How do you do cancel combos in this game? It doesn't explain in the 'How to play' section like it usually does.
What? You need to be more specific.
In videos I thought I saw something similar to Xiii's HD cancel. I mean like cancelling super moves to continue a combo. Basically 2002's FADC? Unless I'm wrong and there's nothing of the sort.
if you are referring to something like this
http://www.youtube.com/watch?v=F4PcgaJj0W0
then this is a kasumi bug, and you cant do this normally in the game.
So in answering you question, no, 2k2/2k2um doesnt have a cancel system from their DMs.
Hi. Do you mean BC activation? Max mode combos (they called that in this game? I forget.) Moves that don't usually combo, combo for a small duration once BC mode is activated?
Yea he is talking about how to do max mode combos with the free canceling into and out of. I don't really know how to explain it in words well :S
Quote from: Chowdizzle on November 13, 2010, 04:46:10 AM
In videos I thought I saw something similar to Xiii's HD cancel. I mean like cancelling super moves to continue a combo. Basically 2002's FADC? Unless I'm wrong and there's nothing of the sort.
Well i went off track cos of that...
If he was talking about just standard BC combos, then prob easier to show it then say it.
Quote from: PureYeti on November 13, 2010, 06:52:01 AM
Yea he is talking about how to do max mode combos with the free canceling into and out of. I don't really know how to explain it in words well :S
Yes, max mode cancelling. All I need to know is what buttons to press. Rest I can figure out as it tells you which moves can be Max Cancelled.
Then you press BC
I know for some characters you have to press ;b ;c before inputting the next move... For instance, offline I'll do this combo with Xiangfei:
;c , ;b ;c ~ ;df ;d , ;dn ;df ;fd ;a
Normally, the ;df ;d can't be canceled into ;dn ;df ;fd ;a . But the ;b ;c allowed it to happen, but the input has to be done at a rapid pace...
For Mature, the ;b ;c requires some "pseudo-buffering"...
;dn ;b , ;dn ;a , ;bk ;b ;c (two hits), ;dn ;db ;bk ;c , ;dn ;db ;bk ;c , ;dn ;db ;bk ;c
The ;b ;c allowed me to use her far standing ;b which is a thrust kick that does 2 hits... From there it's just free rekkas... You can be fancy and add whatever in there, but its just a simple ;b ;c combo...
There's also dashing max mode combos, where you hit say a standing ;c , quickly dash and ;b ;c then do another standing ;c ... This is tricky and takes some time to master depending on the character and how their standing ;c and/or standing ;d work...
Thanks for the examples