With the amazing volume of contributions from our DC madmen, we have run out of runway on this thread!
(http://i1125.photobucket.com/albums/l589/BioBoosterUnit/we-have-moved.jpg)
to
The NEW 50% Character Thread (http://dreamcancel.com/forum/index.php?topic=2019.0)
Do your damnedest to try to fill the next one ;)
Vice :
1 Stock, No Drive Gauge
j.C, s.D, f.A, qcb+C, s.A, hcf.BD, s.D, f.A, qcb.C, qcf.C = 450 Damage
Charges about 40% Drive gauge, can be looped as long as you have stocks for qcb+C, s.A, hcf.BD
By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?
I'll try to get some more, seems interesting.
With those conditions, yuri can even pull a 520 aprox combo
Jumping, ex saiha, dp + d, j.c, dp + p.
Then, you can
Anywhere: DC into DP + D, j.C, St. K, dp + k, j.AC
Corner: DC into C saiha, then A saiha, St. K, dp + k, j.AC
You will still need one of each meter, but is good damage, without drive gauge you can make 460 which is still good
K'
0 stock bar, 1 drive gauge
j.C, st.C, f+A, (qcb+D)x2, dp+A, [DC] qcf+C, f+D, qcb+D, qcb+D (whiff), dp+C = 477 dmg[/color]
This combo can be edited after the qcf+C, f+D string a lot easier if you cornered your opponent, but this can be done just about anywhere.
In any case, closer to the opposing wall where you're cornered, you might have to use EX Minute Spike/Narrow Spike to get the extra length. You can also insert that in for extra damage. You can replace the qcb+D portion with jump CD, air qcb+BD, dp+C to get extra damage. Could be around as much as 100 extra damage added to the combo.
Quote from: Grenadierfr on January 12, 2012, 08:40:01 PM
By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?
I'll try to get some more, seems interesting.
Yep, that's exactly what's meant, thx for asking. There are times when we'll want these chrs to tap into a bit more juice so will be both instructive and interesting to have higher levels of stock along with it.
These are great examples guys, I see that we already have several chrs producing in the 400s~500s who are barely using any meter - INSANE. After putting a little thought behind it, I'll create/maintain a condensed table at the top so we can have a running list of chrs that are better at 50%. This stuff can go a long way towards honing mighty meter mngmnt skills.
Iori seems to be a good challenger for this. As seen in this vidéo, 3:57 :
KOF XIII Iori Combo (http://www.youtube.com/watch?v=p1iwR7PM1gE#ws)
The combo is :
0 Stock bar, 1 Drive gauge
j.B(cross up), st. B, f. A, hcf.P, dp.C, qcb + B, qcb + A, dp + A [DC] qcb + B, (qcb + A) x 2, qcf hcb + P = 571 dmg
Builds 1 stock that will be used for the super at the end. You must be in the corner after the cross up jump. Can be done without jumping in if you are in the corner.
I can't get that combo down on my own, the second qcb + A before the Super always whiffs... =(
Good thread BioBooster!
Little contribute with Mr.Karate:
0 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, fbf.A, dp.A = 430 dmg
EDIT:
After hcf.B, you can also substitute the rest by dp.A, dp.A = 444 dmg
Same thing, but adding DM at the end (qcf hcb.A version only):
So, 1 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, dp.A, qcf hcb.A = 586 dmg
(note: at the end only one DP)
Shen
1 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + A, (qcf) x 2 + A = 489 dmg
Works everywhere on the screen. Builds a bit more than 1/2 stock. 559 DMG with EX Super. Damage are ridiculous when you are under Bakushin effect (635, 726 with EX Super)
2 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + A, CABC = 553 dmg
Works everywhere on the screen. A bit less damaging that the previous one, but you have the advantage of Bakushin.
2 Stock bar, 1 Drive gauge
j.C, st.C, f.B, qcb + A, qcf + A [DC] qcf + D, qcf + B, CABC = 576 dmg
Works only in the corner.
There should be some more optimized combos so if someone know something better with Shen... ;)
If you're looking for damage then I'm surprised no one mentioned Takuma
0 Stock 0 Drive
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C = 417
0 Stock 1 Drive
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, fbf+C = 530
1 Stock 1 Drive
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651
King:
1 Stock Bar, 0 Drive Gauge Corner
j.HK > s.HK > df.HK > EX qcf+K > qcf+LK > hcb+HK = 481 dmg
1 Stock Bar, 0 Drive Gauge Anywhere
j.HK > s.HK > df.HK > EX qcf+K > hcb+HK = 400ish dmg IIRC
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC
Shen
2 Stock 0 Drive
j. C, st C, f. B, qcf + BD, qcf + D, qcf + D, (qcf) x 2 + P = 530 dmg
Works anywhere on the screen
1 Stock 1 Drive
j. C, st C, f. B, hcb f + P [DC] qcf + D, (qcf) x 2 + P = 519 dmg
Only works in the corner. Same thing with EX Super = 594 dmg
Hwa - 1 Stock 1 Drive Combos
j.D, (air)dp+B, dp+B [DC] qcb+D, *delay*dp+D, (qcf)x2 + K = 537 dmg
- Corner Only Combo
- EX Super = 603 dmg
j.d, (air)qcb+B, st.C, dp+B [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
- Corner Only Combo
- EX Super = 632 dmg
j.D, st.C, DP>D, [DC] QCB>B, QCFx2 + K = 483 dmg
- Good Cross-Up Combo
- Anywhere Combo
- Pushes to the corner (or very close depending on where done)
- Ex Super - 553dmg
j.D, st.C, (d/f).B, DP>D [DC] QCB>B, QCFx2 + K = 506 dmg
- Good Cross-Up Combo
- Anywhere Combo
- Pushes to the corner (or very close depending on where done)
- Ex Super - 572dmg
Quote from: DarKaoZ on January 14, 2012, 10:48:27 PM
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC
394 dmg :/
Quote from: Diavle on January 15, 2012, 08:55:04 PM
Quote from: DarKaoZ on January 14, 2012, 10:48:27 PM
Kim:
2 Stock Bar, 0 Drive Gauge Anywhere
c.LKx3 > EX qcb+K > f,f+LP > air EX qcb+K > f,f+LP > qcb+HK = 500ish dmg IIRC
394 dmg :/
I don't remember the damage, the problem is that I can't test it since my PS3 died on me this past Wednesday. =/
But I remember it doing way more damage than 394, maybe because I missed the j.HK
Vice
2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + AC, hop CD, hcf + BD, st. D, f. A, qcb + C, qcf + P = 520 dmg
Works anywhere on the screen
This one is way harder to execute because of those qcb + C, s. A link but still worth mentioning :
2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P = 523 dmg
Works everywhere on the screen
2 Stock Bar 1 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P [DC] 1236982 + P = 550 dmg
Works everywhere on the screen. Btw the last move is overkill, didn't know how to write it down
Thanks all, for these freakin punishing contributions! -UTTER DESTRUCTION :)
I've added the table on page 1. Please feel free to edit your posts if anything needs to be qualified. Or, let me know if anything on the table needs changing.
I'll have to get busy in the lab myself - got an additional chr or two that ought to be good at 50%
Quote from: DarKaoZ on January 14, 2012, 10:48:27 PM
King:
1 Stock Bar, 0 Drive Gauge Corner
j.HK > s.HK > df.HK > EX qcf+K > qcf+LK > hcb+HK = 481 dmg
1 Stock Bar, 0 Drive Gauge Anywhere
j.HK > s.HK > df.HK > EX qcf+K > hcb+HK = 400ish dmg IIRC
Don't know how you're getting those dmg numbers, but the 1st combo only does 410 and the 2nd combo only does 371.
King - 1 stock/1 drive *corner only*
j.C > s.D > df+D > qcf+BD > qcf+B > dp+B/D > (DC) hcb+B > hcb+D = 460
Kula - 1 stock/1 drive *corner only*
j.C > s.C > f+A > qcf+A > qcb+B, f+B > *delay* dp+C > (DC) qcb+BD, f+B, dp+C = 466
Nice Fatacon, and thanks for the check. Updated all of this on page 1.
(I'll also be running validations when I have a chance)
Looks like our buddy's ps3 is dead! D-:
@DarkaoZ, feel free to update your post re: damage for king/kim, thanks.
Quote from: shiningnegro on January 15, 2012, 08:40:15 PM
Hwa
1 Stock 1 Drive
j.D, (air)dp+C, dp+C [DC] qcb+d, *delay*dp+D, (qcf)x2 + K = 537 dmg
Only Works in the corner
EX Super = 603 dmg
1 Stock 1 Drive
j.d, (air)qcb+C, st.B, dp+A [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
Only Works in the corner
EX Super = 632 dmg
In the 1st combo, it should be dp+B and in the 2nd combo it should be qcb+B.
Duo Lon - 1 stock/0 drive *corner only*
j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452
Elisabeth - 1 stock/1 drive *corner only*
j.C > s.C > f+B > dp+C > *delay* qcf+C > dp+A > (DC) qcf+AC > qcf+C > qcf+C > dp+A > j.C = 561
This combo is difficult to land consistently due to the number of places in the combo where timing is important.
Terry 1 drive & 1 stock
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, Dwn Up A+C (436/443 for corner)
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, QCFx2 K (441)
Yuri
1 Stock, 1+ Drive Gauge
d. Bx2, s.A, qcf+BD, d. Bx2, s.B, dp+C (DC) dp+D~C, s.C, dp+D~AC = 385 damage
Testing back on this in training mode on 1-hit guard setting, this doesn't actually combo at all, but you can use the d.Bx2, s.A/s.B, qcf+BD as a little midscreen crossup gimmick as they are blocking, but someone can jab you out of the qcf+BD.
1 Stock, 0+ Drive Gauge
j. C, s.C, qcf+BD, d. B, d. A, qcb+A = 213 damage (ends in a hard knockdown)
2 Stock, 1+ Drive Gauge
j. C, s.C, qcf+BD, qcb+B (SC) qcf~hcb+K = 375 damage
Yuri - 1 stock/1 drive
j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > dp+A = 513
Quote from: FataCon on January 16, 2012, 08:49:21 AM
Yuri - 1 stock/1 drive
j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > dp+A = 513
Yo if you substitute the dp+A at the end with a s.C, into dp+D~AC, you can get 567:
j.C > s.C > qcb+AC > qcb+C > qcf+C > dp+C *1hit* > (DC) qcb+C > qcb+A > s.C > dp+D~AC = 567 damage
Nice work for the first post's table ! Really useful ;)
Just noticed one mistake : the last Vice combo (550) requires 1 drive :)
I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.
Fierce men, good stuff - have captured everything up until this point. Will begin a round of validations to further qualify input where needed. Feel free to adjust your posts if indicated on the table (otherwise we can ref confirmation posts but still give you credit).
@Grenadierfr def a good thought to do videos - can think about some sort of compilation once we're satisfied with what we have.
All, if you want to post videos of your material as you add examples that's most welcome too ;)
^and will make this a kickass reference!
Maxima
All of these work anywhere.
1 stock bar, 0 drive gauge
j.C, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg
1 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + P = 446 dmg
1 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + P = 506 dmg
1 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] dp+B = 433 dmg
2 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] qcb+AC, df+C, dp+B = 553 dmg
2 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + AC = 578 dmg
2 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + AC = 638 dmg
^Added these bud.
Started confirming some of these starting with the low hanging fruit. Chr names underlined for confirmed combos. Please note that anyone can confirm these - just takes one other person.
Quote from: FataCon on January 16, 2012, 03:17:11 AM
King - 1 stock/1 drive *corner only*
j.C > s.D > df+D > qcf+BD > qcf+B > dp+B/D > (DC) hcb+B > hcb+D = 460
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.
I like the Liz combo btw - after delaying qcf+C, was pretty consistent doing everything else as fast as possible.
Andy
2 Stock bar 0 Drive
j. C, st. D, f. A, hcf + B, BD, db>f + AC, db>f + AC, dp + C = 530 dmg
Works only in the corner.
Meh, those EX Zan-ei ken hits so hard.
Quote from: BioBooster on January 16, 2012, 05:39:20 PM
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.
I assumed that the s.D was getting cancelled on the 2nd hit. Took me a while to realize you were going straight into slide after the 1st hit lol
Quote from: FataCon on January 16, 2012, 03:17:11 AM
Kula - 1 stock/1 drive *corner only*
j.C > s.C > f+A > qcf+A > qcb+B, f+B > *delay* dp+C > (DC) qcb+BD, f+B, dp+C = 466
If the 2nd f+B in the combo hits twice, the damage for the combo should actually come out to 479.
@desmond The only reason I don't like ending the Yuri combo with the throw, although it does more damage, is because it takes the opponent out of the corner.
Ryo
0 Stock bar 1 Drive
j.C, cr.C, qcf+A, dp+C(DC on 1st hit), hcb+D, dp+C = 439 dmg, 55 stun
Corner Only.
1 Stock bar 1 Drive
j.C, cr.B, cr.C, hcb+BD, dp+C(DC on 1st hit), hcb+D, dp+C = 513 dmg, 51 stun
Corner Only. Also, omitting the cr.B will net you 1 more measley damage and 45 stun instead.
Quote from: FataCon on January 16, 2012, 11:39:50 PM.
@desmond The only reason I don't like ending the Yuri combo with the throw, although it does more damage, is because it takes the opponent out of the corner.
Yeah thats true...instead of that throw, you can keep that s.C for a little reset setup too...I'll try to experiment with it...
Quote from: FataCon on January 16, 2012, 11:39:50 PM
Quote from: BioBooster on January 16, 2012, 05:39:20 PM
Fatacon, this King combo - I keep getting 449. Lemme know if I'm doing something wrong.
I assumed that the s.D was getting cancelled on the 2nd hit. Took me a while to realize you were going straight into slide after the 1st hit lol
Actually I had thought of that, but 2nd hit of s.D kept putting me too far away to land trap shot...
Haha where is my sorriness coming from? Do you have to time it so that you hit the legs as the opponent falls down, or chr specific maybe?
yo i have an original king combo to contribute! i think it's her max damage 1 meter 1 drive corner combo, does 470 dmg.
Jump C or D, close stand D, slide, D tornado kick, on the second hit Drive cancel EX venom strike , D venom strike, D tornado kick 470 damage!!!
it's easy as balls and you can even follow with EX surprise rose at the end if you want.
Quote from: davidkong07 on January 17, 2012, 01:17:13 AM
yo i have an original king combo to contribute! i think it's her max damage 1 meter 1 drive corner combo, does 470 dmg.
Jump C or D, close stand D, slide, D tornado kick, on the second hit Drive cancel EX venom strike , D venom strike, D tornado kick 470 damage!!!
it's easy as balls and you can even follow with EX surprise rose at the end if you want.
^Nice scalable combo bro.
Always a plus/realistic to have easier execution with
good max damage ;)
Rewriting in wiki format that's:
j.D, s.D, df.D, hcb+D, [DC] qcf+BD, qcf+D, hcb+D = 470
Quote from: jurjur on January 17, 2012, 12:13:23 AM
Ryo
0 Stock bar 1 Drive
j.C, cr.C, qcf+A, dp+C(DC on 1st hit), hcb+D, dp+C = 439 dmg, 55 stun
Corner Only.
1 Stock bar 1 Drive
j.C, cr.B, cr.C, hcb+BD, dp+C(DC on 1st hit), hcb+D, dp+C = 513 dmg, 51 stun
Corner Only. Also, omitting the cr.B will net you 1 more measley damage and 45 stun instead.
Damn was meaning to get around to ryo, but you beat me to it! He can be a solid 50% chr and I try to play him as such. I usually set aside stock for hcb+BD.
Everything up until this point is updated including confirmations by others.
Quote from: FataCon on January 16, 2012, 05:21:49 AM
Quote from: shiningnegro on January 15, 2012, 08:40:15 PM
Hwa
1 Stock 1 Drive
j.D, (air)dp+C, dp+C [DC] qcb+d, *delay*dp+D, (qcf)x2 + K = 537 dmg
Only Works in the corner
EX Super = 603 dmg
1 Stock 1 Drive
j.d, (air)qcb+C, st.B, dp+A [DC] qcb+d, *delay* dp+D, (qcf)x2 + K = 570 dmg
Only Works in the corner
EX Super = 632 dmg
In the 1st combo, it should be dp+B and in the 2nd combo it should be qcb+B.
my bad i keep forgetting which way the ABCDs work, combo still works tho :)
^Cheers, have locked this one in.
Have reduced this to 1 line including both dmg values as I've done with others to save space and reffed to your guys' post.
We're nearing the half way mark on max chrs per post on post #1 lol
Hey Bio, about this:
Quote from: BioBooster on January 12, 2012, 03:33:21 PM
Takuma | 0 | 0 | 417 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
Takuma | 0 | 1 | 530 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
Takuma | 1 | 1 | 651 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)
QuoteQuote from: Grenadierfr on January 16, 2012, 09:47:32 AM
I think we could do a video compilation when we'll have enough combos so everyone knows how to do those since it's pretty hard to understand things like "qcb qcf..." when you're new to KOF.
Quote from: BioBooster on January 16, 2012, 03:33:35 PM
@Grenadierfr def a good thought to do videos - can think about some sort of compilation once we're satisfied with what we have.
Hell yeah, imagine... a DreamCancel's combo movie compil synthesizing all of our stuff! (http://smileys.sur-la-toile.com/repository/Content/lunettes-cool-20060614.gif)
Kula:
1 Stock, 0 HD
j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C (475 Damage, Corner Required)
1 Stock, 1 HD
j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B > 623C > [DC] 214D > 214B~6B > 623C (529 Damage, Corner Required)
1 Stock, 1 HD
2B > 2B > 2B > 5B > 214BD > 214B > 623C > [DC] 214D > 214B~6B > 623C (380 Damage, Corner Required)
1 Stock, 1 HD
j.C > 5C (1) > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214B~6B > 623C (455 Damage, Anywhere)
EDIT:
2 Stock, 1 HD
j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C > [DC] 214BD~6D > 214B~6B > 623C (561 Damage, Corner Required)
Ryo (somewhat close to the corner), 1 stock, 1 drive:
jD, sD, HCB+BD, dp+C [DC] HCB+D, dp+C (512 dmg)
Shen (corner), 1 drive, 0 stock:
jC, sC, f+B, command throw [DC] qcf+D, qcf+A, cr.C (451 dmg)
Quote from: Ky0 on January 17, 2012, 03:51:08 AM
Hey Bio, about this:
Quote from: BioBooster on January 12, 2012, 03:33:21 PM
Takuma | 0 | 0 | 417 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
Takuma | 0 | 1 | 530 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
Takuma | 1 | 1 | 651 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)
Sweet, have locked these 3 down -thanks for the confirm.
@hdnguyen, @Diavle - nice add guys. d(^w^)b
Table up to date.
Quote from: Grenadierfr on January 12, 2012, 08:40:01 PM
Vice :
1 Stock, No Drive Gauge
j.C, s.D, f.A, qcb+C, s.A, hcf.BD, s.D, f.A, qcb.C, qcf.C = 450 Damage
Charges about 40% Drive gauge, can be looped as long as you have stocks for qcb+C, s.A, hcf.BD
By "everything else is fair game", do you mean that even a 5 stock 50% Drive combo is accepted ?
I'll try to get some more, seems interesting.
hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!
Quote from: BioBooster on January 17, 2012, 08:49:27 AM
Quote from: Ky0 on January 17, 2012, 03:51:08 AM
Hey Bio, about this:
Quote from: BioBooster on January 12, 2012, 03:33:21 PM
Takuma | 0 | 0 | 417 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
Takuma | 0 | 1 | 530 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
Takuma | 1 | 1 | 651 | Corner? | Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605) |
I confirm, all of 3 combos are only in corner, since after an db~f.D, db~f.B in mid-screen, u cannot connect his Zanretsuken. ;)
Sweet, have locked these 3 down -thanks for the confirm.
@hdnguyen, @Diavle - nice add guys. d(^w^)b
Table up to date.
Sorry @Bio, I forgot something...
Little Big, rectification:
For the combo n°3, this one:
1 Stock 1 Drivej.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P =
651It's not
1 Stock 1 Drive, but
0 Stock 1 DriveCauses you gain 1 stock!!! :)
So, basically we have for
Takuma:
Combo 1 ->
0 stock, 0 drive = 417 dmgCombo 3 ->
0 stock, 1 drive = 651 dmg(in that case combo n° 2 is irrelevant) ^^
Quote from: davidkong07 on January 17, 2012, 10:28:42 AM
hello, i play vice and i have a question. how did you land st. A after C shoulder tackle? i've tried it in training mode and can't see how you would be able to do this. thanks!
You have to do the st. A right before the opponent reach the ground. The timing is tricky. Here's a video from the Vice thread (credit goes to Dark Chaotix)
Quote from: Dark Chaotix on January 09, 2012, 02:29:19 AM
I made this vid showcasing the max amount of sA, hcf+BD loops you can do. It also shows it being done out of corner.
vice.avi (http://www.youtube.com/watch?v=-1zPvFHDHZI#ws)
Hope this helps.
@Ky0, excellent point. Tried that combo as well, it easily builds enough stock for the ranbu at the end.
I've linked the table to your post above for that combo.
Do you mind fixing a typo in your post above?: qcb+B to hcb+B
---
Confirmed Ryo, Maxima.
Mai:
1 stock bar, 0 drive gauge
j.D, cr.B,A, qcb+AC, qcb+C, qcb+C, air throw = 382 dmg
Corner only
Can anyone check the exact damage? I just saw this in a video. Thanks shiningnegro.
thanks!
Quote from: Aenthin on January 17, 2012, 07:55:32 PM
Mai:
1 stock bar, 0 drive gauge
j.D, cr.B,A, qcb+AC, qcb+C, qcb+C, air throw
Corner only
Can anyone check the exact damage? I just saw this in a video.
Happy to check on that when I get home, unless the other combo freaks on this thread hit it first ;)
Quote from: Aenthin on January 17, 2012, 07:55:32 PM
Mai:
1 stock bar, 0 drive gauge
j.D, cr.B,A, qcb+AC, qcb+C, qcb+C, air throw
Corner only
Can anyone check the exact damage? I just saw this in a video.
Just tried it out it does 382dmg
Quote from: BioBooster on January 17, 2012, 05:48:25 PM
Do you mind fixing a typo in your post above?: qcb+B to hcb+B
What do you mean???
Are you talking about notation?
This??:
Quote from: Ky0 on January 14, 2012, 02:34:41 PM
...but adding DM at the end (qcf hcb.A version only[/b]):
...
j.C, s.C, f.B, dp.C~A+B, dp.A, dp.A, [DC], hcf.B, dp.A, qcf hcb.A = 586 dmg
srry, not understood!
Quote from: Ky0 on January 18, 2012, 03:09:58 AM
Quote from: BioBooster on January 17, 2012, 05:48:25 PM
Do you mind fixing a typo in your post above?: qcb+B to hcb+B
What do you mean???
Are you talking about notation?
This??:Quote from: Ky0 on January 14, 2012, 02:34:41 PM
...but adding DM at the end (qcf hcb.A version only[/b]):
...
j.C, s.C, f.B, dp.C~A+B, dp.B, dp.B, [DC], hcf.B, dp.B, qcf hcb.A = 586 dmg
srry, not understood!
Hey Ky0, no worries.
Was referring to this>
http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824 (http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824)
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651
Do you mind going back to this post and editing qcb+B to become hcb+B So that when people hit the link off of the table they'll get the right command?
(I would edit that myself, but I don't have edit access to you post.)
Thanks man :)
Quote from: BioBooster on January 18, 2012, 03:45:49 AM
Hey Ky0, no worries.
Was referring to this>
http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824 (http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824)
j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) qcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651
Do you mind going back to this post and editing qcb+B to become hcb+B So that when people hit the link off of the table they'll get the right command?
(I would edit that myself, but I don't have edit access to you post.)
Thanks man :)
Ho, my bad!!! Yes its HCB+B... dind't hit... srry
Yes, of course, I'll fix that! ;)
^Thanks bro
@shining,aenthin, added and locked in - thx
Some other ones I found for Mai
KOF XIII: Mai BnBs & Practical Combos (http://www.youtube.com/watch?v=GiW1JDIx6UE#ws)
Starting at 0:24, she did:
0 meter, 1 drive
cr.B, cr.B, cr.A xx hcf+B [DC] (air) qcb+C, qcb+C, Air Throw = 351 dmg
Corner only
1 meter, 0 drive
cr.B, cr.B, cr.A xx qcb+AC, qcb+C, qcb+C, qcb+C, Air Throw = 436 dmg
Corner only
1 meter, 1 drive
cr.B, cr.B, cr.A xx qcb+AC,qcb+C, qcb+C, qcb+C [DC] qcf+A, qcb+C, Air Throw = 465 dmg
Corner only
1 meter, 0 drive
cr.B, cr.B, cr.A xx hcf+BD, st.D = 246 dmg
Anywhere, except corner
The second combo was a variation of the one I posted earlier.
Quote from: hdnguyen on January 17, 2012, 03:57:35 AM
Kula:
1 Stock, 0 HD
j.C > 5C (1) > 6A > 236AC > 236C > 214D > 214B~6B > 623C (475 Damage, Corner Required)
Cinfirmed! ;)
Btw, loving this one! 436, not so bad to 1 stock 0 drive for Mai!! :D
Quote from: Aenthin on January 19, 2012, 03:12:23 AM
1 meter, 0 drive
cr.B, cr.B, cr.A xx qcb+AC, qcb+C, qcb+C, qcb+C, Air Throw = 436 dmg
coolz locked in the kula combo.
@Aenthin, nice of you to share the video - locked in.
I'm with Ky0 in thinking 436 is good for 1meter no drive.
Here are the leaders for this (1 stock):
Maxima 487
Kula 475
Joe 465
Duo Lon 452
Shen 451
Not too shabby, and lookie here - Maxima can anywhere it
Vice
2 Stock bar 1 Drive gauge
j. C, st. D, f. A, qcb + C [DC] qcb + AC, hop CD, hcf + BD, st. D, f. A, qcb + C, qcf + P = 571 dmg
Works anywhere on the screen. Charges 85~90% stock bar
I will probably upload videos for the combo I posted so far. Considering the recording + uploading time, should be finished tomorrow.
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?
Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere
Athena:
0 Stock, 1 Drive
j.D, cl.C, f+B xx qcb+D [DC] qcf+B, (run) dp+P
Anywhere except corner; switches sides with opponent, possible variations
1 Stock, 1 Drive
j.D, cl.C, f+B xx qcb+D [DC] qcb+AC, f+B xx qcb+D
Near corner
j.D, cl.C xx hcf+P, qcb+C, qcb+C, dp+P [SC] hcb,hcb+P
Corner
Kim:
2 Stocks, 0 Drive
j.C, cl.C xx qcfx2+D, f,f+A xx qcb,hcf+K
Anywhere
j.C, cl.C xx qcfx2+D, f,f+A xx qcb+BC, charge d,u+D, d+D
Anywhere(?)
Ash:
1 Stock, 0 Drive
j.D, cl.C xx charge b,f+BD, charge d,f+D
Anywhere
cr.B, cr.B, cr.B xx qcf,uf+D [SC] qcf+K
Anywhere
Hwa Jai:
1 meter (drink), 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 792 damage, 31 hits, corner only and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired.
1 meter (drink), 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC j.qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 726 damage, 28 hits, works anywhere and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired.
1 meter, 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D DC qcb+B, qcfx2+B/D - 541 damage, 22 hits, works anywhere and while sober. Can swap qcfx2+B/D at the end for EXDM if desired.
2 meter (drink), 0 drive: j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 629 damage, 30 hits, works anywhere, Hwa builds over 1 meter back during combo. Can swap qcfx2+B/D at the end for EXDM if desired.
2 meter, 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC qcb+B, dp+D, link qcfx2+BD - 669 damage, 28 hits, works anywhere and while sober.
Andy
1 stock/1 gauge
j. D, st.C, f. A, hcf + B, BD, db>f + A, db>f + A, DC, hcf + B, BD, db>f + AC, db>f + A, dp + C = 509 dmg
A variation from an Andy combo previously posted, this only works in the corner and does 21 less of damage, but use only one stock, at the price of 1 drive gauge
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
Yo BioBooster i fixed the notation for the Hwa combos on page1 link there, and if i got more Hwa combos should i edit there or make new post?
Quote from: Grenadierfr on January 20, 2012, 10:02:12 AM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
Actually I will try
Quote from: shiningnegro on January 20, 2012, 01:37:49 PM
Yo BioBooster i fixed the notation for the Hwa combos on page1 link there, and if i got more Hwa combos should i edit there or make new post?
Hey shining, feel free to post anew. You can edit previous posts if your using the same amount of meters as other combos and I can consolidated.
Thanks for asking man
Quote from: Grenadierfr on January 20, 2012, 10:02:12 AM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...
Aiite fiends, table up to date!
After testing the Andy corner combos with EX Zan-ei Ken,
j.D, c.C(2), f+A, hcf+B, BD, d/b,f+AC, d/b,f+A, dp+C deals 453 damage
j.D, c.C(2), f+A, hcf+B, BD, d/b,f+A, d/b,f+AC, dp+C deals 449 damage
so 4 damage better with the EX done first.
Quote from: Aenthin on January 19, 2012, 05:49:45 PM
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?
Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere
Of the list you posted i only know my way around leona so:
I dont think you have to waste the drive meter here.
Example:
j.C, c.C, f.B xx V-slasher goes for 370 and 472 with ex-V-slasher
for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, v-slasher 488 or around 570 with ex-V-slasher
p.s. hello im new here:)
I got some that I can add...
Billy - 1 meter + 1 drive (near corner)
- j.D, cr.C, dp+B, hcf+C, qcf+C, DC, qcb+C, *slight delay* dp+B, DM = 503 dmg
Andy - 0 meter + 1 drive (1 meter gained during the combo) (near corner)
- j.D, s.C, f+A, hcf+B~BD, d/b~f+A, d/b~f+A, dp+A, DC, hcf+B~BD, *slight delay* d/b~f+A, d/b~f+AC, dp+C = 512 dmg
Shen - 2 meter + 1 drive (anywhere)
- j.D, s.C, f+B, hcb~f+AC, qcb+A~qcf+A, DC, qcf+D, qcf+A, DM = 606 dmg
Yuri - 1 meter + 1 drive (corner)
- j.C, cr.C, qcb+AC, qcb+C, qcf+C, dp+C, DC, qcb+C, qcf+C, cr.C, dp+D~AC = 580-6 dmg *don't remember*
Saiki - 1 meter + 1 drive (corner)
- j.D, s.D, qcb+D~D, air b+B, dp+B, DC, qcf+C, qcb+D~D, qcf+A, qcfx2+B = 590 dmg
Goro - 1/2 meter + 1 drive (anywhere)
- j.D, s.C, d/f+C, qcb+B, dp+B, DC, DM = 503 dmg
- j.D, s.C, d/f+C, qcb+B, dp+B, DC, EX DM = 607 dmg
Kyo - 1 meter + 1 drive (corner) (builds 1.3 meter)
- j.C, s.C, d/f+D, qcf+DD, rdp+B, qcf+B, rdp+B, dp+A *2 hits*, SC, qcb~hcf+A, hcb+D = 494 dmg
Ralf - 1/2 meter + 1 drive (corner)
- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, DC, qcb+C, *delay* b~f+A, b~f+A, s.C = 564 dmg
- j.C, s.C, d/f+A, qcf+C, cr.C, qcf+AC, qcf+C, *slight delay* b~f+A, b~f+A, DC, qcb+C, Bareback Vulcan = 650 dmg
Kensou - 1 meter + 1 drive (corner)
- j.C, s.B, s.C, cr.B, rdp+BD *7 hits*, DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 482 dmg
Mai Shiranui - 1 meter + 1 drive (corner)
- counter hit s.C+D, qcb+A, *slight delay* qcb+C, qcb+C, qcb+C, DC, qcb+AC, *slight delay* qcb+A, qcb+C, Air Throw = 567 dmg
- j.C, cr.B, cr.B, s.A, qcb+AC, qcb+C, qcb+C *1 hit*, DC, qcf+A, qcb+C, qcb+C, Air Throw = 497 dmg
Quote from: seyu on January 20, 2012, 06:26:18 PM
Quote from: Aenthin on January 19, 2012, 05:49:45 PM
To be honest, I'm just screaming, "why aren't these here yet?" I mean, they seem like pretty obvious BnBs. Still, can anyone confirm for me, especially the damage?
Leona:
1 Stock, 1 Drive
cr.B, st.B, f+B xx qcb+A [SC] qcf,hcb+P
Anywhere
Of the list you posted i only know my way around leona so:
I dont think you have to waste the drive meter here.
Example:
j.C, c.C, f.B xx V-slasher goes for 370 and 472 with ex-V-slasher
for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, v-slasher 488 or around 570 with ex-V-slasher
p.s. hello im new here:)
Welcome to DC. As Kane always says, do introduce yourself in the Greetings section.
Yeah, true you don't have to use a super cancel for this combo, but then, so do some other few combos. We're just comparing whether or not it's actually worth it. Also, some of the combos I posted are actually quite common in videos even back in the arcade version.
The corner combo you posted is nice though. Actually, it's another combo I missed posting.
Quote from: Matt Alder on January 20, 2012, 05:25:17 PM
Quote from: Grenadierfr on January 20, 2012, 10:02:12 AM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...
You're right, you can't juggle dp + C if you use the EX first :/
Found this one while trying some things :
Andy
1 Stock bar, 1 Drive gaugej. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C =
523 dmgCorner only, charges ~98% stock bar
Quote from: Grenadierfr on January 20, 2012, 07:47:42 PM
Quote from: Matt Alder on January 20, 2012, 05:25:17 PM
Quote from: Grenadierfr on January 20, 2012, 10:02:12 AM
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...
You're right, you can't juggle dp + C if you use the EX first :/
Found this one while trying some things :
Andy
1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar
Well actually you can do the EX first, but it is a little harder to land the dp+C at the end without getting a drive cancel. The damage difference is negligible.
More Hwa 1 Drive 1 Meter Combos
j.D, st.C, DP>D, [DC] QCB>B, QCFx2 + K = 483 dmg
- Good Crossup Combo
- Can be done anywhere
- Pushes them to the corner (or very close depending on where done)
- Ex Super - 553dmg
*st.C can be cancelled in (down forward)+B in this combo im just having trouble doing DP after without getting the QCFx2 special ill post that damage when i get it down
BioBooster - editing my page 1 post :)
Yeah about cancelling from Hwa's d/f+B to dp+D, I had that issue as well at first, but you'll have an easier time if you do st.C, d/f+B, hcb,f+D. You'll get the shoryu but not the DM using this shortcut.
Up to date.
Matt- went with that 453 one for Andy
t3h mAsTarOth...! - dahaaaamn! All in
Grenadierfr - done
Shining - thanks for consolidating!
Aenthin - will try to get in some confs on the list you sent the other day
Heh, barely able to keep up w/u guys. Will try to conf some today, if anyone wants to join in much appreciated.
Confirmed:
Andy 1 0 453 Near corner. Matt Alder
Andy 2 0 530 Corner. Grenadierfr
Andy 0 1 512 Near corner. t3h mAsTarOth...! <<I got 514, but my jump in must've been a high jump for the extra 2 dmg. Awesome meter gaining before use combo
And now I have to take a little break to do some matches with DC peeps.
These are mainly just his B&Bs but I noticed they're not up there yet, and he really doesn't have THAT much room for creativity
EX Kyo:
from low:
1 drive, 0 meter, anywhere: cr.B, cr.B, s.B, qcf+A [DC] qcf+D,D, hcb+D - 276 damage
0 drive, 1 meter, anywhere: cr.B, cr.B, s.B, qcf+BD, hcb+D - 270 damage
jump-in:
1 drive, 0 meter, corner: j.C, c.C, f+B, qcf+C, hcb+C [DC] qcf+D,D, qcf+C (wait) qcf+A, hcb+A, A - 406 damage
1 drive, 1 meter, anywhere: j.C, c.C, f+B, qcf+AC, hcb+A, f+A [DC] qcf+D,D, hcb+D - 421 damage
1 drive, 1 meter, corner: j.C, c.C, f+B, qcf+AC, hcb+A, f+A [DC] qcf+D,D, qcf+C (wait), qcf+A, hcb+A, A - 443 damage
every single combo gives a hard knockdown.
Quote from: Ky0 on January 14, 2012, 02:34:41 PM
Good thread BioBooster!
Little contribute with Mr.Karate:
0 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.B, dp.B, [DC], hcf.B, fbf.A, dp.B = 430 dmg
EDIT:
After hcf.B, you can also substitute the rest by dp.B, dp.B = 444 dmg
Same thing, but adding DM at the end (qcf hcb.A version only):
So, 1 stock, 1 drive (corner):
j.C, s.C, f.B, dp.C~A+B, dp.B, dp.B, [DC], hcf.B, dp.B, qcf hcb.A = 586 dmg
(note: at the end only one DP)
^Hey Ky0 Could you change dp.B to dp.A ? The damage all checks out otherwise. Thanks
Confed
King 1 1 470 Corner. davidkong07
Mr. Karate 0 1 444 Corner. See post for extra damage. Ky0
Mr. Karate 1 1 586 Corner. Ky0
Table updated.
Damn it!! >: lol
Ok, all posts fixed... sorry!
Btw, thanks for your confirm. ;)
For forgiveness, here is another one to Billy:
0 stock, 0 drive (corner):
j.C, s.C(3 hits), qcb.C, dp.B, [A] = 370 dmg
(NOTE: To get this 370 dmg, take care, to temporize a little bit his dp.B, after his qcb.C, and mashing [A] to the end)
Hahaha. Gift accepted!
And locked in. That timing at the end is tricky, but good dmg for 0 stk 0 drv.
Confed
Yuri 1 1 583 Corner. t3h mAsTarOth...!
NESTS Kyo 0 1 276,406 Low~Anywhere,Corner. Matt Alder
NESTS Kyo 1 1 421,443 Anywhere,Corner. Matt Alder
Hwa - 1 Meter No Drive Combos
Backbreaker so good ;)
j.D, st.C, (d/f).B, QCF-HCB+A = 384 dmg
- Good Cross-Up Combo
- Anywhere Combo
- With Drink - 487 dmg
j.D, (air) QCB+B, st.C, (d/f).B, QCF-HCB+A = 428 dmg
- Good Cross-Up Combo
- Corner Combo
- With Drink - 535 dmg
Thank you Matt Alder the HCB shortcut (or is that a long cut?) works like a charm just gotta ingrain that into my head to do HCB when i know the move is DP.
The 1 meter 1 drive anywhere combo i was trying to do does 506 dmg with the slide and i put it on my original post
BioBooster - link to the combos i posted is to the wrong one :(
Nice catch shining -thx.
Have upped the table ;)
The King of Fighters XIII: Andy's Meter Gain = Pain (http://www.youtube.com/watch?v=Kgv3V_lFPQk#ws)
0 stock 1 drive (starting with 28%) near corner combo for Andy, 516 damage (I hopped in the video so it shows 514 there)
j. ;c, ;c (1 hit), ;fd ;c xx ;bk ;db ;dn ;df ;fd ;b xx ;b + ;d, ;db ;fd ;a, ;db ;fd ;a, ;fd ;dn ;df ;a DC ;bk ;db ;dn ;df ;fd ;b xx ;b + ;d, ;db ;fd ;a, ;db ;fd ;a + ;c, ;fd ;dn ;df ;c
Mighty kind of you to include the vid man!
I will update the table when I get to work :)
Oh if we're going to count combos where you start without meter or drive but then build it up, then I've got a game-breaker for you. I really need some proper capture gear to make some Hwa vids.
Hwa Jai:
1 drive, 1 meter (just to drink):
get drunk: j.C, j.qcb+B, c.C, d/f+B, dp+D [DC] j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B [DC] j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun), qcbx2+A/C, j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD.
1030 damage. Corner only.
The End.
I've got a couple of Kim contributions after seeing that he's got only one so far. Both of these are in the corner, and are basically the same combo.
1 meter, 0 drive:(425 dmg)
J. ;d,cl. ;c , ;dn ;df ;fd*2 ;b, ;dn ;db ;bk ;d, ;dn~ ;up ;d, ;dn ;d
2 meter, 1 drive: (517 dmg)
J. ;d,cl. ;c, ;dn ;df ;fd*2 ;b, ;dn ;db ;bk ;d, ;dn~ ;up ;d,[DC] ;dn ;db ;bk ;b ;d, ;dn~ ;up ;d, ;dn ;d
The second combo can be modified using ;b versions of Hangetsuzan and Hienzan to get higher damage off of the EX air Hangetsuzan, getting 528 dmg, but the timing is very specific for that.
Elisabeth 1 drive 1 meter midscreen combo.
j.D > C > f+B > dp+C *delay* dp+A [DC] qcf+AC > qcf+K > qcf+C *delay* dp+A > dp+A > j.D = 512 damage
you have to cancel the command dash into qcf+C very quickly. super can be added in the end but not worth the damage unless it will kill. you can also do j.A instead of j.D at the end for less damage and better oki.
edit: grammar
Nice contributions guys. Table updated.
Matt, that Hwa combo is the shizz. Deliver a little death for the low, low price of 1stk 1drv.
Don't know of another chr that can do that other than Joe.
I suppose I should chime in for Chin:
1 stock, 1 drive
Midscreen: j.C, s.C, Far C, hcf BD, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.B~B, s.C - 603
In order to get the s.C into Far C to connect: s.C, d x2+BD, press C again.
Scanning the list, Takuma seems to be the only one who does more damage for the same requirements, and although Takuma's listed as only 0 stock 1 drive, it's really a 1 stock 1 drive that builds a meter halfway. Chin's one can also start midscreen so that helps a lot too. Either way, 651 is super impressive.
Quote from: FataCon on January 16, 2012, 05:21:49 AM
Duo Lon - 1 stock/0 drive *corner only*
j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452
Tried this one and you can hit with the first qcf + A after the second s.C > f+A (meh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.
Kane, good deal. That's a nice add.
Grenadier, thanks for the conf on Fatacon's combo. Updated the dmg and linked to ur post.
In turn, checked out your Vice combos today. They all work out, but damn I have issues delaying qcb+C before A - was pretty tight, but guess the muscle memorey helps.
Hey could you change the qcb+D to qcb+C in ur original post? Everything looks good.
Quote from: Grenadierfr on January 16, 2012, 12:26:11 AM
Vice
2 Stock Bar 0 Drive Gauge
j. C, st. D, f. A, qcb + C, st. A, hcf + BD, st. D, f. A, qcb + D, st. A, hcf + BD, st. D, f. A, qcb + C, qcf + P = 523 dmgWorks everywhere on the screen
Mature
1 Stock, 1 Drive
j.c, cl.c, qcb+BD, cl.c, rekkas, [DC] qcb+d, qcb+b, cl.c - 504 damage.
qcb+BD to cl.c is a link.
Rekkas to qcb+d is a rather late DC, done as the last hit causes a KD.
I haven't really tested if the two qcb+b needs the corner to work, most of the time you are at the corner by the time to get to that point anyways.
EDIT: Removed an extra qcb+B that shouldn't have been there and confirmed dmg ~Bio
Kula, 1 meter 1 drive, 517 damage, corner only:
Jump C, stand C, forward+A, qcf+A+C, qcf+C, qcb+B, forward+B, dp+A (DC) qcb+D, qcb+B, forward+B, dp+C.
The first ray spin followup has to hit them at a very specific height for the light dp/hard ray spin drivecancel to hit as a juggle for the rest.
Maxima
Corner only
2 stock bar, 0 drive gauge
hop.C, qcf+AC, st.D, df+C, qcb+AC, df+C (the other way), dp+K= 553 dmg
3 stock bar, 1 drive gauge
hop C, qcb+AC (in air), st.D, df+C, qcb+A, [SC] qcf+ACx2 = 714 dmg
This combo is pretty nice because it sets you up to go for a cross up j.C, you can do a meaty sweep, or you can do a C version vapor cannon on their wake-up. Either one connecting does about 100+ damage.
Quote from: Grenadierfr on January 28, 2012, 02:06:39 PM
Quote from: FataCon on January 16, 2012, 05:21:49 AM
Duo Lon - 1 stock/0 drive *corner only*
j.C > s.C > f+A > qcf+AC, qcf+A, qcb+A > s.C > f+A > qcf+A *whiff*, qcf+A, qcf+A > qcf+B > s.D = 452
Tried this one and you can hit with the first qcf + A after the second s.C > f+A (m
eh). I don't know why, sometimes it hits, sometimes it doesn't. Damage goes up to 462 if it hits.
You can actually get 462 midsreen as well. Harder to time but if you use all s.Ds it feels easier to me.
Some pretty nice examples, muchas gracias.
Table upped.
I found another video showcasing some good combos. Thing is though, it's the arcade version so I'll omit the damage portion until someone can confirm them. Also omitting some of the inputs since they cost more drive/meter than intended for this thread.
KOF XIII - King, Vice, Mature Combo Tutorial : Girl Boss (http://www.youtube.com/watch?v=7VBt8HOxIqM#ws)
King
(0:10) 1 Stock, 0 Drive
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling
(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled
(0:26) 2 Stocks, 0 Drive
j.C, cl.D, df+D xx qcf+BD, qcf2x+K, hcb+D
Near Corner; can be followed up with Surprise Rose
(0:39) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [SC] qcf2x+K, qcf2x+K, hcb+D
Near Corner; can be followed up with Surprise Rose
Can omit the first Double Strike but I'm not sure how much damage it deals
Vice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner
Mature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] qcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere
(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything
I edited my Maxima combo to include a 3 meter, 1 drive combo.
Here's a few for K'.
K'
Corner Only
1 stock, 0 drive
j.C, st.C(1), f+A, qcf+A, f+D, hop CD, (in air) qcb+AC, dp+C, f+D= 426 dmg
2 stock, 0 drive
j.C, st.C(1), f+A, qcf+C, f+D, hop CD, qcf, hcb+AC = 526 dmg
Reiki, Maxima, K' upped.
Aenthin, nice vid once again. Will add as soon as we're able to get dmg on those.
Good video Aenthin !
Quote from: AenthinKing
(0:10) 1 Stock, 0 Drive
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K
Near Corner, Can be followed up with a Neomax without canceling
376 dmg
Quote from: Aenthin(0:17) 2 Stocks, 1 Drive
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K
Anywhere; Near Corner, can be juggled
455 dmg
Can't get the 2 others King's combo, those hcb + D at the end always whiff, I must be failing something.
Quote from: AenthinVice
(1:57) 2 Stocks, 0 Drive
j.C, cl.D, f+A xx qcb+AC, hop, Overkill
Near Corner
This one does 440 dmg and works everywhere
Quote from: AenthinMature
(2:58) 1 Stock, 1 Drive
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K
Near Corner, though I'm not sure if it will work anywhere
Does 429 dmg, doesn't work everywhere. It's qcb + D, not hcb + D.
Quote from: Aenthin(3:21) 2 Stocks, 0 Drive
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C
Anywhere, can be followed up with almost anything
This does 496 without follow up. 540 if you add rekkas at the end. 664 if you mix it with the previous combo.
King1 Stocks bar, 0 drive gaugej.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K =
376 dmgNear Corner, Can be followed up with a Neomax without canceling2 Stocks bar, 1 drive gaugej.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K =
455 dmgAnywhere; Near Corner, can be juggled, delay the dp+B or it won't hitVice2 Stocks bar, 0 drive gaugej.C, cl.D, f+A xx qcb+AC, hop, Overkill =
440 dmgWorks everywhere on the ScreenMature1 Stocks bar, 1 drive gaugej.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K =
429 dmgWorks only in the corner2 Stocks bar, 0 drive gaugej.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C =
496 dmgWorks everywhere on the Screen2 Stocks bar, 0 drive gaugej.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 =
540 dmgWorks everywhere on the Screen3 Stocks bar, 1 drive gaugej.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 [DC] qcb + D, qcb,hcf + K =
664 dmgMust be in the corner at the end for the DM to connect
Thanks. For King's last two combos, maybe it's a hcb+B? I really don't know cause I don't have anything to practice on (someone should buy me this game. rofl)
Grenadierfr, very nice :) Will add these when I get the chance.
@Aenthin, Solidshark was saying it's like $10 cheaper at the moment, maybe a golden opp?
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