Data on which character's moves will dodge under characters that have mid to high projectiles.
Andy's Fireballs:
qcb+A:
XIII/EX Kyo: cr. B, cr. D, df+D
Benimaru: cr. B
Daimon: dp+A/AC
Andy: cr. B, cr. D
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. B, cr. D
Claw/EX Iori: cr. B
Mature: cr.B
Vice: cr. B
Elisabeth: cr. B, cr. D
Duolon: cr. B, cr.D
Hwa Jai: cr. D, df+B
Mai: cr. B, cr. C, cr. D
Yuri: cr. D
K': cr. B
Kula: cr. B, df+B
Athena: cr. B, cr. C, cr. D
Kensou: cr. B, cr. D
chin: cr. B, cr. D
Leona: cr. B, cr. D
qcb+C:
XIII/EX Kyo: df+D (Strict timing)
Ash's Fireballs:
b~f+A:
XIII/EX Kyo: df+D
Daimon: dp+A/AC
King: df+D
Kula: df+B
Chin: cr. D
Leona: cr. D
b~f+C:
XIII/EX Kyo: cr. B, cr. D, df+D
Benimaru: cr. B
Daimon: dp+A/AC
Andy: cr. B, cr. D
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. B, cr. D
Claw/EX Iori: cr. B
Mature: cr.B
Vice: cr. B
Elisabeth: cr. B, cr. D
Duolon: cr. B, cr.D
Hwa Jai: cr. D, df+B
Mai: cr. B, cr. C, cr. D
Yuri: cr. D
K': cr. B
Kula: cr. B, df+B
Athena: cr. B, cr. C, cr. D
Kensou: cr. B, cr. D
chin: cr. B, cr. D
Leona: cr. B, cr. D
b~f+AC:
XIII/EX Kyo: df+D
Daimon: dp+A/AC (Only the first fireball)
Saiki's Fireballs:
qcf+A:
XIII/EX Kyo: df+D
EX Kyo: cr. D
Daimon: dp+A/AC
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. D
Vice: cr. B
Elisabeth: cr. D
Hwa Jai: df+B
King: df+D
Kula: df+B
Athena: cr. D
Kensou: cr. D
Chin: cr. D
Leona: cr. D
qcfx2+A/C:
XIII/EX Kyo: df+D
EX Kyo: cr. D (close range only)
Joe: df+B
Billy: cr. D (Close range only)
Ash: cr. D (Close range only)
Saiki: cr. D (Close range only)
Vice: cr. B
Hwa Jai: df+B
King: df+D
Kula: df+B
Athena: cr. D (Close range only)
Kensou: cr. D (Close range only)
Chin: cr. D (Close range only)
Leona: cr. D (Close range only)
Takuma's Fireballs:
qcf+A/C
XIII/EX Kyo: df+D
Daimon: dp+A/AC
Kula: df+B
qcf+AC
XIII/EX Kyo: df+D
Daimon: dp+AC (Very strict, foresight needed)
Kula: df+B
King's Fireballs:
qcf+B:
XIII/EX Kyo: df+D
EX Kyo: cr. D
Daimon: dp+A/AC
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. D
Mature: cr. B (Very strict timing and only at the edge of the screen)
Vice: cr. B
Hwa Jai: df+B
K': cr. B (Very strict timing and only at the edge of the screen)
Kula: df+B, cr. B(Very strict timing and only at the edge of the screen)
Athena: cr. D
Kensou: cr. D
Chin: cr. D
Leona: cr. D
qcf+D:
XIII/EX Kyo: df+D
EX Kyo: cr. D
Daimon: dp+A/AC
Joe: df+B
Billy: cr. D
Ash: cr. D
Saiki: cr. D
Robert: cr. D
Vice: cr. B
Elisabeth: cr. D (Very strict timing and only at the edge of the screen)
Hwa Jai: df+B
Kula: df+B
Athena: cr. D
Kensou: cr. D
Chin: cr. D
Leona: cr. D
qcf+BD:
XIII/EX Kyo: df+D
Billy: cr. D
Ash: cr. D (Strict timing)
Saiki: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D
qcfx2+B/D:
XIII/EX Kyo: df+D
Billy: cr. D (Only first Venom Strike)
Kula: df+B (Only first Venom Strike)
Chin: cr. D (Only first Venom Strike)
Leona: cr. D (Only first Venom Strike)
Athena's Fireballs:
qcb+A/C:
XIII/EX Kyo: df+D
Daimon: dp+A/AC
Kula: df+B
qcb+AC:
XIII/EX Kyo: df+D
Daimon: dp+A/AC (Close range)
Kula: df+B
Robert's Fireballs
qcf+A
XIII/ EX Kyo: df+D
Daimon: dp+A/AC
Billy: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D
qcf+C
XIII/ EX Kyo: df+D
Daimon: dp+A/AC
Billy: cr. D (Strict timing)
Ash: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D
qcf+AC
XIII/ EX Kyo: df+D
Daimon: dp+A/AC
Billy: cr. D (Strict timing)
Kula: df+B
Chin: cr. D
Leona: cr. D
This is a cool list, nice to see. Thanks for your effort.
List updated with Takuma and Athena.
This is really useful! Great work!
EX Kyo's cr.D also goes under Saiki's fireball.
EDIT: But Normal Kyo's doesn't. I'm surprised those hitboxes are that different between the two chars.
Quote from: PhoeniX on September 19, 2013, 11:20:36 AM
EX Kyo's cr.D also goes under Saiki's fireball.
EDIT: But Normal Kyo's doesn't. I'm surprised those hitboxes are that different between the two chars.
Ok. I made that addition to the first post.
Edit 1: Also, I added EX Kyo's cr. D under King's qcf+B and qcf+D list.
Edit 2: Robert's fireballs have been added to the first post.
Quote from: Mr.Minionman on August 30, 2013, 03:24:43 AM
I don't think it's been mentioned before, but I found out you can actually go under some projectiles with C version Mayhem. Reason being, she does a short duck before she charges forward, so if you can start the move right before the projectile connects the duck will lower her hitbox enough to let them through. Did a non-comprehensive test on some characters main projectiles; These are the ones you can certainly go under:
King's Venom Strike
Ash's Ventose
Saiki's Kiyoko no Tsuki
Ryo's Kohken
Robert's Ryugekiken
Leona's Earring Bakuden (on the upward arc for obvious reasons)
Yuri's Ko Ou Ken (will probably trade with the latter half of the active frames though)
Maxima's Vapor Press
Interesting list. I'll include what I found for the Vice thread here for posterity