS3 releases, such as KOF Skystage and NEO GEO Heroes, which are surprisingly both shooters (both to be released as download format only). While console owners anxiously await for the release of King of Fighters XIII for both PS3 and Xbox 360, in order to get a taste of their much improved (over KOF XII) and praised fighter, you have to head to your arcades to capture the action. The only problem is, most arcades, especially in the United States (unless imported the unit from Japan/Hong Kong), are pretty much out of luck as all new units of KOF XIII on the Taito Type X² have all dried up and are out on the market. From the distributors that we’ve spoken to, used copies of this game are selling for more than the original new price itself (Sold as a NEW Kit: Taito Type X² Motherboard and KOF XIII Software ranges between $3500-4200 USD). A huge chunk of change considering today’s economy, but gamers are lining up to play, SNK Playmore Corp’s (and their former SNK JP) convincingly best product to this date. Well, all we can say is, when you make a quality product, you get results. As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint. We hope so because that could be a deal killer because these days, it’s all about the online gameplay.
As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.
QuoteAs for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.
Mad Max over at the Ignition forums said the same thing, interesting
Arcades are going digital thanks to Taito. At the 48th Amusement Machine Show in Chiba today, Taito announced "NESiCAxLive," a digital distribution system for arcades.
Current arcade distribution models are somewhat like package game models, as arcade operators must purchase physical copies of a game. With the NESiCAxLive system, games will be stored on Taito's servers in a data center. Arcade operators download the games via the internet directly to the arcade cabinets/boards.
The advantages of this system are similar to download models on game consoles. In addition to less cost, operators will have access to a backlog of titles, which they can provide to users based off demand. Taito says that in the future, it wants to make this into a system where players themselves will be able to select the content they want to play.
...
Taito will not be the only maker supporting this system. The company said that nine companies, including SNK Playmore and Cave, are also on board. The first title for the system will be Arc System Works' new BlazBlue Continuum Shift II, which is scheduled to be formally announced at the AM Show today.
Someone's gotta say this but...they said the same thing right before the infamous XII patch lol. All kidding, aside, I know they got this.
"NESiCAxLive" *snip*
Snip
I shall remain skeptical then
I don't know man. I mean with the many KOF pro players in Asia, could it be that hard for SNKP to get a couple of them to come in and QA?
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders, so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.
i think Kyo and Iori have become harder to play, that's the impression i get anyway.
(btw, you play ash and iori. ever thought of recording stuff?)f
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders, so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.
i think Kyo and Iori have become harder to play, that's the impression i get anyway.
(btw, you play ash and iori. ever thought of recording stuff?)f
The HD recordings done by Scott at AI are only done once in a while, usually when a new game comes out or tournament/ranbats.
For other recordings, you gotta convince Kane317 to do it =P
1 and 2 are always Gundam VS Gundam and Tekken 6, 3 and 4 have usually been BlazBlue CS and Guilty Gear XXAC.
This is this month's list:
http://4.bp.blogspot.com/_N40H14oImOA/TIoj6sihujI/AAAAAAAAA5Y/IrMqw9o49ZE/s1600/IMG_0864.JPG
well, just got back from playing xiii at ai for the first time.
don't feel like writing any impressions since i doubt anyone cares at this point, and all i did was counterpoke.
I'm I the only one here that thinks that KOFXIII might get more players now that capcom is pissing everyone off with its unoffical patch
No, no one knows anything. Stop fucking asking that stupid question.
does anyone have any idea when KOFXIII will come to consoles? any rumors? rumors of rumors?
Originally Posted by Mad Max:
Plenty, including the planned console release date. As long as they don't renege on the planned console features I think KoF fans will be happy this time.
Wasn't Ignition the ones who handled the console releases of KOF98UM on Live and KOF12? Yeah, hope they get their crap together this time and deliver us something great.
I think everyone here, except maybe the AI crowd, is waiting for the console release with bated breath.
I'm glad Ignition is there than SNKP
I'm glad Ignition is there than SNKP
Nobody said that Ignition "is there".
But their name is on the TGS list!I'm glad Ignition is there than SNKP
Nobody said that Ignition "is there".
http://www.play-asia.com/paOS-19-71-99-49-en-15-King+of+Fighters+XIII.html
Scroll down, notice that Ignition is listed as publisher for every release of XIII. Thing is I'm pretty damn certain its a more of a placeholder deal responsible for this case. It is kinda weird for them to put Ignition down instead of SNKPlaymoreJP though at least for the asian releases if you get me.
- daimon's infinite bug
best 4
ho kun xian (singapore)-- k', takuma, liz
cabbage-- k', kula, andy
gian-- k', iori, mai
oeppu-- k', raiden, mature
finals taking place soon, show running late
update-
semis: gian won (vs xian), oeppu won (vs cabbage)
finals: oeppu won(vs gian)
I've added a new tier to the list, I'm pretty sure some of you will agree with me.
God- Raiden
S-
A-
B-
c-
We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
I've added a new tier to the list, I'm pretty sure some of you will agree with me.whaaaat I'm a have to go to AI all the time then can't wait
God- Raiden
S-
A-
B-
c-
We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
I've added a new tier to the list, I'm pretty sure some of you will agree with me.That would be lame if you guys soft ban Raiden.
God- Raiden
S-
A-
B-
c-
We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
I've added a new tier to the list, I'm pretty sure some of you will agree with me.That would be lame if you guys soft ban Raiden.
God- Raiden
S-
A-
B-
c-
We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
Yeah Soft Banning Raiden is retardedI've added a new tier to the list, I'm pretty sure some of you will agree with me.That would be lame if you guys soft ban Raiden.
God- Raiden
S-
A-
B-
c-
We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
What about just banning the dropkick? IDK lolThat's an even dumber suggestion. Just learn the match up & properly bait it.
That's an even dumber suggestion. Just learn the match up & properly bait it.
What about just banning the dropkick? IDK lolThat's an even dumber suggestion. Just learn the match up & properly bait it.
I assuming the soft ban will be only one dropkick instead of two?
this talk of softbanning Raiden is disgraceful
people wonder why there is no KoF scene in America, lol, here it is
i honestly expected better from AI
step up your game
I apologize, it seams that I've used the banning term too looseley. Raiden will NOT be banned at the upcoming tournament, let's just say you won't see him in action.O_o?
There's only two Raiden users at AI. If they decide not to use him, it's only to cater to the Youtube whiners.
As a testament to Raidens godliness how about I ( the very UN-godly player) picks him up and plays him in the tournament I mean theoretically It should close the gap against most right?
Wait, you guys are actually serious on this banning thing?
Wait, you guys are actually serious on this banning thing?
I don't see any problem in banning Raiden. Bosses are banned in the most of tournaments. If Raiden is broken as a boss is fair to bann him.
Guys Raiden is NOT BANNED! He is just not going to be used by the regulars.
Well it's up to you guys, regardless if someone uses Raiden or not the youtube peanut gallery will find something to complain about anyway so it's w/e
[;b] [;d]+16 seconds lol
as a first character hes doable, but when he starts the round off with a bar or 2 and some drivecancel bars hes pretty much op. one combo, your dead. only have to wait till times reaches the 50 something mark and its on. if you got a good raiden this is pretty doable, you only sacrifice your command throw and roll, blowbackattack.
And as dangerous as that drop kick is, I bet it handicaps players from using other decent moves he has just to exploit that. How many times has Raiden grabbed someone when he could have - not as much as he should.
but 1 mistake, just 1, and he gets a crouching or standing A in or something worse and your pretty much dead.
Okay, I really think that Raiden can be 100% legit if they just make lvl 3 & 4 dropkicks EX moves. Think about it!! Counter hit release B, s.A, release D, NeoMax takes 98% of life, right? That's PERFECT for a 5 stock and full meter combo. Some people opt for the EX shoulder charge technique, which as it stands can be looped A LOT. With lvl 3 & 4 dropkicks being EX, people would end up only being able to do three of those MAX (and usually less due to team order, stocks, etc)!! So what do you all think? Keep the Raiden gameplay and scariness alive, just make people pay for it!!
And hey, DarKaoZ, haven't see you around in a while! Yo!Sup, SAB-CA! Yeah, it's been a while, I got a 1 month ban in GAF and I rarely comment here, because I haven't played the game and I just end up reading people info. But I'm still around, just busy with my website and life. lol
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.IIRC the strategy to deal with Raiden's Drop Kicks is to RUSH THAT SHIT DOWN. Problem is that with the damage he gets, Raiden has the fastest way to kill any character I've ever seen. So very risky. On top of that once he has stock, him blocking you is now a risk because if he gets a CH Guard Cancel, that's like 80% life gone right there. This Drop Kick is something else. That move alone resulted in less Kyo and Liz appearances.
not 12, 16 seconds. and if the damage is lowered to 200 or 175 it would hardly matter. youd be giving up anything CD related, AB related and command throws.Except Raiden can still do GCCD, which is probably the only thing that really screams "unfair" to me.
what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game asap?
what do u mean black rumor?
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/
a new XIII's version? cant wait to see what it will bring to the game
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/
a new XIII's version? cant wait to see what it will bring to the game
Sounds awesome, so hopefully they'll
1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it
and I wouldn't be surprised if they tweaked K' in some way too
Is this information official? From where did Versus city take it?
If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.
Good shit! SNKP proly saw my post on this forums after the SBO final when I said "I'm done with this game until they fix it" and they were like "WTF THE ANSWER is going to stop playing the game seriously? we gotta fix it"LMAO Thats exactly what happened lol
Also thanks to DG for giving my message to DUNE (head of the KOF cummunity in Japan) about how Raiden ruins the game and he could say how much this game needs to be fixed in his interviews.
but seriously good news...
Let's see if they do something about Raiden, maybe only having the ability to combo into just one Dropkick.I'm just going to wait for you to start talking about how you're up for whoever could end up being the new top tier that you'll be cool with tweaking.
I'm all for tweaking K'.
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.
While I agree that K' is good the way he is they still need to tweak him because
1. There's a bug where he jumps in and if you guard his attack he continues to move forward pretty much bypassing the guard animation/hit-stun and regardless whether you or the opponent gets he hit he's still in your face, which pretty much explains why you see a lot of K user's spamming his j.C/D as soon they have them in the corner
2. He can hit you with his st.C before you recover from a GCR
http://www.nicovideo.jp/watch/sm11811554
besides that he's cool
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.
According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend.
From Madman in Japan:QuoteIt's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.
According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend.
From Madman in Japan:QuoteIt's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.
According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend.
nice..but the bolded sentence is a question or the players actually cant see any balance changes?
From Madman in Japan:QuoteThe roll HD has reportedly been taken out.
the HD roll taken out? what this mean? you can not be able to roll while in HD mode?
the HD roll taken out? what this mean? you can not be able to roll while in HD mode?
No I think he meant you can't initiate HD mode during a roll anymore
From Madman in Japan:QuoteIt's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.
According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend.
From Madman in Japan:QuoteIt's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.
According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend.
Oh hell no...
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?
And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?
If you're just playing casually, any other time I'm using as much bullshit as I can. And I've always found reverse tier whores more annoying than actual ones.It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.
There's nothing wrong with having some honor.
I personally never will touch certain characters but that's just me,I don't have a problem with that as long as people don't make a big deal about having "honor".
just like I will never run away when time is up and my life is higher (in fact I keep on attacking--always).Like the complete oppisite of me, If I got a life lead I play lame as fuck.
For the record, we never asked Mr. Kof or Reynald in this case, to not use Raiden, then gave them up voluntarily--they're not shameless.Good for them I guess. Meanwhile whenever I eventually get access to the game if Gameworks gets it or another Cali trip is planned you can bet I'm going to be abusing th efuck out of them dropkicks.
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?
And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?
I think the easiest way would be to get a USB drive but we think is going to be a new HDD, Kane317 and 4leaf are going today and I'm sure they are going to ask the owner.
YES this is awesome. finally i don't have to worry about triggering the glitch when i'm spamming vice's splash hahaha
another "glitch" i hope they fix: king's neomax doesn't work. ever. it sucks. it's sooo bad.
If you're just playing casually, any other time I'm using as much bullshit as I can. And I've always found reverse tier whores more annoying than actual ones.
I don't have a problem with that as long as people don't make a big deal about having "honor".
Like the complete oppisite of me, If I got a life lead I play lame as fuck.
Good for them I guess. Meanwhile whenever I eventually get access to the game if Gameworks gets it or another Cali trip is planned you can bet I'm going to be abusing the fuck out of them dropkicks.
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth
With the rest the game is fine IMO, maybe a better damage scaling will be good too
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth
With the rest the game is fine IMO, maybe a better damage scaling will be good too
Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.
Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more KOF 2k2-like.
I've said it before and I'll say it again. The players will just switch to the new top tiers. Simple as that. They'll just be a new batch of "6-8" characters. In 02UM it happened. Athena/Billy/Choi aren't weak characters in that game and players just switched to the new top tiers. Also, I'll willing to bet that a lot of players in general ignoring skill level play a small number of characters. There will always be a strong showing of a combination of characters being played in any game.
Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.
Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more KOF 2k2-like.
SNKP hasn't made any public announcements, but so far from what's been reported by players, it's basically just a bug and infinite fix. Things that players have confirmed so far-
-Hwa Jai's outofscreen bug, Vice's throw glitch, and Ralf's NeoMax bugs are fixed. Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
-Meterless EX for Goro and Takuma are fixed.
-Raiden's eats damage when his anti-air throw trades hits.
-Roll HD is gone.
-No character balance changes, meaning Raiden still has his drop kicks and the GCDK is present, K' still has his same Jump D, etcetc.
So basically, it just means that in terms of general gameplay, people will be dropping Mature and continue to use a teamup of K' & Raiden & (Liz-Kula-Kyo-whatever). For the hasstle of an HDD replacement, that's a bit of a pity.
Kane-- Nice Chin combos! Particularly the 1024dmg. You've really been polishing up.
Throw escape bug for Mai is apparently still present.What does it mean?... I never heard or seen these bugs before... Iori can do an infinite to Mai? Can Mai escape from throws or the rest of the cast can escape from Mai's throw?
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
I'm not a fan of HD combos in general aside from them looking cool. Seems SNK just has to set up a way to do monster damage in KOF. I don't think it's worse than V-ism though. Players get guard crushed all the time because of V-Ism. KOF players hit confirm their HD combos.
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win
Listen to this man.
No team should be without K' or Raiden.
Why was Roll HD taken away? Was it that broken?
Bullshit
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.
From Professor of MMCafe:QuoteSNKP hasn't made any public announcements, but so far from what's been reported by players, it's basically just a bug and infinite fix. Things that players have confirmed so far-
-Hwa Jai's outofscreen bug, Vice's throw glitch, and Ralf's NeoMax bugs are fixed. Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
-Meterless EX for Goro and Takuma are fixed.
-Raiden's eats damage when his anti-air throw trades hits.
-Roll HD is gone.
-No character balance changes, meaning Raiden still has his drop kicks and the GCDK is present, K' still has his same Jump D, etcetc.
So basically, it just means that in terms of general gameplay, people will be dropping Mature and continue to use a teamup of K' & Raiden & (Liz-Kula-Kyo-whatever). For the hasstle of an HDD replacement, that's a bit of a pity.
Kane-- Nice Chin combos! Particularly the 1024dmg. You've really been polishing up.QuoteThrow escape bug for Mai is apparently still present.What does it mean?... I never heard or seen these bugs before... Iori can do an infinite to Mai? Can Mai escape from throws or the rest of the cast can escape from Mai's throw?
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.
Listen to this man.
No team should be without K' or Raiden.
...and good players can win with any characters, including the not so commonly used ones.
Scrubs, for a better lack of a term, can only win with characters that have more options available to them than any other characters (e.g, top tiers).
Like I said before, there's a difference between low tier revolutions or whatever you want to call it, and just self-restraint.
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
Case and point. One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends. Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.you mean ramond(romance)?well we dont hate the fact that hes using mature if thats what you mean.he can use any character for all i care.jaja although i think hes gonna be heartbroken when he hears that mature's infinite is gone.but we certainly respect each other.
I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
Case and point. One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends. Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.
I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.
you mean ramond(romance)?well we dont hate the fact that hes using mature if thats what you mean.he can use any character for all i care.jaja although i think hes gonna be heartbroken when he hears that mature's infinite is gone.but we certainly respect each other.
reynald has a unique style in my opinion,i really like the way he uses every hit and move each character has.he mixes everything the character has to offer and this makes him unpredictable.
hey the other day you got me thinking about the question you asked...whos the best out of all of us.well to be honest no one is the best.jaja you see,its like a cycle.if i come in and beat chris,then realkim comes in and beats me,then ramond comes in and beats kim.right now ramond is the one that has practiced the most out of all of us and i think thats why he's more competitive.but eventually when the game comes out on console then the team will balance out and the cycle will start again.
A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.
For casual matches you can use all the other characters for fun. At least I always saw it like that, and sometimes there are guys who don't need to use broken characters to win, at least sometimes they appear
Yeah I would because I like to win no matter the situation.Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
Valid point. What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match? EDIT: Added the casual scenario--I think it depicts how I feel much more clearly.
you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.Ah calm & well thought actions.
you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.
Now that the bugs are gone can someone please main VIce? She is my favorite character and there are almost no video's with footage :(
No, HD implementation was a good decision on SNK's part. Comeback mechanics are a must in fighters imo.
Outplaying the opponent is the best comeback mechanic there is. No need for 15 second long juggles.
Actually, I think it'll make the game worse. Yeah, the gamebreaking bugfixes are nice. But removing Joe's infinite without giving him anything in return sucks, and removing the meterless EX moves for Takuma and Goro is a terrible decision. They weren't even god tier like K and co., why nerf something that doesn't need nerfing?
No its a must, aside from resulting in closer matches and making things more exciting, stuff like this is also a huge crowd pleaser. SNK knew this and that's why they went with such mechanics, same with the adding of the neomaxes. They are supposed to make ppl go "Oh shi...". Clearly they are successors to BC mode and HSDMs but at the same time SNK made sure to make them easier and more useful to employ.
I do feel kinda bad for you, you were probably really looking forward to those bugs/infinites.
You mean like Crapcom and how everyone used Sagat in Vanilla 4 or how everyone moved to Guile and Dictator for Super 4 after abandoning Sagat like a sinking ship when he didn't have bullshit as his advantage?
If you want to make comebacks even easier and crowd pleasing, why not add shoryu xx HD cancel -> Neomax, too?
Fixing bugs for the sake of fixing bugs is dumb.
Fixing bugs for the sake of fixing bugs is dumb.
QuoteFixing bugs for the sake of fixing bugs is dumb.
Thank god ur not in the games industry (or you are, which explains why so many games ship with bugs lately)
Fixing bugs for the sake of fixing bugs is dumb.
Valid point. What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match
Having respect for your opponent is much appreciated especially in casuals cause if someone is always trying to do everything to win, then the atmosphere becomes MUCH more hostile and it can really kill the mood for a lot of players.
A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.
Man, winning just for the sake of winning by abusing bugs is lame.
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.Winning is fun. Also since the objective IS to win, why should I care if my opponent isn't having a good time?
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.Winning is fun. Also since the objective IS to win, why should I care if my opponent isn't having a good time?
Winning is fun. Also since the objective IS to win, why should I care if my opponent isn't having a good time?
Maybe coz we're trying to grow a scene, not deter people away from it.
I don't play arcades. I play console games online, SSFIV and soul calibur.
And you see people selecting the top tier/broken/cheapest character of the game just to win. They low down a lot the quality of the game and sometimes is really pathethic what people do just to win.
It seems pathetic because you don't genuinely understand it, you got a ways to go friend
Sorry, my english is so bad, I know it :P What I was trying to say is that they use any trick to win, I mean they don't win because they are good they win because their character has a dirty trick which opponents can not defend or some don't know how to respond it. And they use this trick again and again. What it's call abusive. But I understand them, they feel good winning, and they don't care a shit about if they like this character, if they are good players, if the game or that character is unfair, they win, it's all what they want. I don't play in this way, but now I understand this kind of players. They to want feel good, like everybody does. So the only thing I do is try to win them and blame the game's company because is not well balanced, but I blame them no longer anymore.
I don't mind that much the dirty tricks
Half of the time the guys which use them are total noobs who became very predictable, and almost the other half are way better than me so I don't mind it either
Honestly, the only thing that I hate are Infinites, but other than that, I don't care that much for top tier whoring, more when people who criticizes them has never played the game or never tried to know how to fight against those tricks, and this goes for pro and noob players
We also had to consider that since KOF is a 3 vs 3 game, chances to see the same character are VERY high, if SF was a 3 vs 3 game, chances of seeing the same characters will be as high as in KOF
Maybe coz we're trying to grow a scene, not deter people away from it.When people get into a game it's usually because on some level they enjoy it. KOF 98 isn't my favorite KOF at all and neither is OG02. On some level I enjoy playing them. Last set I had vs Emil I lost 40 matches straight. Not every character he played I enjoyed fighting. Hell some characters I outright HATE. I enjoyed playing against him. My objective was to play a game I enjoyed on some level and improve. I knew getting into any FG I enjoyed that I would get beaten over and over. No one likes to lose over and over again. But it's part of the experience.
Agreed, anyway according to the Version 1.1 update Raiden and K' are the same, so here's a thought how about you guys think up some Anti-Raiden/K' strats for the character threads?
Also I hate Chin. If we play XIII I will not tell you to switch characters to make it more enjoyable for me. BEATING Chin will make it more enjoyable for me. If you're a better player than me, I'll continue to fight you to improve because improvement alone is enjoyable.
The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.
The reality is if new comers keep losing non-stop (either by getting straighted/perfected/infinited etc...), they will stop playing. No if's and but's. If they don't, it's more exception than the rule.
The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.
Letting players win does not teach them anything.
Letting players win does not teach them anything.
The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.
I agree with the hush hush policy. If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.For me if I see that someone I'm playing is new to the game I'll coach that person as we are playing like tell him to start using this move or that move and explaining basic setups etc...
I think that with those situations, if you see somebody that you think is new, ask if they've played before and offer to teach them and whatnot. That way, you show that you are willing to accept people into the community/teach people. On top of that, you will most likely make a new friend :)
So I headed to my local arcade today, all eager to see if they'd updated their KOF XIII machine. And indeed they had!
Buuuut, for some reason, the game no longer prompts you to choose your button layout (A-type or B-type). It just defaults to A. I'm sure this isn't because of the patch, since I'm sure someone would have mentioned it. It's probably some kind of option the arcade owner turned off. Still, it sucks for me since I've been playing B-type since the start. A-type feels really awkward to me, and messed up several of my combos.
I felt I just had to complain about this.
It's just an option. Ask him to turn it back on.I would if I thought my broken Japanese would be able to get the message across.
I agree with the hush hush policy. If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.
http://2.bp.blogspot.com/_N40H14oImOA/TLL2yW-kq_I/AAAAAAAAA6o/R__2jk8assY/s1600/IMG_0895.JPG
-Taken from http://www.kof-uk.blogspot.com/Not big news, but KOF XIII is still in 7th place in Japanese Arcades, according to Arcadia.
Image is too big to post (apparently the forum doesn't resize it), so just copy and paste link:Code: [Select]http://2.bp.blogspot.com/_N40H14oImOA/TLL2yW-kq_I/AAAAAAAAA6o/R__2jk8assY/s1600/IMG_0895.JPG
I hope more people play it, now that the update is done.
Just one last thing, is that i have noticed and been told that people are using my photos of Arcadia on other sites without asking or linking back to my blog.
I don't mind if people want to use my photos, just as long as you link back to my blog or at the very least mention it.
I agree with the hush hush policy. If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.
If you're gonna sit at an arcade machine and get bodied for an hour I think you should start asking the guy whose beating you down for tips
Question to the AI regulars: when you apply the unspoken rule..do new players notice something fishy or are they shocked at when you guys play each other? haha
I think that SF IV will be at top again after the realease of arcade edition
Good news on the arcade list top ten. KOF XIII seems to be redeeming it self..it's doing better than 2002 UM. I personally like 98 UM more but 2002 UM seemed like the most popular one.
I'm glad the 2D SF is doing better than 3D SF, hope things like this come to the notice of Capcom management...
Amongst players that are still playing KOFXIII, things are starting to take the same path as they did back with the awfully unbalanced arcade version of KOFXI. That is, the players are proposing ratio styled matches for tournaments, meaning that if you pick the stronger characters, you'll need to chose the weaker characters for the rest of your team. The latest proposal for the ratios via Shitarababbs was this. It probably needs some more tuning though.
Alloted Maximum Ratio = 5
Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice
Far to early to call that, game has only had one major tournament showing and it still isn't that old yet really.
Guess that's a sign that there will not be a balanced patch coming? Oh well.
For being ratio 2 leona and kim are FUCKING beasts
Any chance we're going to see one of those grid-style tier lists for XIII? Which shows each character's advantage/disadvantage against every other character? With a roster this size, it seems pretty tough to do. It would be interesting, though.
0 ratio sounds pretty absurde. I think 1 should be the minimum ratio if someone wants to play in this mode.
Mature is not low.
Raiden needs to be ONLY able to "charge" 1 drop kick at a time and also make it unsafe... even if both kick buttons are held...It's not the dropkicks alone that's the problem, it's the EX shoulder tackle juggles that makes them ridiculous.
Cool. And here I was thinking you'd have to wait a few more weeks for the HDD to arrive. Kinda shows how much SNK at least was giving a damn that they got the NA cabs the patch asap. Wonder if the other NA arcades got it as fast as you guys.
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
Question about the ratio system. If Raiden and K are worth 5 points each and the ratio only calls for you not to pass 5 points altogether, how exactly would it work if someone wants to pick K or Raiden? Would they have to forfeit the rest of the match if K or Raiden get eliminated?
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
I'm assuming they'll make him ship back the first one.
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
I'm assuming they'll make him ship back the first one.
Can't they make a few extra bucks putting that 13 in another cab for a few days?
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?agree
I don't see the point of these ratio systems. Some of these players have been tier whoring for ages. You can't even look up a KOF game that doesn't have obvious tier whoring. They abuse infinites and glitches whenever they can in the name of victory. What makes it even more pointless is that you already have players that can win without top tiers and have done it before. A Mai player made #2 at SBO. So what's the point of these ratio systems?
They need a ratio system to force them to play different characters? They're that scared of defeat? That can't be it. If you feel you cannot win without top tiers then play the damn top tiers. If you feel you can, then do it. Why do you need a ratio system to promote what others players have been doing the entire time? is 2002 UM going to get a ratio system too? I see K', Nameless, Kasumi running rampant in that game.
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?agree
I don't see the point of these ratio systems. Some of these players have been tier whoring for ages. You can't even look up a KOF game that doesn't have obvious tier whoring. They abuse infinites and glitches whenever they can in the name of victory. What makes it even more pointless is that you already have players that can win without top tiers and have done it before. A Mai player made #2 at SBO. So what's the point of these ratio systems?
They need a ratio system to force them to play different characters? They're that scared of defeat? That can't be it. If you feel you cannot win without top tiers then play the damn top tiers. If you feel you can, then do it. Why do you need a ratio system to promote what others players have been doing the entire time? is 2002 UM going to get a ratio system too? I see K', Nameless, Kasumi running rampant in that game.
Funny story Romance our most notorious Mature player showed up today after they did the update and I told him that her infinite is gone he said "really?! Than forget her I'll just start playing Elizabeth" I was laughing cause he didn't even use Mature as an alternate for the entire night. Was she really good only because of her infinit?
(can not WAIT to see Reynalds' Vice!!)
P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!
I think it's more so to demonstrate that you can play a variety of characters. I think it's more on the lines of, "we already know you can win with those characters but what can you do with different characters."
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
I'm assuming they'll make him ship back the first one.
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.That can be applied to pretty much every KOF. Why pick anyone but the best? Seems to be a way of saying the game is MvC2 bad in terms of balance.
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.That can be applied to pretty much every KOF. Why pick anyone but the best? Seems to be a way of saying the game is MvC2 bad in terms of balance.
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.That can be applied to pretty much every KOF. Why pick anyone but the best? Seems to be a way of saying the game is MvC2 bad in terms of balance.
Like MvC2? come on man><
I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
Like MvC2? come on man><The ratio is supposed to promote or rather FORCE players to pick different characters. This affects even the players who weren't playing the best characters. If you need this system to force players to pick different characters then it looks bad. Let's say I just discovered KOF like a week ago. I stroll up in here and ask:
I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
It's not the dropkicks alone that's the problem, it's the EX shoulder tackle juggles that makes them ridiculous.that's fine... if Raiden is spending "meter" to do "damage" then that's perfectly "fair"... why? cause he'll only have 1 drop kick every 12 seconds... and IF it's unsafe like a DP he'll have to gamble with it... or be punished... a large part of "top-tier" character traits are most of their stuff is unnecessarily safe... you take that away and suddenly they don't seem to be whoring moves that much anymore...
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
I'm assuming they'll make him ship back the first one.
Since the guy knows that you like KOF so much why he didn't order 2 machines from the beginning? I bet he would have made the money for them fast. But since the fiasco of XII I think anyone in his shoes would buy only 1.
How much do you pay per play?
The ratios don't make sense because it's still way to early for anything like that.
The arcade spent $10K on, one of the SFIV setup the year before that he is losing money on already (on top of losing money to XII).
Started at .50 cents now at .25.
anyways i got nothing to complain about... i got Ralf, Clark, Maxima... 3 points... lol
Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?
hmm... difficult to say.
(can not WAIT to see Reynalds' Vice!!)
P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!
There's already 4-5 clips of Reynald's Vice, did you miss them? BTW Paul, did you find a place to stay and when you're coming? If I didn't live with my gf and a roommate I'd offer you a place but it's not really my say. =(
Imo the ratio system is a great idea and am glad that AI is looking into it.No it doesn't, it just means people will play the new Top Tier team that they can in the ratio system.
It basically brings further balance to an already decently balanced game without banning anyone or any move.
No noob to the game will hate you for not kicking the shit out of him with a team of Raiden, K' and Liz or whatever.If you hate you over something like that fuck them. They most likely have no real drive to improve in the first place.
Whoring tiers only leads to more whoring, a scenario where there are a few tier users and the other players try to take them down with other characters just doesn't happen.Is this the first fighting game you've ever looked into seriously? Holy shit people playing a fighting game serious & Tier Whoring, this is fucking madness.
Like I said earlier, the game is overall pretty balanced so the vast majority of the cast is viable for competitive play, its not like if you pick Raiden or K' you are left with cannon fodder.Then the ratio system isn't needed at all.
Also, since under this system all characters are usable and no one is banned, you will still get to fight every character. As a result you won't lose out on experience fighting whatever character, so even if you show up to a tourney without a ratio system you are still good.All characters are already usable and we already do see a varieity of characters in the vids. But you won't see that at all because you're to blinded by Raiden's Dropkicks.
Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?The one with the better players, which will most likely be the one without seeing it's mainly scrubs that would whine & want something like a ratio system. Not saying a ratio system can't be fun, but for serious play it's fun. Yes I've changed my mind about Ratio systems after being interested in it during XI.
The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.YEEEEAAAAAAH fuck the people playing who they want to whether it's tier whoring or not I wanna see people play characters I want
I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.God, I'd usually never link to DG but this time it's warranted seeing how it's specifically about you guys that whine about this stuff
How has XIII been for him? A success or failure?
The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters. I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.
Zabel
I play 3rd Strike and main Sean. Any of the characters you face with him may as well be top tier. Regarless, I still main him and enjoying doing so. So, really, fighting against odds isn't a problem for me. It being not a problem though doesn't mean that I enjoy it, because I know that I would be enjoying the game far more if I didn't have to fight Ken, Yun or Chun Li for the billionth time.
Now, this ratio system, its a system I find interesting and consider it to have potential. Why? For the simple fact that it encourages variation and disperses tiers. In this way they are still usable but you won't have teams made entirely of them.It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.
The latest batch of vids have (intentional) variaton, yes, but do you remember the previous ones? Where every match had Raiden and K' on both sides and ppl started skipping forward cuz it got so boring? Yeah.Holy shit, KoF matches where two characters are in every vid, it's like it's never happened before.
Again, this is how I would like to see the game played. Your opinion clearly differes but don't act like it is more informed or speaks of some sort of higher experience.My opinion is informed because you clearly know nothing about whats happened before in other KoF games.
You prefer the game without ratios and that is how it will most likely be played, however, if you have played fighters before (which I'm guessing you have by the way you down talk) then you know how things will turn out at character selection. You're okay with that but I'm not when there is a simple system available that may aid with that.It won't aid nothing and you'll go right back to complaining about it.
My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.
@Zabel: I like your straight forward approach.
IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.
Who deleted my post?
It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.
My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.
IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.
A success I suppose, but I don't look at his books or anything.
1. It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.
2. Holy shit, KoF matches where two characters are in every vid, it's like it's never happened before.
3. My opinion is informed because you clearly know nothing about whats happened before in other KoF games.
4. It won't aid nothing and you'll go right back to complaining about it.
2. Exactly, that's the point. To do something about that.So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?
So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?
Coolio. Yo, Kane. I don't like Chin. Time to switch up to make me happy.
A good amount of players playing the same characters.... That happens in every game. On of top of I LOVE the outright ignoring that videos that have other characters being played well are receiving. There's variety being shown already. But I guess that doesn't matter now does it? Nope. Now being one of the best characters in a game is a bad thing.
1. Different characters means variety, thanks for agreeing I guess.There is no reason to do anything about it because once again people will do this to the end of time.
2. Exactly, that's the point. To do something about that.
3. Guess this is the part where I'm supposed to lay out how long I've been into the series and argue about my opinion being better than your opinion. Lets assume I just did that, we had a back and forth and eventually came to the conclusion that neither is going to change the other's mind.You should because I actually am quite enjoying this little debate
4. Won't know unless we try. All I know is that the KCE vids with no Raiden and K' were a heck of a lot more entertaining to watch than the previous ones with them. And the latest video posted in the vid section showing version 1.1 gameplay has been the best one for a while. There you can sorta see the ratio system in action since teams only had K' and the other characters were of a wide variety. So they used one top tier and the rest were highs and mids. Matches were awesome.Then why were't you watching SBO? If I remember correctly at Top 8 the only character on every team was K', every other team had a completely different setup other than K'.
That's not it at all, nobody is restraining you from using any specific character. Its mainly so that top tiers don't get lumped together.A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.
Coolio. Yo, Kane. I don't like Chin.
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.
Coolio. Yo, Kane. I don't like Chin.
Cool, sorry you feel that way.
However, just felt like we should spice it up, I wasn't the only person feeling this way too, Reynald suggested it.
uh..if everyone at A.I. is cool with the idea, I see no reason why they shouldn't go with it. However, using these rules for EVO? I think not.
What's up guys. First post here, so first off I'd like to say thanks to everyone here for all of the awesome info and videos you guys have compiled/created! This really is the premiere online KoF community.
Now then, just thought I'd throw in my 2 cents on this ratio idea. As a ubiquitous competitive standard, I think it's ridiculous. In a tournament setting, I think everyone should be able to use whichever tools are available to them to give themselves the best chance to win, and limiting character selection simply because you don't want to deal with certain tactics or teams goes against that. Sure, K' and Raiden are annoying and I'm sure I'll complain about them when I inevitably fall victim to their shennanigans, but I've also seen plenty of players work around these characters and beat them with a variety of characters. Is the ratio system really encouraging character variety or is it simply a reactionary measure founded on frustration? This isn't to say I "know better than Japan" or anything. Obviously they're leagues ahead of anyone in terms of skill level. However, recall that Japan commonly engages in plenty of other practices widely regarded as anti-competitive here in America, such as single-elimination brackets and character locking. There's just a cultural gulf when it comes to the nature of competition, and I happen to fall on the opposing side.
All that being said, I think AI's implementation of the ratio system as explained by Kane makes perfect sense. In their case it's more of a gentleman's agreement than a hard rule, a situation where a particular community determined amongst itself how they could most enjoy the game, while outsiders who show up and just want to play K' because they like his sunglasses are free to do so. I'm just saying it's not a rule I would support at a national-level competition (something I greatly hope XIII ends up garnering).
Ultimately I just support people playing whichever characters they want for whatever reasons they want. Those who want to win by any means necessary are likely to gravitate towards top tiers, and that's fine. Others may choose characters they are comfortable with or enjoy, and they may end up choosing top tiers as well, who's to say. I mean, maybe there's a player out there who's always been challenged execution-wise, but finds that the technical ease of Raiden's "hold B/D, release at opportune moment" gameplan finally allows him to have fun with the game. Should he be punished for his idiosyncracies as a player by being forced to compose the rest of his team from 0-ratio characters he may or may not have any interest in?
As others have stated, it's going to to be the players who play the characters they enjoy but are also driven to win who are going to rise to the top and show us the really hype stuff. They'll be the ones proposing strategies to beat S tiers rather than rules to gimp them. And I don't think there'll be any shortage of those players when the console version hits. Hell, I plan on being one myself. Way too many interesting characters to know what team I'll be running for sure, but right now I'm big on Ash/Benimaru/Iori, aka Team Handsome Fighters Never Lose Battles (guess who I play in SF...).
This post has gone on way too long, but I feel the need to mention one last thing. The MvC2 hate makes me sad. Sure it's incredibly unbalanced, but it's also managed to sustain a large community for several years with unmatched levels of hype. If XIII achieves a fraction of MvC2's success, balanced or not, I will be ecstatic.
See you folks around!
One question to people who are playing this game, does K' still says "nandato?" when he is defeated?
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.
Yeah, I'm not really the right guy to ask about that. It happened to me in the original 2k2 years back and I ditched my entire team, learned lots of new characters and found new favorites in the process. Its probably also the reason that I can't wait to use almost the entire cast of XIII, I seriously can't decide whom to main at the moment, everyone looks so fun.
Honestly, even if they just made that K' and Raiden couldn't be on the same team I'd think it was already a step in the right direction. 2/3 wouldn't be so bad for you would it?
this is my list based on character usage at AI:
5 K', Raiden(w/Dropkicks)
4 Kyo, Elisabeth, Kula, Andy, Iori
3 Shen, Takuma, Yuri, Robert,Kim
2 Chin, Benimaru, Terry,Mature,Mai,Raiden (NO Dropkicks)
1 Duolon, Goro, Clark,King, Ash,Leona
0 Joe, Athena, Ralf, Ryo,Vice, Kensou,Maxima,Hwa
Because it's based on character USAGE. In other words if enough Clark players showed up and won, he'd be ranked at 5.
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.
Do we actually know who suggested the ratio system? If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?
dreamcancel needs a japanese translator something fierce
Do we actually know who suggested the ratio system? If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?
It's not rewarding people for trying new characters at all, please tell me how in anyway it's rewarding to play a new character under a ratio system.No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.
I respect your opinion but that's only one way of looking among many other perspectives. I could say it's rewarding people to try new characters, giving them a reason to try someone new. It's not always so definitive.
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.Too bad players lost to others characters as well but I forgot we're talking about KOF. Unless you're top you don't matter. D:
it's a game FFS.I agree. Why are people so uptight about tiers again? It's just a game. Why does it matter who people are playing?
It's not rewarding people for trying new characters at all, please tell me how in anyway it's rewarding to play a new character under a ratio system.
I agree. Why are people so uptight about tiers again?
Some people find trying anything new in life refreshing.If they really wanna try new characters they'll just do it, they don't need some system to promote it.
Another way you can look at it from a competitive standpoint is giving them the reason to beat their opponent with a wider selection of characters. The extreme case is beating your opponent with FULL random, wouldn't you agree that shows more skill?Once again I if I want to beat someone with a wider selection of characters I'll just do it regardless of whether or not a ratio system is in place.
For the third time, why do you think the Japanese decided to do so?Okay I'll answer, I don't give a fuck why the Japanese decided and I probably won't be able to figure out until someone translates a couple of blog post or something. They may be doing it for the same reasons as you or they may be doing it for something completely different. Until I reach the SBO level or start traveling *Former I doubt extremely*.
people play for fun, indeed. but when you play at high level you wanna play characters you like instead of characters that are high tier. when you basically dont stand a chance at winning even though both your skill levels are identical, but you play everyone and opponent plays only high tier ittl become boring real quick. you can say what you want, but raiden and k do look too strong. i have always played kof at a high level, youd like some variation even if you play competetivelly. i dont think anybody would want to play with 2 spots already taken by raiden and k if you wanna stand a good winning chance.
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.
and because the other guy is using non-S tier characters along with the rest of the team, the gameplay becomes more fun. all tiers get used because S tier is bound to 0 tier etc. seriously, anybody who plays a game with such a desperate NEED to win should invest more time in a career or something. it's a game FFS.
I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.
Its not like that at all, those are character specific unique moves that do nothing game breaking. Going by your example if I use Ryo and you use Mai I shouldn't be able to use his invincible dp because she has no dp. And you also wouldn't be able to use Kensou's ability to back dash after Kensou's normals or break Andy's HCF+K Garou MOTW style because no other character can do it in the game.
Exactly. The ratio system is the rationale you just described applied on a team-centric rather than character-centric basis. They use the same logic and attempt the same thing: to eliminate perceived advantages. They draw an arbitrary line in the sand, saying "x is acceptable but y is not." I guess it just comes down to differing definitions of game breaking. Your definition appears to be "very powerful", which top tiers certainly are. My definition of game breaking is "literally unbeatable", which top tiers certainly aren't.
We have seen vids from US, Japan and Taiwan and its pretty clear what characters are top tiers. We are not going on assumptions here, which is what your argument seems to be based around.
Kane asked why Japan has proposed this system and I personally think that its because they recognize the effort that went into the game and actually really like it. And this system is proposed to prolong the game's life, basically doing something about the balance when the dev isn't (or hasn't yet). Just like in that Dune interview translated a while back, he talked negatively of the game's balance but at the same time you could sense that he really liked the game and soon after we got KCE vids with the no K'/Raiden rule.
So is there a patch comeing out or has one cameout yet(I'm sorry if this is a stupid post I haven't been here in a mounth)
Implying that anyone who plays top tiers does so because they feel a need to win makes all kinds of unsupported assumptions about top-tier players. It's possible (probably, even?) that they simply enjoy those characters. Even if they are playing them purely to win, who cares? Some people gain the most enjoyment from the game by winning.
I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.
If they really wanna try new characters they'll just do it, they don't need some system to promote it.
Once again I if I want to beat someone with a wider selection of characters I'll just do it regardless of whether or not a ratio system is in place.
Okay I'll answer, I don't give a fuck why the Japanese decided and I probably won't be able to figure out until someone translates a couple of blog post or something. They may be doing it for the same reasons as you or they may be doing it for something completely different. Until I reach the SBO level or start traveling *Former I doubt extremely*.
XBLA KOF 2002 UM - NOV 3rd :D
FINALLY!
http://www.youtube.com/watch?v=dknNIcU02eA
Well now they're going to. Are you concerned the K' and Raiden players are incapable of learning new characters, or better yet, incapable of winning without? Surely they can, and they will learn their new characters, it's really not a big deal since in the end they're winning right?I never once said or implied anything of the sort.
It's almost as if you're scared of a little push. Remember, we're not enforcing anyone to join the ratio system, it's there's own free will.I'm not scared of a little push. And I admit I'm mainly debating this because it's something I like to do and there really is no point to this seeing how it;s optional. Just voicing my opinion.
I am not surprised at all.
One last thing and I think only time will tell after this. The people against the ratio system are all under the assumptions that the "other tier" players cannot beat the top tier characters. We're not condoning this system out of desperation (can't beat the top tiers),Never thought this once and anyone that does is a fool.
we're doing this because it encourage variety quicker, makes games more interesting than seeing the same characters, NOT because we cannot defeat K' or Raiden, Liz, Kula etc...You're encouraging vareity artifically though which is what I'm having a problem with. The best way to influence varieity is just by showing off what other characters can do through training and just playing, not making people play others under a ratio system. Note from here on out I'm speaking of it hypothetically that all tournaments and such are ran under the ratio system and you don't have a choice if this is how things are run on the matter.
If you're new at the game, I think you should use whoever you want because you really have no choice. 3 months later and you're still hung up on the same characters to me is a cop out. It's one thing to prefer a character, nothing wrong with that, but at least try learning someone new as well and then return to your favorite character.Personally as a guy who's pretty much stuck with the same team in KoF if it's possible *Yamazaki & Billy then Geese, Clark, Andy, Vice, & Heavy D depending on the game* I don't see how it;s a cop out in the slightest, ya know maybe I just don;t care about anyone else in the cast *Not that true with me, I just really jell with tat set of characters*.
On Ver 1.1 it takes Raiden 16+ seconds to do a Level 3 drop kick. For a Level 4 Drop dick, it takes 25+ seconds to get there. Now think about that. That's almost HALF the round to charge a level four drop kick. And you have to hold two buttons to do it on top of that. Do you have any idea how much you lose without those two buttons? 25 seconds is a LONG time in the world of KOF to charge for an attack.
Just a quick note on Ratio charts, they're basically meant for some local tournaments and not really for a wide-region tournament like Tougeki.
That said, here goes a different one...
Ratio Chart, Shinjuku Carnival version
* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.
Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice
On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get ugly since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.
Local competitions won't ever go as far since they can get closed down for gambling if they offer prizes. The situation is different for Tougeki since they have sponsors and the monetary transaction is indirect, plus they don't operate under red-light district law which is what arcades are required to adhere to.
Guys can someone confirm if that is true?QuoteOn Ver 1.1 it takes Raiden 16+ seconds to do a Level 3 drop kick. For a Level 4 Drop dick, it takes 25+ seconds to get there. Now think about that. That's almost HALF the round to charge a level four drop kick. And you have to hold two buttons to do it on top of that. Do you have any idea how much you lose without those two buttons? 25 seconds is a LONG time in the world of KOF to charge for an attack.
Sorry if this has already been answered, but what exactly is the basis for these ratios? Usage, or is there a tier list out there somewhere?
Sorry if this has already been answered, but what exactly is the basis for these ratios? Usage, or is there a tier list out there somewhere?Was wondering the same thing myself...
Yo Kane, is the tournament over??
I am fairly confident in a few months everyone at AI will be happier once that they've explored newer characters, ultimately what we want is everyone to play Random to demonstrate a better mastery of XIII (which comprises of 31 characters).
One question to people who are playing this game, does K' still says "nandato?" when he is defeated?
From what I've noticed, ever since they made Shen also say "Nandato!" since XII, K' just screams every time. I always found it weird, since Shen says it in a very similar way to K' in previous games .
On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get ugly since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.
Posted by the Professor on MMC:from what I see in vids I don't think this ratio list is better at all... Robert and Mature are too low, they should be ratio 2. And I never seen a really powerful King. I think Mai and Vice, even Athena, should be higher than her. But, since I never played the game, is just an impression :PQuoteRatio Chart, Shinjuku Carnival version
* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.
Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice
Still don't think Vice should be that low but the list seems better overall, reducing to 5 levels was a good idea too.
we all enjoy winning, but nobody likes the fact that their favourite characters are gimped compared to a very small segment. the sheer number of players using the same 2 characters (K', Raiden) supports the theory that for some reason, they are much easier to win with. regarding my "it's just a game" remark: unless you are a pro player (making money out of the game), winning should not matter more than being good at the game in a sportsmanlike manner. choosing characters on tier is pathetic. it shows laziness and nothing more.
Posted by the Professor on MMC:from what I see in vids I don't think this ratio list is better at all... Robert and Mature are too low, they should be ratio 2. And I never seen a really powerful King. I think Mai and Vice, even Athena, should be higher than her. But, since I never played the game, is just an impression :PQuoteRatio Chart, Shinjuku Carnival version
* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.
Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice
Still don't think Vice should be that low but the list seems better overall, reducing to 5 levels was a good idea too.
Do the AI people have a definitive ratio list for the next tournament (if they are going to apply this system this time)?
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related
Still can't get Seasons Beatings 5 out of my head from this past weekend, so many amazing matches. Really hope we can get something going for XIII which will, even if very remotely, resemble the kind of community and competition they have for SF4.
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related
This times a million.
I think the only thing that annoys me about SSF4 is how much pro American some of the players are. I swear, the majority of those guys seem to get ridiculous hard ons whenever Daigo looses and then they just start shouting "USA!" non stop. Then again, I've never played any incarnation of SF4 because the game just doesn't interest me. Maybe it's something I would get if I actually bothered play it.
And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?
SB5 angered me...
PR Rog beat Daigo? I think Daigo's getting sick of the game, he needs to retire. That tourney was where I decided I'll never take SSFIV seriously. Flash Metriod posted on FB that he needs to step up his counter-pick game. If you need to counter pick to win that's a stupid ass game. American players annoy me too now lol, the only one I like is Arturo Sanchez. It's crazy to see how full of themselves they all are (especially Marn) then you have a player like Gamerbee saying he doesn't even consider himself a top player.
what i personally couldnt stand was the retarded way most of the people where acting like. really fucking irritating. it was like everybody was trying to scream harder than the next man to be heard above the rest. almost as gay as the usa chants. anybody ever here crowds chant nippon or france or uk uk? shits just sad. its pretty hard to have any repsect for dumb ass motherfuckers like that, not that i had something like that for most of them anyway.
And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?it was all recorded, im uploading it tonight dandydlc channel on utub
It was all SSFIV and MvC2, I wanted to see the 2k2 really bad and 3rd Strike but there was none.2k2 was only 8 people, hardly anyone played/cared so it wasnt really worthy of being on the stream
word. Even in sports bars and shit during a good game. Its a lot of fun.
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).
Daigo wasn't in the best of shape at this event (he was constantly caught sleeping on the side lol) but the guy has still got it, look at his SB5 match with Arturo (that super finish was clearly the highlight of the tourney). Also look at the money matches that he had with Arturo and Philippino Champ later, really intense stuff.
Same in Japan, check out the recent God's Garden online SSF4 tourneys and you will see that he is still one of the best (if not the best) there as well. So yeah, don't get your Daigo fangirl panties in a knot, he hasn't lost his touch yet. Really looking forward to his participation in the upcoming Norcal Regionals and Canada Cup.
As for the counter pick bit, that seems to be more of a US mentallity than anything else. Watch the matches and you will see that players like Daigo, Gamerbee, Sako, YHC Mochi, Uryo etc. all stick to their guns no matter what but US players often tend to pick an alternate character when they can't break through. Like at SB5 Gamerbee went with Adon no matter what but Justin switched between Rufus, Makoto and Rog.
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).
1)"No one" uses her because she isn't high enough on the tier list aka doesn't dominate hard enough. You see K' all over the place. Look him up in XI. He's B tier IIRC and he hardly shows up. She's not weak. Just not strong enough to be seen in popular numbers.
2)King is not like her 02UM self. She would be high tier maybe top if she was. No unblockable, no double Venom Strike special, no overhead etc. Less options, less effective character too.
I was asking if Vice was like she is in 2k2 UM. If not is there any game that's close?
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice
The same list was posted by the Professor. However, where it had used to say "maximum 4 points," the 4 had been crossed out and replaced with a 6. So it's a bit less strict. Also, my main team of Terry, Andy and King now fit within the limit! Woo!
Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?
Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?
IIRC the Point/Ratio system is predominantly used for Ranbats, you wouldn't see it being used in tournaments and such unless the said tournaments were being run a specific way
Hmm, I'm wondering now myself, what do they use the ratio for? Ranbats or Tourneys?
Hmm, I'm wondering now myself, what do they use the ratio for? Ranbats or Tourneys?
---
In related news, our first ratio tourney was a great success and the feedback was very positive from the several people I asked. 15/16 players participated (16th player didn't know about it, in all fairness, she didn't even know she was participating in the tourney PERIOD) and a 15th player, happened to choose a team that adhered to the ratio system (he also didn't plan on participating--he was our HD Direct Feed boss man, and he was kind enough to complete the 16 player pool). End result, 31 out of 31 characters were used for the tourney, mission accomplished. =)
The page I saw mentioned tournaments specifically. I also saw the 2002UM ratio chart hung up near the tournament bracket for that game, so it's definitely used for them.
I don't know the Japanese term for ranbat, so I can't help there.
I hope to see some good Shen matches, and maybe some (also good) Kulas.Well, find good Shens and Kulas is not difficult on youtube...
I hope to see some good Shen matches, and maybe some (also good) Kulas.
Keep up the good work.
^ Well people didn't try Ralk cause of his bug. I hope now we will see some footage. He is completely different than before and I am interested to see a good Ralf and Vice player.
^^And his gatling attack
Q1 CONSOLE RELEASE RUMOR NEWS IS HYPE!!!!!!
"Kick-ass" ONLINE!?!?!? GAHHHHHH!!!!!!
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).
Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).
Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?
I disagree, you go on youtube and listen to the fighting game community of America (AKA army of 4th generation SF players) and they are extremely closed minded. A lot of them will buy MvC3 because 1 it's marvel and 2 they love SFIV now but they will relate every game to SSFIV and bash it because it isn't. Though the market for fighters has opened and I don't think KoF will flop I think releasing it around MvC3 will be a problem. IDK about you guys but I intend on getting MvC3 KoF XIII (most importantly) and MK9 regardless of release but I don't know of many American fighter players that are open minded.
The optimism I have about it is I'm pretty much 100% sure we will see KoF Xiii at EVO next year and if they allow it on stream (which I'm very hopeful for) alongside MvC3 and SSFIV AE then I believe it will get a lot of people interested.
By no means am I bashing the game I just doubt it's market a bit. I'm also concerned because SNKp needs to read lightly on the thin ice they walk. I hope for the best but I'm expecting... not the worst, but not the best.
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.
yeah Kane has a good point, but Im sure we are all aware of the kind of love kof gets internationally and agree that the only place WE should care that the game game gets exposure is the US.
...as far as damage scaling, i'm not quite sure on the specifics in XIII.
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game
There are exceptions for multi-hitting DM and other special moves, but each hit (not input like reported initially) is reduced by 5% until the combo is finished (I believe SFIV is a 10% damage scaling). Minimium damage for specials and normals are 20 damage points and the minimal multiplier for DMs are 50% of original damage. The mook gives example of a 3 hit combo, if all three hits are exactly 100 damage points (most strong hits are 70 or 80 but for the sake of calculations) it'll be: 100 + (.95)100 + (.90) 100= 285 damage points (1000 damage points is being full health of course).
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?It would be a nice gesture to the community, but I doubt it would get much attention from non-fans.
don't think Oprah's gonna do KoF. Obama ain't innit XD
Yeah I don't think that even with a National non-kof players would show much interest. But what can we do? I like How Aksys is donating a few grand as a bonus pot on each major plus sticks and stuff, would that be better? show some precense on every major throughout the year instead of on big event and that's it, IMO yes.
For the ratio system, are the max amoun of points 6 or 5?
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game
well, that's the measuring stick in KoF, the better you are, the longer and tougher your combos get. a character which has easy ways of dealing too much down usually gets somewhat snobbed by the purists. but if i'm not mistaken, the average KoF attack deals less damage than SF attacks. and 100% combos are REALLY hard to do, we've seen a bunch, but c'mon, how often do you have 5 supers and full HD available? also, in kof, you almost never get stunned; when a combo flops, you get up and get back at it.
Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play 2k2 when i comes out let me know.
At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design
Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play 2k2 when i comes out let me know.
Lets start a "bitch about SFIV here!" thread. I'd be a large contributor. I'm so ready for anything not SFIV on 360.
At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design
no it isnt, 13 has the best damage scaling ever in a fighter by far. raidens dropkick stupidety doesnt say anything about the games dameage scaling. you can do stupid damage in ssf4 with rogs 2 move combo. rogs fully loaded tap into super does close to 900 in damage, in a game where scaling kills the most awesome combos. i hope at least you understand how scaling really works.
edit: best idea ever for scaling is having a cap on supers and nm's. even if you combod 30 hits, theres still a minimum damage dm's and nm's do. in ssf4 this is handled very stupidly. after a long combo your ultra will only do a measly 2 or 3% damage. in kof you have to work for your bars, so its very pleasing to see that they always pack a punch. even after long combos. something they had fucked up in xi.
I might write 3 pages reply on how I hate the mechanics especially the command throw :S
Alright guys, leave the other fighter hate for another thread at least. SF isn't my cup of tea but if we're going to really grow this community we gotta respect other games as well.
Now, back to KOF XIII, reading Dr.Faust's posts reminds me that the only thing that I really don´t like about this game is how you can juggle everytime. I know I am part of a minority here but that's how I feel about it.
I don´t like the fact that you can juggle so much, for free, that you can even do the same atack a couple of times and keep juggling (if you are in HD mode, that's a different story). I see combos that with doing a cancel, in wich the characters do the exact same atack over and over, I just don´t dig that.
I know most people like it, but I dont.
Anyway, besides that, this game is really looking extrematelly cool and I really REALLY wanna play it.
I might write 3 pages reply on how I hate the mechanics especially the command throw :S
I am 100% interested on how you can hate the command throw.. In what way does it work any different from command throws in any other street fighter ever? The only difference is that after hitstun/blockstun there's absolutely no frames om throw invincibility, this just means you can't mash your way out of tickthrows. That's a good thing.
Aren't most of the features restricted, though? That's what was said on SRK. Unless they're lying.
Isn't this supposed to be "unveiled" at Oni Con with SNKP sponsoring some stuff? Why hasn't anyone talked about that yet?
Nice to see other people besides Arcade Infinity play it though.
If I'm not mistaken, the juggle anywhere property wasn't introduced until XI, I could be wrong but even if there was before XI it was so rare.
http://www.ustream.tv/channel/godsgarden
Check this out guys, there is a stream of Mago VS Daigo for SF4 on Godsgarden.
Whats of interest to us is that even though its SF4 they have two KOF13 arcade machines setup in the middle (they are the only machines there actually) and show one guy go at it in practice mode over and over. They talked to the guy playing it and said some stuff but I didn't get any of it. Could they be possibly thinking of taking on 13? That would be too awesome.
EDIT: They stopped streaming him but you can still see both the machines and the guy playing in the background on the commentator cam.
Who knows but it would be cool to see Daigo play something else for once. I'm not saying I follow what he does 24/7 but from what I've seen, all he really plays are Capcom fighters. It's his preference so it's whatever.
Although it would be cool to see a high profile player take up and play at a high level KOF so that way all the sheep that follow him around can see there is more to the fighting world than just the SF games.
I never understood what is specifically GodsGarden
I know that there plays the top SF IV players in japan, but what it is, An Arcade? the house of someone?
And there are only SF IV machines? that's why seeing 2 KOF cabinets is so impressive?
It will be cool if they one day try to learn XIII and stream it, just for lolz
sf4 at sbo last year was won by team. 2 of japans top kof players won the national sf4 tournament.
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
The Ex bug helped Takuma start his corner shenanigans earlier, but he was a beast without it (it definitely helped). It's not like a Mature thing where ppl dropped her immediately after the patch. It's just probably the players that got recorded weren't Takuma users.
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?Takuma gets played a lot even if he doesn't appear as often in videos. I would say that in a lot of arcades you'd commonly see the team Takuma/Andy/Kyo.
Its a tournament where they gather the best players and have them go at it, they started holding online ones just recently (this was the second online GG tournament). Their internet speed is on a whole different level from ours so lag isn't an issue. From the last two tournaments you can see that they just gather the best of the best and have them play, no filler.
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.
Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually
I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.
Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually
I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.
I knew Japan and Korea were ahead but didn't know to what extent; that's just disgusting, I'm jealous.
Japan has what we call Super Internet. They have like 50-100 MBPS and it only costs like 40-50 a month. However it's a lot cheaper to connect that tiny island then it is the US. Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.
In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!
Japan has what we call Super Internet. They have like 50-100 MBPS and it only costs like 40-50 a month. However it's a lot cheaper to connect that tiny island then it is the US. Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.
From wikipedia:
Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi
California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.In other news, did you guys see the 1st place price winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!
Yeah, it sounds like an awesome tournament. How many AI folks are going?
In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!
Japan has what we call Super Internet. They have like 50-100 MBPS and it only costs like 40-50 a month. However it's a lot cheaper to connect that tiny island then it is the US. Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.
From wikipedia:
Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi
California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!
Yeah, it sounds like an awesome tournament. How many AI folks are going?
8 of us confirmed, but maybe 12-14.
Are you guys gonna be recording the whole XIII tourny?
They said that the final 4 will be streamed only, so that's why I was asking if they're gonna record the whole tourny.Are you guys gonna be recording the whole XIII tourny?
The tournament will be streamed live.
They said that the final 4 will be streamed only, so that's why I was asking if they're gonna record the whole tourny.
Awesome, for a sec there I thought it would be filled with noobs (since there are like what, 2 machines in the whole of US?). Glad there will be ppl there to do the game justice and make it look good.
Whoops my bad. I was quoting the Ignition speech essentially when they were talking to SNKP to fix their interass netcode. They told them that California alone was bigger then their country, especially in actual land mass as a lot of Japan is there but with huge water spaces and whatnot and the president of SNKP was in actual shock at how big America was when he first told them the netcode for KOF 12 was FINE.
More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?
I'm no expert, but my understanding is that:More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?
Elaborate on this roll-back please. Is this a coding term?
To my understanding, that's how it even came about. The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up. This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches. I dunno though, just my humble opinion.
To my understanding, that's how it even came about. The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up. This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches. I dunno though, just my humble opinion.
Thats pretty interesting, kind of a you scratch my back I scratch yours deal. I'm sure they won't be disappointed this time, best of luck man.
Honestly, we're all more excited about the secondary effects (the rapport building between player and company) than the tournament/prizes. We're crossing our fingers they seed the matches correctly or the top 4 matches could be very uneventful, defeating the purpose of the whole exposure.
Any word on whether or not it will be posted online? And if so, when?
can't wait to check out the vids, were there any people who participated in the tourney besides AI people?
Some quick notes.
-The latest issue of Arcadia has coverage of September's Tougeki and the winners of the tournament. The page for KOF13 was all about Raiden and his dropkick with tips on how to use it. It further went on to show that the champion, Oeppu, uses a 1+3 button layout of ABCD. The end of the page has him quoting; "It's a very easy game, all you need is to hold on the kicks."
-Carnival arcade keeps on changing its allotment on the ratio chart. It started out as max 4 points, changed to max 6 points a bit later, now it's back to max 4. Lord knows what it'll be by the time of the tournament at the end of the month. IMO, their chart needs an update too, Vice and Maxima is a bit too cost efficient.
-KOF2002UM for the XBLA, its netplay is being blasted for lag even within Japan. With a grain of salt, rumor says that it uses the same netcode as 98UM (or something based on it). The game reportedly synchs during the character select screen. Bottom line, be the host for minimum lag.
Personally, I see this a great news. If Japan is complaining as well (where, let's face it, is SNK's primary target), then there's a good chance that they'll REALLY address this issue before XIII comes out. (Same really goes for the Dropkicks)
Apparently you are confused as to how tournaments work.
It doesn't matter how many people WANT KOF at Evo. What matters is how many people show up. Tournaments need numbers. If KOF is to be at Evo, KOF players need to be at Evo. I'm tired of these "rally the troops" thread. They don't do anything. If you are going to have a list of people, it better a list of people guaranteed to show up.
So I started a thread on SRK called KOF XIII@EVO 2011. So as a Community for KOF we have to let our voices be heard. here is the link: http://shoryuken.com/f2/kof-xiii%40evo-2011-a-256328/
edit: For those of you that have a facebook I have also started a group for KOF XIII@EVO and my idea is to get as many members as possible and then when they start making the line up for EVO show them how many members we have and how many people want KOF XIII@EVO. here is the link: http://www.facebook.com/home.php?sk=group_128277760562925#!/home.php?sk=group_128277760562925
Apparently you are confused as to how tournaments work.
It doesn't matter how many people WANT KOF at Evo. What matters is how many people show up. Tournaments need numbers. If KOF is to be at Evo, KOF players need to be at Evo. I'm tired of these "rally the troops" thread. They don't do anything. If you are going to have a list of people, it better a list of people guaranteed to show up.
That's not how it works either, you don't just get a bunch of ppl and show up to Evo to get the game there.
You have to show them beforehand that there is a flourishing community for the game by holding tournaments and gatherings of your own etc.
Welp, I hope you guys plan to play KOF XIII on console until your fingers bleed then, even if the online play ends up sucking
... what?
... what?
Let me elaborate then
What I meant is, if you want KOF XIII at EVO wait for the console version (the version more people will have access to) then play it for the next X months (bringing it to tournaments/tourney's, gatherings, RanBats, etc, because well all know the netplay may very well suck hard), generate hype based on those said tourney's/RanBats/etc, then have people vote for it to be at EVO, then show up and support the game
it's straight forward stuff, but a long droning process
it is hard to make out.
Seems SNK really had the bosses planned out.
http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg (http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg)
I think Magaki's and Saiki's positions should be switched. In their pre-transformed appearances, Saiki's hair often covers part of his face.I thought that should be as well, except it would also mean that Saiki's standing on a step ladder or something, considering how tall Magaki is.
Other than that, yeah. Nice foreshadowing, SNK.
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.
http://www.snk-capcom.com/?p=4026
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.
http://www.snk-capcom.com/?p=4026
Sweet, will any of it be streamed or is it just there for ppl to try out?
Heh, SNK should just keep that board there. The are more tourneys coming up so it will be great exposure.
Max points = 5
Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice
BTW, of all the arcades I've visited with KOF XIII, I've only seen one that used a ratio system for their tournaments. Just keep in mind that it's not a standard, so the ratio list is better off seen as just a tier list.
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.
http://www.snk-capcom.com/?p=4026
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.
http://www.snk-capcom.com/?p=4026
*facepalm*
I just realized I decided to move out of cali in the worst time possible
Was there at NCR, had a really fun time playing 13Oh nice! Welcome to Dreamcancel.com
Can't wait to play it again tomorrow
Was there at NCR, had a really fun time playing 13
Can't wait to play it again tomorrow
My only hope is that this game has A great netcode. that is what killed 12 for a lot of people. Other then that i wish Vanessa, Angel, and Shermie were in the game but if they don't make it it won't bother meshermie wont make it cause shes dead wait til 14 which should be the dream match of this arc
Was there at NCR, had a really fun time playing 13
Can't wait to play it again tomorrow
How was it received by the ppl there?
Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.
And, from what I understood, no one showed up for the BlazBlue tournament.
Great to hear that interest in the game has been getting a little bigger after these past tourneys. Good show guys. Maybe u guys should try and keep in touch with Juicebox. I don't know if he's a Cali resident but just hearing him break down everything in street fighter on commentary was a real joy, and I would love to hear him get his impressions and possibly break down KOF to something more digestable for the rest of the general audience. I do know the guy runs a podcast where he breaks stuff down in SSFIV. Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate. Still, major props. Any big future tourneys coming up soon? Only ones that come to mind is Final Round and thats East Coast...
Word is there's going to be a major SNK event quite a few months from now (approx. '11 Halloween) where it's going to be ONLY SNK games similar to So/NorCalRegionals, that's what the SNK liaison (Trieu) told us. Other than that, I think we'll host one last tourney at AI before it supposedly shuts down in December (*sob*).
The only downside is that some of the people who lost just left and never returned not paying attention to me saying it was double elim, but I guess it worked out well in the end, except for that one hairy idiot who could only mash C with Ralf :(
Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate.
Mashing C makes Ralf top teir, but its still only 2-3 people. Chewbacca doesn't count :(
I was watching Metaphysics Kyo and was planning on trying some of the stuff he was doing, mainly the cB, cA, dfD into X, but I fell into typical habits. I also might swap out Ralf, but that might be in the future, when it hits console.
To be honest with you, I'm focusing more on the back end of things than getting good at the game. I'd like to get to the level I used to play 98 at, but that won't happen.
BTW, I gave Noc your contact info.
Hey guys I'm happy to hear that NCR was a success and I'm sorry I couldn't make it. I have to take care of some personal things but, I'll be around dc.com for sure.
How was it received by the ppl there?
Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.
And, from what I understood, no one showed up for the BlazBlue tournament.
and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!
and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!
i missed my tournament match because i was getting food, sadly :(
had a lot of fun with XIII, sooooo glad i finally got to play it. too bad i didnt get to really sink my teeth into it though.
and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD
Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD
Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.
For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099
Please blow KOF XIII up in norcal!
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD
Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.
For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099
Please blow KOF XIII up in norcal!
Nice pictures, the event looks like it was lots of fun. Also congratulations to Duc for winning 1st place, ALL BOW TO THE NEW KOF LORD IN THE U.S.!!!!!!
DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!!!!!!!!!!!!!!
Anyone hanging around here expecting us to announce KoF XIII....don't bother.
That or maybe SNKP USA will return
Even Mad Max showed absolutely no loyalty towards SNKp. Every chance he got he totally bashed them which is normally fine since SNKp's handling of KOFXII deserved it but being a mod for the ignition forums you would think he'd be a bit more professional about it. If Ignition doesn't even stick up for SNKp then obviously there's no reason to work with them again.
Which was a shame since it seemed like Shane was really into promoting KOF.Probably not because he loved the game, but it was his job....
am i the only one here who wants adelheid in kof 13?
who knaws, we might get a whole team instead of just botan.
Do a new sprite, like Botan, just for this game and to never appear again seems pretty unbelievable... Unless they are planning bring back her again on next chapter, something like Botan's revenge, who knows... But for me sounds more reasonable re-birth some classic characters like Blue Mary, Billy Kane or Yamazaki, who can make the cut on next chapter.
Personally, in the end, I'm less concerned about WHO we get, and that they end up well-implimented into the game. No Liz/Mature fiasco from XII, these characters need full movelist, solid EX abilities, possibly multiple DMs / single DM with a meaningful EX, etc.
Am I the only one who wants to see John Crawley in KOF? :(
What is really going to anger me is to have better extra console characters than some regular characters of the game....
Am I the only one who wants to see John Crawley in KOF? :(
Rumored news about KOFXIII.new characterS? wow....How much we have to wait for the console release date
Here's the translation from Tokirisan Twitter:
"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."
If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.
If she is a console character, I think it would be safe to assume that both her and Elizabeth will be in the series for a while. Ash, Vice and Mature are the only XIII characters that won't be appearing in another storyline game.
Also, I really hope SNK doesn't make Saiki playable. He's a cool boss, but he'd be no fun to play as. He can't jump, can't crouch, only has three normals, etc. etc.
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.
What's so bad about Liz? lol
*Spoilers*
Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.
As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.
Though these characters might appear as console extras in the next KOF game.
I personally would like a female lead for the next game but that's neither here nor there.
Rumored news about KOFXIII.
Here's the translation from Tokirisan Twitter:
"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."
If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.
And Vice & Mature told Iori they'll be back every now & then so yeah they'll be back.i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.
What's so bad about Liz? lol
*Spoilers*
Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.
As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.
Though these characters might appear as console extras in the next KOF game.
I personally would like a female lead for the next game but that's neither here nor there.
I'd rather they did the Oswald and Chang they showed. Not a fan of the usual Chang but that version they came up with looked damn good.
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.
Carnival Arcade had its ratio tournament for KOFXIII today and it was pretty interesting. There were a total of 25 participants; Oz, Cap, and Nagihe were there. The tournament ran in double-elimination.
The matches were played on two cabinets and one of them was hooked to a DVD-HDD recorder. Those matches are scheduled to go up on Nico Video.
The tournament commentator was also a participant- whatever video that runs without commentaries will be his matches. He lost in the loser's bracket though.
The tournament ran under this ratio chart.
Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice
The game actually felt really well balanced with this Ratio implementation. 3-1-0 and 2-2-0 were the most popular combinations. i think there were only 2 or 3 players doing 4-0-0.
Most of the characters in the game seemed to be used by people, including Ralf despite that he's in Ratio 1. The Ratio 0s were pretty popular except for Mai, who I've only seen being used by one player.
Players seem to have figured out how to get the best out of Ryo and do some damaging combos.
I can't recall seeing Takuma and Goro being used by anyone. I don't recall seeing Elisabeth either. K' and Raiden were rarely seen.
The matches were mixed-- some players were really good, some felt like casuals, some players seemed a bit ambitious and whiffed big time on combos.
Here's a few example of matchups that were were seen.
Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru
If they rebalance the game it's whatever. I guess people will finally stop crying so much. You'll get the variety you crave so much. I can understand. Unless you got offline comp for these recent KOFs like 02UM and XIII, you're left looking like a fool for banking on unreliable netcode. So all you're left with is uploaded matches. Playing laggy matches and VS CPU can only last so long.
If you got offline comp(like the AI peeps/other players), you're lucky as Hell. As for me, looks like I might have yet another (SNKP)title sitting in my collection gathering dust. I guess that's why I don't even care. It doesn't have any effect on me at all. The ratio system and rebalancing? Doesn't mean a damn thing without competition.
Yeah, I got SSFIV players in my area. But last I checked they laughed when I asked if they played KOF.
Yeah, I got SSFIV players in my area. But last I checked they laughed when I asked if they played KOF.
I know about Zero Ping. It's not too far from me but I don't have a car. I used to play there with Ben and some other GG people a ways back. We parted ways and I don't keep in touch with them anymore. I figured you may or may not be too far from me when I saw your location.
There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.
Yeah, I got SSFIV players in my area. But last I checked they laughed when I asked if they played KOF.
There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.
Yeah, I got SSFIV players in my area. But last I checked they laughed when I asked if they played KOF.because they aren't used to thinking like kof... sf4 players can't handle not turtling... and north-americans think of kof as a game full of glitches and infinites... or simply they do not know about it... they don't know that kof has the best 2D system...
It's nice to have some local competition but it's disheartening when most SSFIV players won't even bother to try out other games.
seems to me that most fanboys just associate the worst game in the series(some might say XII in this case) with the game as a wholeIt's nice to have some local competition but it's disheartening when most SSFIV players won't even bother to try out other games.
What I've realized is that SSFIV players usually think of KOFXII when they hear KOF. They probably tried the game out and were really disappointed with it but they don't bother to think of 98, 2002, XI, etc.
Here's a few example of matchups that were were seen.
Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru
If SSF4 players only think of KOF12 when they think of SNK and how bad it was, I would find that odd. Considering the game had a very SSF4 feel to it, why would they hate it? Or maybe they are those kinds of players who jump on bandwagons very easily.im guessing most of those people were band wagoners well at least the few ive talked to
And quite frankly, for all the crap KOF12 got, I found it to be a game that had very little matchup problems. I felt it was a pretty damn good balanced game but it just wasn't a true KOF.
Yeah, I got SSFIV players in my area. But last I checked they laughed when I asked if they played KOF.
Awesome my team already fits the ratio system. Kyo, Terry, Mai.
Here's a few example of matchups that were were seen.
Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru
Nice nice variety....really liking Ratio tournaments, matches...would love to see these matches also.
I've gotten that same response for years. They stopped laughing once a few guys who knew how to play the game started playing it, then they declared it too hard/weird because they kept asking "Where's the uppercut/fireball/spin kick?" and I didn't answer them because all I wanted to do was swear at them. This was years ago.
http://www.youtube.com/watch?v=-Xb-KaRMxnc
The game is now in Chile
Also, Gundam vs was realeased here, lol, and it seems like 2002um will arrive soon
No and I dont think its coming out in the first quarter
and already high tier whoring.Heh. You expected anything different? Players naturally gravitate towards powerful characters.
i know right. without even having played the game people already flock to k, raiden and kula (& lizzy) just from vids. i mean why try a character you like instead, when you could be winning with characters that suck?
Live stream from France :
http://www.ustream.tv/channel/kof-13
Dude, the Clark player right now is amazing. Really loving this!
Crazy how there is only 36 viewers! Even crap scrub streams of SF get 100's wtf'twas around the 70's last time I was there
Crazy how there is only 36 viewers! Even crap scrub streams of SF get 100's wtf'twas around the 70's last time I was there
It is a GoOoOoOoOOOOOD DAY to be a KoF fan!! The first part of the stream on the homepage was effing SICK!! Although I haven't seen the stellar Clark yet... Can we please get a link to part 2 or whatever?? Also the vids on the video thread have been SICK!! BTW, Kyo play has been GOLD when it's been there. (Counter-hit light RDP-K into EX Orochinagi is TOO cool)
And ya know what?? I think K', Betty, and Kula are AWESOME. It actually DOES take skill and timing to perform the things they do. I agree that Raiden is OP as shit but those three are just solid as hell
It is a GoOoOoOoOOOOOD DAY to be a KoF fan!! The first part of the stream on the homepage was effing SICK!! Although I haven't seen the stellar Clark yet... Can we please get a link to part 2 or whatever?? Also the vids on the video thread have been SICK!! BTW, Kyo play has been GOLD when it's been there. (Counter-hit light RDP-K into EX Orochinagi is TOO cool)
And ya know what?? I think K', Betty, and Kula are AWESOME. It actually DOES take skill and timing to perform the things they do. I agree that Raiden is OP as shit but those three are just solid as hell
the timing required is way too fucking easy, it aint no 1 frame links.
and already high tier whoring.
Nah, like, I understand that they aren't hard to do, but if you think about it, how many combos are THAAAAT hard in the first place?? I think at the top level of play where execution is a given that K', Liz, and Kula are a-okay. The point I was trying to make I guess was that only Raiden is actually OP.
It's because I just picked up K' in 2002UM and IT WAS LOVE AT FIRST PLAY but I hate it how it's considered cheap or dishonorable to pick him in XIII...
Nah, like, I understand that they aren't hard to do, but if you think about it, how many combos are THAAAAT hard in the first place?? I think at the top level of play where execution is a given that K', Liz, and Kula are a-okay. The point I was trying to make I guess was that only Raiden is actually OP.
It's because I just picked up K' in 2002UM and IT WAS LOVE AT FIRST PLAY but I hate it how it's considered cheap or dishonorable to pick him in XIII...
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.
That's a pretty broad generalization friendo.
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.
That's a pretty broad generalization friendo.
above average NeoMax all push him to the top tier categoryThis is one thing I've been curious about, how useful is his NM? In a few vids I've seen it's beaten some ridiculous stuff, looks like it's death on whiff though due to the long recovery more so than any other NM.
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.
That's a pretty broad generalization friendo.
Lol, seriously.
To answer you question, it's a combination of everything. K' has been known to have less options in this version but a combination of tweaks to his recovery plus the general system of XIII complements him well.
His special moves cancels well in HD, his Ex moves also work well with his cancel, his air.qcb+BCD shortcut helps activate into his HD juggles, his corner trap is strong and arguably one of the best (couple that with his low recovery on his specials), he charges up real quick (great first or last character), his qcb K.qcb K (Narrow Spike) setups for his juggles as well, great air normals and above average NeoMax all push him to the top tier category
Thanks for the detailed response. I had a general why he was top tier in XIII. I was wondering more about older titles specifically 2002/2002um. Also I read that you have done some experimenting with Clark. I was wondering who you think has better tools Clark or Ralph. Sorry if this is the wrong section I wasn't sure which character forum to ask in.
above average NeoMax all push him to the top tier categoryThis is one thing I've been curious about, how useful is his NM? In a few vids I've seen it's beaten some ridiculous stuff, looks like it's death on whiff though due to the long recovery more so than any other NM.
We are having our 2nd Streaming on KOF XIII
http://www.youtube.com/watch?v=4pTrOL8Cs7k
Next Friday, at 9pm (Paris time) on the same adresse (http://www.ustream.tv/channel/kof-13)
I hope to see you ;)
marocco or algeria (seeing as your from france).Heuu French?
We are having our 2nd Streaming on KOF XIII
http://www.youtube.com/watch?v=4pTrOL8Cs7k
Next Friday, at 9pm (Paris time) on the same adresse (http://www.ustream.tv/channel/kof-13)
I hope to see you ;)
marocco or algeria (seeing as your from france).Heuu French?
marocco or algeria (seeing as your from france).Heuu French?
Le stream n'a toujours pas commencé Youssef, c'est bien aujourd'hui, ou il y a un problème ?
>> Still no stream Youssef, is it really today or is there a problem ?
Le stream n'a toujours pas commencé Youssef, c'est bien aujourd'hui, ou il y a un problème ?
>> Still no stream Youssef, is it really today or is there a problem ?
Its next friday not this friday
We are sorry, we had to cancel the stream due to a bad internet connection. In fact we were trying in the begging, but it was not good. I feel really sorry, and I hope to try again an other day.
I have a question about your scene, have you guys been able to attract new blood to the game? Or is the majority veterans in franceAbout KOF 2002UM, we tought when it was coming on XboxLive, much more player will play but with the low quality of the internet connection, almost all the new players have desrted, and we are still a few to play regulary.
I played the game today, shit is awesome
Oh sorry kane
Well, the game was connected to a bravia LCD, the game is very beautiful, must be one of the most beautiful 2d games that I had ever seen
The game was charged at a price of 2 quarters (40 american cents both quarters)
The game is very funny, I had money to buy 18 quarters, but I won one match so I played a total of fights.
One thing that I want to ask. It's me or he is more easy to do crossups? I fall against lots of them, well, also I had problems with the stick, I couldn't get used with it, but my opponent who it seems that had played it from more days pulled lots of good combos, so I wouldn't blame it
Shit, elizabeth is really cheap, I hated her juggles, and andy is awesome, I felt really secure using him.
I didn't fight against any K' or Raiden, but after I leave, the guy who took my place used raiden and started the dropkick fest. And BTW, the level from the players in this arcade is very good, here in Chile 2002 is really popular, and lots of players already saw the internet videos plus their own experience, so it seems that here could be a decent level at least
Overall, I loved the game, I wanted to play more, but the place is far from my house (45 minutes in subway) it seems that people are playing the game so maybe could be a sucess, the most succesfull game in that arcade is 2002 OG, with 2 cabinets, and some rumours says that 2002um will arrive soon, so I hope that those 3 games will be played a lot, but overall, everybody impressions were positive from this game
Sorry for not making more deep impressions, I was more worried to win / frustrated with the stick to make a more deep analysis, but I loved the game
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.Yes it is.
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.Yes it is.
It seems like snk needs some marketing class from capcom,lol
this. but honestly i think if SNK even started releasing trailers all we would ever see is "lolstreetfighterclone" or "SNK still makes games?" or (insert some other unbelievably stupid bullshit)Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.Yes it is.
It seems like snk needs some marketing class from capcom,lol
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.Yes it is.
It seems like snk needs some marketing class from capcom,lol
Is the timing for cancelling special special moves easier in xiii then they are kof 2002 um?
Atleast a fucking tease!!!! Just give me a shadow of character any fucking character it doesn't even need to be a DLC character I'll take anything at this point with the PS3 or Xbox logo next to it and the year 2011. No joke.
man if SNK and Capcom Were drug dealers, SNK would be the guys selling some really good product with low means of distribution, and maketing, where as Capcom said " You know what fuck the quality!!! That shit's too expensive!! Give me some of that crack over there. And with there good marketing and distribution, now its everywhere. and thats why little bobby turner's playing SFIV (Crack!!!) Instead of the good stuff ( KoF XIII, or KoF in general). :)
man if SNK and Capcom Were drug dealers, SNK would be the guys selling some really good product with low means of distribution, and maketing, where as Capcom said " You know what fuck the quality!!! That shit's too expensive!! Give me some of that crack over there. And with there good marketing and distribution, now its everywhere. and thats why little bobby turner's playing SFIV (Crack!!!) Instead of the good stuff ( KoF XIII, or KoF in general). :)
97' Yamazaki was OP. I would love to see him in XIII I think he would fit in perfectly specially with the HD system, however maybe his 02' version thou it's more balanced but still really good.
I know we are proly going to see more about the console release next year, but what I'm worried about is that the new people who were considering crossing over from other games will lose interest for lack of news by then since they will proly be over hyped by this other new games.
Couldn't think of a place to ask this that really gets that much traffic, but has the AI crew thought about talking to the people running NorCal Install or any of the other NorCal or SoCal tourneys about getting any KoF onto them whether as a main game or a Side Tourney? Trying to get involved in events like that can help show that KoF has a dedicated scene and make getting XIII into EVO easier.
i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all."
Come to think of it, it seems that Takuma has been totally abandoned by players doesn't it? He seemed good enough without his EX bug to me. Could it be that people are just bored with him now?
For anyone wondering where some of the recent rumors regarding SNKP's situation with the KOF franchise's current development statuses are coming from, it stems from a programmer (http://twitter.com/boxerprogrammer), who supposedly worked for the company and quit in late September after six years under their payroll.
I was taking it with a grain of salt and didn't think it was worth a mention due to lack of legitimacy until recently, when I realized that he was talking together with Dokimajo producer Yoshiyasu Matsushita about the company's internal situation.
His tweets has some very.. 'raw' tidbits, such as this entry
"Around the end of the development period, I was sleeping under my desk with a towel rolled around me, laying on newspaper. It's just memories now, like the way how I almost caught a cold with the air conditioner on while asleep, or like how I hit my head on my desk when I woke up. XII's console [development] period was seriously really bad."
He avoids from directly naming his ex-company, but there's quite a bit of entries about the workplace and its treatment. Like the way how his supervisor ordered the staff to work on a sleepover for a full week without letting them go home (note: the company doesn't have a shower room), or how he wasn't allowed to even get a replacement for a very unconfortable chair and had to wait for another staff to quit to swap it. The company simply seems to be tight on money.
I symphasize with this programmer. He very obviously loves coding, enough that he'd buy expensive reference books on his own money since his company isn't willing to pick up the expense.
For anyone nutty enough to scroll all the way to the end of September to read some entries of what seems to be about XIII's home port situation, feel free.
Some snippets, but not all, are provided below. The figures sound small, and I think he's just talking in terms of programmers... or is he. Either way, it can somewhat explain the bad net code in XII.
--------------------------------------------------------------------------------
(Highlight to view) -
"It seems like the rest has to be done by two staffs and one part-timer at my company too.. I guess there's a lot of projects like that." *1 (http://twitter.com/boxerprogrammer/status/26151844740)
"I quit without worrying because they were saying that the home port is going to be outsourced" *2 (http://twitter.com/boxerprogrammer/status/26151931526)
"I heard later that they were going to do it in-house, and I'm feeling like, errm hey...?" *3 (http://twitter.com/boxerprogrammer/status/26151979050)
"Just to add, the previous home version for the PS3 and Xbox360 was developed with 5 people, so as a company, they might have been thinking that "it's no problem if just one or two people left." Leaving results are important, but I don't like the idea that we left a weird previous instance..." *4 (http://twitter.com/boxerprogrammer/status/26152275407)
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well VS is a whole different entity. that game never had any stigma against it, and people generally like the game. just, at the time, it was vastly overshadowed. not to keep beating the same drum but, it's capcom and this is america (fans eat capcom for breakfast, lunch, and dinner). let's face it, KOF/SNK and its fans have a very large stigma. if you've tried introducing these games outside of anyone besides your friends, i'm sure you've see the reactions. the fanbase is viewed as "illiterate" and "fobs" and the gameplay is often mocked as "derivative" since its gameplay is really different. there have already been great discussions at length as to why attempts are so unsuccessful. mind you, that people are definitely trying. i really don't think it's lack of effort, it's the lack of openmindedness. tone from norcal pushes KOF pretty heavy sometimes and always wants to play, but he never has any luck. when i used to hold regular sessions i got people to play and learn a bit but they didn't stick with it. even at EVO '10 there were setups and supposed sidetourneys that never happened cause no one cared. i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all." you can't win against people who choose to stay ignorant. that's why so many people have given up on trying to create scenes and pushing the games. but, if you keep playing the games and keep the passion alive, people will take notice. that's about all you can really do. you can't force people to like the games. it might be overlapping with what was said in the EVO 2011 thread, but just because more people see the game doesn't mean they'll embrace it.Same shit has been said about Melty and it got into EVO, despite all the ridicule and shittalking they kept showing up to tournaments, even if they were just side status. They kept trying build something up. I admit KoF has a bit more stigma than MB due to it's reutation here in the states, but that's not gonna hold it back that much. Seriously, this year at EVO I'm going to try my best to get some stuff happening, and everyone here that wants XIII to be successful should try to.
Well he left in September, and lots of thing happened in this time frame (New President if I'm not wrong)this programmer was wokring on XII,not XIII
It's not like those tweets were from october, november and december
HAHAHAHHA. Any hope of decent netcode must be gone by now. Oh well.
Same shit has been said about Melty and it got into EVO, despite all the ridicule and shittalking they kept showing up to tournaments, even if they were just side status. They kept trying build something up. I admit KoF has a bit more stigma than MB due to it's reutation here in the states, but that's not gonna hold it back that much. Seriously, this year at EVO I'm going to try my best to get some stuff happening, and everyone here that wants XIII to be successful should try to.
Capcom/SNK, that is really something. I hope is a typo.
Because I would hate to see a noob friedly 6 button KOF game just to cater to the Capcom fans. In other words for KOF to sell it's soul to the devil to make a buck.
Well he left in September, and lots of thing happened in this time frame (New President if I'm not wrong)this programmer was wokring on XII,not XIII
It's not like those tweets were from october, november and december
or the last part is about XIII?...if so....
HOLY FUCKING SHIT ARE THEY FUCKING PORT THE GAME IN....A FUCKING HOUSE?
Its like I tought...all those months without ANY news means that snkp is fucked up(prolly because of a bad financial situation)..and so the game is going to be release in late 2011 just for japan....... without a good netcode and...god even the training mode will be fucked up
fuck.
@JohnCrawley: Not me man I'll rather them just have a Jap/Asia version and import it here.
@Musolini: I agree with the SF system, IMO they are just trying to keep it noob friendly. One of the first "PRO-TIPS" you will get from any PRO SF players is "Don't jump in" lol I'm sure this is very well know already. Also I think that's why characters with a DIVE KICK are so good in SF (ej Rufus, YUN).
Because I would hate to see a noob friedly 6 button KOF game just to cater to the Capcom fans. In other words for KOF to sell it's soul to the devil to make a buck.
well VS is a whole different entity. that game never had any stigma against it, and people generally like the game. just, at the time, it was vastly overshadowed. not to keep beating the same drum but, it's capcom and this is america (fans eat capcom for breakfast, lunch, and dinner). let's face it, KOF/SNK and its fans have a very large stigma. if you've tried introducing these games outside of anyone besides your friends, i'm sure you've see the reactions. the fanbase is viewed as "illiterate" and "fobs" and the gameplay is often mocked as "derivative" since its gameplay is really different. there have already been great discussions at length as to why attempts are so unsuccessful. mind you, that people are definitely trying. i really don't think it's lack of effort, it's the lack of openmindedness. tone from norcal pushes KOF pretty heavy sometimes and always wants to play, but he never has any luck. when i used to hold regular sessions i got people to play and learn a bit but they didn't stick with it. even at EVO '10 there were setups and supposed sidetourneys that never happened cause no one cared. i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all." you can't win against people who choose to stay ignorant. that's why so many people have given up on trying to create scenes and pushing the games. but, if you keep playing the games and keep the passion alive, people will take notice. that's about all you can really do. you can't force people to like the games. it might be overlapping with what was said in the EVO 2011 thread, but just because more people see the game doesn't mean they'll embrace it.Same shit has been said about Melty and it got into EVO, despite all the ridicule and shittalking they kept showing up to tournaments, even if they were just side status. They kept trying build something up. I admit KoF has a bit more stigma than MB due to it's reutation here in the states, but that's not gonna hold it back that much. Seriously, this year at EVO I'm going to try my best to get some stuff happening, and everyone here that wants XIII to be successful should try to.
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.
i just think KOF fans in the US have a lot of bark and no bite. i've been hearing about a KOF revival since 99.
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.
Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark
We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom
For the record, I respect a lot SF IV, people who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell
I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less 'noob friendly''
With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.Uh... why don't you stop playing it now? Is there a gun to your head forcing you to play?
Simply its gameplay doesn't fit with me.
I respect Capcom, SF and its players, but I think is a very overestimated game.
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.Uh... why don't you stop playing it now? Is there a gun to your head forcing you to play?
Simply its gameplay doesn't fit with me.
I respect Capcom, SF and its players, but I think is a very overestimated game.
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.
Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark
We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom
For the record, I respect a lot SF IV, people who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell
I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less 'noob friendly''
With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.Uh... why don't you stop playing it now? Is there a gun to your head forcing you to play?
Simply its gameplay doesn't fit with me.
I respect Capcom, SF and its players, but I think is a very overestimated game.
Because I like playing fighting games online.
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.
Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark
We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom
For the record, I respect a lot SF IV, people who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell
I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less 'noob friendly''
With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed
I completely agree with you the KOF community should not be closed minde about OTHER fighting games not just SF4, but let's make somethings clear. Even CAPCOM admitted to made SF4 No0b friendly (ej. df,df=dp) and that's why the 3S people are pissed off. IMO 3S is the best SF game ever made but unfortunaly it was at a point where if you were a noob your chances of learning the game where going to be slim.
I personally participated at EVO 2010 in the SSF4 tournament I went 4-2 and so did Mr.KOF he went 5-2. I played a lot of SF4 while KOF XIII was released to stay somewhat sharp on my fighting game skills. But honestly SF4 is very, very, BORING to me.
@Sibarraz: I think you are more attracted by the size of the community, popularity and size of tournaments, than the actual game. I feel pretty sure that if SF4 had only 20 people playing the game you would not even touch the game in the rest of your life.
I think that must be better grow up this one, get some brand recognition and then maybe do one, but I don't know, didn't worked that well for cyberfanatix IMO
Though there seems to be a rumor of Capcom/Snk appear at CES 2011, heres the link
http://www.cesweb.org/docs/2011_Gaming_Showcase_Flyer.pdf scroll down to Attendees from game companies
If it's true, it seems really strange
I really doubt that SNK will be there
I believe that since SNK isn't the richest company out there ($-wise, of course) and because they already had the hype train out for the arcade release of XIII (Which in turn has been the hype train for the console release) that we will be getting a release date that is soon after the announcement. They just don't have the resources to captivate people for months and months and months like we are seeing with MvC3
On a side note, I didn't notice until recently how dramatically different the game feels when the input timeframe option is changed in the game's settings. Some of the most simplest moves like K's Iron Trigger> Second Shell/Shoot feels as hard as 1-frame links in SF4. (ok maybe not that strict, but it's a close call)
Most arcades have the option on, but a few of the higher competition places have it off, apparently to disable Raiden's GCCD dropkick combo since it can't be done without the additional input frames.
There's a combo where you can pull out Raiden's drop kicks right out of his guard cancel CD attack. It basically lets Raiden turtle until he's charged up for an instant kill. With the additional input frames turned off, it can't be done.
Wait, like the classic KoF hit-stun!?!? You can turn it off so it's just like Marvel or Melty Blood??
That just isn't KoF!!!!!! Ban Raiden before doing that shit!! I will admit though that it sounds interesting.
I dont understand
option on ->input lag(maybe its not input lug but just less frame window for moves?) -> harder to combo and no raiden's GCCD dropkick combo
option off ->input lag off -> easy timing for combos and raiden can GCCD dropkick you to death?
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with
so you're expecting the game to draw people after it comes out?
but the general public doesn't know anything.
all they see are tourney/casual vids from arcades overseas posted on SRK or other forums. if the player base continues to simply be diehard KOF/SNK fans, the franchise isn't going to make steps anywhere.
it's pretty elitist from my perspective to keep hearing "oh, the game only needs hardcore players." the audience the game/series is trying to reach really has to start from somewhere.
competitively, sure, but as a whole fans/devs need to start reaching out a lot more to make things happen.
KOFXIII is going to make or break SNKP. it's obvious they spent a lot of money on XII/XIII, and their investment has proved very little return for them thus far.
so you're expecting the game to draw people after it comes out?
I hope not.Quotebut the general public doesn't know anything.
To be perfectly honest a good bit of the competitive community has been left in the dark too.Quoteall they see are tourney/casual vids from arcades overseas posted on SRK or other forums. if the player base continues to simply be diehard KOF/SNK fans, the franchise isn't going to make steps anywhere.
True, but who's gonna fix that?Quoteit's pretty elitist from my perspective to keep hearing "oh, the game only needs hardcore players." the audience the game/series is trying to reach really has to start from somewhere.
Well it's not like the current casuals are making the steps toward learning the game either (or even asking questions), the only thing I hear now a days is "K' is over-powered!" or "Raiden is broken OMG!" all without even playing the damn game first, people wouldn't have to act elitist if the community was willing to educate themselves before throwing out one-sided comments flippantly. Shit like that starts fights then it make the community (as a whole) look silly.Quotecompetitively, sure, but as a whole fans/devs need to start reaching out a lot more to make things happen.
Share your ideas then? I'm all ears.QuoteKOFXIII is going to make or break SNKP. it's obvious they spent a lot of money on XII/XIII, and their investment has proved very little return for them thus far.
Then what happened to all those XIII cabs that sold out? I mean it's likely that SNKP still didn't make enough revenue to cover the costs for both XII and XIII but to say they've got little profit in return? I call bollocks, hell they'd probably make more if they patched their damn games correctly.
when dealing with close-mindedness from casuals, if you want better discussion, you have to formulate better methods of communication. if someone says that K' or raiden are broken, have you ever asked them why they felt that?
most people who make flippant remarks can't answer that honestly without having played the game themselves and it forces them to think about their statements and the gameplay itself.
if you relegate yourself to explaining things to them over and over they wont bother to make the effort to figure things out themselves or even find incentive to play.
on the other hand, if they can't hold intelligent discussion after that, then you're just getting trolled anyway.
speaking of fans/devs reaching out, i really meant bridging a connection between the two (sorry i worded that incorrectly previously). the devs are marketing very poorly. it started out well with the dev tourney, reveal videos, and character vids. where did that all go? it's like "oh we finished making the game and here's the arcade version.
if you're planning to sell a console version, hype it up, market it. on the flip side, the fans need to speak to the company directly. of course, SNKP is in a financial bind, and their hands are tied as far as what they can or can't do at this point, but that shouldn't discourage people from giving input. game companies like capcom (i know we're all sick of hearing it, but they're a good example for this...) and atlus have been known in recent years to take fan input in high regard when making decisions. not saying it's guaranteed, but you don't have anything to lose really. all the complaints now are scattered throughout various boards/blogs (which is precisely what i'm doing now to be honest :/ ) where they don't really matter. i don't really remember where i was going with this... i just started typing a bunch of nonsense.
lastly, i remember reading somewhere that there weren't that many boards made for XIII to begin with, so i don't think selling out is an indication of much. also, you kind of reinforced my statement by saying that they probably haven't even covered production costs yet. if they haven't even broken even (by covering production/manufacturing costs), then they haven't made any profit, no?
despite my overall bleak outlook on the future of KOF, i really do hope it does well. unfortunately, like most of us here (presumably), life doesn't give me a break to be as proactive as i want to be. that and KOF in general doesn't have star power in its fanbase nor its production for any kind of advocacy to make strides out of the blue. so like others have stated, don't hold your breath on waiting for someone to make waves for KOF XIII.
sorry i didn't address all of your points, krazy. it's not like i have all the answers anyway; just wanted to voice my personal concerns.
The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.
How do I tell if the options is frame input is on or off? For eg, 1.1 can be seen after you put in the token.
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with
it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.
switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.
I agree,snkp give us somethingI think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with
it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.
switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.
Yeah, I actually share this tought a few pages back. The hype is not dying out, is dead let's stop fooling our selves here. Also not to complaint on SNKP but if they would have atleast announced a release date for console it would have helped it's chances of making it to the official EVO lineup so all this hush, hush shit is thing of the past and it only hurts the game instead of helping. Look at mvc3 they slowly hyped people for about a year giving them little teases here and there and now everybody is nut about getting the game. Did anybody else notice that marvel3 it's the first game ever at EVO that has not been released for any console and has not had a minor or major tournament and made it to the official EVO lineup?
Well I'll be playing Arcana Heart 3 until SNKP decides to release KOF XIII, anybody care to join me?
I agree,snkp give us somethingI think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with
it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.
switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.
Yeah, I actually share this tought a few pages back. The hype is not dying out, is dead let's stop fooling our selves here. Also not to complaint on SNKP but if they would have atleast announced a release date for console it would have helped it's chances of making it to the official EVO lineup so all this hush, hush shit is thing of the past and it only hurts the game instead of helping. Look at mvc3 they slowly hyped people for about a year giving them little teases here and there and now everybody is nut about getting the game. Did anybody else notice that marvel3 it's the first game ever at EVO that has not been released for any console and has not had a minor or major tournament and made it to the official EVO lineup?
Well I'll be playing Arcana Heart 3 until SNKP decides to release KOF XIII, anybody care to join me?
Also I think kof XIII will do as bad as XII if they release it in the last quarter of the year
The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.
isnt the game making money where it should be making money?
I think KOF will never reach it's full potential until it has the money of another company like Capcom or Aksys.
How do I tell if the options is frame input is on or off? For eg, 1.1 can be seen after you put in the token.
Any kind soul mind shedding some light to me?
To elaborate a bit more on the previously mentioned input timeframes, technically, it's not really meant to be a setting that increases input time although that turns out to be the result. It's more of a byproduct for a setting that deals with issues on the Vewlix, the Taito Type X family's official arcade cabinet. For anyone interested, here's an explanation.
Taito currently offers three products in its Vewlix lineup, two of which is mainstream.
Red Cabinet (Vewlix F)- The standard cabinet. Costs around 500,000 yen per unit.
Blue Cabinet (Vewlix L)- The cheap cabinet. Costs around 320,000 yen per unit.
The Blue cabinet is affordable for arcade operators, but hardcore players tend to despise it. One of the reasons behind the huge price difference is that it uses a cheaper LCD about 2 frames slower on average.
For KOF13, SNKP coped with the latency differences between the two Vewlix cabinets by providing an option that purposely adds two frames of latency into the game (apparently just input latency) so that playing on the red cabinet would feel about the same response speed as on the blue cabinet. It should be on as the default shipment setting.
When the option is turned off, the simulatated latency gets cut off. But the thing is, the input timeframe shortens as well. So for instance, a command that has a window of 4 frames would shorten to 2 frames.
I think KOF will never reach it's full potential until it has the money of another company like Capcom or Aksys.
Fixed.
I think KOF will never reach it's full potential until it has the money of another company like Capcom or Aksys.
Fixed.
What I think SNKP really needs is a publisher for this game. A publisher that is not afraid to put the game out next to their stuff and is not scared to help with the promotion of the game. I think that would be Aksys.
couldn't tell if this was personally directed at me or not.
like i said, just voicing my opinions.
this is, in fact, a board/forum: where people share their opinions.
i didn't post what i did to butt heads.
either way, in essence, you're just complaining about people complaining; that never goes anywhere.
I think KOF will never reach it's full potential until is picked up by another company like Capcom or Aksys.
couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads.
either way, in essence, you're just complaining about people complaining; that never goes anywhere.Also, the way i see it krazy was not complaining about people complaining. It look more like he pointed out a legitimate reasonable statement. Thats just how it seem IMO...but whatever
couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads.
IMO if you post an demoralizing or and controversial opinion in a board/forum you should expect others to seriously retaliate by sharing there opinion "heads to Butt".either way, in essence, you're just complaining about people complaining; that never goes anywhere.Also, the way i see it krazy was not complaining about people complaining. It look more like he pointed out a legitimate reasonable statement. Thats just how it seem IMO...but whatever
retaliate to what? by saying i wasn't planning to "butt heads" shows that my intentions are not to provoke anyone. retaliation is generally in response to something offensive. i don't see how i was being offensive at all.
legitimate reasonable statement? that's really a point-of-view kind of deal. in my eyes, i made legitimate reasonable statements as well. anyway, i don't think there's a point in going over the semantics of a previously finished conversation.
i think krazy and i (hopefully) had a respectful conversation even if we didn't see eye to eye on some things, and that's fine. he has my respect for doing what he does on DC.
back to discussion about XIII! thanks for clarifying the input option. kinda interesting that it was a vewlix specific thing.
The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.
couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads. either way, in essence, you're just complaining about people complaining; that never goes anywhere.
god,Im more hyped about yang sf4AE than XIII
why,, ;_;
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine
god,Im more hyped about yang sf4AE than XIII
why,, ;_;
Yesterday I bought new costumes packs for SSFIV because I needed something new... And today I feel depressed U___U
you know, ive never uinderstood why people even bother spending money on such trivial bs.
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine
you know, ive never uinderstood why people even bother spending money on such trivial bs.
Because I can't spend money in new moves or gameplay mechanics.
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine
If they share some console information then I owe you over 2500 Chilean pesos.
:/
you know, ive never uinderstood why people even bother spending money on such trivial bs.
Because I can't spend money in new moves or gameplay mechanics.
you could always spend that money on a new game instead of what your sf character wears.
you know, ive never uinderstood why people even bother spending money on such trivial bs.
Because I can't spend money in new moves or gameplay mechanics.
you could always spend that money on a new game instead of what your sf character wears.
There is a promo here on burger king were if you buy their happy meal at 2500 chilean pesos, you can win 1500 microsoft points or 3 months of gold, so yeah, I will take them : )
There is a promo here on burger king were if you buy their happy meal at 2500 chilean pesos, you can win 1500 microsoft points or 3 months of gold, so yeah, I will take them : )
You got a paypal account? tbh I wouldn't mind losing the bet because I could really go for some console release information about now.
:/
this has nothing to do with the topic at hand but krazy your avatar is too cute
nop :/
It perfectly reflects my attitude towards everyone in this community, I hate all of you.
:/
so friend of mine went up to a arcade in new york but only to play ken fighter 4: make you play 50 more dollars for stuff that should have been in the last game edition
told me he was gonna record a few vids of kof 13 but he "forgot"
to be honest he didn't know he said the machine was turned offso friend of mine went up to a arcade in new york but only to play ken fighter 4: make you play 50 more dollars for stuff that should have been in the last game edition
told me he was gonna record a few vids of kof 13 but he "forgot"
Hmm, I was unaware that NY has XIII, care to update us in the cabinet location thread?
from what I had played, is slightly slower than 2002, at least that's the impression that I got, is not that slow like XII12 is slow?
XII is slow compared to most other KOFs, especially the walking speed. It's definitely slower compared to XIII and 2002UM.oh is that so
Can anyone (particularly the AI catz) tell me the speed of this KOF compared to others?
Someone has said to me that they would like to pursue KOF, and I need an older title to recommend to him (for understanding of basic mechanics).
02UM for the canceling system, and 98UM for the fundamentals.
do u mean the canceling time for special move and DM or for the BC dash thing ? (dunno how it is called in 02 um sorry)
cause im pretty scared if the time for HD is the same as BC dash 02 um :(
and raiden is just plain stupid when that timer reaches 40 something, 1 aa ;a or opning and your gone.
There's a rumor which says that Masaaki Kukino, KOF XII and XIII's producer, left SNKPlaymore in November. It looks like he said it into his facebook page.
Bad news... This could affect to KOFXIII's console version... Seriously.
:(
I checked that out also. But, it doesn't say why. I hope that SNKP is trying to get things together with him leaving. I pray its only a rumor.
SNKP's Japanese branch must double as an Adidas sweat shop during the night hours or something, besides wasn't Kukino the same guy who said "Our target audience (for XIII) is the arcade scene"I think that guy was Morishita from SNK USA, wasn't it?
Well if it's true hopefully it'll make SNKP wise up and pass the game over to be published by someone more competent.
Like Atlus or sumthin' :|
this should have not been the first thing i read i soon as i wake up i mean really why the hell is he the new president?
"Masaaki Kukineo, producer of KOF XII and XIII, left SNKPlaymore in November. This news creates some doubt about the port of KOF XIII."
"Furthermore, sources within SNKP are reporting that the new president, Ryo Mizufune, wants to shut down the video game division and focus on licensing instead"-_- ! ......................................................
*coughbootlegthatshit cough, cough*
Lol, this reminds me the ending of dinosaurs where all the family is expecting their inevitable death with still an slighty light of hope
the thing is, without XIII, or more kof games, the chances of building an scene will vanish from the USA
I don't know that all of this gloom and doom is called for, at this point. The game is really good and may be ported still.
!!! Hmm as one door closes...maybe some more doors will open. I'm keeping optimistic about this!
This just opens up an opportunity for the right company to bail them out.
I still have a little bit of trust that snkp will release the port for XIII.I just want to wake up one morning and see on the dreamcancel page written with caps KOF XIII AVAILABLE FOR PREORDER - RELEASE DATE 13TH OF APRIL 2011...that will be the greatest present i get for my birthday ....pffff a man can dream, can't he?
ps:untill then i will not buy any snkp games!if they want to live of exploiting old titles aand licenses they can go to hell
Guess I'll just play 98/2002/UM's for the next X amount of years and continue to update the wiki while I'm at it, with that said I still strongly agree with Hatred and Kane.
*shrugs* shit happens, I'll see you guys on GGPO or whenever XIII is released on consoles.
Guess I'll just play 98/2002/UM's for the next X amount of years and continue to update the wiki while I'm at it, with that said I still strongly agree with Hatred and Kane.Same here, this bad news aint gonna stop me from playing and progressing. I'm keep on moving forward.
*shrugs* shit happens, I'll see you guys on GGPO or whenever XIII is released on consoles.
to much gloom and doom in dis bitch y'all need to chillllllllllllllllllllllllllllI, Agree
what does lolicon mean? I've been seeing that term being tossed around a lot and still can't get someone to tell me what it means. Would it make sense if I still watched anime?http://www.urbandictionary.com/define.php?term=lolicon+ (http://www.urbandictionary.com/define.php?term=lolicon+)
these might be a good read
http://www.gamespot.com/news/6286721.html
and
http://mmcafe.com/bbs.html
"In response to Internet rumors from earlier this week, SNK is planning to release a full slate of games in 2011, and expects to continue publishing games worldwide for many years to come."--An SNK Playmore representative."
Now that what the fuck I like to hear.
The thing, that stament still doesn't respond the question if they will still produce more gamesThey have games slated to be released this year. Not much is known, this is the questionable part. What do they have coming out, who knows. Let's just support them anyway.
Maybe said it, but my english is still basic to understand some words in a specific context
It's good to know we just had a false scare; I knew it was too early to jump into conclusions, everyone can resume breathing again.
It's good to know we just had a false scare; I knew it was too early to jump into conclusions, everyone can resume breathing again.?that statement means nothing lol and doesn't answer any real questions,its just the same bullshit from playmore
It's good to know we just had a false scare; I knew it was too early to jump into conclusions, everyone can resume breathing again.
?that statement means nothing lol and doesn't answer any real questions,its just the same bullshit from playmore
It's good to know we just had a false scare; I knew it was too early to jump into conclusions, everyone can resume breathing again.
That's why I'm still hoping for a KOF XIV or at least a balance in the console version (even though I got a feeling that if they ever balanced the game for consoles, it will suck) with some fixing and removing lots of the aspect that add lot of cheapness to the game we would have a game superior to 98um and 2002um, the potential is there, SNK just need to realize it
Say what you want about capcom, but at least the guys puts lots of more effort trying to balance their games, if they are succesfull, well, personal tastes I guess, but I hope that SNK has one last hurrah and put XIII in the place which this game and XII deserved if weren't for all the internal hell that must be SNKP inside
Haven't tried KOF 13 yet and wont till I go to NYC during the break. I watched plenty of Japanese matches and the AI matches up on Youtube and nico douga. Besides 2 characters the game doesn't look broken compared to other fighters. Also although ssf4 is balanced the game is incredibly boring to play. Since I live in Albany I have no choice but to play it constantly. I really want the console port for it already and hopefully convince some of my friend to play it competitively.
Did you say Japanese sticks are better then American?
Finally went today to try out KOF13 and gotta say, the game is amazing. Although I was having a hard time getting used to the controls since I only use american buttons and sticks and only the default ABCD layout was the only option. And to be honest, this was the first time I ever tried playing a game with japanese parts and I gotta give props to the people who use those pieces. Those things are super sensitive compared to the parts in my Mas Stick.
also, I had a feeling I was pissing off some players with my style of play.
Finally went today to try out KOF13 and gotta say, the game is amazing. Although I was having a hard time getting used to the controls since I only use american buttons and sticks and only the default ABCD layout was the only option. And to be honest, this was the first time I ever tried playing a game with japanese parts and I gotta give props to the people who use those pieces. Those things are super sensitive compared to the parts in my Mas Stick.
It's all about finesse my friend ;) You'll see the light one day. I use to ('96-'02) got back to HK every half a year, and when I came back I kept telling people how much better the Japanese sticks were...eventually converted some friends and today most ppl (SF players included) uses it too.also, I had a feeling I was pissing off some players with my style of play.
Haha, who did/do you use?
It's all about finesse my friend ;) You'll see the light one day. I use to ('96-'02) got back to HK every half a year, and when I came back I kept telling people how much better the Japanese sticks were...eventually converted some friends and today most ppl (SF players included) uses it too.
Haha, who did/do you use?
I don't know. I was in there for close to three hours and I still couldn't get used to the buttons being so sensitive. I was throwing out attacks when I wasn't even fully pressing the buttons which is my main gripe with them. And don't get me started on the stick. The thing is too short and it feels like it is encased in a square. since this is the only way I can play 13, I'm going to have to get used to it but screw that when it comes out on consoles.
I was mainly using Ryo, Ralf and Hwa the entire night. I say I may have been annoying people cause I'm not big on combos but I'm more of a poke and run player.
Japanese stick is more comfortable to me. American stick and buttons are uncomfortable. Tried using it when my friend only had an american stick. Wasn't able to block or do anything. I can't imagine playing KOF on it. I think I wouldn't be able to do anything let alone short hop.
Also I heard the ratio system has changed. If this was discussed in the previous pages I apology. But I would like to know how it was changed.
oogosho must be happy that ralph is low tier, lol. even with other ratios both maxima and ralph are bottom tier (damn, if thats low tier) so he can pretty much use any combination.IIRC, ratio points usually go by character usage, not by tiers.
Can someone emulate the arcade version for me? I cannot wait any moar!!!!!
I heard that in Mexico they were able to hack it. Who knows.
I heard that in Mexico they were able to hack it. Who knows.
If one actually gets around, don't forget to buy an official copy somehow, unless that's the last new KoF you want.
Well, the ''SSS treatement'' was getting the rom with the same generic interface that SNK puts on their arcade games, a versus, survival and training mode, and that's it, no balances, extra characters or anything, oh, and I forgot to mention that the game will be released 2-3 years after his original appearenceYea we'd have it (a great thing). But It would be 12 all over again: A Good FG but no one to play with for a lot of ppl. At best 13 gets the GGac/Melty treatment: a lot of local streams, tourneys but the majority of the fanbase still cant play eachother.
If that happens, I will be happy, I will get the game, but that will not fill our initial hype
I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.Totally agreed. And some games that have a lot of love would have less of it if they have a shitty online like KOF12 has...
this game needs to get a 9 or better to give people a reason to care and to buy it.This game is not going to wake up casual players interest. And is not going to have higher scores than 7 or 8 if the games is really good. Just because is a KOF. Japan doesn't have love for KOF or SNKPlaymore, and occident has forget about it. KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
Not trying to hate on MVC3 btw, just pointing out the similarity when it comes to a frequent complaint against XIII and its combos/damage.
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.Totally agreed. And some games that have a lot of love would have less of it if they have a shitty online like KOF12 has...this game needs to get a 9 or better to give people a reason to care and to buy it.This game is not going to wake up casual players interest. And is not going to have higher scores than 7 or 8 if the games is really good. Just because is a KOF. Japan doesn't have love for KOF or SNKPlaymore, and occident has forget about it. KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.
Oh look! more street fighter talk.
...you have with Iori knocking the shit out of SoireeThat Soiree looks a lot like the director from playmore japan..or who ever is responsable with the release of XIII...or all of them put together
Now that I've played MVC3 I really can't wait for XIII. Damn you snkp I cannot love another fighting game like kof:( I don't think I'll load MvC's disc again. It will just sit in dust on my shelf like SFIV. I am not a hater or something but it is difficult for me to adapt to anything that is not KOF:S
It's just a matter of time, we just have to be patient. One thing for sure, we it does come out it'll be worth it and it won't be overhyped (if you looked around the regional posts there are ppl getting it almost 6+months later and we're still getting, "best...kof...eva." comments, as it should). I can't wait for it myself, that way I can contribute to the wiki a lot more.
The funny thing is we are just a few month's away from XIII's 1 year anniversary, should be the time ppl discuss the next installment but in our case we are still waiting to get the game. Instead of a XIV wish list we have a port wish list lol.If there any KOF XIV... It has been said, KoFXIII could be the last one. And watching how many time they are spend to release console version... I don't see a good future to KOF... I hope I'm wrong... Maybe KOFXIII sales will be the key.
I've been meaning to ask you, and anyone else who has spent a decent amount of time with the game, how would you rate 13 compared to other KOFs? Compared to fighters overall? Where would you put it on your all time fave fighter list?
. Overall, a pretty balanced game and I encourage anyone to give it a shot.
. Overall, a pretty balanced game and I encourage anyone to give it a shot.
i wish i could man, i wish i could.
I can't wait for it myself, that way I can contribute to the wiki a lot more.
I can't wait for it myself, that way I can contribute to the wiki a lot more.
What's stopping you guys (not necessarily just "YOU", but all of you guys who've just started playing or have been playing for the last 6+ months now) from contributing to it? why the wait? nothing is going to change when the console release comes out except more people will be able to play/have access to it. To be honest the more the people who "HAVE" played it wait the less interest/care it shows to the people on the outside (i.e. the rest of the FG community).
Not to sound like a prick but I've seen people in the MUGEN and Doujin community way more dedicated than most of the people that post around here, I can't say that I set that great of a example either but I'm just sayin'.
And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.
Not going to make any excuses. I know I could work much harder to grow our wiki.
I think part of the mentality is that I only want to write about the characters I know and use which is about handful of characters (maybe 6-7) and I leave the rest to people that actually use them (that way I'm not just talking out of my ass).
With that said, this week I'll make sure I the characters that I use extensively I'll add my .02 to their respective wiki section.
Well....unfortunately for us NYC players, CTF is closing and along with it goes KOF13. Was making it my duty to go there every weekend to get some games in and even though I hate the japanese buttons and stick, I was really loving it.
And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.
..promote it correctly and watch the money flowing in.
And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.
Sad thing about CTF. Regarding XIII being the best game, I TOTALLY agree with you as I've not touched 2k2UM, 98UM or XII for that matter since the release, and 2k2UM and '98UM are considered one of the greatest--it's saying a lot about XIII.
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!WOW,If this is true,its a HUGE news
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
I registered just to warn you and the forum that IF the guy you spoke to is Fersis ( programmer from Argentina, he posts on Gaf too ) he s full of shit. SNKp is struggling right now, Arcade Classics 0 will probably be the last product of the GAME section.
Even Trouble Witches Neo is being held back. You read here first.
Oh by the way, i m actually more sad than you probably right now, i just can't see fans not knowing the truth.
SNKP Game section will probably not survive the Japanese fiscal year. Again, read it here first.
I registered just to warn you and the forum that IF the guy you spoke to is Fersis ( programmer from Argentina, he posts on Gaf too ) he s full of shit. SNKp is struggling right now, Arcade Classics 0 will probably be the last product of the GAME section.
Even Trouble Witches Neo is being held back. You read here first.
Oh by the way, i m actually more sad than you probably right now, i just can't see fans not knowing the truth.
SNKP Game section will probably not survive the Japanese fiscal year. Again, read it here first.
I registered just to warn you and the forum that IF the guy you spoke to is Fersis ( programmer from Argentina, he posts on Gaf too ) he s full of shit. SNKp is struggling right now, Arcade Classics 0 will probably be the last product of the GAME section.
Even Trouble Witches Neo is being held back. You read here first.
Oh by the way, i m actually more sad than you probably right now, i just can't see fans not knowing the truth.
SNKP Game section will probably not survive the Japanese fiscal year. Again, read it here first.
Thanks for the warn. You know, these days you really can't trust anyone in the net... So I'm not going to ask you trust me, but the guy I knew saying he's kof13 spanish translator is not called Fersis, it was not in NeoGAF forums and he doesn't look like a troll, but I can't asure you he's not Fersis because I don't really know him. Is just a guy who contact us to ask some doubts he had to translate. So, if he is a troll, well it's a very odd troll, just asking about if Hizoku should be translated literally in spanish or which word is better to translate "omae-chan" :D
I have no doubt SNKP is struggling. But tell me, why did they open an official game's blog (http://snkpmgame.exblog.jp/) 2 or 3 weeks ago? Just to announce Arcade Classics 0 and Kof'98UMFE changes and close game section? And what about NeoGeo Station? Are they going only release kof'94, SS 1, AoF1 and FF1? And release a console port stright from the arcade version of kof13 is not expensive at all. I really doubt, even if SNKP is going to close game section, they don't release their last work, kof 13, for consoles. The game is done, they are not going to loose anything releasing it.
As solidshark said, the game could be by download through XLive and PSN so they don't spend any money with publishers.
All are conjectures, rumors, and people talking in forums. We really have to wait to know the truth, but I'm still confident we will see KOF XIII released for consoles this year.
I probably will post one last time.
Neogeo Station, live and other projects were started before the president swap.
They are going to finish Arcade 0 and probably trouble witches. Neogeo station will get another update by the end of March and that will be it.
The new president and the few who remained in the company have a very BIG interest in games , but they simply can't afford the division.
April won't bring good news. I can't and won't say anything anymore, you just read it here first.
Let's try to reign in the rumor mongering. If there are facts to be shared, share them. Otherwise there's no real point to the conversation.
Thanks!
if we don't see anything by E3 we got a problem
To be fair, the situation at which the company was during the release of XII in comparision with XIII are different
Shenzhen (China) Tournament held in February:
http://www.tudou.com/home/item_u56250527s0p1.html (my chinese channel)
I uploaded the first match (warm up) also in my youtube channel ( http://www.youtube.com/user/italiancrustpunx ) but in China utube is too damn slow, so my bro will keep uploading videos only on tudou. My bro filmed the full tournament,kudos to him.
My bro has played in the tournament and he lost. The tournament was held on the 19th of Feb, my bro just played the game 3 times before the tourney xD (he was the only western there)
Shenzhen (China) Tournament held in February:
http://www.tudou.com/home/item_u56250527s0p1.html (my chinese channel)
I uploaded the first match (warm up) also in my youtube channel ( http://www.youtube.com/user/italiancrustpunx ) but in China utube is too damn slow, so my bro will keep uploading videos only on tudou. My bro filmed the full tournament,kudos to him.
My bro has played in the tournament and he lost. The tournament was held on the 19th of Feb, my bro just played the game 3 times before the tourney xD (he was the only western there)
Quick question: How popular is XIII in China?
Quick question: How popular is XIII in China?
As far as myself is concerned, i ve been to Shanghai. I went to an arcade where there were 2 XIII machines.. empty lol
The guy i know there told me that XIII is not that popular in Shanghai -.-
I ask my bro to check the forum and write about Shenzhen
Quick question: How popular is XIII in China?
As far as myself is concerned, i ve been to Shanghai. I went to an arcade where there were 2 XIII machines.. empty lol
The guy i know there told me that XIII is not that popular in Shanghai -.-
I ask my bro to check the forum and write about Shenzhen
Shenzhen should be have the same amount as interest as HK since they're neighboring cities.
As for the vids, I was a little disappointed at the level of skill considering it's China. I guess they're never going to like it as much as '98 and '02 =(
the 3rd one was a chinese i know in shanghai.. it was fun until he chose Raiden.. being my first time with the game he just fucked me up with that 100% combo
the 3rd one was a chinese i know in shanghai.. it was fun until he chose Raiden.. being my first time with the game he just fucked me up with that 100% combo
I'm sure that was experienced by a lot of players who may have wanted to get into the game.
It was downright retarded of SNK not to have nerfed him when they did that patch.
Quick question: How popular is XIII in China?
XIII being played at Planet Zero's tournament in TX is very good indeed. And as far as I recall, SNKP isn't shutting down the game department and that rumor was put to rest.
Sad reading KOF XIII is not that popular in China. Looks like something similar happens in Mexico, where KOF XIII is in several arcades, but is always empty and people play 2002UM (from what some mexicans comment in speksnk forums). I'm starting to hate 2002UM..
Sad to see kofers and even SNKP, from what we see and what we read, don't bet for new re-birth of series. I know XIII has less characters and less command/special moves. But if people and snkp give an oportunity to the game I'm sure we could see an awesome KOF in a few time, with a lot of characters that now are missing (shingo, rock, vanessa, mary, billy, chang, choi, eiji, geese, etc) and new ones, more special moves, command moves, DMs, even new ones no ever seen in older kofs! new story, new teams, new bosses, news in gameplay... I think future could be full of news and great things in KOF world now that a new era has started. But without love for XIII... probably we won't see that awesome future for KOF, and people will play 2002UM eternally.
Blame SNKp for that. If ppl like AI weren't there organizing some tournaments to keep the hype alive the game would have been dead long time ago.
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...
From a U.S. perspective, that's a little surprising to hear. Maybe there need to be some transition guides made up to go from other fighters (SF, 97, 98 02), if that's what they're afaid of. I'd ask you to let us have one of those machines over here, but I don't know which arcades will still be alive when it comes.
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...
From a U.S. perspective, that's a little surprising to hear. Maybe there need to be some transition guides made up to go from other fighters (SF, 97, 98 02), if that's what they're afaid of. I'd ask you to let us have one of those machines over here, but I don't know which arcades will still be alive when it comes.
The "Dream Matches" has always been the most popular ones, '98(UM) and '02(UM) everywhere that has lot of kof players (Mexico HK, Taiwan, China etc...), '97 is a little random but I remember it being immensely popular in HK back in the days.
Today XIII is an ok game but nothing special.
Today XIII is an ok game but nothing special.
Couldn't disagree more in that point. KOF XIII is a fabulouse starter point for next gen KOF. In what was so revolucionary SF4? Because it's 2.5D? Oh, incredible. Never see it before! The biggest revolution in the world... I think you forgot that SF4 is back step compared to Third Strike. And BB? What has BB revolucioned? Nothing. SF4 is just a reborn of the series for this next gen and people get hyped just and exclusivly for this fact. And BB is just a decent "next gen" game, that offers what others games offered in the past with a good online.
I think we can see a lot of the problems SNKP faces with its fans in this thread. Change things up too much and they will just stick to the older games that they already know. Don't change it up enough and they'll stick with the older games. It's really a catch 22. I've always felt that KOF XII was the SFIV version of KOF. XII was stripped it down to its essentials; they added in a few new ideas and simplified the game for newer players. Since it wasn't a direct descendant of the 98/02 school of thought, this didn't please the fans. That's why XIII is so similar to 2002. I've played XIII for a few hours and prefer the flow of it over 2002/UM.
On a side note: ON is reporting that the home console version of XIII is in the works and that SNKP is taking its time to polish the game properly. Their source is Hokuto Youssef, who has connections to SNKP staff. I'm not posting this on the homepage as it's nothing more than rumor at this point, but this does lend itself to some positive thoughts. Here's the link: http://orochinagi.com/2011/03/kof-xiii-delayed-good
You are talking from your personal point of view.Dates and sales say a different thing.Business is about sales. I didn t say 2.5 d is a new thing but it seems it is prefered by the gamers today so it's a standard - especially for the western market (just look at how the new MK is looking).Leave the fanboy-ism asside and look at the game market today.Without sales a gaming company is nothing - no mather what 2d sprite wonders they do.I think playmore should do what makes money for them now like sega did - they dropped the hardware business and for some years they are making very good profits - so playmore should develop pachino machines, mobile games and other stuff that can produce money and they have resources for.As a gaming company they are long time unprofitable.Playmore is not here for your enjoyment it's here to make money.Almost all the old SNK staff either quit to be teachers or now work for capcom or Dimps.SNK is dead and let's just leave it that way - stop this nostalgia nonsense and just play the games and don't ask for more - especially not from playmore at least.
These posts are not constructive at all, its time to move on!These posts are not going to bring us console version faster, but I think it's nice and quite interesting KOF players/fans change opinions about KOF XIII, snkp, fighting games :)
So, KOF XIII is not played because is in 2D. This is why people prefer 2002UM or BBCS..
Today XIII is an ok game but nothing special.
Couldn't disagree more in that point. KOF XIII is a fabulouse starter point for next gen KOF.
My opinions are based on watching almost a year footage of kof XIII tournaments and by speaking with chinese players.
this, if you played fighters like me for over 20 years and you still cant even judge a fighter by vids when its being played by pros, you suck.
Quotethis, if you played fighters like me for over 20 years and you still cant even judge a fighter by vids when its being played by pros, you suck.
Speaking like a 10 year old.Keep your tone down and at least pretend to be mature...
Lol, I think he was supporting your commenti think that too but this kind of resons like "you suck" are childish and imature.Everybody can have a personal opinion as long as it's not forced down your throat and backed with decent arguments.As everybody i hope we get a KOF XIII but i am not gonna fight on internet that kof xiii is the best or a perfect game.I want to play it and that's all .. and i am sure that at casual level it can be loads of fun
guys chill the hell outthats what I said not the same words, it's time to move on
Have both of you played the game?
So what do you guys think are the chances of KOF XIII making it to SBO this year?
Yes, we all talk tons of times about console version and snkp's situation. But this one thing, and other thing is why arcade players don't give a shit for xiii and play 2002UM instead.
And I'm not going to blame snkp for that.
That because besides the graphical aspect, 2002um feels more polished than XIII
I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII
I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers
But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.
At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision
That because besides the graphical aspect, 2002um feels more polished than XIII
I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII
I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers
But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.
At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision
Interesting perspective but I'll respectfully disagree though. I'm fully aware that XIII definitely have some *cringing* characters that just kinda puts most ppl off (mainly Raiden, K', Kula) but overall I feel that XIII is a more polished engine and fleshed out game (Hence the majority of us do NOT use these characters, at least not on a regular basis).
I've brought this point up several times now but the combination of Ex moves and a better HD (autodash) activation system levels the playing field a lot more than 2k2(UM) where the system really favored a handful of characters. Yes 2k2UM has a larger and diverse character roster but that's about it. XIII builds on 2k2UM's engine and then some, took whatever worked and kept it, and refined the rest.
Our local veteran, John (aka Mr Kof), is pretty much awesome in all things kof--and he too dropped everything but XIII. That might not be the best argument but all of us who play XIII don't play 2k2UM or '98UM anymore and they're not bad games at all of course.
which games you think will last longer and have a more stronger competitive scene? 98UM, 2002UM or XIII?
which games you think will last longer and have a more stronger competitive scene? 98UM, 2002UM or XIII?
Here's my main concern with XIII:
Will I be decent at it if I was good at the other KOF games? Or will I have to learn something entirely new here that wasn't in the other games?
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?
Some have. I not sure why Kensou and capabale mid-tier characters aren't picked more often. Picking the most dominating characters in the game seems way too common-place. But then again, most of what we see are probably tournament videos and the like, where people use whatever is at their disposal to stay on the machine. I'd like more videos on players improving their skills with the unusual suspects; huge reason why I miss AI and their vids.
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?
Some have. I not sure why Kensou and capabale mid-tier characters aren't picked more often. Picking the most dominating characters in the game seems way too common-place. But then again, most of what we see are probably tournament videos and the like, where people use whatever is at their disposal to stay on the machine. I'd like more videos on players improving their skills with the unusual suspects; huge reason why I miss AI and their vids.
Here's my main concern with XIII:
Will I be decent at it if I was good at the other KOF games? Or will I have to learn something entirely new here that wasn't in the other games?
My old main in 98UM/2k2UM: Chin. I doubt I'll have any idea what to do with him anymore.
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?She started out as a mid boss, 'nuff said. In case it wasn't clear, yes =)
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?
Has the release date of XIII been posted yet?
Most of the Earthquake and Tsunami effected areas like Fukushima, so places like Tokyo are not too bad off right now. Many game developers, mangakas, people involved in anime etc are being asked about on a large scale, and most of them are tweeting that they are all right. Since SNKP is still making updates, they should be all right mostly.
I don't know why the other day I thought that SNKP will release an statement saying that XIII has been canceled since the earthquake destroyed all the computers and they didn't had back ups for the source code, and that they were just 3 days before releasing the game
Great news for us player sin NYC is that the new arcade called Next Level will be opening up soon. I'm going to be able to only make it one time a week but hey, at least it's some time to get some more games in while I wait for anything that resembles a console release.
Great news for us player sin NYC is that the new arcade called Next Level will be opening up soon. I'm going to be able to only make it one time a week but hey, at least it's some time to get some more games in while I wait for anything that resembles a console release.
It's ok, i go to the arcade less than that :p
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?
so after playing KoF XIII for some time now I've been inspired to go back and try to pick up the older titles of KoF. Kof XIII is my very first KoF and I wanted to pose the question that after the release of console 13 does anybody think this will happen to lots of other newer players? or will the focus strictly be on thirteen
first of snkp is from osaka japan (has been snk home for years, look at kyos kof 96 stage in osaka).
also older kofs still have some sort of vallue. if you wanna play thre gayest sf like turtle kof 95 is the game. if you wanna play some great kof thats real kof, play 97 or 98. theres also 02 but that aint my cup of tea, but id play that over 95 though. i dont know why yoyu mentioned 12, because that game was shit. as shit as 94, 96 and some of the other worst pieces of shit kof games. (aesthetically 96 is the first kof to look good and one of the best when it comes to graphics and music imo).
damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had!Should be something like: "Some of the most boring matches i've ever had!"
i dont think thats happen or at least not for to long ive seen sf kids try to do nothing but spam in kof and its some of the lulziest shit ive ever seenSome of the borest (it's correct?) matches i ve ever had!Should be something like: "Some of the most boring matches i've ever had!"
Anyways, sad to hear that.. But i guess that is going to haunt this game. Since street fighter is so very popular now, people will try to transfer their playstyles and do everything to win in the lamest way possible. I don't know how common it is for kof in general but i assume we will all get to see people use lag switches and/or just turtle while trying to run the clock once the game is available on console.
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol
Spamming fireballs in KOF cannot work like SF cause of half ex moves and dms going through them, the far jump and the roll command. PPL spamming fireballs might be able to win against casuals but going against more advanced players they will have to learn to play KOF or quit.
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol
Spamming fireballs in KOF cannot work like SF cause of half ex moves and dms going through them, the far jump and the roll command. PPL spamming fireballs might be able to win against casuals but going against more advanced players they will have to learn to play KOF or quit.
Yeah I agree, just lack of experience.
Ppl who abuse projectiles against will get command thrown again and again, especially if you have a stock use Ex Gatling Punch (charge b~f+AC) and it'll go thru, you just have to be somewhat close. Ralf can do qcb+A to negate fireballs and Liz can qcf+P the just the same way. fiol, the more you play the more you'll realize how futile these attempts are.
I wish they played my current team and did the same lol (Duo Lon, Shen, Chin).
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.
Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?
Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.
Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?
Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.
Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?
Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.
Well, you don't see that much in KoF because there are, generally speaking, more ways to counter the special moves one would be using for chip. So if your opponent's looking for it, he can avoid it and punish with a huge combo. In SF, people chip each other to death all the time.
Also, random aside: Does anyone else prefer the old Kula homepage header? Crazy screaming Iori isn't exactly the most welcoming guy...
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.
Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?
Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.
Honestly that's how it used to be like over 10 years ago. Players have abandoned the idea of what is cheap. Those types of things were implemented into the game for a reason - to be used. The only thing that are really banned are bugs/glitches.
Here's a good page to read about gaming mentality.
http://www.sirlin.net/ptw
On a totally unrelated note, I want to hug whoever thought of putting Riot Iori in the homepage. :)
I got this list from MMCafe, credits to Professor:
Max 6 points
4- K' Raiden
3- Andy Shen Kyo Iori Kula Elisabeth Takuma
2- Leona Ash Benimaru Yuri Kim Duolon Chin
1- Goro Terry Kensou Mature Maxima Joe Robert King Hwa Ralf Mai Athena Clark Ryo ViceOn a totally unrelated note, I want to hug whoever thought of putting Riot Iori in the homepage. :)
Well i want to no-hug to whoever thought of taking out Kula from the homepage :( *crying like a little girl*
SNKP has Eclispe of SNK coming at the end of april, who knows what............
Someone who entered here just to "warn" us, said april will bring us bad news... Let's see what april brings us if it's true. He said too that it will be new NG Station releases at march's end... so I don't really trust him..
No. 17 said SNKP hired 14 developers not staff for KOF XIV
Feel free not to believe me.
Feel free not to believe me.
The reports also say that SNKP publicist Yuzuko hints in this final column that "the game that everyone is anticipating will soon..."
I hope this is not an April's fools day joke, or a mistraslation or anything else because if this is true.....
My guess is KOFXIII:FE.
@Xxenace: I don't think MI3 is the game that everyone is anticipating lol.
SNKp is not releasing anything for neogeo Station, but they are planning to release last resort for Wii virtua console
Please tell me this isn't the biggest prank that a company could pull on its fans
My guess is KOFXIII:FE.awwwwwwwww :(
@Xxenace: I don't think MI3 is the game that everyone is anticipating lol.
SNKp is not releasing anything for neogeo Station, but they are planning to release last resort for Wii virtua console
Please tell me this isn't the biggest prank that a company could pull on its fans
My guess is KOFXIII:FE.
My guess is KOFXIII:FE.
Probably no one of you will belive me, but here I go.
Yesterday I contact SNKPlaymore. I asked them for console version of XIII. I didn't expect they answer me, but they do it. Their answer:
"Thank you for your checking up on our products.
And it is glad to hear that you're interested in one of our products, KOF XIII .
The console ver. release of KOF XIII is currently TBD."
:)
also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).
edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?It's all a matter of opinion, but this mortal kombat actually does not play like shit. Compared to mortal kombat 2 (since it's available on ps3) this new game is extremely smooth control wise, it is no less responsive than any other actually good modern fighting game i've tried and seems to play well both when using arcade stick and pad. It seems really easy to get into and learn/understand the nesecary basics and coupled with its style it seems like a way more casual/entertaining game than ssf4 to me. Whatever you prefer to play is up to you, but don't dismiss this game just because it's not up your alley.
I honestly just want the game to come out so that way the majority of the players can finally get their hands on it. I'm not the greatest player but I think it would help the game to evolve a lot if more high level players could finally play it. Reason I say that is because so far we pretty much have been treated to too many same tactics and an over abundance of the same characters.
Something tells me we will possibly be seeing a lot of changes in how players approach the game once the game is in the hands of everyone.
Nona is no.1 for me.
guys theres a new FF game coming out, RB3MOTW, the cardfighters.jesus lord man do you like anything?
in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.
also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).
edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
guys theres a new FF game coming out, RB3MOTW, the cardfighters.jesus lord man do you like anything?
in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.
also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).
edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
guys theres a new FF game coming out, RB3MOTW, the cardfighters.jesus lord man do you like anything?
in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.
also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).
edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
I thought we were all "used to" musolini by now =)
and being critical about the games you like is bad? this aint the 90's and i aint got time to play every bs fighter out there. or let alone every bs game that comes out.
Problem is that at times it seems that you criticize games that barely played (MK9, and hell, watching videos of XIII doesn't mean anything too)its considered cool to hate on popular things today
I don't know what is problem with gamers (and lol, specially old school ones) they shit on everything without playing it
Hell, I know some ''gamers'' that last saturday went to a reunion, started to talk shit of MVC 3 for 2 HOURS, and then decided to play the friggin game for all the night LOLWUT?
Take note that you're not the only one reading or writing in this forum. People come here and take a look on what people think and then suddenly they read your post and say, "Oh what kind of a community is this, letting this guy shit talk out of my favorite game?" and stuff like that. You know, we're supposed to be a really friendly community. At least learn to be polite.
Problem is that at times it seems that you criticize games that barely played (MK9, and hell, watching videos of XIII doesn't mean anything too)its considered cool to hate on popular things today
I don't know what is problem with gamers (and lol, specially old school ones) they shit on everything without playing it
Hell, I know some ''gamers'' that last saturday went to a reunion, started to talk shit of MVC 3 for 2 HOURS, and then decided to play the friggin game for all the night LOLWUT?
@ shiranui, how did you contact snkp btw? through what means (mail, fb, yt?).
snkplaymore.co.jp?
where do you get those manners? ;)
snkplaymore.co.jp?
Yep. Inquiry part. Are you planning to contact them? Try to get some manners if you write them XD
http://www.neo-geo.com/forums/showpost.php?p=3161705&postcount=168
He did, not you. And you need to write to them in Japanese or they won't reply. That guy translated their reply.
Oh and TBD confirms what i told you damn stubborn people. The game is NOT coming out. To be decided.
They will decide NOT to develop it.
I told you 2 months ago and still guys like Shiranui ninja cling on stupid fake hopes. And here it hought i was helping a community of real fans.
I am a mole, its pretty easy to see, i don't work with SNKP anymore ( never was an intern, like jp onry thing) but i still know everything about them thanks to my few acquaintances.
Wanna play the game? Not in 2011. Not in 2012. WHo knows what will the american publisher do with the KOF rights after 2012? I can tell you for sure SNKP is as good as dead for 2 years. Gaming wise.
Enjoy SNK arcade classics 0 and continue killing yourself over info that you can't find because SNKP deserves to fail, not wanting to communicate with their foreigner fans.
snkplaymore.co.jp?
Yep. Inquiry part. Are you planning to contact them? Try to get some manners if you write them XD
http://www.neo-geo.com/forums/showpost.php?p=3161705&postcount=168
He did, not you. And you need to write to them in Japanese or they won't reply. That guy translated their reply.
Oh and TBD confirms what i told you damn stubborn people. The game is NOT coming out. To be decided.
They will decide NOT to develop it.
I told you 2 months ago and still guys like Shiranui ninja cling on stupid fake hopes. And here it hought i was helping a community of real fans.
I am a mole, its pretty easy to see, i don't work with SNKP anymore ( never was an intern, like jp onry thing) but i still know everything about them thanks to my few acquaintances.
Wanna play the game? Not in 2011. Not in 2012. WHo knows what will the american publisher do with the KOF rights after 2012? I can tell you for sure SNKP is as good as dead for 2 years. Gaming wise.
Enjoy SNK arcade classics 0 and continue killing yourself over info that you can't find because SNKP deserves to fail, not wanting to communicate with their foreigner fans.
http://www.neo-geo.com/forums/showpost.php?p=3161705&postcount=168
He did, not you. And you need to write to them in Japanese or they won't reply. That guy translated their reply.
Oh and TBD confirms what i told you damn stubborn people. The game is NOT coming out. To be decided.
They will decide NOT to develop it.
I told you 2 months ago and still guys like Shiranui ninja cling on stupid fake hopes. And here it hought i was helping a community of real fans.
I am a mole, its pretty easy to see, i don't work with SNKP anymore ( never was an intern, like jp onry thing) but i still know everything about them thanks to my few acquaintances.
Wanna play the game? Not in 2011. Not in 2012. WHo knows what will the american publisher do with the KOF rights after 2012? I can tell you for sure SNKP is as good as dead for 2 years. Gaming wise.
Enjoy SNK arcade classics 0 and continue killing yourself over info that you can't find because SNKP deserves to fail, not wanting to communicate with their foreigner fans.
Dear My name
Thank you for your checking up on our products.
And it is glad to hear that you're interested in one of our products, KOF XIII .
The console ver. release of KOF XIII is currently TBD.
For the latest news regarding SNK PLAYMORE
please check our official website:
http://game.snkplaymore.co.jp/
http://www.snkplaymoreusa.com/
Best Regards,
SNK PLAYMORE Customer Support
another offtopic but it was so funny to read this
1. Gundam Extreme Versus (276.8 points)
2. Virtua Fighter 5 Final Showdown (259.4 points)
3. Tekken 6 Bloodline Rebellion (241.5 points)
4. Super Street Fighter 4 AE (197.3 points)
5. Melty Blood AA Current Code (111.5 points)
6. Blazblue CSII (92.7 points)
7. Super Street Fighter 2 Turbo (79.1 points)
8. Street Fighter III 3rd Strike (70.5 points)
9. Arcana Heart 3 (68.7 points)
10. Gundam vs. Gundam NEXT (65.3 points)
sf2 turbo and 3d strike over kof 13 or 2002um .... LMAO
that s top 10 arcadia btw
... about kof and especially about playmore i stopped to care - if or when it comes out i might pick up kof again or if 2002um makes it on psn with decent online code but it's getting ridiculous to just wait in vain - hello SF 4 AE =))
Hell, you just know they would make a shit load of money on Latin America alone.Maybe the most pirated game in latin america - lol
QuoteHell, you just know they would make a shit load of money on Latin America alone.Maybe the most pirated game in latin america - lol
I don't think playmore would make that much money by releasing 13 without a very aggresive marketing campaign and spending a shit load of money, time to promote it - resources they obvious lack and frankly it's to late for 13 to be a big seller - also i think they spent a lot for the arcade release in japan and right now from what i see and hear most of the arcades took the game out.Look at MvC 3 - seriously it's a mediocre TvC rehash and most people bought it because of the hype - it is fun for the first week but after i felt like i have autism - just doing the same shit over and over and most of the characters play the same - glad i borrowed it from a friend and not spent 60$ for it - it's a 30-35$ title at best.Also MK team has done a hell lot of PR campaigns , released a demo and doing that 20 000 $ tournament as a campaign to sell the game.
Right now i just hope for a new GG (or an online version of XXAC) and maybe 2002 um on psn - 13 will only make playmore loose money and the last chunk of credibility they have as a "gaming company".Maybe we will see it in 2080 on a Playmore Classic Collection for the neo geo portable X1000 :))
QuoteHell, you just know they would make a shit load of money on Latin America alone.Maybe the most pirated game in latin america - lol
I don't think playmore would make that much money by releasing 13 without a very aggresive marketing campaign and spending a shit load of money, time to promote it - resources they obvious lack and frankly it's to late for 13 to be a big seller - also i think they spent a lot for the arcade release in japan and right now from what i see and hear most of the arcades took the game out.Look at MvC 3 - seriously it's a mediocre TvC rehash and most people bought it because of the hype - it is fun for the first week but after i felt like i have autism - just doing the same shit over and over and most of the characters play the same - glad i borrowed it from a friend and not spent 60$ for it - it's a 30-35$ title at best.Also MK team has done a hell lot of PR campaigns , released a demo and doing that 20 000 $ tournament as a campaign to sell the game.
Right now i just hope for a new GG (or an online version of XXAC) and maybe 2002 um on psn - 13 will only make playmore loose money and the last chunk of credibility they have as a "gaming company".Maybe we will see it in 2080 on a Playmore Classic Collection for the neo geo portable X1000 :))
Nah, all they have to do is release it so ppl can play the damn thing. The thriving tournament/stream scene in NA alone can do a lot to promote the game.
If BB, AH3, MB, MK3U etc. can have a constant presence in tournaments then I don't see why 13 can't.
The way they handled 13 it seems clear that SNK does care about the competitive scene because this is the crowd that keeps games "alive" for years to come, which helps you stay on the map.
Look at the arcadia list above. do you think its the casual crowd that helps 3rd strike stay strong? Do you think its thanks to the casual crowd that the game is getting an online enabled re-release on current gen systems?
As for selling out in latin america and china... well, last I checked SNK doesn't profit much from pirated copies being sold out.
The way they handled 13 it seems clear that SNK does care about the competitive scene because this is the crowd that keeps games "alive" for years to come, which helps you stay on the map.
Look at the arcadia list above. do you think its the casual crowd that helps 3rd strike stay strong? Do you think its thanks to the casual crowd that the game is getting an online enabled re-release on current gen systems?
As for selling out in latin america and china... well, last I checked SNK doesn't profit much from pirated copies being sold out.
japan is a very small country and there are trends in arcade scene there..like classic kof 98 was 4 or 5 in 2009 because 98 um was announced.If 3s is played in arcades now it makes no profit for capcom LOL they will make profit from 3's online if it's popular enough and if it comes at a right price - if it's too expensive only a handfull of capcom zombies will buy it = no profits.If you think that fighting games make profit by selling only to hardcore gamers you don t know what business means.The big profit comes from the casual consumer period.Gaming companies pay more attention to trends than anything (and later they look at the techincal aspects trying to please the hardcore gamer but in the same time give the casual gamer a feeling of achivement by doing nothing like ultras in sf4 , x ray move, x factor...etc) - look at sf4 - do you think it is a accident it was so well received?
In an industry image and profit count - if a product is not well received by the mases it is shit (you have no idea how much money companies spend on research do you?)- even if from a techincal point of view your game is balance and great at competitive level play.
I highly doubt that kof xiii is selling well in south america, I hadn't seen bootleg versions, and there is only one machine
Now, I don't get the comparission with super turbo and third strike, those two are special cases of games that always had been popular, as far as I know, some games get a raise on the lists when a tournament is coming out, is sad to see XIII dropping the list but you can't expect less
In a different note...
I know K' and Raiden are really high up there but are there complaints about a character being low tier? I haven't seen too many Goro in videos lately but from what I've seen is that he could still hold on to his own. You know that Joe wasn't too used either but someone still managed to be a beast with him.
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.
I highly doubt that kof xiii is selling well in south america, I hadn't seen bootleg versions, and there is only one machine
Now, I don't get the comparission with super turbo and third strike, those two are special cases of games that always had been popular, as far as I know, some games get a raise on the lists when a tournament is coming out, is sad to see XIII dropping the list but you can't expect less
I was talking about the prospects of the game being released in Latin America on a console. The arcade cabs seem to be only confined to Japan right now and if anyone has one in other countries, they have been imported. I know the one at CTF/NLG has Japanese text and it seems to be that way with every cab I've seen from videos.
and if indeed the game has already been pirated, why haven't we seen a lot of bootlegs already?
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.
I would say no.
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.
I would say no.
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process
Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK
Ok, fess up:
Who's idea was it to put Yuri in the front page?
RAAAAAAAAAAAAAAAAAAAAAAAAAGE!!!!!!!!
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process
Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK
Ummm BUMP!? HOW IS NO ONE COMMENTING ON THIS!?!?!? YOU WERE GONNA WORK ON WHAT NOW!?!?!? THAT GAME WOULD BE OFF THE FUCKING CHAIN!!!!!!
Ok, fess up:
Who's idea was it to put Yuri in the front page?
RAAAAAAAAAAAAAAAAAAAAAAAAAGE!!!!!!!!
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process
Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK
Ummm BUMP!? HOW IS NO ONE COMMENTING ON THIS!?!?!? YOU WERE GONNA WORK ON WHAT NOW!?!?!? THAT GAME WOULD BE OFF THE FUCKING CHAIN!!!!!!
He was just feeling smart completely not understanding that i was not pretending to work for SNKP ( gob forbid that...i wonder if they even PAY employees monthly) when i just said i worked for them but not as an intern ( can't go into details or its totally obvious who i am).
He probably felt he was the brightest crayon in the box!
I probably will post one last time.
Neogeo Station, live and other projects were started before the president swap.
They are going to finish Arcade 0 and probably trouble witches. Neogeo station will get another update by the end of March and that will be it.
The new president and the few who remained in the company have a very BIG interest in games , but they simply can't afford the division.
April won't bring good news. I can't and won't say anything anymore, you just read it here first.
Maybe he's Shen Bettenhausen, and maybe Ignition will announce that they bought KOF rights. If it's this and XIII doesn't come to console, then I'm going to blame Ignition and Shen.
wait a second IGNITION MADE MONEY WITH XII?
But, other games may not have had the same commercial success. From a business standpoint, how can you fund these games?
I think the games I worked closely on since I came here, King of Fighters XII, Muramasa, and Deadly Premonition, most of all. Those games have done well for us. I think I’ve proven that a decent game, a good game, if handled correctly, if brought to market in the right way, and you let people know what’s good about it these games can be successful and be profitable. A lot of the other games that we brought over haven’t been profitable and sometimes they haven’t been good. My belief is if we keep choosing good games and bring them over the right way they can make money.
EDIT: I remember you from Ignition forums, Luther Blisset. I revised your posts there, and in that forum you only look like everyone there, a hard fan of KOF dying to know something related to KOF XII console version and KOF XIII later. Asking Mad Max desperatly about release date, or making predictions which didn't happen (like XIII's arcade patch would have some tweaks besides fixing bugs and infinites). Reading your posts, you don't look like someone who have been working for SNKP as freelance or someone who has any contact/info about SNKP and their work. So no, I don't belive you at all. I think you are trolling us.
EDIT: I remember you from Ignition forums, Luther Blisset. I revised your posts there, and in that forum you only look like everyone there, a hard fan of KOF dying to know something related to KOF XII console version and KOF XIII later. Asking Mad Max desperatly about release date, or making predictions which didn't happen (like XIII's arcade patch would have some tweaks besides fixing bugs and infinites). Reading your posts, you don't look like someone who have been working for SNKP as freelance or someone who has any contact/info about SNKP and their work. So no, I don't belive you at all. I think you are trolling us.
Cool beans!
http://forums.ignitionusa.net/search.php?searchid=162134&pp=25
http://forums.ignitionusa.net/showthread.php?t=1024
http://forums.ignitionusa.net/showthread.php?p=24907#post24907
I approve of the switch.
Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!
I approve of the switch.
Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!
What's wrong with that?
I approve of the switch.
Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!
What's wrong with that?
Haha, hey, I feel like KoF has enough PR issues as it is.
You know I sometimes just sit and stare at how good the banner is. The only way to make it better is to get Mai up there.
Rofl.
I'd hit it with a Random Roulette icon.
Mai is coming soon but there's probably 1 character I'll put in before her.
More proof that the XIII console port is on the way? http://dreamcancel.com/?p=735
Oh God that wasn't... oh no :(
Oh God that wasn't... oh no :(
For what I try to translate, it looks like No.17 says that SNKUSA is with negotations with EVO to get in. But he doesnt say anything about arcade version or console version. So, yeah, the question is could a game participate with its arcade version or it needs its console version? I think SSFIV:AE case is the answer.
So, yeah, the question is could a game participate with its arcade version or it needs its console version? I think SSFIV:AE case is the answer.
Why is AE the answer? Its releasing for consoles in June.
EDIT: This event has nothing to do with the Console Release.
I came back just to tell you that due to "other circumstances" the neo geo station releases were pushed into TBA status and might not even get released at all , same goes for Neo Trouble Witches.
April won't bring good news, SNK's last game is going to be SNK Classics 0.
Goodbye, i ll be back again one last time in June when a famous American publisher will announce they bought the rights to the KOF and SS franchises.
Status of the other franchises is UNKNOWN ATM.
Feel free not to believe me.
I came back just to tell you that due to "other circumstances" the neo geo station releases were pushed into TBA status and might not even get released at all , same goes for Neo Trouble Witches.
April won't bring good news, SNK's last game is going to be SNK Classics 0.
Goodbye, i ll be back again one last time in June when a famous American publisher will announce they bought the rights to the KOF and SS franchises.
Status of the other franchises is UNKNOWN ATM.
Feel free not to believe me.
Trouble Witches Neo hits XBLA on April 27. It looks as though his statements are starting to unravel.
http://www.siliconera.com/2011/04/13/trouble-witches-neo-brewing-on-xbox-live-arcade-in-just-two-weeks/
Rofl.
I'd hit it with a Random Roulette icon.
+1
I think a random icon is the best option. And it would be even better if it's possible to put some small KOF sprite as an icon (like fighters generation does with different games).
Rofl.
I'd hit it with a Random Roulette icon.
+1
I think a random icon is the best option. And it would be even better if it's possible to put some small KOF sprite as an icon (like fighters generation does with different games).
So is it too much to ask for Chin to be on the front page :)
---
Either way I think we should all just plan to goto EVO just for the sake of meeting up with the rest of the Dreamcancel peeps! The turnout alone will make SNK realize there's still fans awaiting eagerly. I stepped up and have a hotel room booked already.
So is it too much to ask for Chin to be on the front page :)
---
Either way I think we should all just plan to goto EVO just for the sake of meeting up with the rest of the Dreamcancel peeps! The turnout alone will make SNK realize there's still fans awaiting eagerly. I stepped up and have a hotel room booked already.
So is it too much to ask for Chin to be on the front page :)
Chin will likely appear, sooner or later.
Some good news for console release (official).
Coming in Japan between summer and the end of the year.
No balance change for now.
Additional content for the console release (char/stage/music).
Except good netplay.
SNKP should communicate really soon.
The info came from Frionel (a famous versus figthing player in france) who is close to the developement.
http://www.elive.pro/en/watch/s1w2BjbzzbZ9
2:10:00 for the begining of the discussion on kof 13.
Some good news for console release (official).
Coming in Japan between summer and the end of the year.
No balance change for now.
Additional content for the console release (char/stage/music).
Except good netplay.
SNKP should communicate really soon.
The info came from Frionel (a famous versus figthing player in france) who is close to the developement.
http://www.elive.pro/en/watch/s1w2BjbzzbZ9
2:10:00 for the begining of the discussion on kof 13.
Ill believe it when SNKP says it. That all.
Frionel's interview translated:
http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english
Frionel's interview translated:
http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english
As for new characters, I cannot say, but there will be exclusive content such as characters, stages, music, things like that. The version is now officialised.:) Happy to be a die-hard KOF fan.
I came in here pretty damn late and missed all the hub bub. anyone care to tell me what went down in the interview?
I came in here pretty damn late and missed all the hub bub. anyone care to tell me what went down in the interview?
If playmore was ready to make a statement the following days or "soon" Frionel should have shut up and not make any public statements (you don't have to be a genius to figure it out - when it comes to announcements it looks ridiculous for a company to get their games announce by some random guy) but as i said i think this is just a joke or that guy is really stupid
The reason why we didn’t get an announcement is because today SNKP have a strategy of “all or nothing”. When they were working on XII, which wasn’t finished, they released it because there were commercial issues at stake with another game company resurrecting a huge fighting game saga
The problem was that if Capcom released a new version of SFIV when XIII was released on console, SNK would be left headbutting the wall – SF wouldn’t give KOF a chance – Capcom is a marketing steamroller. There isn’t one fighting game that can rival SFIV in terms of sales. It’s just impossible. Everyone can take advantage of the sales of SFIV for the fighting scene in general but they can’t compete with it.
I thought what was said in that interview seemed like it made a lot of sense, especially since the pressure is pretty thick on SNKP and if this game flops like KOFXII, it's a wrap for them.
kof xii did flopped, for ignition maybe was a success, for SNKP, the guys who made the game, didn't, the arcade was a total failure and the sales in the japanese stores didn't helped
kof xii did flopped, for ignition maybe was a success, for SNKP, the guys who made the game, didn't, the arcade was a total failure and the sales in the japanese stores didn't helped
I don't know about that .. i think playmore made some good money..or at least they made a good profit for that demo.The console versions sold almost 200 000 copies worldwide the first 10 weeks.About the arcade - playmore got what they deserve :)
I think the interview makes SNKP sound smart, personally. They have a small fanbase to serve, and they wanna serve them when that fanbase is ready for a game. SF, BB, AH3... these are all the same customers, often times. Best to release your games BETWEEN releases, instead of at the same time.
Sega, SNKP, Namco Bandai... look at many of their games that "flopped" like Enslaved, Sega Rally Revo, or KoF XII. Many theorize that the poor release windows of such games (over crowded shoping seasons, VS more well know competition, etc) attributed to their lower-than-desired sales.
How many of us have sat here, and typed "SNK, Release during THIS time!" or "Not alongside MvC3!", and the like? That's all I got from that interview; they actually are thinking that far ahead, and they only wanna announce news, when they have something substantial to work with.
I like the "all or nothing" concept, personally. I wish they had more releases in between things, so they didn't look DEAD inbetween one "all" and another, but I like the concept of being floored with content, as opposed to watching a small trickle peter out, and lose hype, after a slow progressing over months of time...
i came back from shanghai today, i went there to play kof 13 and yesterday i spent 4 hours in the arcade.
i found out that it was the 1.0, u know how? a fucker just used the mature's infinite so many time that in the middle of that shit i just left the stick and went to play sth else... i went to play kof13 in the cab next to him, and he was looking at me like this: ?_?
it's because i'm a kind of person or i would have said a big fuck off (in chinese of course) to him
Well rumored or not, the reasoning behind it does make the most sense for the company, staff issues notwithstanding. Wanting to wait until capcom put all their cards on the table. I'm wondering if they've been developing the extra bonuses/characters/extras since arcade release? or will they start doing a quick and dirty port now that Capcom announced SF4AE. I think some proper confirmation (or lack thereof) will take place shortly after Arcade Edition's release.
bout SNKP strategy... Some time ago they said they need to get out KOF XII because of finance KOF XIII
spoken like a true fanboy =))
really man i bough XII 2 times - 1 st time (full price) for the xbox to play it at my friends because i didn t had money back then for a new console and 2 nd time when i got my ps3(for collection pourposses). both new
And i was hyped to play it .. .did it for 5 minutes and i sold it in the next 30 min.Cut that crap excuse like XII was made to finance XIII because it's really boring to hear that.How would you feel if XIII had some problems in the port and after a couple of months playmore announce XIV and i came to you and say - hey man they were saving money for XIV support these mother fuckers :))
When you have a project you have a buget... you don't gather money on the way because you have some deadlines.That excuse is made from the same mindless fanboys that say to buy those crappy rereleased titles to support playmore.fuck that...and i tought capcom sf fans were mindless buyers...pfff now i really wish they release some crappy port just to see all your fanboys reactions :-j (and me coming to say - hey man support it buy it 4 times because they gather money to finance XIV - priceless)
I'm wondering if they've been developing the extra bonuses/characters/extras since arcade release? or will they start doing a quick and dirty port now that Capcom announced SF4AE. I think some proper confirmation (or lack thereof) will take place shortly after Arcade Edition's release.
if rumours are true, I don't believe that XIII will only be released in japan, since Ignition was very happy with them, so yeah, no problem for 360 owners
Okay, the written interview is back up. http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english
Wait...
What's going on in this thread?
I can't keep up with all the ruckus, bro!
Not for nothing, but I would like to know why the translated stuff was removed in the first place. I don't know about the rest of you, but there had to be a good reason as to why the site was told to remove it by whoever told them to(SNKp most likely). Reason I want to know is because we live in an age where anything can easily be leaked and in the gaming industry, it's very common. Like I said, I just want to know why they were asked to remove it.
there is no interview in which they state that stupid thing so just leave it.
But if you want to belive that SNKP released KOF XII because they want to fuck kofers or because don't know how to do games, OK, go ahead.
I was reading about that new hack earlier today, I wonder if they'll beat SNKP to the punch on the XIII release. Regardless if they do I think that it will only benefit the community cause with the console exclusive content a hacked Arcade version will be worthless for the players and since they will be hooked on this shit they'll just go buy the real console version day one, I know I will!!!. Also I have a feeling that if they do hack XIII it will be V.1.0 for some reason.
good for you but who gives a what.
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.
Sorry but I completely disagree. We are talking about a fighting game where Versus is the most important thing.
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.
Sorry but I completely disagree. We are talking about a fighting game where Versus is the most important thing.
good for you but who gives a what.
sorry man i am to busy to respond right now - im about to start my own company in another country and got a lot of real life issues coming up.
SNKP should release a demo of some kind maybe?It would only appear on (J)PSN like XII.
SNKP should release a demo of some kind maybe?It would only appear on (J)PSN like XII.
SNKP should release a demo of some kind maybe?It would only appear on (J)PSN like XII.
Wow, been sick (baaaaaad, bed ridden for 48 hours) and I come back and this thread has run amuck.
Wow, been sick (baaaaaad, bed ridden for 48 hours) and I come back and this thread has run amuck.
I didn't realize XIII was part of being bedridden ;)
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz
So Frionel is just a fan of SNKp who has some "links" with SNKp? No tnx I am not buying. It is much easier for SNKp to put a "coming soon" banner on their official website than letting Frionel, whoever is he, spoiling things that we already know. Seriously I am so pissed right now.
Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that? Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz
So Frionel is just a fan of SNKp who has some "links" with SNKp? No tnx I am not buying. It is much easier for SNKp to put a "coming soon" banner on their official website than letting Frionel, whoever is he, spoiling things that we already know. Seriously I am so pissed right now.
Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that? Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.
Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that? Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.
Yea me too. The interview was cool, and that little Oswald wish was cool to hear, especially after hearing he was on the actual KOF12 disc in the data (as well as some other things).
Fuck yeah, Terry.
Nona is hit or miss with me, but his SvC artwork was amazing. Extremely dynamic poses, and just plain cool.
Also, my compliments to Nilcam on a great selection of artwork. We had Kula from NeoWave, Orochi Iori from 2002 (I think?), and Yuri from XIII. I look forward to the day when the banners are randomized.
I look forward to the day when the banners are randomized.
I think nilcam should do that just so we can see your reaction :p
I'll be changing the banner weekly for the next few weeks and by then I should have a script in place for random headers.
I hope you're going to rock that template, Kane!
Am I the only person indifferent to Terry as a character? It's a good picture and I'll leave it like that--had no idea we had so many Terry fans ;)
Do you have a template for a HORI Real Arcade PRO.V3 SA?
Do you have a template for a HORI Real Arcade PRO.V3 SA?
I have it, if you are interested in.
Oh, I missunderstood you. SorryDo you have a template for a HORI Real Arcade PRO.V3 SA?
I have it, if you are interested in.
Well particularly with that Chin template that Nilcam created.
I like SvC Serious Mr. Karate Artwork :)
Am I the only person indifferent to Terry as a character? It's a good picture and I'll leave it like that--had no idea we had so many Terry fans ;)
I suppose when I look like a six year old child in a candy store when Chin gets up there people will find me odd as well haha.
To semi relate this to XIII, I must say... EX Rising Tackle is awesome, lol. Is it bad I kinda wanna cheer each time I see it end a combo?
]He's like SF's Ken archetype wise, but more fleshed out, and better made. I'd put him right alongside Dragon Ball's Goku as one of the few Japanese-produced character that I think meaningfully developed over the course of their series.
To semi relate this to XIII, I must say... EX Rising Tackle is awesome, lol. Is it bad I kinda wanna cheer each time I see it end a combo?
Shen is the S tier nobody hates.
Anyways, to shift the topic a little and I've been wanting to post this for some time:
I wanted to ask what ppl's opinion of Shen is now. He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one). A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.
After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori. They all have their different strong points and weaknesses but I would put Iori around Shen's level. What do you guys think?
Anyways, to shift the topic a little and I've been wanting to post this for some time:
I wanted to ask what ppl's opinion of Shen is now. He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one). A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.
After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori. They all have their different strong points and weaknesses but I would put Iori around Shen's level. What do you guys think?
Before I actually thought they were even-ish. But considering that in an Iori vs. Shen match up, Shen can lock him down easier with d.C and jump CD, that's one extra matchup that would make him better =P
Although both make very good use of meter, I read on Japanese forums that Iori is mainly useful if he has meter, whereas Shen can be played with or without. I don't think I've ever seen Iori put in the 1st position in any video.
For drive cancels and HD combos, Iori is only effective with the opponent in the corner or with Iori in the corner if you can do a command throw in a combo. Shen on the other hand is great anywhere on the screen.
There's plenty of other comparable points, but most of it evens out overall, but people play Shen a lot more which does mean something about him being better.
I really don't think we need to compare the two characters too much if they are nearly the same. When it all comes down to it, its about the players playing the characters.
Was waiting for you to chime in. So to sum it up, you feel they're too similar and the difference are negligible.
I'll agree with most of your points but I don't think Iori is weak as a first character as you make him out to be. First of all, I feel that most ppl don't play Iori coz they're holding onto the past way too long, and they're not used to the new Iori--not so much coz he's not as good as Shen but that's just my opinion.
I think Iori's crossup B, df.C, and hcf+C, albeit the latter two being slow, are great openers. Don't forget the df.C is SC-only and you can also HD off of it. I also think Iori has slightly safer specials too--all-in-all I feel that he's just as competent as a first character but I don't use him (yet) either so we'll take my observation with a grain of salt.
personally i think iori also takes more skill to use effectivelly. at least it looks that way to me.
personally i think iori also takes more skill to use effectivelly. at least it looks that way to me.
Be that as it may, we're still debating under equal hands, who's stronger or are they just that close. Perhaps Shen's more inviting for new comers, but doesn't exactly mean he's a better character overall.
Maybe I'll settle that Shen's better without meter but Iori is better with meter. I think just the fact that he has several invincible Ex moves which is useful on wake up plus his NM is better Shen's (slightly, but noticeable).
I always thought Yagami and Shen were pretty much the same in strength with some minor differences. I know Yagami has better anti-air options too. Obviously, he has one from dp+P but a cr.C and neutral hop D works as well. Hop D can also be used for zoning due to its horizontal hitbox and is very meaty when it actually hits. It's still really good after all these years.
Another difference is the issue against projectile users. Yagami might have a bit of a problem without meter but Shen can easily negate projectiles with his qcb+C. On the plus side, Yagami also has more mixup options with his standing close B, df+C and jump b+B. Also, he can backdash faster than Shen.
I also like a few quirks with their command throws. Shen is comboable after f+B but only EX allows you to combo afterwards. Yagami allows you to juggle at anytime his throw connects but in order for it to be used in a combo, you either have to use an EX version or (hyper)drive cancel at a really close range.
SNKp's KOF blog also said something about Shen if I recall. He has to be on the offensive side. Defending with him is a little more difficult when pressured due to his lack of anti-airs. People may have gotten around that though but I suppose it's still true. Yagami can be used offensively or defensively.
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.
In what way?
Tbh, I can't really compare Ash with Yagami and Shen cause he has a different gameplay overall. It's just that the latter two are so similar in a way.
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.
In what way?
Tbh, I can't really compare Ash with Yagami and Shen cause he has a different gameplay overall. It's just that the latter two are so similar in a way.
I agree Ash is strong when he has 2 stocks, but I don't think he's quite at Iori and Shen's level of threat.
If you ask me, Liz and Kula are the problem hahhah j/k =)
I agree that by playing both characters you know their weakness but without playing against an Iori the you don't realize how good some of his stuff are (you'll just have a rough idea). For example, after a bunch of you picked up Chin, I realized how blocking a d.B from Chin then trying to block his overhead feels like you're stuck in that crouching position. I wouldn't have known until I played against Chins, before that I just thought ppl kept getting hit lol. I can't remember who was with me but they instantly agreed with me and they were the one using Chin on me.
One more thing about the meter thing, it's not safe to stand near (of course nobody should stand next to a 1 frame command thrower) a waking Iori or Shen when they have 2 meters. However it's relatively safe to stand next to a Shen when they only have 1 meter, just stand outside his CABC range--it's dangerous, but you can jump Shen's Ex qcfx2+AC DM and most ppl won't risk doing the Ex DM with someone standing at that range. Iori however, can cover that spot that with his Ex DP and his Ex qcb+AC (I should know, I get hit by all the time). Furthermore, and correct me if I'm wrong, if Iori connects with his qcb+AC or dp+AC, can't he follow up with a few extra hits?
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.
Anyways, to shift the topic a little and I've been wanting to post this for some time:
I wanted to ask what ppl's opinion of Shen is now. He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one). A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.
After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori. They all have their different strong points and weaknesses but I would put Iori around Shen's level. What do you guys think?
Shen is the S tier nobody hates.
QFT.
kula just srtaight losing her ;dn ;db ;bk kick. or at least losing its properties. there, balance solved. it aint that fucking hard, cmon snkp, wtf is up?
For Raiden, I think they should just remove the drop kick.
I thought about it and I think it's the easiest way to solve the problem.
Raiden is already a more than competent character without it. Some normals are good & blowback is great.
He already has 4 special attacks. He has the spit, the shoulder tacke, a special throw and an aerial special throw, plus he has 2 Supers.
The dropkick doesn´t even have new animation, so it would be a loss on the art or aesthetic department either.
I know many people will disagree but in my opinion, the best solution is to remove the attack.
I would also like to point out that I think K' is a little overrated. I'm not saying he is useless, he is a very good character, but I think people usually play against him in the wrong way.
I just realized. If Mai is able to do an air throw after one of her corner combos, you think other characters with air throws can do it too? I'm looking at Yuri for example. Saiha is an oft used corner-combo move with quick recovery.
Other characters with an air throw:
Clark
Benimaru
...
Actually, that's about it. Both Athena and Leona lost their air throws.
http://bbs.kofunion.net/read.php?tid=168844
I'm not saying K' and Raiden have to be nerfed lower than Kula or Liz, they could be nerfed to the same level. What I hate of SSFIV online is that 8 of 10 matches are against Ryu/Ken, and I'm seeing this happening to KOF XIII console version online... And I'm more worried about complainings and people leaving the game (or not enetering in KOF world) for this than if I will be able to win them with Mai, King and Mature (I think I will :D)
That's not what I meant. I mean if they do nerf K' and Raiden. After that people will complain about Elizabeth and Kula and want to nerf them as well. And after that people will again find something to complain about and want nerfed. The information is already out there for almost a year, so we should just leave it up to SNKP and see what happens with balance changes.
I'm not saying K' and Raiden have to be nerfed lower than Kula or Liz, they could be nerfed to the same level. What I hate of SSFIV online is that 8 of 10 matches are against Ryu/Ken, and I'm seeing this happening to KOF XIII console version online... And I'm more worried about complainings and people leaving the game (or not enetering in KOF world) for this than if I will be able to win them with Mai, King and Mature (I think I will :D)
That's not what I meant. I mean if they do nerf K' and Raiden. After that people will complain about Elizabeth and Kula and want to nerf them as well. And after that people will again find something to complain about and want nerfed. The information is already out there for almost a year, so we should just leave it up to SNKP and see what happens with balance changes.
Well I'm pretty sure we all know that is what's going to happen since that's what happens in mostly every fighting game, a perfect example would MvC3 and the Sentinel nerf. Once sentinel was nerfed everybody started complaining about Phoenix. However that doesn't take away the fact the Sentinel nerf was needed and it made the game more balanced, right?
Now we might have different standards to what we consider a flop, as some of us might have different expectations. I would like at least have the success of another game that has approximately the same or equal community, per say lets refer to MK9.
1. Sales have been great for MK9 (I've got a copy my self)
2. Game was immediately added to the official line up of major tournaments with 64+ participants
3. A "NATIONAL" tournament will be hosted in a few weeks with prizes totaling to $21,000
4. Weekly gathering are hosted nation wide.
5. Top players from other games and new players to the game are picking it up, such as Arturo "Sabin" Sanchez in the East Coast and Justin Wong in the West Coast. Then you have mid-top players such as Floe and Alex Valle.
6. Part of EVO 2011
Again this would be what MY standards in order for the game not to be a flop, now some people might be satisfied with having a decent console port with decent online connection to play with 2-3 friends that also think that the game is decent and participate in maybe an annual tournament with a semi-decent turnout.
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a flop.
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a flop.
Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a flop.
Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?
Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum (more than any other previous KOF series on console).
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a flop.
Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?
Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum (more than any other previous KOF series on console).
Good, now I have an idea of what you consider a flop. I believe that if Raiden is not nerfed XIII will have the same sales as XII did. Now you mention "decent sales at the very minimun" you do understand that in order for those sales to count the game game needs to be purchased new not used right? I know that if this issue is not addressed and people are aware before they have to make this purchase at retail price that they will hold on from buying it until they can find a used copy or simply just bootleg it for Xbox. I think the same rule applies for the netcode, I've seen people on this forums saying that if the netcode is not good that they will not buy it day one or new.
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a flop.
Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?
Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum (more than any other previous KOF series on console).
Good, now I have an idea of what you consider a flop. I believe that if Raiden is not nerfed XIII will have the same sales as XII did. Now you mention "decent sales at the very minimun" you do understand that in order for those sales to count the game game needs to be purchased new not used right? I know that if this issue is not addressed and people are aware before they have to make this purchase at retail price that they will hold on from buying it until they can find a used copy or simply just bootleg it for Xbox. I think the same rule applies for the netcode, I've seen people on this forums saying that if the netcode is not good that they will not buy it day one or new.
I don't think that the nerf of one character (or special attack for this matter) will determine the fate of KOF XIII in terms of the points you listed earlier. If a character is truly overpowered the character will be banned in tournaments. The barrier that KOF XIII has to face is marketing and hype factor, which we know SNKP will not play a major part of. It's more up to the players who will pick up the game and the websites that promote it.
As of now KOF XII has had the most sales since the mid 90's and not by much, which is actually bad (200k about). Most of the current successful fighting games have sales of 2 million+. Nerfing a drop kick is not going to boost sales 10 times. So it would take a near miracle for KOF XIII to be as successful as you described. At this point it'll depend on us pushing it, like getting it to EVO on stream before it comes out.
I strongly disagree with you on the marketing/hype point, we know SNKP is not going to be involved on this but we've seen Ignition do a ton of advertising, marketing and propaganda for KOF XII and they game was still a flop (we both agree on the flop). At the end of the day it all comes down to they game being good and balanced, now that will make your latter point true and will encourage players to pick up the game and push it and promote it.
If for you sales is the only factor in what makes a game a flop or not and I can tell you that Aracana Heart 3 is no where 2 million+ sales but it will be a part of EVO 2011 someway (I can't say how). Which IMO is more valuable than selling 1 million copies and having no type of exposure at major events.
MVC2 in the top 10? That's madness XD
No surprises in the top 3, and well, at least KOF XIII is still there.
MVC2 in the top 10? That's madness XD
No surprises in the top 3, and well, at least KOF XIII is still there.
I don't see it -_-
MVC2 in the top 10? That's madness XD
No surprises in the top 3, and well, at least KOF XIII is still there.
I don't see it -_-
インカムランキング
ビデオゲーム部門 ランキング
1位 機動戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 266.7 pts.
2位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 245.5 pts.
3位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 229.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE EDITION<カプコン> / 156.2 pts.
5位 Virtua Fighter5 FINAL SHOWDOWN <セガ> / 153.3 pts.
6位 アルカナハート3 <エクサム> / 95.9 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /86.7 pts.
8位 STREET FIGHTER III 3rd STRIKE <カプコン> / 85.3 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 78.4 pts.
10位 MARVEL VS CAPCOM 2<カプコン> / 72.3 pts.
Ignition did an okay job on marketing (XII) and it did increase sales since the game actually sold more copies than any previous KOF since the mid 90s. The game flopped because it was a bad game, not because one character had an overpowered, but not game breaking move. You said to be successful the game needs to be good and balanced. XII is one of the most balanced KOF but is just not a good game, with bad netcode. XIII IS already a good game with being one of the most balanced KOFs to date even in it's current state. If it wasn't I'm pretty sure we wouldn't be playing it now (just like how we stopped playing XII 5-6 months after release). Also I don't think you would have bought the board and game if it was bad / too unbalanced.
Ignition did an okay job on marketing (XII) and it did increase sales since the game actually sold more copies than any previous KOF since the mid 90s. The game flopped because it was a bad game, not because one character had an overpowered, but not game breaking move. You said to be successful the game needs to be good and balanced. XII is one of the most balanced KOF but is just not a good game, with bad netcode. XIII IS already a good game with being one of the most balanced KOFs to date even in it's current state. If it wasn't I'm pretty sure we wouldn't be playing it now (just like how we stopped playing XII 5-6 months after release). Also I don't think you would have bought the board and game if it was bad / too unbalanced.
Thought this discussion was dead eh...hehe.
XII didn't succeed for many reasons but here's my take on XII's lack of success: XII was relatively balanced. XII had great redrawn HD sprites. XII had a great marketing team hate it or love it--best KOF has had in the US at least by miles (local FREE tournament, invited the two cast members from the movie, and giving away a cabinet, are you kidding me?)
XII was meant to be a reboot, like SFIV it was meant to cater to the mainstream crowd and draw in new players while at the same time, keep the old fans happy. It didn't do the latter very well except a handful of western players (SoCal peeps and the UK peeps--maybe 15 people total) and the mainstream part failed due to the netcode. Let's say the second part didn't fail, and the fans loved it but the netcode was crappy, I think the game would still be alive and kicking as the smaller locals scenes would have to promote the game themselves via tourneys etc...
It was definitely not the balance of the XII that killed it, although I would still to have liked to see more balance to XII but that's jut me.
For the record, I used to be "no good netcode=fail" but after seeing our XIII scene still going strong here, I've adjusted that attitude to "no good netcode=more effort to grow the scene, but plausible if there's a will and a great community like ours".
Over the weekend we had this discussion with Gunsmith, Giby, Jaime and the rest of the SoCal crew and KOF players/fan are the most hardcore fans period. We're still around FFS after what's going on out there with the competition. We travel FAR for games, and I mean locally and internationally (personally I've been to seven different countries to play KOF) because we love that damn game.
Which brings me to my next point, as long as the console comes out, and as long as it's not WORST than the arcade version, it'll survive and not flop as long we promote it locally with other players. Any other extra goodies is just icing on the cake. Will it hit the big stage in EVO this year or next? I don't know, that's certainly going to be a challenge--is it just a matter of time? Absolutely.
MK9 had $21,000 pot tournament announced a month or so before it's release and pretty sure it got the attention of a lot of players.
1. EVO side tournament gather at least 32 players (posisbly up to 60 for live streaming)
2. 1 Week prior to release written article/interview + podcasts on SRK / IGN
3. First Wednesday before or after release, to appear as special game on Level Up Wednesday Fight Nights
They already announced they aren't changing balance at all. Get ready to get dropkicked.
well then. I´m already announcing i won´t buy this game in that case. Good luck KOF XIII. 1 sale less ¬¬
Hey Ash here's 2 quotes from a combo some guys were having in SRK about the KOF XIII console:
1.Quote from: Athrex;10599841They already announced they aren't changing balance at all. Get ready to get dropkicked.
2.Quote from: ifridflame;10600442well then. I´m already announcing i won´t buy this game in that case. Good luck KOF XIII. 1 sale less ¬¬
Just wanted to share that as since that is was one of my points, but we talked and I think we understand each other now.
http://orochinagi.com/2011/05/what-hit-the-fan
http://orochinagi.com/2011/05/what-hit-the-fan
This is not funny at all. Better Frionel doesn't lied to us. I want to hear what he has to say.
I'm really surprised by this guy jelous because info didn't go out first in japan...
some people feel that K or Raiden ruin the game (which let's be honest, these are SF4 fans talking)
If people are honestly not going to play this game because they feel that K or Raiden ruin it(which let's be honest, these are SF4 fans talking) then how can they praise a game like AE where the majority of the players who have played it are all unanimously agreeing that Yun, Fei Long and Yang pretty much break that game?
Welcome to the current reality of the fighting game community. Capcom can do no wrong EVAR!this i can agree with most we ever got from capcom during that time was a bunch of colections
This attitude kills me for several reasons, the most relevant being that while Capcom was ignoring the fighting game community, SNKP gave us quite a few games, including NeoGeo Battle Coliseum and KOFXI. It's sad that no goodwill was created by that.
K' and Raiden do look very tough to deal with and I'm sure that will be a challenge. At least the controls don't work against the player and most of the cast seem to have pretty good tools of their own.
then how can they praise a game like AE where the majority of the players who have played it are all unanimously agreeing that Yun, Fei Long and Yang pretty much break that game?
I'd just like to point out that liking Street Fighter 4 is not a crime. ;)
Yun/Yang might be comparably to K', but not to Raiden. Raiden is really strong, and really hard to fight against, partly because he goes against the flow of the game. He can pretty effectively turtle, while charging the DKs. K' is better overall, but he still has to play (somewhat) aggressively. Theoretically, this opens up some holes in his defense, so you can punish him if he makes a mistake or you can read his moves. (THEORETICALLY.)
Raiden doesn't work like that. It's like chipping away at a fortress that's eventually going to explode.
Last I checked K' is way more dangerous than Raiden and he doesn't have any moves that do what you just described. You also need to consider the type of game you're playing. KOF 13 is a 3 on 3 game so 100% combos can be seen as 33%. He also needs full everything to deal that 33% damage.
Yun is way more bullshit in AE than Raiden is in 13. At least Raiden you can deal with dks by blocking, rolling, and playing safe.
Last I checked K' is way more dangerous than Raiden and he doesn't have any moves that do what you just described. You also need to consider the type of game you're playing. KOF 13 is a 3 on 3 game so 100% combos can be seen as 33%. He also needs full everything to deal that 33% damage.
Yun is way more bullshit in AE than Raiden is in 13. At least Raiden you can deal with dks by blocking, rolling, and playing safe.
Have fun turtling, blocking and playing safe against a grappler, not to mention a simple block string into a drop kick breaks your guard completely, opening you up for a big combo.
To me XIII's K' is like 3rd Strike's Ken, very solid overall but not completely BS.
I'd just like to point out that liking Street Fighter 4 is not a crime. ;)
Yun/Yang might be comparably to K', but not to Raiden. Raiden is really strong, and really hard to fight against, partly because he goes against the flow of the game. He can pretty effectively turtle, while charging the DKs. K' is better overall, but he still has to play (somewhat) aggressively. Theoretically, this opens up some holes in his defense, so you can punish him if he makes a mistake or you can read his moves. (THEORETICALLY.)
Raiden doesn't work like that. It's like chipping away at a fortress that's eventually going to explode.
snip.
Have fun turtling, blocking and playing safe against a grappler, not to mention a simple block string into a drop kick breaks your guard completely, opening you up for a big combo.
To me XIII's K' is like 3rd Strike's Ken, very solid overall but not completely BS.
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.
Raiden CAN do a CD counter while charging the kicks.
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.
Raiden CAN do a CD counter while charging the kicks.
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.
Raiden CAN do a CD counter while charging the kicks.
I wonder if it's easier to do it on a 2x2 config? Not sure if you go to the arcades in Japan, but do you see any advantage in using 2x2 config with Raiden?
The sprites are the same but the game is more zoomed out.
Ah cause the sprites on XII on my PS3 look pixelated
I just feel the need to say that I adore pixel art. It makes the world a better place.+100
+1I just feel the need to say that I adore pixel art. It makes the world a better place.+100
Some days ago I played KOF XII after been playing NeoGeo Station KOF'94. It was a long time not playing XII, and hey, when I looked those pixels I remember I thought "Man, this game looks gorgeous, how can people complain about its pixels? They are so sexy...!" I wish KOF XIII looks in the same way, I never supported remove zoom in/out or rescale characters. But when I see people still worried if XIII is pixelated the same as XII, I know it has been a wise decision from SNKP... :(
I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!
The Clash, or Deadlock, system was one of the new systems added to XII. Basically, attacks of equal strength which connect simultaneously will clash. The resulting clash results in reduced damage (30%) taken by each character. When a clash occurs, both characters will hop away from each other but this hop can be cancelled into other moves. Pushing f on the joystick results in a forward dash. The clash can also be cancelled into an attack or a forward hyper hop. All special moves are considered Strong in the Clash system.
Clashing with projectiles nullifies any damage from the projectile and allows the advancing player to move in on zoning characters more easily.
I dream about clashing with a dropkick!
I liked the Clash in 12. Secretly i also liked charging CD's
I liked the Clash in 12. Secretly i also liked charging CD's
This is becoming a I liked XII thread but it's general enough and there's no real point in opening a new thread. I liked the unblockable charge CD too.
Honestly, I still feel that the Judgement Indicator from XI was an excellent idea and it discouraged turtling and winning with time.
Any news on XIII console release yet? I've been out of the loop for awhile been just playing MMO's for the past 3 months.
Anyone heard this yet? http://orochinagi.com/2011/05/the-on-show-5-ppv
And Frionel comments about Mai were really discouraging :(
But what I heard reinforced my suspicion that Friono does not actually know any of the stuff he's been saying. He may believe it very strongly, and may have a Japanese friend who believes something similar, but he doesn't know what SNK will do any more than we do.
I'd like to think it just makes her a high candidate for possible improvements in the console release, if a mass of vocal gamers are also feeling that way.
I'd like to think it just makes her a high candidate for possible improvements in the console release, if a mass of vocal gamers are also feeling that way.
This won't happen. People just don't pick up her and that's all. There is no any "vocal mass" for such demand. Is not K' case, or Kula, is just Mai... Everybody is complaining about Terry, not Mai, even if Terry is far better than Mai.
She's in the game and her tits bounce, right? Then Mai it's OK >:(
About Frionel. Well, as The Answer says, he just repeat what he told, nothing more. But I still belive in him, I only hope SNKP didn't change the plans about console version that Frionel knew.
What did he say about mai and why worries you?In other words, he said she's really bad in that game. Bah, don't worry, isn't something new. I don't know why it caught me.
This won't happen. People just don't pick up her and that's all. There is no any "vocal mass" for such demand. Is not K' case, or Kula... Everybody is complaining about Terry being low tier, even if Terry is far better than Mai.
She's in the game and her tits bounce, right? Then Mai it's OK >:(
Time to prove him wrong!
I agree with Kane317 regarding Mai, I personally did feel like Mai was crap at a moment since I've been using her for a few weeks now. I was at the point of completely forgetting about her but after having that talk with Kane about being spoiled with other characters I did realized that and picked her up again. Yesterday I took her to the lab and was able to learn a few variations of her HD combos, hopefully I'm able to show them next time we do some recording.
Regarding Arcade/Console discussion, I don't think updating the arcade version to the "rebalanced" console version should be a problem now that NesicaLive is available in Japan. In the other hand, those of us in the US who own an arcade version of the game would be pretty much out of luck if they chose to go with NesicaLive instead of the HDD update.
I agree with Kane317 regarding Mai, I personally did feel like Mai was crap at a moment since I've been using her for a few weeks now. I was at the point of completely forgetting about her but after having that talk with Kane about being spoiled with other characters I did realized that and picked her up again. Yesterday I took her to the lab and was able to learn a few variations of her HD combos, hopefully I'm able to show them next time we do some recording.
Regarding Arcade/Console discussion, I don't think updating the arcade version to the "rebalanced" console version should be a problem now that NesicaLive is available in Japan. In the other hand, those of us in the US who own an arcade version of the game would be pretty much out of luck if they chose to go with NesicaLive instead of the HDD update.
but lets be serious here, the US and the EU aint arcade markets they really could give a fuck about. theres 20 arcade cabinets in the americas and EU combined, max probably. hardly worth it from a business perspective.
Yeah, let's stick with the KOF XIII subject for the mean time.
I would like to know if there's a web page with the team stories for XIII translated into English.
Man... with me not being able to try out this game, I'll gladly take any information about this game.
I would like to know if there's a web page with the team stories for XIII translated into English. That should keep me busy for about 20 minutes xD
man we have over 1,000 members now. Hopefully when XIII hits consoles we can help turn all those people into competent players
I kinda like small community. Everybody knows and are friendly to each other (most of the time). But on the other hand, it would be nice to see some new faces.
Can't Ash do like 90% with full HD and a single stock? He also doesn't seem to have much use for normal drive cancels. Just going from videos, I feel like HD combos are a great value proposition with Ash, knowing you'll still have plenty of damage potential with your remaining characters.
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.
Any other characters you guys think might share this same concept?
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.
Any other characters you guys think might share this same concept?
Kyo can build up meter quickly through that running grab if (connected) I'm saying if i block all day with Andy and not get hit by that running grab Kyo won't build drive meter. Where in other areas Andy can generate more drive meter through pokes better than Kyo! I know this much is true. Kim generates super meter through whiffed hcb k (B) far screen. Every character has different points in advantages. The importance of the game is to fully abuse the advantages or at least understand everyones movement and utilize the characters strong points in counter picking certain characters.
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.
Any other characters you guys think might share this same concept?
Kyo can build up meter quickly through that running grab if (connected) I'm saying if i block all day with Andy and not get hit by that running grab Kyo won't build drive meter. Where in other areas Andy can generate more drive meter through pokes better than Kyo! I know this much is true. Kim generates super meter through whiffed hcb k (B) far screen. Every character has different points in advantages. The importance of the game is to fully abuse the advantages or at least understand everyones movement and utilize the characters strong points in counter picking certain characters.
I didn't really know where to post this, but today I stumble upon a show in The Escapist about Game developing and while I was watching the earlier episodes some of them really made me think about KOF and SNKP.
I strongly recommend to check this series, is really good, but for the sake of talking about KOF13 and how to bring the game to new audiences. I think this video says some things that could make KOF13 easier for people to jump to it with out sacrificing Depth.
Check it out: http://www.escapistmagazine.com/videos/view/extra-credits/2454-Easy-Games
I didn't really know where to post this, but today I stumble upon a show in The Escapist about Game developing and while I was watching the earlier episodes some of them really made me think about KOF and SNKP.
I strongly recommend to check this series, is really good, but for the sake of talking about KOF13 and how to bring the game to new audiences. I think this video says some things that could make KOF13 easier for people to jump to it with out sacrificing Depth.
Check it out: http://www.escapistmagazine.com/videos/view/extra-credits/2454-Easy-Games
Good link DarKaoZ. I think XIII hits a lot of the points that what the article says "makes a good, accessible game." Easy, probably not so much, but it's not always SNK boss hard. A few things the video mentioned about tutorial is probably where the game might fall short. But it's points like this where I think the community can fill in the blank. Similar to Dandy J's SF-to-KOF tutorial vids, and even the Technical References for XIII, there's a lot that can be done from the fan end of things to show (or showcase) the game and all the possibilities.
There's also an article here about SF4 that's worth a look (not bashing because of the game, but a little because of the community).
http://ps3.ign.com/articles/116/1167033p1.html
But how will we be able to give him shit in the event of a console announcement? :(
Congratulations are in order for Luther. He's the first person to be banned for trolling at Dream Cancel! What an honor!
But how will we be able to give him shit in the event of a console announcement? :(
I think Banning him was too much, you should had just deleted his post and if he keeps doing that keep deleting them. I think that would had been more frustrating for him.
What if SNKP decided for the first time to do a proper tutorial of KOF mechanics? I mean, ones you pop up the game, the game ask you "Is this your first time playing KOF games?" if you click yes then it will ask you "Do you want to learn the mechanics of the game?" and then throw you to a tutorial like game..
..........
I know the community is a big part of it and it's done to fill the gaps, but really, if SNKP wants to get new people, these people will not go to the communities to search and learn all what it wasn't told in the game. To start this kind of tutorials NEEDS to be in the game, that way the newcomers can just put the game, try the tutorial, learn the game and earn something in the game as a bonus. Giving incentive to try harder and making them engaged in the fighting system. Sure this isn't just SNKP problem, all fighters have this problem. But who needs more help to make their community bigger several countries is SNKP atm. And this will also make KOF13 the KOF to get first.
I'm glad to see Luther banned. Even if he is Mr.Kukino, Nona or anyone related to SNKPlaymore stuff, hasn't the right to enter here and insult all the comunity only because people don't want to belive him. Even if his information about XIII console release is true, I don't have any respect to him.
And I don't belive him when he says that Frionel spoke too soon and something that Frionel didn't know happened and that's why KOF XIII will be not released out. Frionel suposedly has source inside KOF XIII develope team, so his source probably should know if something happened or not. But anyway, I'm not going to relax until an official announcement...
And because all this waiting is frustating I will fly to Paris, to play the arcade. And maybe I will be able to meet that Frionel.
I'm glad to see Luther banned. Even if he is Mr.Kukino, Nona or anyone related to SNKPlaymore stuff, hasn't the right to enter here and insult all the comunity only because people don't want to belive him. Even if his information about XIII console release is true, I don't have any respect to him.
And I don't belive him when he says that Frionel spoke too soon and something that Frionel didn't know happened and that's why KOF XIII will be not released out. Frionel suposedly has source inside KOF XIII develope team, so his source probably should know if something happened or not. But anyway, I'm not going to relax until an official announcement...
And because all this waiting is frustating I will fly to Paris, to play the arcade. And maybe I will be able to meet that Frionel.
He wasn't anyone from SNKP. His IP showed he was from Italy.
He wasn't anyone from SNKP. His IP showed he was from Italy.
Well, 70% of this forum is digging the info from a guy who cames from france, so the fact that he was from Italy isn't really a good justification
Well, 70% of this forum is digging the info from a guy who cames from france, so the fact that he was from Italy isn't really a good justification
Btw guys when is E3?
Btw guys when is E3?
7-9 June
lets hopeBtw guys when is E3?
7-9 June
Well I'll w8 for it and hope that aksys will announce it :P
source
http://bbs.kofunion.net/read.php?tid=159906&keyword
Fake http://pic.yupoo.com/kofxiii2010/384179718f1e/cs9yah4x.jpg
http://pic.yupoo.com/kofxiii2010/384179718f1e/cs9yah4x.jpg
http://pic.yupoo.com/kofxiii2010/676569718f1f/ye8bvbzq.jpg
http://pic.yupoo.com/kofxiii2010/771359718f1f/opa177sm.jpg
SNK has nothing to show at E3. Even if they have XIII to show off, they won't waste the money on buying booth space. Last time SNK was at E3, they spent an ass ton of money on floor space.
On Topic: The only logical reason I see for SNKp not announcing XIII, not even a coming soon banner is that they are planning to sell the rights.
^ I just hope SNKP decided to make a Disc version, I really prefer to have a Disc than Digital Download. Because that way I can just take the game and play it at a friend house, something you can't do with DD.
@SAB-CA: I can't really say anything regarding the 360, I rarely play my 360. But the way you explain it, it seems it works almost the same as the PS3 share system, but only limited to 5 PS3s. Still the problem with DD is that you require to be connected to the internet and sometimes when I go with friends we go to the garage and put several screens and then plug the systems to them to have a mini tournament. So most of the time the systems aren't online. But then again that is my situation and reason why I prefer Disc than DD.The last time Kawasaki Eikichi visited New Channel Co. was 3 years ago.This time the CEO of New Channel Co. guided for Kawasaki Eikichi.They visited chinese top2 game industry parks.Kawasaki Eikichi was surprised about their improvement and showed a great interest in cooperation and chinese market.The remaining half of the article is introducing snkp and Kawasaki Eikichi.
@a11111357: What does the article say? Anything interesting?
The last time Kawasaki Eikichi visited New Channel Co. was 3 years ago.This time the CEO of New Channel Co. guided for Kawasaki Eikichi.They visited chinese top2 game industry park.Kawasaki Eikichi was surprised about their improvement and showed a great interest in cooperation and chinese market.The remaining half of the article is introducing snkp and Kawasaki Eikichi.
I think it means that snkp does not abandon games.
good to see his is, his name was always the last one in the credits of every game on my neo.
XIII is not on Wii 2 game list.
http://www.ubergizmo.com/2011/05/is-this-a-list-of-wii-2-games-in-development/
XIII is not on Wii 2 game list.
http://www.ubergizmo.com/2011/05/is-this-a-list-of-wii-2-games-in-development/
E. Kawasaki (GOD) > S. Miyamoto (Tree hugger)
You joke, but I think "Pao Pao Cafe Edition" has a nice ring to it. ;)
Anyway, Wii 2 shouldn't be out until late 2012, and I'd hope XIII would be out before that.
The front page banner has gone all funky. Music notes? W? Is this some kind of hidden code??
The front page banner has gone all funky. Music notes? W? Is this some kind of hidden code??
I switched out some default headers with some custom ones to test out a plug in that would randomize the header. When I updated Wordpress this morning, the new images were written over with the default images. Order is restored.
as much as i like soul calibur if it happens to be this big announcement im going to be a little be dissapointed
but for now it only seems logical that it will ehither be this,tekken tag 2 or capcom showing off more of those lame SFxTek trailers
but it would be nice to hear something about KoF or VF5FS at E3
also wouldn't be wacky if it was something totally unexpected like Killer Instinct 3
this pretty much confirms blisset was talking with his ass cheeks.
YOU are talking with your ass cheeks. As i said Kukino is gone (fact for everybody) and he dragged with him a few guys.
I was talking about Hosoya-->Mizufune.
Btw still waiting for something that will not come "officially"? Wow. I swear i registered to help fans NOT die for information. And i get this:D
Bunch of idiots. Its bittersweet that time will tell who was obviously right. Because i wanted KOF XIII too. Officially i mean.
Watch out, that fighting game is smash bros lol
Very interesting questionare to answer. Do you think it's from SNKP?
I finally played KOF XIII this weekend! On Arcade Street, Paris. Very vey nice place.
Wow, the game is really AWESOME. I love it. I'm happy but is too bad do not know when I will play it again... :(
http://enq-maker.com/bsnH3Wl
I saw it on 2ch. #626
http://yuzuru.2ch.net/test/read.cgi/gamefight/1306000151/601-700
btw,is #635 there just a joke?
My japanese is poor.I don't understand #626.#635 is about xiii console version,but i can't find any similar news with Google.http://enq-maker.com/bsnH3Wl
Is it an official questionnaire from SNKP themselves? Interesting nonethelessI saw it on 2ch. #626
http://yuzuru.2ch.net/test/read.cgi/gamefight/1306000151/601-700
btw,is #635 there just a joke?
What does it say?
Glad you finally played it, what are your impressions Shiranui_ninja? Btw, do live in Europe?
Oh you're from Catalan? Haha! If you knew my friend, I'd have asked him to join you just to play the game. xDCatalonia, yes :) do you have a catalan friend who likes kof? cool, you can give to him my PSN if you want, and maybe we can play KOF XIII when comes out :D
About the gameplay, I think the game is PERFECT.I think you hit the nail on the head. There's certainly room for tweaks, or maybe additions, but XIII's system is the most fun KOF has ever been.
Hope there will be kof in tougeki 2011 second season.About the gameplay, I think the game is PERFECT.
The rankings were interesting. XIII is hanging in there around 8th place (I think), but was surprised to see 2002UM for Nesica jump up to around 5th place. It almost overtook SSF4:AE! Clearly, the Nesica version has really helped the game's popularity, and I hope an XIII upgrade (the console version??) gets ported to Nesica in the future.
(Also, Kyo and Iori are guest summons in the latest Lord of Vermilion game. For those who don't know, the new LoV games are arcade card-battling games developed by Square-Enix.)
im hoping next month we get to see some more info about kof XIII with e3 being around the corner and all+1
also i wouldnt expect kof 13 in e3, isnt something like this obvious?
so shiranui, im thinking your happy as hell with barca? (spanish champion, championsleauge winner).yeah i know chances are slim to none but do you have to shit on my parade :(
also i wouldnt expect kof 13 in e3, isnt something like this obvious?
so shiranui, im thinking your happy as hell with barca? (spanish champion, championsleauge winner).
I think you hit the nail on the head.
Sorry. "Hit the nail on the head" means "is exactly/perfectly correct."I think you hit the nail on the head.
I don't get the meaning of this :P
I remember someone saying that MadMax or some big fish from Ignition said KOF XII had some profit, maybe a little profit, but getting some money after the failure mess that was KOF XII, it could give us some idea about the profit of XIII console version (IF any).
But i agree , after XII, KOF gained a negative image, who knows what is going to happen in the future :\
You should ask playmore.Soon this game will be 1 year old and we have no info about a console port only rumors and people running amok :)) (and usually they used to port the arcade games in max 6 months on console).it seems that no and personally i don't think so because no one cares about kof -> lack of publicity and a good game in years, they had a chance with XII but they blew it.Hope it gets released so i can play it or i will have to steal some organs to buy the board
do think kof xiii will be profitable for snk?
i know this is little retarded but still ..
Keep this in mind. Final version of Arcana Heart 3 came out in December 2009 in Japan. Console port did not hit until early 2011 and US release was April 2011.
So KOF XIII isn't that long compared to other games, and Arcana Heart 3 had a lot more popularity then KOF in Japan.
Or how about Tekken 6? It came out in Japan in November 2007. Console release? October 2009. Some arcade games just take time.
Well, idk, SNKP planned to go in different markets before releasing kof xii...
@Homies Over Shotos
I was talking about playmore.They used to do this (port the game in a maximum period on 6 months - 1 year maximum i think)
Tekken 6 and arcana heart 3 were always in top 3 for a couple of years - if they wanted to sell the arcade for sure they promised not to release it for console after 1,2 x years given the popularity and that no arcade owner will buy it if they knew that a console port will be released in the near future (we all know how much a setup costs).Even the professor at madman's caffe said some time ago that a lot of arcades were taking out XIII to make room for AE and BBCS2.
I think playmore might have signed an exclusive contract with the arcades in japan and maybe that's why it's taking so long to announce it.It's not hard to port a pc game for console - i think the port is already done and they just wait to release it.Sooner or later they must release it because they invested too much moneys in this game.the wait is just killing us that don't have acces to the game - lol
I think playmore might have signed an exclusive contract with the arcades in japan and maybe that's why it's taking so long to announce it.
or arcade version publisher KonamiThat would make sense. I'd forgotten Konami was the publisher.
The rom got dumped, not leaked yet. No, I don't have it.
The rom got dumped, not leaked yet. No, I don't have it.
I hear somebody is trying get it to work with the BBCS loader.
no its not alrightThe rom got dumped, not leaked yet. No, I don't have it.
I hear somebody is trying get it to work with the BBCS loader.
Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.
The rom got dumped, not leaked yet. No, I don't have it.
I hear somebody is trying get it to work with the BBCS loader.
Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.
this is great news ... hope they leak it soon.This means extra pressure on playmore to make a good online.Personally i won't order XIII untill i see some reviews...if the online is fucked i will buy it used dirt cheap from a reseller :) .. and in the mean time play the leaked rom ^^
this is great news ... hope they leak it soon.This means extra pressure on playmore to make a good online.Personally i won't order XIII untill i see some reviews...if the online is fucked i will buy it used dirt cheap from a reseller :) .. and in the mean time play the leaked rom ^^
I think that buying it used will affect SNKP more. Even if the online sucks, I will buy it, because I know the game will be awesome to play for tournaments and such. If you really care about SNKP, then buying the game new or at a discount will help them. (Discount =/= Used)
Because we want SNKP to keep doing games, so we shouldn't buy them used.
One of the long-time contributors to the King of Fighters series on the Internet is the Japanese player Dune. Yesterday night, Dune gave a long sneek-preview of some KOF13 tournament videos (batch 2 of the 13-on-13 battles), which should be posted for general viewing at Nicovideo in the near future.
The presentation was made by a nico live stream and a couple of English viewers including Kane317 joined in text. A number of trivial info came and went, half of it which were not true. Since I was coincedently present and did some translations, I'll also do the favor of setting what's right from wrong.
- In terms of tier, his opinion on KOF13 is that K' and Raiden are the two top characters, while Terry and Goro are at the bottom. He notes that Raiden is a bit of an unstable character.
- According to SNKP, there are no problems posting KOF videos on the Internet as long as the copyrights are there. For those legal reasons, Dune's videos have a clear disclaimer at the end and never uses music outside of SNKPlaymore's rights (no anime or Jpop, for instance). He is studying to become a lawyer.
- He never faced Daigo Umehara in any game. He seems to be particularly worried about any wrong rumors that he actually beat Daigo in KOF.
I'm not sure how that last part came about, considering Daigo Umehara isn't a KOF player.
BTW here is some info from Professor of MMCafe:QuoteOne of the long-time contributors to the King of Fighters series on the Internet is the Japanese player Dune. Yesterday night, Dune gave a long sneek-preview of some KOF13 tournament videos (batch 2 of the 13-on-13 battles), which should be posted for general viewing at Nicovideo in the near future.
The presentation was made by a nico live stream and a couple of English viewers including Kane317 joined in text. A number of trivial info came and went, half of it which were not true. Since I was coincedently present and did some translations, I'll also do the favor of setting what's right from wrong.
- In terms of tier, his opinion on KOF13 is that K' and Raiden are the two top characters, while Terry and Goro are at the bottom. He notes that Raiden is a bit of an unstable character.
- According to SNKP, there are no problems posting KOF videos on the Internet as long as the copyrights are there. For those legal reasons, Dune's videos have a clear disclaimer at the end and never uses music outside of SNKPlaymore's rights (no anime or Jpop, for instance). He is studying to become a lawyer.
- He never faced Daigo Umehara in any game. He seems to be particularly worried about any wrong rumors that he actually beat Daigo in KOF.
I'm not sure how that last part came about, considering Daigo Umehara isn't a KOF player.
Posts have been edited to prevent assassinations.
Posts have been edited to prevent assassinations.
Can I ask, just out of curiosity, what would cause the assassinations?
The rom got dumped, not leaked yet. No, I don't have it.
I hear somebody is trying get it to work with the BBCS loader.
Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.
The rom got dumped, not leaked yet. No, I don't have it.Hope they won't leak it until console version releases.
personally i dont think this would be a good idea it's just like saying "do you want KoFXIII" or "do you want KoFXIII for FREE!"The rom got dumped, not leaked yet. No, I don't have it.Hope they won't leak it until console version releases.
Of course no leakage is best.personally i dont think this would be a good idea it's just like saying "do you want KoFXIII" or "do you want KoFXIII for FREE!"The rom got dumped, not leaked yet. No, I don't have it.Hope they won't leak it until console version releases.
Ha ha. I'm not sure how you found that article, but it's dated 2000年11月20日(月).oh no.
November 20th, 2000 (which was a monday, fyi). So they were talking about CvS2. ;)
personally i dont think this would be a good idea it's just like saying "do you want KoFXIII" or "do you want KoFXIII for FREE!"The rom got dumped, not leaked yet. No, I don't have it.Hope they won't leak it until console version releases.
also if anyone could tell me this, why exactly would dune(if that was the person being talked about a few post up) be so worried about a rumor of him beating daigo? especially if most people only know daigo for playing most capcom games and a small bit of guilty gear
Like I said, having a ROM would only help the community since it will be consider more like a demo since we all know that is not going to be the final product we will receive in the console version but it will let people get a taste of this great game.
Exactly, look at BBCS, their game got leaked before it dropped and ppl still bought it, and the publisher and developer didnt have any bullshit about it.
I don't see how would an emulated version would stop people from buying the console version.
1. I'm sure we are all aware that the console versions will have new content, what is it? I don't know but even if it's one new character it will make that arcade version obsolete.
2. Online play, those emulated versions don't have online play so unless you want to play with yourself (literally) all day you need to buy console.
3. Updates/Patches, MK9 and MvC3 have had multiple updates and patches just a few days/weeks after the release. So just one update or patch will make that arcade version obsolete.
4. At tournaments the console version will be used, so if you are at home training on the emulated version chances are that when you go to a public event you'll experience a difference or have a hard time getting used to the console version. I've heard there are mvc3 players who have a hard time adjusting the differences between the PS3 and Xbox versions of the game.
Like I said, having a ROM would only help the community since it will be consider more like a demo since we all know that is not going to be the final product we will receive in the console version but it will let people get a taste of this great game.
Is there anyway we can bug SNKP about the console release soon during/before/after E3?
Is there anyway we can bug SNKP about the console release soon during/before/after E3?most likely not and i think a lot of people have already tired
As much as I sympathize with the desire to bug SNK, I don't think it'll do any good.i was thinking this too
This isn't like when Sega doesn't announce the VF console version, or Namco doesn't announce US versions of the Tales games. If Sega or Namco don't release those games, they can release other games. They have other ways to make money.
KOF XIII is SNK's ONLY new game. (You might include SNK Classics 0 too, but that's never going to be a money-maker outside of Japan.) The console version is certainly coming.
My current theory is that SNK had a one-year exclusive publishing contract with Konami. And around this July (one year since the game's release) we'll see an announcement for the console version.
As much as I sympathize with the desire to bug SNK, I don't think it'll do any good.
This isn't like when Sega doesn't announce the VF console version, or Namco doesn't announce US versions of the Tales games. If Sega or Namco don't release those games, they can release other games. They have other ways to make money.
KOF XIII is SNK's ONLY new game. (You might include SNK Classics 0 too, but that's never going to be a money-maker outside of Japan.) The console version is certainly coming.
My current theory is that SNK had a one-year exclusive publishing contract with Konami. And around this July (one year since the game's release) we'll see an announcement for the console version.
@Rex Dart
That was my theory..get your own - lol
This conversation is regarding Shen, Liz and how tier lists can change over time I brought it over from the vid thread.
I will disagree that Shen is lower than Liz, good example we've seen that the Japanese players are not afraid to tier whore and in the videos we've seen them use Shen A LOT more than Liz. I feel like it was the hype of the first few months but once people started figuring out characters like Shen she dropped. I see Liz lower or the highest at Shens level but not a bit higher.
Changes in tiers list happen in every game a perfect example is MvC2 8 years ago Cable was ranked #1 than people figured out Magneto and they dropped Cable, than Sentinel and they dropped Cable even more and just last year they ranked Iron Man higher than Cable. Cable is now ranked #5 IIRC.
To me, tiers have always been about the math, it's not emotional (which why I find it funny how ppl get scared to discuss tiers) it's about how many options one character has and most importantly it can be quantitative like frame data and damage.
e.g. Raiden can do more damage than any character in more ways that most can starting from multiple scenarios while using less stocks and [DC]. My verbage could be even more precise, but you get the point.
e.g. According to Dune, he feels Kyo's really up up there to do his 1-frame Ex DM.
I do agree, tiers can change.
http://orochinagi.com/2011/06/kof-europe-evo
http://orochinagi.com/2011/06/kof-europe-evo
This is amazing!!! It's never too late guys let all help in this great cause, I did my part and donated. Even if it's just a little it will make a difference. I really want to see the best of Europe in KOF no matter which title. Looks like EVO is going to be amazing weather we have 13 or not.