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Sakazaki Dojo => Online Matchmaking => Topic started by: nilcam on July 24, 2011, 02:56:42 AM

Title: NeoGeo Station KOF 95 netcode testing
Post by: nilcam on July 24, 2011, 02:56:42 AM
So, I hear that KOF 95 has some amazing netcode. I'm told it's better than Samurai Shodown Sen and NGBC. In fact, I hear it's like 1 frame of lag to play Japanese players.  I'm in Oklahoma City, which is damn near the center of the country. I'd like to get in a few games with players from the 4 corners to test it out. Post your PSN and ID and, once I have enough names, we can figure out a time and day to play.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Remzi on July 24, 2011, 03:31:24 AM
PSN itself runs like crap though. The netcode wouldn't matter considering the service would screw any good networking over.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 24, 2011, 04:40:59 AM
Someone's telling you a fib. It's pretty good. Not as good as NGBC.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: nilcam on July 24, 2011, 05:09:29 AM
PSN itself runs like crap though. The netcode wouldn't matter considering the service would screw any good networking over.

I definitely have to disagree here. I have both systems and, when comparing game-to-game, find no noticeable difference in performance. Fighting games connect peer-to-peer so the service's role is minimal, at best. So long as your ports are forwarded and your connection is wired, life will be good.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: desmond_kof on July 24, 2011, 05:23:32 AM
Ill try it. Meet me in the chat bar.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DeadlyRave-Neo on July 24, 2011, 06:48:29 AM
the netcode is the best ever 3bars and up is excellent.if anybody wanna play look at the online players data
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on July 24, 2011, 11:30:17 AM

I definitely have to disagree here. I have both systems and, when comparing game-to-game, find no noticeable difference in performance. Fighting games connect peer-to-peer so the service's role is minimal, at best. So long as your ports are forwarded and your connection is wired, life will be good.

I agree with Nilcam. I've done testing with several people using both XBL and PSN and there is no noticeable difference in lag. That is an urban myth that needs to be stamped out. Don't believe everything you're told, Remzi.

Nilcam, I'd love to help you test it out soon. Just let me know when.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 24, 2011, 12:21:05 PM
^ Only major difference between PSN and Xbox live I've seen would be ping recovery. Meaning when your ping jumps up or rapidly decreases (I.E. going from 80M/S to 150M/S in a few seconds) how the game adjusts the connection. Xbox seems to run smoother then PSN.  This is going by Tekken 5DR and KOF95 so maybe I just have bad luck with game.

Personally I prefer the Tekken5DR over Tekken 6 on xbox cause of the net connection on 6.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on July 24, 2011, 01:35:17 PM
^ Only major difference between PSN and Xbox live I've seen would be ping recovery. Meaning when your ping jumps up or rapidly decreases (I.E. going from 80M/S to 150M/S in a few seconds) how the game adjusts the connection. Xbox seems to run smoother then PSN.  This is going by Tekken 5DR and KOF95 so maybe I just have bad luck with game.

Personally I prefer the Tekken5DR over Tekken 6 on xbox cause of the net connection on 6.

Ping has nothing to do with PSN/XBL. Ping can raise/lower even when playing on GGPO! I've closed out of GGPO, re-opened it, and had lower/higher ping at times. Run some various speedtests and you'll notice your ping will fluctuate. This is normal, and again...not a console issue. There really is no difference in XBL/PSN when playing a peer to peer connection. This is all dependent upon both players own internet connection, network setup (router, ports forwarded, etc) and the netcode used in the game itself.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 24, 2011, 09:02:43 PM
You're absolutely right. Ping does fluxuate. However I'm talking about major fluxuations. If your ping goes from 100M/S to 120 M/S that's perfectly normal. 80 - 150 you're getting into the game has to reset the parameters. Allowing for more input delay, slower match, etc. That would be why a connection of 100M/S is better then 200M/S. If your ping is better, then the 2 systems can communicate faster giving a better quality match.  

Also GGPO works on. A completely different style of hiding lag. It let's the game speed fuxuate slowly throughout the match giving the illusion of a perfect running smooth match. SNK games run with a set game speed that gets readjusted if the connection between the 2 systems slows down enough to the point to no longer handle that game speed. Hence why SNK games are jittery at times while GGPO & Capcom for that matter really don't get jittery (unless you count the teleporting which is when the slow moving adjustments can't keep up with the change in Ping).

All I'm saying is it seems xbox resets the parameters a little smoother then PSN. This only really matters if the parameters are a static type like te SNK games and not variable type like the Capcom and GGPO GAMES. I have not played a capcom game on PS3 but I would imagine there is no difference really since the game speed is moving all the time so it should really be noticable unlike SNK games where it is.

Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on July 24, 2011, 11:41:41 PM
You're absolutely right. Ping does fluxuate. However I'm talking about major fluxuations. If your ping goes from 100M/S to 120 M/S that's perfectly normal. 80 - 150 you're getting into the game has to reset the parameters. Allowing for more input delay, slower match, etc. That would be why a connection of 100M/S is better then 200M/S. If your ping is better, then the 2 systems can communicate faster giving a better quality match.  

Also GGPO works on. A completely different style of hiding lag. It let's the game speed fuxuate slowly throughout the match giving the illusion of a perfect running smooth match. SNK games run with a set game speed that gets readjusted if the connection between the 2 systems slows down enough to the point to no longer handle that game speed. Hence why SNK games are jittery at times while GGPO & Capcom for that matter really don't get jittery (unless you count the teleporting which is when the slow moving adjustments can't keep up with the change in Ping).

All I'm saying is it seems xbox resets the parameters a little smoother then PSN. This only really matters if the parameters are a static type like te SNK games and not variable type like the Capcom and GGPO GAMES. I have not played a capcom game on PS3 but I would imagine there is no difference really since the game speed is moving all the time so it should really be noticable unlike SNK games where it is.



I've never noticed such a thing on PS3 or such a radical difference. In fact, Samurai Shodown, KoF XII, and KoF 94 imo run smoother on PS3 than any of the stuff on 360 with the grand exception of NGBC. I'd say KoF XII probably runs the same...so I dunno. I highly doubt it has anything to do with XBL/PSN running "smoother" or whatever.

As for it being noticeable in Capcom games? Well I continue to maintain my stance there is absolutely no difference and it has no bearing on a p2p connection, many many people believe the urban myth that PS3 lags more than 360 and many claim this is true for Street Fighter, Marvel, etc. I don't see it, never have and I think its mostly "Haters gonna hate" type of mentality, or people not putting one and two together. "Dur I find better connections on XBL..." ya know, people not bothering to realize more people on XBL = more good connections available.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DarKaoZ on July 25, 2011, 12:08:16 AM
Hopefully I can get my hands on KOF95 in the next 2 weeks, spend most of my PSN money in the Summer Sale PSN had.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 25, 2011, 05:48:31 AM
Like I also said I only have 2 games to base off of so I'm not going to say I know for sure. Just with the 2 games it seems when the net connections craps out a bit PSN craps out a little worse. Definately not knocking PSN though. Seems fine to me when I play it.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Rex Dart on July 25, 2011, 09:48:47 PM
Why would KOF 95 use a different netcode than the other NeoGeo station games? I would have thought they'd all run on the same coding.
Title: Re: Re: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on July 25, 2011, 10:26:50 PM
Why would KOF 95 use a different netcode than the other NeoGeo station games? I would have thought they'd all run on the same coding.
Might have something to do with all the fans telling them their netcode sucks. Just sayin'.

Sent from my NookColor using Tapatalk
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 26, 2011, 12:07:33 PM
I think they also know where the big money is going to come from release wise. Well...... if any big money is going to come out of close to 20 year old games that anyone can play online for free on supercade can get you.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on July 27, 2011, 01:39:49 AM
Why would KOF 95 use a different netcode than the other NeoGeo station games? I would have thought they'd all run on the same coding.

Because I told them their netcode fucking sucks so bad that it fucking sucks it fucks.  It fucking sucks so bad that it sucking fucks the sucks of every fuck that ever did suck.  They listened to me.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on July 27, 2011, 02:26:36 AM
So, I hear that KOF 95 has some amazing netcode. I'm told it's better than Samurai Shodown Sen and NGBC. In fact, I hear it's like 1 frame of lag to play Japanese players.  I'm in Oklahoma City, which is damn near the center of the country. I'd like to get in a few games with players from the 4 corners to test it out. Post your PSN and ID and, once I have enough names, we can figure out a time and day to play.

Oh yeah, I'm playing it Nilcam.  I'm giving everyone the business.  Using my Chin, Ralf and Terry.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 27, 2011, 06:07:56 PM
Just curious. Why is it when everyone feels like they are being  beat down they run straight for Heidern? To each their own, but don't see the fascination with him. Feels like whatever kof game I play of late I see the same pattern. Looking forward to '96 just to see what they run to now.

Update to not waste room: I retract my statement about NGBC being better. Got one sided lag yesterday with a guy from france. A sad day I must say.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Kusanagi-Style on July 28, 2011, 09:10:01 PM
I just got done playing with some one from down south and the netcode is pretty good.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on July 28, 2011, 09:37:30 PM
Just curious. Why is it when everyone feels like they are being  beat down they run straight for Heidern? To each their own, but don't see the fascination with him. Feels like whatever kof game I play of late I see the same pattern. Looking forward to '96 just to see what they run to now.

Update to not waste room: I retract my statement about NGBC being better. Got one sided lag yesterday with a guy from france. A sad day I must say.

Because Heidern is one of the characters that has great defensive abilities, one of the few who can do a real turtle style of fighting, and his projectile is huge which makes it harder to get out of the way.

I use Heidern, but I also use Ralf, Chin, Terry, Clark, Andy and whoever.  But Heidern is an all around reliable fighter to use.

You want to see cheap?  Get Chin down to 10% health, corner your enemy and just keep on blowing fire.  Even the chip damage alone is like 20-30% each time they block the full thing.  They can't jump over it, they can't dodge it, and the only way to escape is a properly timed attack.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 29, 2011, 02:36:48 AM
Actually I like  someone who I played trick with billy's super in the corner. Think I went from 75% to dead in one fell swoop.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on July 29, 2011, 02:53:58 AM
Actually I like  someone who I played trick with billy's super in the corner. Think I went from 75% to dead in one fell swoop.

What's your PSN?  I'll play anyone who wants to play later tonight if they're available.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: sibarraz on July 29, 2011, 04:29:34 AM
Will the vita work with the neo geo station?

I will love to play against those with PS3, so maybe the question is if you can had matches between psp and ps3 users
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on July 29, 2011, 07:59:47 AM
From what I understood the PSP only did local wifi.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on July 30, 2011, 05:42:30 AM
Anyone up for 95 let me know I'm always up for games.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on July 30, 2011, 05:55:27 PM
Anyone up for 95 let me know I'm always up for games.

I'll take you on. Never played much of '95 and it seems like a good time to learn. Just send me a PM or something or say something the DC chat cause I might miss it if you post it here. I also got aim if you wanna message me there: steamwolf
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on July 31, 2011, 06:11:00 AM
Just played Steam Wolf.

It's surprisingly playable and he's in Florida and I'm in California.  A few hiccups, but otherwise some very nice playable games.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: jinxhand on August 01, 2011, 07:20:10 PM
Is there a training mode???
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on August 01, 2011, 10:57:58 PM
Is there a training mode???

No there isn't.  These are bare bones essentially arcade ports from the MVS to the AES.  If you want to practice, get a second player in there and use him as a dummy mode so to say.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on August 02, 2011, 03:12:17 AM
Just played Steam Wolf.

It's surprisingly playable and he's in Florida and I'm in California.  A few hiccups, but otherwise some very nice playable games.

Agreed, it was very playable and not at all like the past SNK games. If KoF XIII is like this it should be just fine. Not GGPO of course, but its a very good step in the right direction.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on August 02, 2011, 03:25:58 AM
Played someone else.  From Brazil.  Game was still playable.  They had a red bar and I could still get combos out and play decently.  SNK did some magic to go from 94 to 95 on Neo Geo station.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on August 02, 2011, 07:25:52 AM
I played someone that was going red bar on and off. I had about a quarter to a half second input delay. I couldn't tell if he had any or not tried asking but no luck. Personally if this is the worst of the lag I'm quite impressed. Can't wait for 96 to drop.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DeadlyRave-Neo on August 02, 2011, 02:11:40 PM
if anybody wanna fight im here
Title: Re: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on August 02, 2011, 05:38:16 PM
Ill play you.  Send me an invite

Sent from my LS670 using Tapatalk
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: GearaDoga on August 02, 2011, 08:01:17 PM
Just bought this last night and I've got to say the netcode is actually quite good.  However, every person I've attempted to play with ends up leaving the game whenever I'd pick an edit team(both were Korean btw).  There some unwritten rule I don't know about?  Another guy rage quit on me when I had the lead.  Despite that I hope to play some of you guys online.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: jinxhand on August 02, 2011, 08:23:17 PM
I got this last night, but wasn't able to play online with anyone just yet... I'll probably be on tonight to battle, so hit me up if you see me. My gt is the same as my name here, but in all caps.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on August 02, 2011, 11:38:26 PM
Just bought this last night and I've got to say the netcode is actually quite good.  However, every person I've attempted to play with ends up leaving the game whenever I'd pick an edit team(both were Korean btw).  There some unwritten rule I don't know about?  Another guy rage quit on me when I had the lead.  Despite that I hope to play some of you guys online.

Nope just got bad eggs.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Xxenace on August 03, 2011, 03:53:11 AM
good matches jinx
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: jinxhand on August 03, 2011, 04:01:00 AM
good matches jinx

ggs most definitely!!! I'm really surprised by the netcode. Eiji links have never been so fun to execute!!!
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on August 03, 2011, 04:51:16 AM
Hey Jinx you want to play a few right now?  I won't use Kyo or Ryo or Iori.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: jinxhand on August 03, 2011, 06:29:34 PM
Hey Jinx you want to play a few right now?  I won't use Kyo or Ryo or Iori.

My bad man.. I'll be on later today, just hit me up on psn...
Title: Re: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on August 03, 2011, 08:50:11 PM
What is your pan jinx?

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Title: Re: Re: NeoGeo Station KOF 95 netcode testing
Post by: jinxhand on August 04, 2011, 05:00:54 PM
What is your pan jinx?

Sent from my LS670 using Tapatalk

jinxhand in all caps... I don't know if it matters or not though. I know on xbl I can type the name without caps, and it will find the person and change it the way they typed their gt...
Title: Re: Re: NeoGeo Station KOF 95 netcode testing
Post by: Homies Over Shotos on August 04, 2011, 06:19:59 PM
I meant what is your pen name you didn't leave it.  Is it the name you use here?

Sent from my LS670 using Tapatalk
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DarKaoZ on August 10, 2011, 09:31:47 AM
Well I finally got it, hopefully I can test this netcode one of these days with one of you guys.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: MUSOLINI on August 10, 2011, 10:22:54 AM
i wonder why snkp are doing barebones versions of these games? it would have been nice to have these games arcade perfect, with both ast and ost and have the training options and such from the ps2 collection titles.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DarKaoZ on August 10, 2011, 09:59:11 PM
i wonder why snkp are doing barebones versions of these games? it would have been nice to have these games arcade perfect, with both ast and ost and have the training options and such from the ps2 collection titles.

The lack of Training Option and Trophies is a let down, but I'm really surprise with the content of these games. I really like the presentation and all.

EDIT: Just had my first matches with Yellow bars opponents, which is like 1 bar and it was 100% playable. Damn, my hopes have gone up for KOFXIII!
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Ryudo on August 28, 2011, 06:40:14 PM
In the past few days i've played a hand full of matches most of them being Yellow connection. It seemed to  have went off without a hitch, surprisingly i haven't experienced any lag so far. Hopefully PSN will get 98 soon so I can enjoy that on PS3 over the net. Im sure the netcode that used for 95 being ported over would be sufficient enough.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on August 29, 2011, 05:51:44 AM
They're going in chronological order so no '98 for quite a while. I just hope to see '96 soon.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DarKaoZ on August 29, 2011, 07:04:38 AM
Well the new set of NeoGeoStation games come out tomorrow, but KOF96 is not in it yet. Hopefully by next month might come to the PStore.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on August 29, 2011, 07:29:39 PM
Well the new set of NeoGeoStation games come out tomorrow, but KOF96 is not in it yet. Hopefully by next month might come to the PStore.

Whats the list of games? Any fighters?
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: DarKaoZ on August 29, 2011, 07:46:28 PM
Well the new set of NeoGeoStation games come out tomorrow, but KOF96 is not in it yet. Hopefully by next month might come to the PStore.

Whats the list of games? Any fighters?

Shock Troopers
World Heroes

Those are the 2 NG Station games coming this week.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: steamwolf on August 29, 2011, 08:20:43 PM
World Heroes seems to be a bit of a "cult classic" amongst SNK fans. I've never tried it but I may give it a shot. Its a fighting game right?

Also: I'm trying to think of a good way to help people find other KoF 95 players more easily. Since for some who cannot use GGPO, this is the best way for them to play KoF right now. Any ideas guys? Or do you think this thread + the player compendium is good enough? I don't think very many people on the compendium actually listed 95 on their info lol. I'd recommend all 95 players update that asap!
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on August 29, 2011, 10:04:17 PM
Unless you can still enjoy AOF I wouldn't touch World Heroes. Pretty much a 2 button game with a throw button. Actually own it on AES cause it was a time waster for me back in the arcade days when Samurai Shodown 2 was frustrating me.

I'm an old school SRK player where we just used to look in the thread to see if someone posted they wanted a match at that second. I think the chat room and this thread does a decent job.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Nunoelectric on August 08, 2012, 05:42:13 AM
Im thinking of Purchasing KOF 95 at the PSN. Do you think it's still worth it?. I mean, there are players for KOF 95 still active somehow at the PSN?, I've heard that this game has a decent netcode!
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: Mr Bakaboy on August 08, 2012, 02:31:54 PM
^ The netcode is pretty good. I've jumped in there from time to time and never see anybody. I think that KOF '95 & '96 died once KOF XIII came out for PS3. I'm still waiting for better titles.

You might want to try supercade on the computer. I see more competition for KOF '95 there. Not sure if GGPO carries it.
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: JAVH on August 10, 2012, 08:41:29 PM
Yes, unfortunately KOF XIII killed all KOFs in Neogeo Station, rarely you found a challenger here, I recommend you if you want to play exactly like the original (NG Station is 100% better than any PC emulator)
Title: Re: NeoGeo Station KOF 95 netcode testing
Post by: sibarraz on August 14, 2012, 07:54:12 AM
We could start playing the game, the netcode is good,don't know if will held well in a chile vs usa match