Dream Cancel Forum
Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: krazykone123 on September 15, 2011, 06:30:36 PM
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Throw
;bk / ;fd + ;c = Sou Hiza Jigoku
;bk / ;fd + ;d = Leg Throw
Command Moves
;fd + ;b = Low Kick
;df + ;b = Sliding
Special Moves
;hcf + ;a / ;c = Hurricane Upper
;a / ;c (rapidly) = Bakuretsuken
∟ ;qcf + ;a / ;c = Bakuretsuken Finish
;dp + ;b / ;d = Tiger Kick
;hcf + ;b / ;d = Slash Kick
;qcb + ;b / ;d = Golden Heel
Desperation Moves
;qcf x 2 + ;a / ;c = Screw Upper
;qcf, ;hcb + ;a / ;c = Hurricane Tiger Heel
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Parts of a Whole
Basics
- cr. ;a/ cr. ;b, cl. ;a/ Far ;a, cr. ;a/ cl ;b/ cr. ;b
Direct Special Attack Links
- st. ;c/cr. ;c+ ;fd+ ;b/ ;df+ ;b
Easy Links
- cr. ;b, cr. ;b, cr. ;a
Combos
- j.C, cl.C, f+B, hcf+K
- cr.B, cr.A, [P]~qcf+P
- qcb+B (Air Hit), hcf+B
Special Cancel
- cr.B, cr.A, qcf hcb+P
Quick Max
- j.C, cr.A, (QM) cl.C, f+B, qcf hcf+P
- cr.B, cr.A, [A]~qcf+C, [QM] [C]~qcf+C, hcf+D
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Strats
*WIP*
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Changes from OG98
- Far D is significantly slower
- Crossing Up with Jump D is easier
- Jump CD comes out faster
- Sliding (df+B) got a range decrease
Special Attacks
- Weak Hurricane Upper (hcf+A) goes farther
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Ok really, whats joes game plan? i've never really been able to use him that great, i just dont get him